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Rumour: YouTube Could Be Arriving As Soon As Next Week On Nintendo Switch

Think back to earlier this year and you might recall a rumour that YouTube was finally on the way to the Nintendo Switch. As it turned out, this never happened. A few days after this, Nintendo of America President and COO Reggie Fils-Aimé said conversations to bring certain services to the Switch were on-going, but the primary short-term goal was to position the Switch as a game-playing device.

We’re now nearly two years into the Switch’s life, so what’s the latest on YouTube coming to Switch? According to post on ResetEra, the popular video service has been spotted under the Switch game recommendations section on the official Nintendo website. It’s even listed for release on 8th November, which happens to be next week. If you’re still not convinced, a while ago the final name for Yoshi’s Crafted World was leaked on the official website. Below is a tweet of the original discovery:

Do you think YouTube might finally be on the way to the Nintendo Switch? Would you be interested in having this video player on your hybrid device? Tell us below.

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Preview: Battle Princess Madelyn Effortlessly Steps Into Sir Arthur’s Boots

It’s been well documented by the team at Causal Bit Games that Battle Princess Madelyn is both a love letter and spiritual sequel to Capcom’s Ghouls ‘n Ghosts series. As for the rest of the title, the inspiration comes directly from the mind of a child who happens to be one of the creator’s daughters. As you might have read in our March 2017 interview with Causal Bit’s Creative Director Christopher Obritsch, it’s his daughter – who also stars as the heroine in the game – that has helped select the locations, levels and even devised full-blown battle plans for a number of boss fights. It’s essentially the imagination of a child directly translated into a playable video game experience. So how’s it shaping up? It’s quite promising based on our early playtest – adding just the right amount of nostalgia to the mix while expanding on plenty of original concepts.

Taking control of the young knight in training (aided by her ghostly pup named Fritzy), your task is to save your family (and kingdom) from an evil wizard. If you weren’t already aware, this is actually a universe set within a story being told by Madelyn’s Grandfather, while he sits at her bedside. After a lovely retro-style animation sequence sets the scene, the game warps Madelyn from her bed to this fantasy world on the brink of collapse.

As welcoming as it might look from a visual standpoint, if you have a lapse in focus you’ll likely be punished – much like you would in an older game of this variety. This applies to both the platforming and combat aspects of gameplay. The enemies are – for the most part – utterly relentless, and that includes the many oversized bosses. When you’re not taking down a variety of dangerous, ghoulish and undead creatures, you’ll likely be threading the needle between multiple projectiles whilst making a jump across a platform or two. Every challenge you successfully overcome manages to provide a good sense of accomplishment and should satisfy even the most hardened of platform veterans. Even the earlier sections of this game will help you dismiss any concerns you had about the overall difficulty.

In terms of how this game builds upon the foundations of Capcom’s classic series, much effort has gone into advancing beyond the arcade-like conventions. At the beginning, it seems as simple as just moving forward but then, not long after this, you’re told to turn around and go back. It doesn’t completely throw linear design out the door, but there’s a certain sense of freedom as you work your way through multiple interconnected levels. There are even multiple routes that can be taken to access different areas of a level and eventually you can teleport around the map – making tasks like fetch quests assigned by villagers less time-consuming. If the challenges become too much, Madelyn can recruit a companion to fight by her side. There are also different tiers of armour, offering Madelyn more protection in certain scenarios. Then there’s the toy room, where you gather unique items from far and wide. As you can appreciate, there’s more depth here than you might initially expect.

When it comes to a title such as this, controls are of utmost importance. While we played a PC version of the game with an Xbox One controller, we’re still pleased to report the controls were responsive in the most frantic of moments and could rarely be blamed when something went wrong; any mistimed jumps are on the player alone. Madelyn also has the ability to perform impressive feats such as being able to double-jump to access different areas in a level – another reference to Capcom’s legendary series.

With these responsive controls, the environments are able to push your platforming skills to the limit with steep hills, levitating platforms and even vine-hopping. There are a lot of platform challenges to overcome in-between all the monster slaying, so expect to die again and again until you get it right. The bosses add to this challenge, mostly due to the amount of damage they can take. The patterns aren’t necessarily the most difficult to memorise; it’s just a matter of repeating certain movements until enough damage has been dealt. Once you’ve developed a rhythm, there’s a real art to it.

Battle Princess Madelyn is everything you would want a game like this to be. It expands on the core idea fans know and love and continues to honour the source material at the same time. It’s absolutely nailed the minor details that more often than not make or break small but ambitious games like this. The platforming has a good sense of flow to it and the controls are responsive when required. Even in the most frustrating moments, you’ll be enjoying the ‘classic’ level of challenge on offer – which proves how enjoyable it is.

Keep an eye out for our full review when the game hits Switch soon.

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2K Confirms Civilization VI On Nintendo Switch Will Not Include Online Multiplayer

As this month’s release of Sid Meier’s Civilization VI on Switch draws closer, the game’s official YouTube channel has been uploading videos teaching newcomers how to play the game. One thing Nintendo players won’t be learning about is how the online multiplayer component works. That’s because in this version of the game there’s no such mode.

A Reddit user known as ‘WinneonSword’ was reportedly the first to point out that the eShop listing for Civilization VI makes no mention of online multiplayer and only references the game’s local multiplayer. While it was suspected this mode might drop as a day one patch, publisher 2K has since confirmed to Eurogamer that the Switch version of the game won’t support it at all:

Civilization 6 for Nintendo Switch includes support for local cooperative and competitive multiplayer for up to four players via a Wireless Network. It will not have online multiplayer.

What do you think about this? Were you looking forward to playing against your friends online rather than getting together with them in real life for hours on end? Will you still be picking up the Switch version even though it doesn’t include this mode? Tell us in the comments below.

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Video: Get Ready To Gawp At Every Alternate Costume In Super Smash Bros. Ultimate

A lot of missed opportunities, like Hilda for example. Also I have to agree with SilverBrick, is it really that difficult to make a render for the Fusion suit? I guess this is the case for a lot of costumes, but when Ridley gets the special treatment with Mecha Ridley I just don’t get the reasoning behind it.

Last complaint for today… there also isn’t a clear line between alts (for example Alph), echo fighters and characters that get their own slot like Lucas, Dark Pit and Falco. There really lacks some logic here.

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SNK Producer Says King Of Fighters XIV “Would Definitely Be A Possibility” On Nintendo Switch

Up until the recent launch of SNK Heroines: Tag Team Frenzy, SNK’s focus has predominantly been on providing the Nintendo Switch with old school retro experiences – including the upcoming release of the SNK 40th Anniversary Collection.

In an interview with DualShockers – as translated by Development Manager Joshua Weatherford, SNK Producer Yasuyuki Oda was asked about the chances of the Japanese company bringing the newest entry in the King of Fighters series across to Nintendo’s hybrid device. Minus some technical hurdles that need to be overcome to ensure a game like King of Fighters XIV could properly make the Switch, it “would definitely be a possibility” according to Oda-san. While he didn’t elaborate on this question any more than this, it’s at least interesting to hear a Switch version is feasible.

For now, the team at SNK are focused on a modern revitalisation of the classic Samurai Shodown series and have also held “super early” internal talks about the next entry in the King of Fighter series.

As Nintendo’s new platform now has SNK Heroines, would you like to see the 2016 King of Fighters game make its way across to the Switch? Have you played this series in the past? What else would you like SNK to port to the device? Tell us below.

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Talking Point: What Are You Playing This Weekend? (November 3rd)

Yet another week has flown by, leaving us with a couple of days to sit back, relax, and enjoy some great gaming sessions. Halloween has been and gone and we’re now into the month of November so have a read of our thoughts, and tell us about your plans via the poll and comments below. Enjoy!

Liam Doolan – News Reporter

This weekend I’m playing one game – Diablo III: Eternal Collection on the Nintendo Switch. I’m questioning my sanity right now as this is actually my third copy. I originally picked it up on PC in 2012 shortly after the ‘Error 37’ launch debacle and then acquired a console copy when it arrived on certain platforms in 2014. Here I now am playing it in 2018 on the Switch. Even though I’ve played and completed the story mode multiple times over already, there’s still plenty of other content to enjoy. In fact, I never actually purchased the Necromancer DLC on other platforms – so that’ll be my main character for this next run through. The Zelda-themed content and exclusive Ganondorf armour set is probably enough to spur me on for at least another 100 hours as well. Based on my early impressions with the Switch release, this version of the game is possibly the best yet.

Austin Voigt, Contributor

This weekend is all about the LEGO Harry Potter Collection for me, which just released on the Switch the day before Halloween. While the games aren’t anything new, it is fun to play remastered versions of them on a newer console. Since the games use the original soundtracks from the movies, the audio in this series has always been on point, regardless of platform. Also, who doesn’t enjoy watching key cutscenes from the films acted out with animated Lego minifigures? I really think Lego should just start doing animated versions of all of the classics for the big screen. I’d pay money to see that.

However, these babies will just be tiding me over until the ‘Let’s Go’ games arrive in a few weeks, which is really what I’m waiting for next. It’s been a bit of a dry spell recently, folks – so I’ll be casting a few at Hogwarts while I wait patiently for November 16th.

Gavin Lane, Reviewer

This weekend I had hoped to go back and mop up the last few optional challenges I skipped in 7 Billion Humans, but I’ve gone and done a naughty: I took aim at my wishlist and pulled the trigger on not one, not two, but three games. So, I’ll be juggling Dark Souls: Remastered, Inside and Night in the Woods. It’s a pretty dark line-up after the rainbow blast that is Taiko no Tatsujin, but on the plus side 1) each one’s an absolute belter, by all accounts, 2) they’ll show off the black levels on my telly, and 3) once I’ve found that elusive Solaire of Astora amiibo, I’ll be sorted until the new year. Games!

Alan Lopez, Contributor

Two is better than one, right? That’s why I’m playing the little indie title Pode with my girlfriend as a ramp up for our 10-year-anniversary (!) this weekend.

Thus far, my impression of Pode is that of a calm puzzle-platformer where one of you is really cute, while your co-op partner plays as something that is also really cute. Gameplay-wise, I’ve been subject to some painfully easy puzzle-solving accompanied by visuals that are equally easy on the eyes. Truth be told, I purchased the game solely on the involvement of Austin Wintory, the famed game composer of Journey, Banner Saga and many others, who here has bagged a credit for Pode’s entire soundtrack. (That’s what a big name on the back of the box can do for your little light/rock simulation game.)

As I progress through these little rock/plant puzzles, I’m hoping Pode get a little harder. It definitely can’t get any cuter.

Steve Bowling, Contributor

I can’t believe we’re just two weeks out from the release of Pokemon Let’s Go! Between that and the Smash Direct, I know what I wish I was playing, but we’ve got some time until then. So, what am I looking at this weekend, then?

Between those two aforementioned games, I know the rest of my year is likely spoken for, so these next two weeks are going to be all about catching up with the games I want to finish before year’s end, starting with Diablo III: Eternal Collection. I’ve been exploring New Tristram and it’s incredibly addicting.

If I can peel myself away from Blizzard’s first Switch outing, I’m going to try to finish Starlink, and Moonlighter. There are just too many games to play, and that’s a great problem to have.

Ryan Craddock, staff writer

I actually find myself taking a rare trip outdoors this weekend, with a sadly small amount of time being left over for any gaming to take place. Of course, my Switch will still be going with me regardless just in case, and luckily I have a number of things on the go which suit quick bursts of play rather nicely.

Despite picking it up a couple of weeks ago now, I still haven’t found the time to start Overcooked 2‘s new Surf ‘n’ Turf DLC. My partner and I had a blast shouting our way through the game’s main, brutal levels, so we’re looking forward to exploring (and arguing over) the new kitchens soon. We also recently kicked off our journey through Death Squared, which should work beautifully for those odd free moments while out and about.

Which games are you playing this weekend? (22 votes)

Diablo III: Eternal Collection

32%

LEGO Harry Potter Collection

5%

7 Billion Humans

  0%

Dark Souls: Remastered

5%

Night in the Woods

9%

Taiko no Tatsujin

5%

Starlink

9%

Moonlighter

  0%

Pode

  0%

Something else!

32%

Please login to vote in this poll.

As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…

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Limited Run Games Announces Physical Edition For Battle Chef Brigade

Hungry for more physical game releases on the Nintendo Switch? No need to worry, Limited Run Games is already busy preparing its next big meal for collectors to enjoy.

The publisher’s latest announcement via Twitter has revealed a physical edition for Battle Chef Brigade is on the way to the Switch. Pre-orders for the title go live on 9th November at 10AM Eastern Time. Here’s the full reveal:

The Trinket Studios’ title was first released on the eShop in November last year and sees you feeding orcs, elves and humans until their bellies are full. In case you missed the initial reveal, Battle Chef Brigade is basically a combo-based action title mixed with match-three puzzler gameplay and finished with lovely 2D animation. We gave it eight out of ten stars and described it as a must-play for every Switch owner.

Is this a Switch game you would be interested in adding to your physical collection? Tell us below.

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Limited Run Games Announces Switch Physical Edition For Battle Chef Brigade

Hungry for more physical game releases on the Nintendo Switch? No need to worry, Limited Run Games is already busy preparing its next big meal for collectors to enjoy.

The publisher’s latest announcement via Twitter has revealed a physical edition for Battle Chef Brigade is on the way to the Switch. Pre-orders for the title go live on 9th November at 10AM Eastern Time. Here’s the full reveal:

The Trinket Studios’ title was first released on the eShop in November last year and sees you feeding orcs, elves and humans until their bellies are full. In case you missed the initial reveal, Battle Chef Brigade is basically a combo-based action title mixed with match-three puzzler gameplay and finished with lovely 2D animation. We gave it eight out of ten stars and described it as a must-play for every Switch owner.

Is this a Switch game you would be interested in adding to your physical collection? Tell us below.

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Saboteur! Brings Retro Ninja Action To The Switch eShop Next Week

The 1985 stealth action-adventure game Saboteur! is making its way across to the Switch eShop on 9th November for the price of $8.00. It was originally developed by Clive Townsend, published by Durell Software and released on multiple platforms including the ZX Spectrum and Commodore 64.

In SimFabric’s remastered version for Nintendo Switch, you’ll once again take on the role of a ninja who must steal a computer disk from a high-security warehouse. As a bonus, the story will continue on with new levels, enemies and a new soundtrack. There are over 10 hours of gameplay and it’s said to be five times bigger than the original release. If that’s still not enough, there are nine different retro console visual filters, 22 special achievements to unlock and even secrets and easter eggs to reveal. Take a look at the trailer above and some screenshots of the remaster below:

Did you play this game back in the day? Will you be downloading it from the eShop when it arrives on Switch? Tell us below.

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Saboteur! Brings 8-Bit Retro Ninja Action To The Switch eShop Next Week

The 1985 8-bit stealth action-adventure game Saboteur! is making its way across to the Switch eShop on 9th November for the price of $8.00. It was originally developed by Clive Townsend, published by Durell Software and released on multiple platforms including the ZX Spectrum and Commodore 64.

In SimFabric’s remastered version for Nintendo Switch, you’ll once again take on the role of a ninja who must steal a computer disk from a high-security warehouse. As a bonus, the story will continue on with new levels, enemies and a new soundtrack. There are over 10 hours of gameplay and it’s said to be five times bigger than the original release. If that’s still not enough, there are nine different retro console visual filters, 22 special achievements to unlock and even secrets and easter eggs to reveal. Take a look at the trailer above and some screenshots of the remaster below:

Did you play this game back in the day? Will you be downloading it from the eShop when it arrives on Switch? Tell us below.