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Review: Wargroove 2 – A Must-Play Tactical RPG And A Worthy Successor To Advance Wars

Wargroove 2 Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

2023 has been a good year for tactics games on the Switch. Advance Wars 1+2: Re-Boot marked the return of two classic GBA games while Fire Emblem Engage brought the series’s focus to its strategic roots. Chucklefish and Robotality’s Wargroove 2 is the next SRPG joining the fray, and while its adorable pixel-art graphics might trick you into thinking it is a watered-down, kid-friendly version of the genre, it provides loads of depth to keep even the most battle-worn combatants engaged. It just manages to look cute as heck while doing it.

If you played 2019’s Wargroove — which was inspired by the original Advance Wars — then you’ll know exactly what to expect from the sequel. The world is the same, but new factions are battling it out for control of the strange relics leftover from a long-destroyed civilisation. There isn’t a recap of the events of the first game for new players, but Wargroove 2 does a good job of getting you up to speed without dragging things out too long. The campaign provides exactly the information you need from the first game, but if you want to get fully up to speed, there is a robust codex that you can read as a primer to help fill the gaps.

Wargroove 2 Review - Screenshot 1 of
Captured on Nintendo Switch (Handheld/Undocked)

This time around there are three campaigns to play through, each with unique characters and a plot that joins up with the other two in the final act of the game. The pixel art and the cozy soundtrack help breathe life into a charming cast of characters, which will make you want to keep playing through the game’s story mode. Visually, the developers do a good job of maintaining the pixel art in docked mode to keep it from looking distorted, meaning that the game looks just as good no matter how big or small the screen is.

The gameplay of Wargroove 2 is also remarkably similar to its predecessor, though that is largely because there was very little room for improvement. Each faction has a similar range of troop types, including swordsmen, archers, and cavalry. These units have the sort of rock-paper-scissors relationship with each other that you’d expect – cavalry can tear through swordsmen but not spearmen, for example. Terrain also plays an important part in your strategy, with forests, mountains, and rivers either giving bonuses or penalties to defence.

It is all fairly standard for the genre, though the return of the Critical Hit system adds an extra layer of strategy to each map. Every unit can deal massive damage if you position them in the right way; Swordsmen do their best work when adjacent to a Commander unit, Spearmen benefit from being next to other spearmen, and Archers crit when you don’t move them before they attack. This system makes the combat just complex enough that you’ll agonise over the particular placement of each member of your army, either to ensure their survival or to make sure their inevitable death leads to a greater victory.

Wargroove 2 Review - Screenshot 1 of
Captured on Nintendo Switch (Handheld/Undocked)

With that complexity comes difficulty and there are some very tough missions in Wargroove 2. The default difficulty setting is Hard, which limits the number of redos you get per map and increases the amount of damage you take from enemy units. We’re not ashamed to admit we lowered the difficulty setting to Medium after the prologue and found that the maps were still challenging but far more manageable at this level, but even on this setting, the enemy troops’ AI is surprisingly competent and makes some clever decisions to keep you on your toes.

Another returning feature from the first game is Commander units, which have powerful Groove abilities that can either deal massive damage or shift both friendly and enemy units around the battlefield. There is a small new wrinkle to the Grooves in Wargroove which allows you to supercharge them to increase their range or strength. Some of these skills are too situational to feel useful, like the one that rotates units around the Commander, making certain units feel less balanced than others, but overall it remains a fun feature in an already fun game.

Wargroove 2 Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

Our favourite part of the combat in Wargroove 2 is the healthy variety of objectives that each map offers during the campaigns. Sometimes you need to protect your base for a certain number of turns while other missions require you to navigate through a heavy fog of war. Most maps have optional objectives that you can complete if you’re after an even bigger challenge, so each of the maps has at least some replayability to them.

If the core campaigns aren’t enough for you, there is also the Conquest mode, which drops you into a gauntlet of procedurally generated maps, where you’ll rarely get the chance to respawn units as your health slowly dwindles. The further you get into each run, the more Shards you’ll earn, which can be redeemed for new units and stronger abilities, making successive runs easier. If roguelikes are your thing, you could conceivably spend as much time here as you do in the main story.

Unfortunately, we didn’t get a chance to test the online features of the game, including multiplayer, due to playing the game pre-release and there not being any fan-made maps to try or other players online. Similarly, we couldn’t try out the campaign editor feature due to a bug that caused our Switch to crash every time we tried to load the feature. Once these features are fixed in the inevitable future patch, Wargroove 2 will be positively bursting with content.

Wargroove 2 Review - Screenshot 1 of
Captured on Nintendo Switch (Handheld/Undocked)

Even without the online features, Wargroove 2 can stand proud among the other excellent tactics games we’ve seen this year on Switch. The pixel art aesthetic and lovely soundtrack add plenty of charm to the characters and the writing has the right balance of tongue-in-cheek humour and drama to make it memorable. There are tactics games out there with bigger budgets or more impressive cutscenes, but Wargroove 2 is still a must-play for fans of the genre.

Conclusion

It isn’t often that war is a cozy affair, but Wargroove 2 manages to pull it off. We loved the game’s colourful, vibrant art and playful writing, and there is enough depth and variety in the main campaign to satisfy most tactics fans while the Conquest mode will offer an even greater challenge for those seeking it. It doesn’t change much from the previous game; it just tightens up some of the existing mechanics and adds a couple of extra wrinkles to an already great formula. It’s a brilliant sequel, and yet another worthy successor to Advance Wars.

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Switch Online N64 Controllers Have Been Restocked In North America

Nintendo 64 controller
Image: Damien McFerran / Nintendo Life

If you’re looking to enhance your Switch Online experience, you might be interested in an N64 wireless controller. Nintendo has restocked supplies on the My Nintendo Store in both the US and Canada.

Keep in mind, that this is an exclusive offer to Switch Online members. If you are eligible to purchase it, it will set you back $49.99 USD / $64.99 CAD. There’s a limit of four controllers per account. Each one includes rumble functionality and a rechargeable battery.

With this controller, you’ll be able to play the entire N64 library. You can even use the controller with other games on the Switch.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Nintendo 64 controller

Have you secured the N64 controller for Switch Online’s retro service yet? Let us know in the comments.

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EA Sports FC 24 Switch Frame Rate & Resolution Revealed

It’s already been mentioned how EA Sports FC 24 is “running great” on the Nintendo Switch, and now we’ve got a confirmation of the game’s performance and resolution on the hybrid platform.

EA Sports confirmed with IGN that the Switch version will run at 30fps. While the FIFA games have “always run at 60fps across platforms, including Switch”, this new entry on Nintendo’s platform is now running on the Frostbite Engine and is considered a new starting point for the series.

Here’s exactly what FC 24 line producer Doru Logigan had to say about this:

“Getting to this point of having Frostbite running on Switch I think is already a huge achievement for the team and we were really excited to get our players’ feedback and reactions”

As for the game’s resolution, players can expect the game to run at 720p in handheld mode and 1080p in docked.

Logigan went on to mention how it will be “full parity” – meaning Switch players will be offered the same level of live service support as other platforms. Patches should also be easier to deliver – offering the usual bug fixes, QoL improvements, Ultimate Team updates, and more throughout the season.

As for whether or not FC 24 will show up on a future Nintendo system, Logigan couldn’t say:

“In terms of how we look ahead for the next versions of the game, I cannot say unfortunately. I cannot speak to that, but in terms of FC 24 itself, it’s going to benefit from the same live service post-launch as the other platforms.”

Will you be checking out EA Sports FC 24 when it launches on Switch later this week? Tell us below.

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Nintendo Updates Pikmin 4 To Version 1.0.2, Here’s What’s Included

A progress bar for loading screens & more

Pikmin 4
Image: Nintendo

Following on from some minor updates to Pikmin 1+2 last week, Nintendo has now released a sizable patch for the latest entry in the series Pikmin 4.

Version 1.0.2 includes a bunch of bug fixes which will be applied to your own copy of the game once you’ve reloaded the save data. In addition to this, there’s now a progress bar during loading screens. Nintendo will also be distributing this latest update to the Pikmin 4 demo, where certain save data carries over.

Here’s the full rundown, courtesy of the Nintendo support page:

Ver. 1.0.2 (Released September 26, 2023)

  • Bug Fixes (Applied after Reloading Save Data)

    If you experience any of the following issues, please download this update, then reload your save data from the file-selection screen.

    • Fixed an issue where some treasures would disappear when the player rewound time.
    • Fixed an issue where dialogue would fail to proceed when the player talked to castaways with side missions.
    • Fixed an issue where all characters would disappear from the Rescue Command Post.
    • Fixed an issue where the player would not have enough glow sap needed for treatment. (If the player doesn’t have enough glow sap as a result of this bug, their stock will be replenished with that amount at the end of the day.)
  • Other Bug Fixes
    • Fixed an issue where the player could significantly increase the number of Pikmin.
    • Fixed an issue where the player’s screen would remain dark after they skipped a cutscene.
    • Fixed an issue where some treasures would stop being transportable. (If the treasure was already in a state where it couldn’t be transported, it’ll return to its original position after three in-game days—then the player will be able to transport it.)
    • Fixed other issues to improve gameplay experience.
  • Regarding Loading Times
    • A progress bar has been added to loading screens so players can see progress on loading times. (For players who’ve purchased the digital version, loading times can be shortened by moving the software data to internal storage.)

Note: A patch with the above content will also be distributed for the Pikmin 4 demo (Ver. 1.0.2).


Have you downloaded this update yet? Notice anything else? Leave a comment below.

[source en-americas-support.nintendo.com]

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Koei Tecmo Releases Streaming & Content Creation Guidelines For Fate/Samurai Remnant

Following in the footsteps of Atlus, Koei Tecmo has shared the Japanese streaming and content creation guidelines for the action-RPG Fate/Samurai Remnant, due out later this week on Switch.

It doesn’t want fans spoiling the experience for others when streaming, uploading videos or posting about the game. This applies to not only content creators but also the general public. Here’s the full rundown, courtesy of Siliconera:

Fate/Samurai Remnant: when posting content related to a Servant’s true name or any event scene that gets to the heart of the story, please include a “spoiler alert” in both the thumbnail and title. This goes especially for the following:”

– After the start of the final chapter.
– Quests and events that occur for the first time in the second and subsequent playthroughs of the game.

While there’s no mention of any serious penalities, anyone who breaches these guidelines could potentially be in Koei Tecmo’s naughty books for some time. You can learn more about this upcoming release in our previous coverage here on Nintendo Life. There’s also a physical “Treasure Box” version of the game available to purchase.

What are your thoughts about the above streaming and content creation guidelines? Comment below.

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EA’s FIFA Series Delisted On All Digital Storefronts Including Switch eShop

FIFA 23
Image: EA

With EA’s rebranded football game set to arrive later this week, the company has reportedly delisted its entire FIFA library from all digital storefronts including the Switch eShop.

As highlighted on social media, every FIFA game from 14 to 23 can no longer be purchased. However, FIFA 22 and last year’s edition FIFA 23 can still be accessed via the EA Play application.

It’s unclear when exactly the FIFA series was removed from digital storefronts, but according to a SteamDB listing, it appears it was before the launch of early access, which has been live since 22nd September. On Steam, there’s also the following message (thanks, VGC):

“At the request of the publisher, EA SPORTS™ FIFA 23 is unlisted on the Steam store and will not appear in search.”

We had a look at the Switch eShop and FIFA 23 is “not available for purchase” anymore. Anyone who has already purchased a FIFA title digitally should still be able to re-download the game. This latest development isn’t exactly a surprise, as EA ended its partnership with FIFA last year.

EA launches its rebranded series later this week. EA Sports FC 24 will include “all the modes” in the Switch version but there will be some differences compared to the next-generation systems, due to hardware.

FIFA has previously mentioned how it will be working with other developers to launch a new line of football games in the future.

How do you feel about EA’s FIFA series rebranding? Will you be playing EA Sports FC 24 when it arrives later this week? Leave a comment below.

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Imaginative Puzzler ‘Storyteller’ Gets Free Update, Adds Voice Acting And New Chapter

Storyteller
Image: Annapurna Interactive

Earlier this year, Annapurna Interactive brought us the “clever, funny” puzzler in Storyteller, a simple puzzle game that uses a storybook as its set piece. Fun scenes and illustrations breathe life into an inventive and fun puzzle game which we wanted more of. And now we’re getting just that — more.

Taking to social media, Annapurna Interactive announced that a new update is coming to the Switch version of the game. And it’s not a simple case of bug fixes or tweaks, either — there’s brand-new content being added to the game for free.

A couple of standouts include a whole new chapter that reinvents some of the game’s demo levels, full voice-acting for the narrator, and 20 new levels being added to the game’s existing chapters.

Here’s a rundown of all of the updates coming to the game:

– The Devil arrives as a new character, introducing new puzzles to existing levels.
– A new chapter, Genesis, turns old demo levels into a fully-fledged chapter.
– The game now features a fully-voiced narrator!
– Existing chapters have been expanded with more than 20 new levels.
– A new stamp collection at the back of the book challenges players to put together specific scenarios and solve levels in new ways.
– Several levels that were available at launch have been refined or improved.
– …and many more small and cute details, in addition to bug fixes and quality-of-life improvements.

We loved Daniel Benmergui’s extremely original game back in March this year, scoring it an 8/10 in our review and praising it for having “one of the most imaginative premises we’ve seen in a while.” We Even ended our review by saying ” we sincerely hope Benmergui and Annapurna give this clever premise a sequel.” A free update is certainly a start!

Have you played Storyteller? Will you be checking out this free update? Read us your comments out loud.

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Poll: Do You Prefer Zelda: Wind Waker HD’s Bloom Lighting Or The “Flat” OG?

Wind Waker GameCube vs HD
We know the game didn’t look like this, but the box art for both versions cannot be ignored. — Image: Nintendo Life

And just like that, ten years have sailed by — The Legend of Zelda: The Wind Waker HD was released on the Wii U ten years ago today, and while we spend most of our days now pining for this incredible seafaring adventure to swim onto Switch, we want to reminisce in a completely different way today. The Wind Waker is beloved by almost all Zelda fans, taking Link’s adventures to the Great Sea. Our green-wearing hero is on an adventure to save his sister Aryll and, eventually, find the Hero of Time’s power to defeat Ganondorf.

It was a fresh drop in the ocean for the series with a new setting, many new characters, and new items. But, significantly, it took the franchise in another new visual direction for Link — one which proved (undeservedly) controversial to some fans back with the 2002 GameCube release. Even Miyamoto was reportedly not a fan of the cel-shaded style in the first place.

Over ten years later, fans got to re-experience this seminal entry on the Wii U. That version of the game — which shifted the menu to the Wii U pad and made some in-game tasks significantly easier — is still stuck on that console. But we want to focus on one particular difference with the HD rerelease: those visuals.

The GameCube brought a cartoon, colour-popping style to Link’s adventures, throwing the hero into a beautiful cel-shaded world full of vibrant blues, greens, and expressive effects. In HD, however, the cel-shading was toned down in favour of “bloom” — a shader effect that creates an illusion of extremely bright light to reproduce the imaging artefact of cameras. It brought even more colour and depth to the world along with some incredible lighting and shadow effects, but it hasn’t always proved popular.

It’s a debate that’s raged on over the years — the cartoon colour of cel-shading, or the blossoming bloom? The Wind Waker is an incredible game, no matter where you play it. But here are some side-by-sides to give you a rough idea of the differences:

Of the GameCube’s art style, we said that “the graphics bring this game to life in a way that the ‘normal’ visuals could have never achieved”, while in the HD rerelease, we praised the strength of the original art direction while acknowledging that the “simple resolution boost and improved lighting can make it look as good as it does now”.

So whatever version you prefer, you’re a winner, basically. But really, there’s no official Wind Waker GameCube, but there is a rather fetching Wii U Wind Waker.

Wind Waker Wii U
Image: Nintendo

But anyway, we’re not here to be indifferent or sit on the fence: we want to hear from you, lovely readers. Vote in our polls below, and sink into the sea while we still wait for that Switch version of The Wind Waker. Sigh.

Have you played The Wind Waker HD? Which art style do you prefer? Share your thoughts in the comments.

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Review: TY The Tasmanian Tiger 4: Bush Rescue Returns – Aussie Platforming Legend Takes A 2D Turn

TY the Tasmanian Tiger 4: Bush Rescue Returns Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

Back when the 3D mascot was in its prime in the early noughties, Aussie developer Krome Studios’ Ty the Tasmanian Tiger was going up against big shots like Mario, Sonic, and Crash Bandicoot thanks to the backing of third-party powerhouse Electronic Arts and, eventually, Call of Duty publisher Activision. TY would fall out of favour and the studio behind him went through some ups and downs, but Krome bounced back the following decade and in more recent years it has remastered the first two 3D versions of TY via Kickstarter, both available on Switch.

Now the studio is back with the lesser known 2D outing, TY the Tasmanian Tiger 4: Bush Rescue Returns. TY 4 originally made its debut in 2013 on Windows and other devices and now it has been revived for Nintendo Switch with improved graphics and music, new voiceovers, and remastered extended cut scenes.

TY the Tasmanian Tiger 4: Bush Rescue Returns Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

Although the shift from 3D to 2D is quite a significant change, technically, the series already got the 2D treatment on Game Boy Advance courtesy of fellow Australian developer Halfbrick (Fruit Ninja). If you haven’t experienced this fourth entry before, it carries over a lot of things fans know and love about the previous entries – from the characters to the boomerangs — and recreates it within the confines of a 2D platformer. This isn’t your typical side-scroller where you simply progress from the beginning to the end, though, as you also take on objectives across the 40 outback levels.

As part of the Bush Rescue team, TY’s tasks range from putting out fires to rescuing tourists who have gone missing in bushland. As for his main job, he’s once again dealing with the antagonist Boss Cass, who is up to no good, as you’d expect. It’s all in line with previous entries that made a name for themselves playing up the ‘Aussie outback’ experience, with a lot of familiar faces returning in this outing. Of course, TY’s weapon of choice is a pair of boomerangs and he’s got all sorts of them here – ranging from elemental ones to tech-powered creations. This weapon destroys everything in TY’s path and can be used to solve puzzles, activate switches, and even temporarily glide through the skies. You can even charge it up to deliver a devastating attack.

TY the Tasmanian Tiger 4: Bush Rescue Returns Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

In terms of the platforming experience in TY 4, it’s a bit of a mix. You’re going to find yourself hopping about, mowing down enemies such as blue tongues and frill-neck lizards, avoiding projectiles, and swimming in the local waterholes. There’s a good sense of flow to the platforming once you get the hang of the controls, but the strong focus on collecting things (such as plugs to block up a dam) while navigating certain maze-like levels can result in a fair bit of backtracking. This may frustrate players who are seeking a more straightforward side-scrolling experience, and the length of some levels might test your patience, as well.

As for the difficulty, again, it’s mixed. Some levels and areas you might find easy, while other segments can be filled to the eyeballs with adversaries and platform challenges. Of course, TY can make quick work of most dangers with the right boomerang but some parts may still be too much, or perhaps even confusing, for some players or younger audiences. This core gameplay is combined with bonus modes like time attack races and turkey chases which break up the gameplay, and you are often showered in opals, which unlock new boomerangs, costumes, and even characters. Boss fights are also back, but aren’t exactly groundbreaking.

TY the Tasmanian Tiger 4: Bush Rescue Returns Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

If you are a returning player to TY 4, probably the immediately noticeable upgrade here are the voiceovers and remastered extended cut scenes. It definitely does the job of enhancing the title, even if there is a lot of dialogue and story to absorb. The visuals also look great in docked and handheld – bringing out the best of the beautiful backdrops, and the improved music once again adds to the outback setting. It scrubs up well. Overall though, this is mostly the same game if you’ve already played it.

What’s also nice about TY 4 on Switch is that it runs at 60 frames per second. There were admittedly some moments across both docked and handheld where the frame rate suffered some drops, but it wasn’t game-breaking and didn’t take long to recover.

Conclusion

TY The Tasmanian Tiger 4’s return is once again a bittersweet moment for longtime fans of the Aussie video game mascot. On one hand, it’s great to see this series that’s now more than 20 years old showing some signs of life with another enhanced release, but the fourth outing feels like a step back compared to TY’s best 3D adventures. There’s still plenty to like about the Switch version of Bush Rescue Returns, though, especially if you embrace the level design and collecting. Here’s hoping this Aussie legend can appear in 3D for a future outing.

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Nickelodeon All-Star Brawl 2 Brings The Fight To Switch This November

Nickelodeon All-Star Brawl 2 - Raphael
Image: GameMill Entertainment

After being announced back in July, GameMill Entertainment has today revealed that Nickelodeon All-Star Brawl 2 will be fighting our way on 3rd November.

The release date was posted to Twitter by the game’s official account, which also confirmed that pre-orders will be coming later in October after those on Steam opened today — sounds like there’s not long to go before we can get our hands on some Switch pre-orders.

Today’s announcement follows weeks of character reveals from publisher GameMill Entertainment, which includes new fighters like Jimmy Neutron and Squidward alongside familiar faces like SpongeBob and the Teenage Mutant Ninja Turtles. You can find our complete rundown of everybody who has been revealed so far in the guide below.

Will you be picking this one up in November? Bring the fight to the comments below.