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Report Finds Elementary School Students In Japan Use 3DS As Their Main Music Player

While the 3DS is most commonly used as a portable video game system, one of its less utilised features is the device’s ability to play music. In Japan, though, school students apparently enjoy listening to music on their 3DS on a regular basis.

Mobile Marketing Data Labo – a research firm located in Japan – has released a report about the usage of different video game systems across multiple age groups within the country. It turns out Japanese elementary school students use the 3DS to listen to music more than other age groups. The device is also used as their primary music player.

This is linked to the fact 66 percent of elementary school students own a 3DS. As Nintendo Soup points out, younger school students likely do not own mobile devices, which is therefore the reason why they are using their 3DS systems to play music.

Have you ever listened to music on your 3DS before? Do you still even use your 3DS? Would you like to see a music player added to the Switch in the future? Tell us in the comments.

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Super Mario Party Website Suggests Game Will Only Include Four Boards To Play On

The release for Super Mario Party on the Nintendo Switch is right around the corner and we’re still finding out new information about the game. We already know the game won’t support handheld mode or pro controllers and now according to the game’s official UK website, there are suggestions there’ll be a total of four boards to party on.

The boards revealed so far include Whomp’s Domino Ruins, King Bob-omb’s Powder Keg Mines and Megafruit Paradise. Then there’s a question mark over the final one. Take look for yourself:

Fortunately, the same website also confirms 80 “brand new” minigames await, so there will at least be more variety in this section of the game. Below are clips for each board revealed so far:

How do you feel about this? Do you think there will be enough boards in the game, or were you expecting more? Are you looking forward to the release of Super Mario Party in your respective region? Tell us below.

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Nintendo Adding Three More Games To Switch Online NES Library Next Week

In the month of September, we found out three classic games would be added each month to the Nintendo Switch Online NES library until the end of 2018. Nintendo’s website even went to the extent of revealing the titles players could expect to see appear on the recently launched service.

In case you missed it, the month of October is adding Solomon’s Key, NES Open Tournament Golf and Super Dodge Ball. Nintendo of America’s Twitter account has now confirmed the games will become available on the October. Nintendo’s Japanese YouTube channel has also uploaded a brief trailer to showcase the three Famicom games, which can be seen above.

In the remaining months of this year, players can look forward to the following games being added to the service:

This will mean 29 NES games are available on the Nintendo Switch Online service by the end of 2018.

What are your thoughts about the Switch NES library now that you’ve tried it out? Have you purchased a Nintendo Switch Online membership? Do any of these NES games due out next week interest you? Tell us below.

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Telltale’s Troubles Not A Concern As Batman: The Enemy Within Releases On Switch eShop

The recent turmoil at Telltale Games completely halted the development of its upcoming games and episodes. Future projects like Stranger Things and a follow-up to The Wolf Among Us have been completely axed, and the final season of The Walking Dead has been cut short – with Telltale still hoping to work out a way to release the remaining episodes.

Somehow, Gotham City’s caped crusader hasn’t been impacted by these recent happenings. Prior to the mass layoffs at the company, Batman: The Enemy Within was confirmed for a release on the Switch eShop and is now available for £39.99 / $39.99. If you are interested in playing Batman’s latest game, we advise you to download it from the eShop while it’s still there.

The dark and gritty title originally landed in 2017 and is a sequel to Batman – The Telltale Series. This new entry is a five-part episodic series where players must make choices as both Bruce Wayne and Batman as he deals with the villains of Gotham.

Will you be playing what is most-likely Batman’s final Telltale outing on Switch? Tell us in the comments below.

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The Wait Is Nearly Over For Stardew Valley’s Multiplayer Update On Switch

The last time we heard about Stardew Valley, was when the PC version finally secured a release date for the highly anticipated multiplayer update on 1st August.

Fast forward to October, and owners of the Switch version are still waiting on the update. For anyone wondering what’s going on with the Nintendo release, creator Eric Barone – better known as ConcernedApe – has now published a tweet, revealing the multiplayer for this platform is in the bug testing and crash stages:

Although there’s no date provided, it’s reassuring to know the update has reached the final stages of this particular phase.

Multiplayer allows three other people to work alongside you. Players can join in on pretty much everything and each person has their own cabin to hang out in. You can even get married to a fellow player. To find out more about the multiplayer update, take a look at the official website notes.

Do you own Stardew Valley on the Nintendo Switch? Have you been anticipating the multiplayer update? Tell us in the comments.

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Nintendo Power Podcast episode 9 available now!

Nintendo Power Podcast episode 9 available now!

Nintendo Power Podcast is the official podcast of Nintendo of America, in which guests such as Nintendo employees and developers discuss the world of Nintendo each month.

In Episode 9, host Chris Slate (previously editor-in-chief of the Nintendo Power™ magazine) is joined by Nintendo of America’s Kirk Scott and Vince Chon from the Publisher and Developer Relations team, plus Camille Van Duyn from Strategic Communications to discuss recent game announcements and some of the biggest titles coming this fall to the Nintendo Switch system. The group also responds to listener comments about the Nintendo Entertainment System – Nintendo Switch Online lineup, takes the Warp Zone quiz and more.

Nintendo Power Podcast is available on Apple Podcasts, YouTube, SoundCloud and Google Play Music and on the Nintendo Switch system in News.

We hope you enjoy the show!

–Your friends at Nintendo

Games Shown:

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Feature: A 20th Anniversary Zelda Adventure – Playing Ocarina Of Time For The First Time

Ocarina of Time happened at the wrong time. Not so much for the fortunes of its original platform, the Nintendo 64, nor legions of Zelda fans old and new around the word – the game would sell two and a half million copies between its November 20th release and the end of the year. But said year, 1998, was one where a lot changed for me personally. I turned 18 in the spring, and… Well, let’s just say that video games suddenly weren’t so much of a priority.

A familiar story, I’m sure – one that many readers will be able to relate to. And, just like so many of you, it didn’t take too long before my love of video games – something that’d been forged by the ZX Spectrum, Commodore Amiga and SEGA Master System long before my first Nintendo acquisitions – re-established itself, with social sessions aplenty spent in front of PlayStations and N64s, through college and university.

But while we’d go Baron-to-Bowler in multiplayer GoldenEye matches and chase each other through Choco Mountain on Mario Kart 64, the fact that I didn’t own an N64 at the time – I eventually bought one in my early 30s – meant I couldn’t really explore its single-player titles. And certainly not a significant time-sink of an adventure like Ocarina of Time.

But finally, for its 20th anniversary, I have played the game that earned unanimous acclaim at launch, a swathe of perfect scores, and still sits top of Metacritic’s best-ever list. Caveat: I’ve done so using the 2011 3DS version (even more specifically, using a 2DS XL). But I am a creature of convenience, and portable play is my preferred way to dip into older games.

The problem with doing just that, revisiting archive titles, is that history is rarely kind to video games. Visuals can dull (subjective though that assessment will always be), mechanics become outdated, forgivable quirks transform into painful problems. Gaming has never been as good as it is today – and this time next year, we’ll be able to say the same thing all over again, until the end of time itself. It’s the nature of the medium, determinedly progressive and tech-driven as it is, and the industry that surrounds it. So, I started Ocarina of Time, in 2018, with some apprehension.

I needn’t have worried. Some things resist the ravages of time, crystallising as they do an era, a genre, in such a way as to, if you’ll pardon the cliché, become timeless. And I was – I am – relieved to discover that Ocarina of Time is such a video game. After putting some 200 hours into Breath of the Wild, I never expected a 20-year-old ancestor of the Switch’s preeminent role-player to be quite as engrossing, as nuanced and layered, as something with 21st century design philosophy driving it.

(And this is a good moment to add: spoilers for The Legend of Zelda: Ocarina of Time follow.)

But then, both BOTW and Ocarina of Time are built on the go-anywhere explorative foundations of the very first Zelda game. Ocarina might pair Link with the ever-chattering fairy companion Navi, but her where-to-go-next advice need not always be immediately heeded, leaving the player free to explore a three-dimensional Hyrule that, records attest, was remarkable in 1998. In 2018, while compact by contemporary standards and undeniably empty in several areas, it still impresses once you leave the opening Kokiri Forest hub.

And it’s a big enough world to make travelling exclusively on foot something of a chore. Which leads me, neatly, to one of the surprising things about my overdue debut play of Ocarina of Time. Epona, Link’s horse and 3DS cover co-star, isn’t a steed you’re guaranteed to call your own during the course of the game’s central story, as the way to gain access to the fleet-footed friend isn’t explicitly woven into Link’s quest.

Rather, it’s a case of wandering, listening, reciting melodies – an all-important part of Ocarina of Time, alongside time travel, as its title makes abundantly clear – and having enough rupees in your pocket to enter into a wager with a crooked ranch hand. Where Breath of the Wild naturally funnels the player towards taming a wild horse, Ocarina of Time just leaves one in the game for you to acquire of your own accord.

Or, of course, by using a guide – which I am unashamed to say I have been, during my playthrough. It’s helped a lot with some dungeons, and for learning (about) optional songs. The Scarecrow Song, for example, has proven invaluable. It’s an anomaly amongst the melodies here, as Link actually recites it to a sentient scarecrow on the shore of Lake Hylia as a child (write it down!), and must then recall it, with note-perfect accuracy, as an adult to unlock access to a handy strawman buddy who’ll help Link access otherwise unreachable areas, to grab treasure or avoid tough enemies. Before learning the various tunes of temple teleportation, this shortcut-enabler is a godsend.

Something else I wasn’t ready for is the darkness that creeps across Ocarina of Time. It’s not as grim as its direct sequel, Majora’s Mask, which I’ve previously played; but knowing as I do the significance of the Great Deku Tree to Zelda lore, it’s a shock to see the famous forest spirit turn as black as an ’86 Optimus Prime and die so early in this game.

The way that parts of Hyrule are completely devastated once series big-bad Ganon(dorf) reveals his true colours is also fairly remarkable, with Hyrule Castle Town creepier here, populated by shrieking, zombie-like ReDeads, than its ruins are in BOTW. No, the graphics aren’t amazing, this being a low-res handheld; but even with limited detail, albeit vastly improved on the N64 original, this version of Ocarina of Time is ripe with atmosphere.

Combat, it turns out, isn’t so different to more modern Zeldas, with locking onto enemies essential given the 3D space and lack of an easily controllable camera – there’s no C-Stick functionality, with Ocarina preceding the little nub’s incorporation. There are times when the camera irritates, with Link falling through an unseen hole in the floor or being blindsided by a hidden enemy lurking off-screen. Some bosses are more exciting to face off against than others, but that’s par for the course for this series, and the same is true of the dungeons – oh, how I never intend to set foot in Jabu Jabu’s Belly ever again.

But even 20 years on, any complaints to be levelled at Ocarina of Time are really nothing more than nitpicks, irritations that won’t be the same for everyone. Personally, I’m so pleased to have discovered that this is a certified classic – according to the ancient scriptures of archive magazines, at least – that does hold up in the present day.

Indeed, it more than holds up – Ocarina of Time still plays terrifically, even ported to a platform it isn’t native to. It has a degree of depth and mystery that constantly rewards the curious player, and offers a healthy level of challenge that can be modified, effectively, by your own choices regarding equipment and magic use. And if you want it to be tough, oh boy, Ocarina can be tough. And that’s before you even entertain the idea of attempting the Master Quest version.

So if you, like me, somehow missed out on this landmark release on the N64, or the GameCube (lest I fail to acknowledge that port), please be assured that Ocarina of Time is a legitimately fantastic video game, right now. It doesn’t look as shiny as later Zeldas, but has an aesthetic consistency throughout that draws you into its world. Navi can get on your nerves a bit, but I guess you can turn the sound down. There are characters aplenty that you’ll already know from later games. And while you’ll have to wander off the beaten track to get the most out of it, isn’t that part and parcel of all mainline Zelda games?

Those first steps onto Hyrule Field can’t amaze like they would have done in 1998 – but on the small screen, in 2018, the moment remains an invitation to a most wonderful adventure.

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Subdivision Infinity DX Is A 3D “Next-Gen” Sci-Fi Space Shooter Headed To Nintendo Switch

Blowfish Studios has revealed Subdivision Infinity DX, an “immersive and pulse-pounding” sci-fi 3D space shooter which acts as a deluxe edition of the game’s original release on smartphones. The new release will blast its way onto Nintendo Switch in “early 2019”.

The game sees you stepping into the cockpit of an intergalactic fighter, exploring the great expanses of outer space. With more than 40 story missions and sidequests spanning several star systems, Subdivision Infinity DX has been described as an “action-packed journey brimming with dogfights, boss battles, and more”, all set against a backdrop containing the outer reaches of space.

Here’s some information on the game’s story from the PR:

The story begins when contractor Sgt. Jed Riddle is brought in to investigate a mining facility that has mysteriously gone radio silent. A tense shootout ensues, leading Riddle to take a closer look into what exactly is going on and the dark secrets lurking in the shadows.

Beyond the core narrative and exhilarating feeling of piloting a nimble spacecraft on the fringes of the galaxy, Subdivision Infinity DX features an array of optional content to allow players to explore the stars to their hearts content while taking on bounties, mining asteroids for rare minerals, unlocking new ships, and crafting increasingly powerful upgrades along the way.

Ben Lee, founder of Blowfish Studios, has said that “exploring outer space in Subdivision Infinity DX is an absolute blast. We look forward to allowing players to live out their sci-fi fantasies in the game when it launches for PC and consoles early next year.”

Does this look like something you’d love to play on Switch? Let us know your initial thoughts on the game with a comment below.

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Get Discounts On Zelda, Yoshi And Lots More Games In The Latest US My Nintendo Rewards

The latest North American My Nintendo rewards have gone live, offering a new – and much larger than usual – range of titles at discounted prices.

As you can see below, the list of new discounts is rather impressive compared to some of the rewards we’ve seen in previous updates; there are some top Zelda titles, a couple of Yoshi games, and even a bit of love for Dragon Quest. Here’s the full list:

And that’s not all! This time around, we also have a selection of Luigi’s Mansion-themed goodies – check them out below.

  • October calendar: Luigi’s Mansion: 50 Platinum Points
  • October calendar: NES: Halloween Link: 50 Platinum Points
  • Wallpaper – NES: Halloween Link: 50 Platinum Points
  • Nintendo 3DS theme: NES: Halloween Link: 20 Gold Points

Will you be taking advantage of any of these offers? Remember, your Gold Points can now also be spent on Nintendo Switch software directly from the eShop, too!

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Random: Is The Bowsette Movement Finally Over? Guitarist Rosalina Is Your Next Obsession

After a good, solid week and a half of Bowsette internet shenanigans, it seems that Nintendo fans have found something new to obsess over. Introducing Guitarist Rosalina.

The origins of this one come from a Super Mario Odyssey concept art book – the very same one which revealed Nintendo’s own, official take on Bowsette before she was cool, in fact – with Reddit user Biguru-Chizubaga sharing the image on the site. It soon gained an awful lot of attention from other site users, and has since followed in Bowsette’s footsteps by receiving almost scary amounts of fan art online.

Of course, while this new revelation has opened up the floodgates for more and more art like those above (which is thankfully much more safe for work than the previous trend), it also asks the question of why this concept art was invented in the first place. Was Rosalina originally going to be a rock star? Was she just about to go through an emo phase? Perhaps we’ll never know, but we’d love to see this version of Rosalina appear in a future game.

Are you a fan of Guitarist Rosalina? Would you rather this trend of being obsessed with a new Nintendo character just stop altogether? Feel free to share your thoughts with us below.