It would appear that Nintendo has refused future stock shipments to Amazon France following a number of disagreements over product pricing, meaning customers must now buy their Switch consoles from third-party sellers or shop elsewhere.
The French retailer no longer has any stock of the Switch in any variant available to purchase on the site. All product listings now refer the buyer to third-party sellers who, in many cases, are selling the system for a slightly higher price than what is suggested at retail. According to IGN, this situation has been caused by a decision from Nintendo, leaving the store with no choice but to point all traffic to its hosted sellers.
This move reportedly comes as a response to numerous markdowns in price; Amazon France has previously offered the console for as low as €270, with other retailers remaining at €299.99 or above. While it would be Amazon which takes the hit from this price drop, rather than Nintendo, it’s possible that Nintendo wishes to avoid one retailer securing domination over the sales of the system; rather than upset other retailers, it seems that Nintendo wants the console to be consistent across the board.
Interestingly, this has also caused major upcoming games such as Super Smash Bros. Ultimate and Super Mario Party to be removed from the store, too. These games are no longer available to pre-order and, at the time of writing, cannot be found on the site at all. Unless Amazon France can regain Nintendo’s trust, the retailer may well find itself without the gaming giant’s latest and greatest products.
As always, feel free to share your thoughts on this one in the comments below.
It’s been a long time since we’ve seen Mega Man in action. 2010’s retro revival Mega Man 10 was the last time the Blue Bomber received a new release, with Capcom being seemingly hesitant to give the character a spotlight after the very public departure of Keiji Inafune, the iconic designer of the robotic hero. Since the launch of Mega Man 10, there’ve been many attempts by other developers to fill the void left behind; Inafune’s own Mighty No. 9 ended up being a crushing disappointment while new IP like Azure Striker Gunvolt showed fans that the dream could live on. Now Mega Man is back at the forefront with Mega Man 11, a brand-new release in the classic series, and Capcom has proven that it has lost none of the magic that defined many earlier entries in the series; make no mistake, this is a triumphant return to form.
The story picks up in the distant past, with a young Dr. Light and Dr. Wily arguing in front of a research grant board over whose research deserves further funding. Dr. Light — who’s researching the concept independent thought for robots — wins over Dr. Wily’s idea of powering up robots to be better than humans, and Wily leaves in a cloud of shame and anger, setting the stage for a life-long rivalry. Jumping back into the future, Wily digs up his old research again and sets into motion yet another plan for world domination, with Mega Man jumping into action to put a stop to him. As ever, the plot is hardly a central focus, although we were surprised at some point in how it touches on deeper subjects like artificial intelligence while also showing the shades of grey that exist between the ideologies of Light and Wily. You won’t find any Mega Man X-esque attempts at more focused storytelling here, but the plot does make an attempt to add more intrigue to the standard ‘Wily is at it again!’ song and dance.
Gameplay will be immediately familiar to fans of the classic series; you’re given the option of taking on eight robot masters across eight levels that can be tackled in any order, with the gauntlet of Wily’s Castle following on before the big finale. Right away, it’s clear that the development team did its homework on nailing down tight controls to give players the best chance at navigating the many harrowing and difficult obstacles that stand in your way before each stage; though the physics do feel distinctly different than previous Mega Man games, there’s a satisfying weight and responsiveness underlying all movement that does an excellent job of matching the pixel-perfect platforming of the originals.
That tight control is absolutely necessary to one’s success too, as this is a hard game, even by Mega Man standards. Insta-kill spikes, death pits, liberal placement of enemies in dangerous scenarios and quick boss movements are all par for the course here, but nothing feels strictly unfair about them. Unlike some previous Mega Man games, which struggled with cheap enemy placement or unfairly large sprites, just about every mistake made on your journey is squarely your fault. Aside from the notable trope of previously unseen enemies leaping out of pits just as you’re jumping over them, nearly every hazard and enemy is properly telegraphed to give the player a chance to react in time. However, if you’re new to the series — or just don’t have the quick reflexes to make fast decisions — there’s both a ‘Casual’ and ‘Newcomer’ mode below the standard difficulty, making the experience much more palatable. As you’d expect, Mega Man does more damage while taking less, checkpoints are more generous, and items in the shop are cheaper, making for an experience that doesn’t lose the feel of a Mega Man game, even if it sacrifices the infamous difficulty.
Whatever difficulty you choose to play on, new to Mega Man 11 is the Double Gear System, a fresh ‘overclock’ mechanic that notably impacts the gameplay without feeling too gimmicky. By tapping either of the shoulder buttons, you can either activate Speed Gear — which slows everything down to half speed — or Power Gear — which dramatically raises Mega Man’s damage output and modifies his special weapon effects. These can make an enormous difference in swinging the odds in the player’s favour, but they’re designed to supplement one’s experience, not support it, so a cooldown gauge is implemented to keep them from being overused. When a gear is active, the gauge slowly fills up and if it maxes out, and Mega Man can’t use any gears until it empties all the way. After taking a bit of time coming to grips with it, usage of Double Gear quickly becomes second nature, and it feels like an organic addition to the classic gameplay, sort of like the introduction of the spin dash to the Sonic series in Sonic the Hedgehog 2. Rather than making a marked change to how you play the game, it smooths out the bumps at certain chokepoints and allows for a more streamlined experience.
Perhaps most importantly, the entire game can feasibly be played without once using the gears, but then again, Dark Souls can technically be beaten with a naked character. Stages are clearly designed with the occasional use of the gears in mind, but they implement plenty of smart hazards and obstacles to constantly keep the player on their toes. Memorable instances like outrunning a raging forest fire or dodging between a series of controlled explosions like an action movie star seem to be a suitable evolution of the ‘put-up-or-shut-up’ stage design the series has come to be known for, while the overall stage themes help to make each one feel entirely distinct from the next. From stem to stern, each stage is certain to challenge you with a plethora of unique obstacles, and the gradually ascending difficulty and complexity of these obstacles creates a sense of there being ‘acts’ to each level. It must also be said that stages are longer than those of previous entries in the series; they can still be beaten in relatively brief increments, but runtimes are generally closer to ten minutes than they are to five.
You’re sure to pick up plenty of bolts from blasting enemies, and these can then be spent in the shop for a series of upgrades to give Mega Man the edge. Here, Auto and Roll offer Mega Man consumable items — like E-tanks and Beat calls — and permanent upgrades that bring things slightly closer to the Mega Man X style of gameplay. Though they aren’t cheap, items like a faster cooldown for the Double Gear gauge or the ability to move at full speed when in Speed Gear mode can make a huge difference in how you approach some stages. Some may no doubt find the upgrades make Mega Man a little too overpowered, but we found that it added a notable element of tangible, optional progression beyond that of just obtaining more weapons from robot masters.
Once the credits have rolled, which should take somewhere in the ballpark of five hours, there’s still plenty to do beyond just rote replays of the campaign. For one thing, an in-game achievements system challenges players with tasks like killing a certain number of enemies in one use of the Speed Gear, or beating the game without using a continue. There are fifty achievements in all, and these go a long way towards helping the player approach the game in unconventional or extra-challenging ways, but the real meat of replayability is found in the Challenges tab.
Here, you can test yourself against a series of challenges that modify stages in unique ways, such as Balloon Rush, which removes all enemies and replaces them with dozens of blue and red balloons, or Jump Saver, which tasks you with clearing a stage in as few jumps as possible. Each of these modes is timed and has different thresholds for bronze, silver, or gold medals, and your best performances are saved and uploaded to a global leaderboard. Though these challenge modes all ultimately have you running through the same stages and fighting the same bosses from the campaign, they provide interesting twists that make them worth your time, providing a more arcade-like approach that easily makes this the most replayable entry in the series.
It must be said that those of you looking for a deep well of unique content will doubtless be disappointed at the relatively short runtime of Mega Man 11, but we’d argue that the focus of this series has never been on providing a lengthy adventure. Mega Man has always been about brief and tight design that focuses on challenging player skills in ways that few other platformers attempt, and in this regard, Mega Man 11 feels like the fullest realization of the concept yet, with the fleshed-out arcade mode acting as a worthy companion to the base game. If arcade sensibilities aren’t up your alley, we’d recommend you stop and think before picking this one up, but do bear in mind that there are dozens of hours of entertainment to be had.
In terms of its presentation, Mega Man 11 ditches the pixel art that has defined previous entries, opting for a 2.5D approach that has proven to be divisive so far among fans. The new art style perfectly captures the distinctive goofy look of the series art that has previously only been approximated by spritework. Characters and animations are colourful, charming and smooth, while details like advanced lighting and particle effects help to keep the visuals feeling modern. The looks certainly don’t appear cheap or half-baked, and environmental details like comets in the night sky or distant city lights from a village in the shadow of a mountain show that the development team was keen to create a distinctive and thorough tone which is well-maintained and consistent throughout your journey. What’s more is that everything runs at a smooth 60 FPS whether docked or in handheld; we didn’t encounter any situations where there were noticeable drops.
The Mega Man series has always been known for having some of the best chiptune tracks around, and though Mega Man 11 drops this memorable style in favour of a more modernized electronic soundtrack, it still provides plenty of great songs for backing your experience. We wouldn’t go so far as to say that there are any anthemic tracks on the level of the Mega Man 2 Wily Theme; this soundtrack is noticeably subtler in its implementation, but it picks up where it needs to when the action on-screen gets decidedly more intense. Considering the bar that’s been set, the soundtrack is the most disappointing thing about Mega Man 11 in how it merely satisfies, rather than excels.
Conclusion
Mega Man 11 is an excellent resurgence for the Blue Bomber, imbuing the tried-and-true classic gameplay with modern touches and new ideas that expand on existing concepts in interesting ways. The underlying action platforming gameplay is just as tight and challenging as you remember, and when combined with the new visuals and extra options for replayability, you’ve got a game that’s every bit as good as those that came before, while surpassing them in some ways. Mega Man 11 is a modern classic, a fitting refresh for a beloved series, and we’d highly recommend you add this one to your Switch library whether you’re a newcomer or you’ve been playing since the NES days. Bravo, Capcom.
To kill some time in between now and the launch, the developer Pelikan13 has released a new trailer. This one introduces the game’s cast of fighters, showcases the co-op multiplayer and weapons in the game and also highlights the exciting 3D action scenes. It looks like it’s striving to be the best within the genre.
Take a look at the trailer above and tell us what you think of it in comparison to the recent Streets of Rage 4 trailer.
When Fortnite on PlayStation 4 was recently made compatible with certain other versions of the game, Psyonix’s Vice President of Publishing said there were no immediate announcements regarding Rocket League and recommended contacting Sony to find out more.
Now, the CEO of Psyonix has released a statement via Reddit about cross-platform play, assuring fans it is still a huge priority for the development team, but it just might take some time for the vision of a unified community to be truly realised.
Cross play across all consoles is a subject that is near and dear to my heart. It has been my passion since the inception of Rocket League and I have constantly encouraged my team that we not only have the opportunity but the obligation to be pioneers in bringing gamers together regardless of platform. Games may come and go but it is not often that you have the ability to be part of a real step forward in online gaming.
We built Rocket League to be a cross-platform game from the very beginning. It has been a Psyonix mandate that our technology, processes, and policies must always comply with this effort and we have worked tirelessly to ensure it. We hoped that other developers would join us in this effort and they did. We hoped that gamers would cry out for more and they did.
Of course, cross-platform play is not something Psyonix and Rocket League can do on it’s own. It takes the substantial cooperation and coordination of many partners, most notably the platform holders themselves. It is with the greatest joy that I can now acknowledge that all the major consoles are making progress towards a truly all-platform cross-platform play experience!
I want everyone to understand just how much of a priority this is for us and always has been for our team. There are still many factors, some of which take time, that means we have to have some patience. I am excited beyond words and I wanted to make sure that our players know where we stand. I can’t wait to see our vision for a truly unified Rocket League community finally realized.
Do you want to see more cross-platform play added to games in the future? Have you also been hoping to see a unified Rocket League community for a long time now? Tell us below.
Prior to the release of Dragon Ball FighterZ on Nintendo Switch, Bandai Namco revealed pre-orders would come with a bonus code to download Dragon Ball Z: Super Butoden from the eShop.
Bamco followed this up by confirming the 1993 Super Nintendo game would remain a pre-order exclusive. In a surprise move, Bandai Namco Brazil is now offering the retro release for free to anyone who signs up to its local newsletter. Here’s the official message via the Bandai Namco Brazil Facebook page:
Help Goku collect 10,000 new entries in our newsletter at https: //www.bandainamcoent.com/en # signup , and it will distribute DRAGON BALL SUPER BUTODEN codes for Nintendo Switch (Japanese audio) for all registered users! Share with your friends and sign up!
It’s as simple as inputting your email into the official website to receive the newsletter. Users outside of Brazil also appear to be able to sign up. If Bandai Namco reaches its 10,000 subscriber goal and sends out codes, the only catch is – users outside of Brazil will probably have to work some magic to register the game.
Following Telltale’s announcement of mass layoffs, The Walking Dead: The Final Season was pulled from multiple digital stores. Despite only being part-way through the season, Telltale asked the online stores to prevent customers from purchasing the full season pass. This applied to every platform except the Nintendo Switch at the time.
This has since changed, with a new message on the game’s eShop page revealing the season finale – season pass is no longer available. For now, it’s supposedly a temporary removal, while Telltale works out the game’s future.
Earlier last week, Telltale said it aimed to see The Final Season through to completion – with multiple partners allegedly stepping forward to offer assistance. While there’s still no guarantee anything will come of this, it sounds more promising than it originally did.
Did you buy a season pass for The Final Season? Do you think Telltale will be able to complete the season? Tell us below.
The event began on the weekend in Los Angeles and for the next two months, the colorful pop-up tour will visit seven different cities across the country. The finale will be an “epic” midnight launch event at Nintendo NY on November 15th. Topeka, Kansas is also on the tour list, which was the site of the original Pokémon Red and Blue launch games almost 20 years ago.
The Pikachu and Eevee-themed trucks include fun photo opportunities, special giveaways (while supplies last) and demos for the upcoming Pokémon releases on Switch. There’ll also be the chance to try out the Poké Ball Plus accessory. Other bonuses include a special Pokémon Snapchat filter and tour stops will be located near popular Pokémon GO PokéStops or Gyms, with a higher frequency of Pikachu and Eevee sightings.
Here’s the full list of tour stops below, including the locations, dates and times:
If you live in the US, will you be visiting one of these tour stops? Are you excited about the release of the new Pokémon games on November 16th? Tell us below.
Enter for a chance to win a Nintendo Switch prize pack!
Are you a My Nintendo member? Do you like getting a chance to win free stuff? Well, the My Nintendo “Games with an Edge” Sweepstakes may be the thing for you!
One grand prize winner will receive:
Nintendo Switch™ system
Home cinema projector
100-Inch portable projector screen
Download codes for Splatoon 2, Splatoon 2 Octo Expansion DLC, 2,500 V-Bucks for use in Fortnite (game not included), and Stardew Valley.
10 First Prize winners will each receive:
Nintendo Switch Pro controller
Download codes for Splatoon 2, Splatoon 2 Octo Expansion DLC, 2,500 V-Bucks for use in Fortnite (game not included), and Stardew Valley.
The sweepstakes runs from Monday, 9/24 at 11:00 a.m. till Monday, 10/15 at 10:59 a.m. To enter the sweepstakes, and to learn more about My Nintendo, please visit: https://www.nintendo.com/switch/games-with-an-edge/
Also, while you’re there, you can learn about a few action-packed games for the Nintendo Switch system and take a handy quiz to help you pick your next game purchase!
NO PURCHASE NECESSARY. Void where prohibited. Open to residents of the U.S. and Canada (excluding Quebec) who are a My Nintendo member and at least 13 years old. Promotion begins on 9/24/18 at 11:00 am PT and ends on 10/15/18 at 10:59 am PT for a chance to win. One (1) Grand Prize winner will receive: one (1) Nintendo Switch system, one (1) Home Cinema Projector for Gaming with Short Throw | HT2150ST, one (1) JaeilPLM 100-Inch 2-in-1 Portable Projector Screen, one (1) download code for Splatoon 2, one (1) download code for Splatoon 2: Octo Expansion DLC, one (1) download code for 2,500 V-Bucks for use in Fortnite (game not included) and one (1) download code for Stardew Valley (AVR $1,398.94). Ten (10) First Prize winners will each receive: one (1) Nintendo Switch Pro Controller, one (1) download code for Splatoon 2, one (1) download code for Splatoon 2: Octo Expansion DLC, one (1) download code for 2,500 V-Bucks for use in Fortnite (game not included) and one (1) download code for Stardew Valley (AVR $259.95 each). Total ARV $3,998.44. Winners will be selected at random from all eligible entries. Odds of winning a prize depend on number of eligible entries received. Details and restrictions apply; see Official Rules available at nintendo.com/switch/games-with-an-edge/sweepstakes-official-rules Sponsor: Nintendo of America Inc.
Celebrate International Coffee Day with these caffeinated games
Ah, coffee. Some say it’s a delicious drink made from roasted coffee beans. Others say it’s a mystical, unknowable power source. And, still, others don’t really say anything about it…until after they have it in the morning.
Regardless how you feel about coffee, we hope you have a wonderful International Coffee Day! Since coffee equals “caffeination” to many folks, here’s a selection of high energy games that may go well with a cup of joe.
Mojang has revealed its future plans for Minecraft. The new content was announced at this year’s Minecon Earth – an annual event for all things related to the one and only crafting, building and survival game.
Other than the announcement Panda mobs and more cats are on the way, the next update “Village and Pillage” – due out next year – was detailed. This content will add new villagers to the game and fill the villages in each overworld with the new NPC. Villager designs will vary depending on the biome. Take a look below at the jungle outfits:
Don’t just expect friendly folk, though. Nefarious pillagers and beasts will also be unleashed upon the villages around each world. These foes will be equipped with the new crossbow weapon. Players will also be able to craft this weapon. In combat, the crossbow is said to be slower but more powerful than a regular bow. Enchantments can be used on the weapon to enhance reload times or increase the shot capacity.
Villages now have more variety as well – with the look of each one dependant on the biome. New building materials including scaffolding are being added in as well. On a different but related note, a new piece of Minecraft marketplace content will be released for free later this year. Below is a description:
Inspiration Island, a floating theme park world filled with creative challenges. Whether you are new to Creative Mode or just need a little extra inspiration, a visit here sets you on the path to craft your own groundbreaking worlds. By the time you leave the island, you’ll be a true blue creator, armed with loads of skills to make awesome things!
Last is the announcement of a completely “new” Minecraft game. Minecraft Dungeons is inspired by classic dungeon crawlers. Here’s the description and trailer:
What exactly is Minecraft: Dungeons? It’s an all-new action-adventure game inspired by classic dungeon crawlers, where you’ll constantly discover new weapons and items that will help you defeat a ruthless swarm of new-and-nasty mobs. You’ll fight or flee through canyons, swamps and – of course – mines!
You can brave the dungeons alone, or team up with friends. Up to four players can battle together through action-packed, treasure-stuffed, wildly varied levels, all in an epic quest to save the villagers and take down the evil Arch-Illager!
The new game is expected to arrive at some point on PC in 2019. Unfortunately, there’s no word on a console release.
Does any of this upcoming Minecraft content interest you? Do you play Minecraft on the Switch or other Nintendo devices? Do you like the idea of Minecraft Dungeons? Would you like to see it come across to console eventually? Tell us below.