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Feature: The History Of The Civilization Series

It’s four minutes ‘til bedtime and you’ve got work/class in the morning – time for one more race, one more round, one more turn. We’ve all been there. Before you know it, forty-five minutes have slipped by and your self-imposed time limit has come and gone. And the next, and the next. What’s that strange light bleaching the monitor? Oh, it’s the sun.

If there’s one series which encapsulates this perilous cycle above all others, it’s got to be Civilization; the strategy franchise which made ‘one more turn’ a marketing hashtag. With Sid Meier’s Civilization VI arriving on Switch – the first mainline entry to come to a handheld console or Nintendo home platform for twenty-three years – what better time to look back at gaming’s ultimate time-sink?

The Dawn of Civilization

Tired of designing flight sims, MicroProse co-founder Sid Meier decided to branch out when he began programming the original game on IBM PC. Teamed with Bruce Shelley, veteran board game designer, he incorporated ideas from classic turn-based wargame Empire, mixing elements from Risk and the burgeoning genre of simulation and god games exemplified by SimCity and Populous.

His previous title, Railroad Tycoon, showed that players enjoyed building and managing multiple systems at once, and history textbooks provided a natural template for technological growth through the ages. Starting on a randomised land mass in 4000BC, time would move on every turn and your society would develop according to progress unlocked on a tech tree – advancing from the humble wheel to the rocket. With enough time and careful strategy, endgame victory comes by beating other civilisations, either through conquest or winning the space-race and launching humanity gloriously into the final frontier.

Released in 1991, Sid Meier’s Civilization (or plain old Civ) became the defining game of the 4X genre (eXplore, eXpand, eXploit and eXterminate), and players quickly discovered it can be your best friend and worst enemy all at once. Randomised elements make every game unique and it’s easy to lose yourself founding settlements, farming resources, negotiating with historical figures – using the pen or sword as necessary – and micro-managing your territories. Real-world days fly by and you feel you’ve barely scratched the surface.

Meier acknowledges the obsessive behaviour his most famous work inspires. “We knew this was more fun than other games, and it wasn’t really fun; there was a compulsion about it that transcended fun,” he commented in a conversation with Soren Johnson, lead designer on Civilization IV. “Your brain is full, I think, when you play Civ […] There’s no room for real life!”

A port found its way to Super Nintendo in 1995, published by Koei. Looking back now, its slow pace and barrage of menus make it a tough recommendation over, well, any other version (although masochists feel free to track down the N-Gage port), but the core remains. It’s rudimentary and cumbersome, but it’s Civ on a SNES.

Stay on the Right Side Of Gandhi

The original’s success led to CivNet in 1995, a multiplayer version allowing competitive play over the then-new-fangled world-wide-web, with a sequel proper arriving the following year. Civ 2 offered refinement, developing areas of trade and diplomacy and shifting from a top-down perspective to a fancy isometric view. Meier briefly flirted with tactical combat for battles but abandoned the idea. Players could consult High Council advisors – actors who’d reappear in each era with costume changes, addressing the camera and bickering with one another.

These amusing videos clips didn’t survive into subsequent entries, but comedy has always played a part in the franchise’s appeal. Civ embraces incongruity, recognising the fun in anachronistic spats between Ramesses and Abe Lincoln, throwing inexplicably immortal leaders together with schoolboy abandon. An infamous bug in the first game (which involved a minus 2 ‘aggression’ value causing an integer roll back from 1 to the maximum possible 255) turned Gandhi, Indian leader and notorious pacifist, into a nuke-toting warmonger, a quirk the series nods to in subsequent entries. The exaggerated caricatures in the latest game reflect that absurdity and playfulness. It’s fun to speak with icons like Alexander, Caesar and Napoleon; to learn their traits, anticipate their responses and get involved in good old-fashioned feuds when diplomacy fails. Beyond mere strategy, Civ fires up your emotions.

The game’s overwhelming popularity led to some intriguing legal entanglements behind the scenes; a lawsuit from Activision, which acquired rights to a 1980 board game of the same name, threatened to bury the series in red tape. Beyond the title and a tech tree, the two games approach empire-building somewhat differently, but MicroProse was conscious enough to licence the name for the original release, and its influence on Meier’s Civ is still a topic of debate and speculation.

Internal shuffling and disagreements led to the Civ team forming a new company, Firaxis. Technically a contractor at MicroProse, Meier maintained decent relations with his former firm, but with a backdrop of lawsuits, countersuits and shenanigans, the Civilization brand was stuck in limbo, so Firaxis’ next version was christened Sid Meier’s Alpha Centauri – a reference to the destination following a space-race victory. Set in the 22nd Century, the Meier brand name helped make this spiritual sequel’s roots explicit and the game was very well received.

Third Time’s A Charm

Following a web of litigation, acquisitions and settlements, Firaxis released Civilization III in 2001. It brought borders and Culture to the table, enabling new victory conditions. Changes to Corruption, Waste and Maintenance dissuaded players from simply founding new cities to solve production problems. 2005’s Civilization IV further refined the formula, trimming or removing laborious gameplay elements entirely. The unpopular Pollution system was jettisoned and Religion debuted, along with a greater variety of roles for workers.

As the mainline games grew more complex, spin-off title Civilization Revolution attempted to streamline the core formula for a console/mobile audience. This non-mainline entry gave designers some freedom to experiment and in 2008 Civilization finally returned to Nintendo platforms, or rather one Nintendo platform – a planned Wii version failed to materialise. Programmer Scott Lewis explained: “All of our assets were originally created with the 360/PS3 in mind. In order to bring them to the Wii, a great deal of work would have to go into making those assets look appropriate on Nintendo’s system.”

It was a common story. The lucrative mobile market now forces devs to consider scalability from the very beginning – something Switch certainly benefits from – but Wii’s success caught everyone off-guard back in the pre-smartphone days of 2006. Despite assurances from Meier himself, ‘on hold’ soon became ‘canned’. The Nintendo DS version of Civ Rev, however, did see the light of day and was warmly received by critics: “In terms of distilling the core Civilization experience from PC to handheld, this is almost as victorious as the PC-to-console iterations,” noted Edge Magazine. High praise, indeed, but there’s a lingering sense you’re playing the diluted, diet version and missing out on the artery-clogging complexity of the genuine article.

2010’s Civilization V heralded a significant shakeup. Slick, streamlined and attractive, the most obvious change was a shift from square to hexagonal tiles – something Meier had considered in the very first game – which immediately gave continents and terrain a more organic feel. Beyond the huge graphical overhaul with individually animated units, notable additions included independent city-states and discoverable Natural Wonders. The dreaded ‘Stacks of Doom’ were eliminated, with multiple units now prevented from piling up on a single space. These changes proved controversial initially, but the fifth instalment proved hugely successful in attracting new players as well as the franchise faithful.

Beyond Earth, And A New Dawn

Civilization: Beyond Earth attempted to recapture the sci-fi grandeur of Alpha Centauri in the Civ V engine, with mixed results. Perhaps that combination of iconic civilizations – imprinted on our collective consciousness from so many school projects – is a vital component of Civ’s success. The power to observe and stir together disparate stereotypes is potent. Hold up! George Washington’s fighting Montezuma over Venice! Long before the MCU was a twinkle in Iron Man’s arc reactor, Civ was staging the most ambitious crossovers in history. Every entry has its devout fans, but Firaxis has managed to deliver a fresh take every time, without sacrificing or breaking the core systems that make the series so compelling.

And in 2016, the imaginatively-titled Civilization VI continued that tricky tightrope walk. Earlier this year a port courtesy of Aspyr Media became the first mainline game to appear on touchscreen platforms, and by all accounts, it’s largely uncompromised. Nintendo’s handheld potentially offers the best of all worlds and Switch owners have cause for celebration that they’re not getting some watered-down spin-off, but a ‘proper’ full-fat Civ.

Or that’s the hope. Some fun how-to videos have been getting us in the mood and the touchscreen port promises positive things, so look out for our verdict soon. At the very least, our chiropractor should be pleased that it doesn’t require hunching over a PC monitor into the wee small hours. Handheld mode ought to save us twenty seconds stumbling bleary-eyed to the bedroom, too. Time enough to squeeze in one more turn, surely?

Sid Meier’s Civilization VI lands on the Nintendo Switch today.

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Competition: Win Tickets to the Splatoon 2 UK Championship Grand Final at MCM Birmingam

Alongside all of the Splatoon 2 excitement at MCM Comic Con, Birmingham you’ll also be able to get hands on with New Super Mario.Bros. U Deluxe launching exclusively for Nintendo Switch on 11th January 2019 as well as play Pokémon: Let’s Go Pikachu, Pokémon: Let’s Go Eevee, Super Smash Bros. Ultimate, Super Mario Party and a selection of other titles for Nintendo Switch including Mario Tennis Aces, Fortnite, and EA SPORTS™ FIFA 19 to name a few.

Please note that you will have to make your own way to the venue, travel not included.

It’s simple, login or register and answer the question, we’ll randomly select the winner(s) and contact them via email.

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Paladins And SMITE To Receive Cross-Play And Cross-Progression On Switch, Xbox And PC

Hi-Rez Studios has revealed that both Paladins and SMITE are set to receive cross-play and cross-progression across Nintendo Switch, Xbox One and PC.

These features are set to be introduced via major updates for each game in January next year; cross-play allows users to play with or against each other regardless of platform, and cross-progression allows you to pick up where you left off on a different system.

The studio has released a full FAQ to answer any and all questions you might have about the updates, but we’ve included some highlights for you below:

– Cross-play and cross-progression will go live with the 2.01 update for Paladins, and the 6.1 update for SMITE. Both of these updates are currently scheduled to release in mid-to-late January 2019.

– For cross-play platforms, there will be a global, cross-platform leaderboard. As players will be able to move freely from across platforms and input methods on a single account, all players will be tracked on the same leaderboard regardless of their main platform or control scheme.

– Cross-play will be supported across PC launcher, PC and Mac Steam, Xbox One, and Nintendo Switch. We are technically ready to support cross-play on other platforms as the opportunity arises.

– By default, casual matchmaking will find the best matches for players regardless of platform or input method.

– SMITE and Paladins players can choose to play only against players with the same input method (either keyboard and mouse, or controller) in casual matches. However, players will find higher quality matches, more quickly, by leaving cross-input matchmaking enabled.

– By linking your separate platform accounts to a Hi-Rez Account, you will effectively have one account across PC launcher, PC and Mac Steam, Xbox One, and Nintendo Switch.

The talk of being “ready to support cross-play on other platforms as the opportunity arises” is an interesting statement, seemingly suggesting that PS4 cross-play is ready to go but has once again been blocked by Sony. If you’ll be playing these titles on Switch, though, at least you’ll be able to connect with friends on the other devices listed.

Do you like to see games and systems support cross-play? Will you be trying it out for yourself when the updates go live in January? Let us know below.

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Competition: Come And Join Us For Smash Battles Live!

In the run-up to the release of Super Smash Bros. Ultimate on Nintendo Switch next month, we’ve teamed up with Nintendo UK to bring you Smash Battles Live!

Smash Battles will take the form of a short series of videos, the first of which can be seen above. Together with the wonderful Arekkz Gaming, we’ll be bringing you up to speed with all things Super Smash Bros. Ultimate-related.

Super Smash Bros. has come a very long way from the original on the N64, moving on to Super Smash Bros. Melee which was a revolution for the series. This evolved into Super Smash Bros. Brawl on the Wii, and we finally got our first portable taste of Smash Bros. with the lovely Super Smash Bros. for Nintendo 3DS. At the same time as the 3DS version, Super Smash Bros. for Wii U brought the iconic series into glorious HD – soon we’ll get our grubby mitts on Super Smash Bros. Ultimate for the Nintendo Switch, which as the title suggests promises to be the ULTIMATE Smash game.

Every fighter from the classic Super Smash Bros. series of games is returning for Ultimate, as well as some new characters, such as Ridley. In the next three episodes of Smash Battles Live, we’ll be getting really in-depth about all things Smash and finding out the nitty-gritty details about everything which you could possibly want to know.

But that’s not all; we want you to get involved too and vote on who your favourite Smash characters are over on the Nintendo Life Instagram page. We’ll be posting new polls each day on Instagram, so you can tell us who your favourite Smash fighter is.

The final 8 characters that you have chosen will be the characters involved in a lovely live-streamed tournament. We’d love for you to join us there also, so if you head over to www.smashbattleslive.com you could be in with a chance to join us on the live stream battle.

From all of the entrants, four random people will be selected to join Alex, Arekkz and two yet-to-be-revealed special guests. The four people who join us will get to walk away with a special limited edition version of the Super Smash Bros. Ultimate game which includes a GameCube controller and adaptor. The overall winner will also walk away with a Super Smash Bros. Ultimate Nintendo Switch console too; this console has limited edition Joy-Con and a Smash Bros. themed dock. Fancy!

The big tournament will be happening at the Loading Bar which is located in Shepard’s Bush, London on 7th December in the evening – this just happens to be the launch day of a rather special Nintendo game of course.

So start voting for your favourite characters now over on Instagram. We’ll be pitting 4 characters against each other every day in the run-up to the big tournament. The entire roster of Super Smash Bros. Ultimate will be posted to our Instagram account, so every character will have a fighting chance. See you there!

Please note this tournament is open to entrants in the United Kingdom only.

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Switch Online Is Going To Be The Place To Play Classic Nintendo Content, According To Reggie

Nintendo does not appear to be in any rush to revive its classic games collection on the Switch. In fact, the digital NES library only went live in September and the system is now nearly two years old. It’s left fans hungry for more, after previous systems – since the Wii Virtual Console era – have offered access to Nintendo’s larger retro library. This includes hits from the Game Boy Advance and Nintendo 64, along with selections from plenty of other iconic generations.

With all of these old-school gems yet to be released, it has raised concerns about the Japanese company’s future plans for classic content. According to Nintendo of America’s President Reggie Fils-Aime, however, Nintendo does have grand plans for reviving retro games via the Switch Online subscription service. In a chat with Kotaku, he said it would be “the place” to be for nostalgic experiences:

“As we look to the future… our subscription service, NSO, Nintendo Switch Online is going to be the place where you can play our classic content.”

Reggie teased that Nintendo had not even made the full NES library available yet and said it takes time to adapt older content to the new system:

“We haven’t even made the full library of NES games available yet. So this content has to be optimised for the Switch environment. That’s something we’re working very hard to do. Like you, I look forward to playing Metroid through the Nintendo Switch Online service and we’ll be continuing to release content that way.

He also noted how the NES and SNES Classic Mini systems offered a great dose of nostalgia, with their quality selection of games.

What do you think about Nintendo taking time to release past games on the Switch? Are you still enjoying the NES games or would you prefer to see classic games from other legacy systems running on the Switch hardware? Tell us below.

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Guide: Pokemon Let’s Go: How To Get Bulbasaur, Charmander And Squirtle The Easy Way

Whenever a new Pokémon game arrives, one of the first questions players have is about where they can find their favourite monster.

With Pokémon: Let’s Go – which strips the PokéDex right back to the original 151 ‘mon – this usually means focusing on the ‘classic’ beasts, including Bulbasaur, Charmander and Squirtle.

After all, these were the ‘starter’ Pokémon that so many of us grew up with. As a result, you may well fire up your freshly-purchased copy of Let’s Go today and wonder exactly how to get them – and that’s where we come in.

Where to get Bulbasaur in Pokemon: Let’s Go

You can bag yourself a Bulbasaur in Cerulean City. To do so, head to the Pokémon Center and then enter the house immediately on the left. You must have caught at least 30 Pokémon (this total includes duplicate catches) to gain this famous monster.

Where to get Charmander in Pokemon: Let’s Go

You can get a Charmander by heading to Cerulean City and then heading north to the Nugget Bridge, which leads to Route 24. As soon as you exit the bridge you’ll see a trainer stood with a Charmander; as long as you’ve caught 50 Pokémon (including duplicate catches) then he’ll hand the monster over.

Where to get Squirtle in Pokemon: Let’s Go

Squirtle appears in Cerulean City initially and is seen causing Officer Jenny all kinds of problems. Later on, this pesky ‘mon will appear in Vermillion City, where Officer Jenny will gladly offload it to you if you’ve caught 60 Pokémon (yes, including dupes)

All three of these monsters spawn in the wild too, but it’s much easier to get them using the guide above, especially once you’ve bagged a few beasts and have unlocked fast travel with the ‘Sky Dash’ technique.

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Nintendo’s Share Price Hit By Largest Drop In Two Years After Nvidia Shares Crash

Nintendo’s share price fell by more than 10% today, resulting in the largest drop experienced by the company since 2016.

Share prices began to fall early this morning (in Japanese local time), continuing to plummet for the majority of the trading day. Shares fell to as low as ¥31,350 at one stage (which is as low as it has been for almost 18 months) before stabilising just above that figure as the day drew to a close.

Of course, investors have been sceptical of Nintendo’s target to sell 20 million Switch units this financial year for some time now, with current sales leaving concerns over how the console might perform throughout the holiday season, but today’s drop has also been impacted by a significant share price crash for Nvidia – the company which supplies chips for the Switch. Nvidia’s shares dropped by 16% in after-hours trading after it was forced to lower sales expectations for the holiday period.

At the same time, Japanese investment bank Daiwa Securities slashed its Nintendo stock target price and lowered operating profit forecasts that it had for the gaming giant, naturally resulting in more concern for investors. This was reportedly in response to an interview held with Nintendo prior.

Do you think Nintendo can boost Switch sales through the holiday season to reach its 20 million goal? Feel free to share your thoughts on the matter in the comments below.

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Travis Strikes Again: No More Heroes’ Physical Edition Officially Confirmed, Will Include Season Pass

Recently, multiple retailer listings suggested that Travis Strikes Again: No More Heroes would be receiving a physical edition despite a lack of any official confirmation. Now, though, that official confirmation has arrived, and the physical version will be handled and distributed by Nintendo itself.

Grasshopper Manufacture will still be self-publishing the title, which is set to release on 18th January next year, but this physical release looks set to boost the game’s presence in stores. As well as giving you another pretty box to meticulously place on your shelf, the physical version looks set to come with a season pass as standard, giving players instant access to all future content.

Unfortunately, specific details about the contents set to be on offer with this season pass have yet to be revealed, although Grasshopper Manufacture have confirmed that it will include an additional character, a new adventure scenario, and a new stage. Naturally, more information surrounding the season pass will be revealed at a later date.

Are you excited for this one? Will you pick up a physical edition when we learn a little more about its release? Tell us below.

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It Looks Like Nintendo’s Generous Supply Of Post-Release Game Content Is Set To Continue

Considering Nintendo was fashionably late to the online-focused, DLC-releasing party, having a look at the company’s current lineup of post-release content is rather surprising. Major releases like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey have received DLC expansions or regular content updates, online multiplayer games like Mario Tennis Aces and Splatoon 2 have been treated to fresh updates from day one, and even the primarily offline game Kirby Star Allies has seen multiple additions since release.

On top of this, in a move that would have been unthinkable from Nintendo just a handful of years ago, the upcoming Super Smash Bros. Ultimate has already received a fully detailed DLC schedule and season pass before the main game has even hit store shelves, signalling quite the shift in business strategy over that period of time. Recently described as a “critical tactic” for the company by Nintendo of America president Reggie Fils-Aime, though, it looks like this new vision is here to stay.

Fils-Aime’s words come from a recent interview with Kotaku, where the president has noted that “our developers understand that smart post-release content can drive ongoing engagement both with that particular game and to the platform”. It’s a statement that certainly makes a lot of sense, with games such as Splatoon 2 benefitting heavily from constant updates, tweaks, and additions that make you want to come back for more.

From a consumer point-of-view, free updates like those might be a much easier change to accept than paid-for DLC, but paid expansions appear to be doing rather well for the company, too. Reggie says that Breath of the Wild’s additional, paid-for content “has done exceptionally well in our marketplace.”

Do you like this trend of regular updates and content additions? Are you happy to receive free updates and pay for bigger expansions, or would you rather games were left untouched after release? Let us know your thoughts with a comment below.

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Atari’s RollerCoaster Tycoon Adventures Arrives On Switch Later This Month

Atari has revealed that RollerCoaster Tycoon Adventures will be hurtling towards a Switch near you later this month, releasing in Europe on 29th November and slightly later on 13th December in North America.

To celebrate the occasion, a brand new trailer has been released (which you can watch above), giving us a quick look at how you’ll be designing your own theme park and the kinds of rides and environments you’ll have at your disposal. We’re told that this new, fully-featured entry to the series has been “built from the ground up to take advantage of the Switch’s best features”, with docked and handheld modes both supported as you might expect.

If you want to see more of the game before its release, make sure to check out this second video included below. This video is from a GDC 2018 gameplay demonstration in which the game’s executive producer takes us through the sandbox mode, starting right at the very beginning and creating a brand new park.

Are you looking forward to this one? Are you a fan of the Rollercoaster Tycoon series? Let us know with a comment.