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Review: Super Hydorah – New Ideas Meet Old-School Gameplay In This Superb Indie Effort

Dedicated 2D shoot ’em up fans might represent a small subset of Switch owners, but they’ve been pretty well catered for. There’s a growing roster of brilliant Neo Geo shmups like Aero Fighters 2 for them to call upon, and just recently they were given the rather splendid R-Type Dimensions EX. It’s to the latter series, as well as Gradius, that Super Hydorah tips its hat. This is a tough side-scrolling shooter with a pronounced retro aesthetic that evokes Irem’s and Konami’s late-’80s work.

Anyone who’s played a classic shmup should take to Super Hydorah like a duck to water. You pilot a nimble but fragile little spacecraft into battle against an overwhelming – but ultimately predictable – wave of enemy combatants. Returning fire is a simple matter of holding down the B button, which will prompt your craft to spew out an endless stream of bullets. Destroying enemies will cause them to drop coloured collectables, which bolster your main or secondary weapons, or grant you a temporary shield.

So far, so familiar. However, the game differs from its inspiration and offers a hint that it was conceived in the modern age thanks to the way in which it grants you more freedom of expression. This applies to a level select screen that provides a branching choice tree as you progress, a la Star Fox or Out Run, as well as in the levels themselves. From time to time you’ll find the constricted tunnels that make up the bulk of Super Hydorah’s levels opening out into broader cave systems, and it’s up to you to pick your own path through them.

This changes the nature of the challenge in subtle but meaningful ways. Taking the high route might bring you within range of some ceiling-mounted gun turrets, while skimming the murky pools of the surface could expose you to the threat of leaping, spitting squid-like creatures. The middle path may well sound like the safest way to take, but any extra room for manoeuvre you might find there tends to be countered by an omnidirectional threat.

There are also little secrets to find here and there and these reward curiosity. Super Hydorah is undoubtedly a shooter, but it’s got a certain exploratory spirit that makes it more appealing to a general crowd. With this sense of liberation comes a greater sense of insecurity, as it’s tougher to nail down the precise order of enemy attacks across multiple runs. And believe us when we say you’ll be making plenty of attempts. Super Hydorah is tough – especially in Pilot Mode, where just one hit is often enough to rob you of a life and send you back to the beginning of the stage.

Rookie Mode might be the approach to take if you’re new to this shooter lark, as it grants you a good few free hits from a regenerating shield. The flip side to making life easier for yourself is a halved score. It’s a sensible trade-off because only the hardcore crowd will likely care about climbing the leaderboard.

Another concession to modern gamers and their desire to steer their own path comes from Super Hydorah’s weapon system. As you progress through the game you’ll unlock new weapon types, but you’ll only be able to take a limited selection into battle. Deciding on the most appropriate tools for the forthcoming level – and experimenting with alternatives in subsequent runs – helps mitigate the inherently repetitive nature of the game.

Super Hydorah’s enemies, too, have a certain freshness to them. There are creeping vines that require cutting back with your laser fire, bouncing balls that leave behind a mine-like payload when you destroy them and bouncing frog-like creatures that are hard to get a bead on. And that’s just covering the first few levels; not wanting to ruin any surprises but the inventiveness is maintained as you battle your way through the game’s later stages.

We don’t mean to suggest that Super Hydorah is reinventing the shoot ’em up wheel here. It’s resolutely an old-fashioned blaster that’s clearly standing on the shoulders of giants. But from that elevated position, the developer – one-man team Locomalito, whose utterly superb platformer Cursed Castilla was ported to 3DS not so long ago (it’s coming to Switch soon as well) – has spotted a few modern ideas that can be added to this familiar mix, to generally pleasing effect.

Conclusion

This is an old-school 2D shooter that serves as an effective tribute to the classics while successfully managing to inject some fresh ideas of its own. Super Hydorah doesn’t reinvent the side-scrolling shmup, but it does kit it out with some cool new gadgets. At $19.99 / £17.49 it’s perhaps a little on the pricey side, but fans of the genre will see this as money well spent.

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Physical Edition Of Steredenn: Binary Stars Goes On Sale Next Week, Only 3,000 Copies Available

It’s hard to believe key publishers within the video game industry are pushing for an all-digital future given the current demand for physical releases. Following the news Limited Run Games is giving Shantae and the Pirate’s Curse a physical makeover, Super Rare Games has now revealed the physical release for the shoot ’em up Steredenn: Binary Stars by Pixelnest Studio will be available to purchase next Thursday from its official website.

This release will be limited to 3,000 copies and will include a fully assembled Switch game cartridge, interior case art, a full colour four-page manual, an exclusive sticker and three trading cards. As noted on the website, the actual release date for the physical version is 6th December and will set you back $32.48 / £29.98 / €33.73.

In the official PR, Super Rare Games stated how this was the first time it had released a game from this genre. Pixelnest said the release was a huge achievement for the studio and was incredibly excited to share this limited version with its fanbase.

Binary Stars is an expanded version of Steredenn. It mixes the shmup genre with a rogue-like experience and adds insane boss battles. You can play the game by yourself or with a friend as you unleash bullet hell across the galaxy.

Will you be adding this one to your Switch physical collection? Tell us in the comments below.

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Talking Point: What Are You Playing This Weekend? (December 1st)

Yet another week has just flown by and we now find ourselves in the bitterly cold month of December (unless you’re one of the lucky ones enjoying the warmth of summer in Australia). As it’s the weekend, Team Nintendo Life has got together once again to talk about which games we’ll be enjoying over the next few days. Feel free to read through our posts below, and then join in yourself via the poll and comments section. Enjoy!

Austin Voigt, contributing writer

Still playing Pokémon: Let’s Go, Pikachu! this weekend, as last weekend was a bit of a wash with the Thanksgiving holiday stateside. I’ve earned four badges so far – currently avoiding the Team Rocket hideout in Celadon, though, because I know it’s going to be a long grind with a lot of battles. I just keep going to the department store and buying more accessories in the meantime… Fair warning: my life is consumed by Pokémon, and will be for some time.

Dom Reseigh-Lincoln, reviewer

For some reason, my weekend gaming exploits always seem to come in contrasting pairs, and this one is no exception. After two long years, Yo-Kai Watch 3 is FINALLY coming to the West and I’ve got a review build to sink my teeth into. I don’t really know why I love this series so much, but I’m all in on a final 3DS hurrah before the next one eventually arrives on Switch. I’ll also be leaping headfirst into the prehistorical proving grounds of ARK: Survival Evolved. Can a game as big as this really work on Switch? I’ll be breaking out my best loincloth and wooden spear combo to find out…

Ryan Craddock, staff writer

Earlier this week, a friend of mine incredibly kindly let me join his family plan for the Nintendo Switch Online service (I’ve been hesitant to buy my own subscription as it just didn’t feel worth it for my own gaming lifestyle). Thanks to this, I’ve finally been able to allow myself back into Splatoon 2 and I had forgotten just how amazing the game really is.

I hadn’t played it for a good five months or so until this week, so I nervously dipped my toes back into the safe (and rankless) Turf Wars at first. Fast forward a couple of days, though, and now I’m right back in the heart of the ranked games; I need a bit of practice to get back to my best, but I’m enjoying every splat, every clever play, and every juicy victory as they come. Oh Splatoon 2, how I’ve missed you.

Liam Doolan, news reporter

This weekend I plan to spend every second I possibly can in Pokémon: Let’s Go, Pikachu! because I know I likely won’t be returning to it for a good month or two when Super Smash Bros. Ultimate finally arrives next week. I’ve got to admit the streamlined approach of these Let’s Go games has really grown on me. The new entries have even encouraged me to start playing Pokémon GO on mobile again.

When I’m not focused on becoming a Pokémon master, I might sneak in a quick session of Horizon Chase Turbo. I also downloaded the Sega AGES version of Out Run from the eShop earlier this week, so I’m sure I’ll make some time for that as well.

Gonçalo Lopes, contributing writer

A new month is here – a smashing month if you will – and this is the last weekend before my whole life is shaped by a certain release next week. Thus the time has come to complete the last chapter of Valkyria Chronicles 4, rounding up one of my personal GOTY nominees with a bang. Shmup fever is running high due to timely eShop releases of R-Type Dimensions EX, Stardust Galaxy Warriors: Stellar Climax and the utterly brilliant Rival Megagun, and there’s no excuse to neglect my driving skills with more GRIP and Road Redemption sessions scheduled as well.

Speaking of those same skills, it probably won’t surprise you that my game of the week is Horizon Chase Turbo. In fact, it was already another of my personal Game of the Year nominees and I am very happy to see the Switch version running without compromise when compared to the PC version I picked up earlier this year. Blue skies forever!

Alan Lopez, contributing writer

This weekend I’ll be picking up my recent save file of Civilization 6.

My goal on Saturday is to end a trade dispute between India and France, though this is complicated by recent international tariffs that were imposed due to a land dispute on the Mumbai border. All of this is really straining relations between these two world powers and, more importantly, all their respective city-states. My advisors suggest that not somehow aussaging these economic sanctions could ultimately lead to a decrease in population for my local Brazilian cities if, in fact, an unintended loss of tourism came to pass by the feared lack of luxury resources and that consequential loss of income.

I’m looking into it, but it’s possible the only workaround is a casus belli that my citizens can rally around; perhaps a religiously imposed conflict that plays into the return of the Great Prophet, a unit I recently received after winning a wonder race against Theodore Roosevelt. It’s very likely, however, that the physical fallout from even a popular conflict may ultimately impact my population just the same, as casualties of war could mount, considering the geographical impact the mountain range bordering my civilization to the west imposes. Or just maybe, I might expand my civilization to the north to forgo this, though I worry this may anger neighboring countries who are still upset over my autocratic leanings.

Ha ha, just kidding guys! I’m totally just playing Let’s Go! Pikachu again.

Which games are you playing this weekend? (103 votes)

Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!

22%

Ark: Survival Evolved

1%

Splatoon 2

16%

Pokémon GO

8%

Horizon Chase Turbo

3%

Valkyria Chronicles 4

1%

R-Type Dimensions EX

2%

Stardust Galaxy Warriors: Stellar Climax

  0%

Rival Megagun

  0%

GRIP

  0%

Road Redemption

  0%

Civilization VI

3%

Something else (comment below)

45%

Please login to vote in this poll.

As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…

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Chucklefish Confirms Stardew Valley’s Multiplayer Update For Nintendo Switch Is On The Way

Stardew Valley has sold tremendously well across all platforms including the Nintendo Switch. On the eShop it continues to be one of the most popular titles to download.

If you’ve been eager to join a friend for some multiplayer action in the Switch version of Stardew, the game’s publisher Chucklefish has revealed it’s one step closer to release. Following the news in October that this component of the game was in the bug testing and crash stages, it’s now been confirmed the title has been submitted for the final approval. At this point, it will either be out before the end of this year or early on in 2019.

As we’ve previously explained, multiplayer in Stardew Valley allows three people to work alongside you on your farm. Other players can participate in most activities and each person has their own cabin they can rest in. There’s even an option to marry other players. For more information about this update, be sure to check out the official website notes and view the trailer above.

Do you own Stardew Valley on the Nintendo Switch? Have you been anticipating this multiplayer update? Tell us in the comments.

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Campo Santo Releases Firewatch On Switch eShop Later This Month

Campo Santo’s award-winning 2016 title Firewatch will make its way across to the Nintendo Switch before the end of this year. Following the developer’s co-founder saying how close the Switch version was to release in November, the studio has now locked in 17th December as the official launch date.

In the Twitter announcement, it was confirmed this eShop release would cover America, Europe, Australia and Japan. According to the developer, the price of the game will apparently be the same as it is on other platforms ($19.99 in the US), so you won’t have to worry about Switch tax for once. Currently, there’s no word on a physical release.

If you haven’t heard about this game, it’s described as a “walking sim” combined with a linear narrative. It’s set in the Shoshone National Forest, located in the US, and you take on the role of Henry who is a fire lookout. The game was first announced for the Switch in April this year. Below is the original 2016 trailer:

Have you experienced this indie hit previously? Will you be setting time aside for it when it arrives on the Switch later this month? Let us know in the comments.

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Limited Run Announces Shantae And The Pirate’s Curse Physical Edition For Switch

It appears WayForward’s Switch eShop release Shantae and the Pirate’s Curse will be receiving a physical makeover. In exciting news, Limited Run Games has announced pre-orders will go live next week on 7th December – the same day as the launch of Super Smash Bros. Ultimate.

There’ll also be a “treasure-filled” collector’s edition available to pre-order on the same day – with more details about this version to be revealed next week. Limited Run will keep the pre-orders open until 21st December and assures potential buyers there is plenty of time to play Smash Ultimate and order this game. The physical version is expected to arrive sometime in February, due to the long production times associated with Switch cartridges. Below is the official Twitter announcement and game box art:

Shantae And The Pirate’s Curse originally graced the Wii U and 3DS in 2014 and was at the time considered as the best entry in the series. The Switch version is the definitive version of the game with tight gameplay, detailed visuals and charming dialogue which makes this a memorable 2D platformer from start to finish. In our review, we gave the game nine out of ten stars.

Will you be reserving a copy of Shantae and the Pirate’s Curse when pre-orders go live on the Limited Run website? Is this the physical release you’ve been anticipating? Tell us below.

[via facebook.com, limitedrungames.com]

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Deals: Catch Yourself A Sweet Pokémon Inspired T-Shirt

It’s been a huge month for Pokémon with the release of Pokémon: Let’s Go launching on Nintendo Switch. Whilst we reviewed the game positively, some fans were annoyed with the game despite the developers making it clear that the next real Pokémon game will be due next year.

For us, revisiting Kanto has been a joyful trip down memory lane and we thought we’d pull out our favourite Pokémon-related artist designs on TeePublic, which is currently offering 25% off using the code HOLIDAYCOOL at the checkout until Dec 2nd.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

There you have it, those are our favourite designs at the moment, let us know in the comments below if you have any other favourites.

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Review: Spintires: MudRunner – American Wilds Edition – Dirt-Splattered Realism That’s Surprisingly Addictive

One look at the name Spintires: MudRunner – American Wilds Edition and we wouldn’t blame you for assuming this was just another off-road racer. Something in the vein MXGP 3 or Monster Jam: Crush It!, perhaps. But you’d be wrong. This is no speed-obsessed demon, but rather an unusual take on the classic driving simulator more akin to Euro Truck Simulator 2 or Farming Simulator: Nintendo Switch Edition. Yes, we just used the word ‘simulator’ three times in the same sentence.

Starting life out as Spintires – a niche project built from the ground up by Russian indie developer Pavel Zagrebelnyj – the series was picked up Focus Home Interactive and NBA 2K Playgrounds 2 developer Saber Interactive, which proceeded to add in tougher missions and more overall polish while maintaining the key elements that made the original so popular among its small yet dedicated player base – namely a hyper-realistic approach to vehicle physics and ground deformation.

Now, we know on paper the idea of driving a truck along a muddy track, delivering logs from forest to lumber mill might sound dull, but that’s because you haven’t actually tried it. Spintires isn’t a glamorous experience, but it’s one that turns something as simple as navigating a slushy hole in the road into a tense and nail-biting experience. Honestly, we’re not even kidding. Your vehicle – there are 30 to collect and drive, ranging from pickup trucks to massive rigs – doesn’t slide about like a postman on black ice, but moves and reacts just like a real motor.

Want to traverse a particularly rocky trail with your 4×4? Better take off your handbrake, enable all-wheel drive and lock your differentials so every wheel is turning together to stop your vehicle from tipping over and out of control. Driving a lorry and need to get up a muddy hill that’s turned into a bog? Better fire your winch and pull yourself up while steadily putting on the revs. It turns something as simple as escaping a puddle into an unexpectedly engrossing mixture of careful adjustment and gradual momentum.

Take the game’s opening Challenge mode as a good example. Once you clear Spintires’ simple tutorial, you’re coaxed into trying out a series of missions. It’s here you’ll get a good feel for the more open and freedom-rich world of the main game. Rather than just driving around a series of locales in Russia and North America (the latter is DLC which is included with the main game), delivering logs and battling poor road maintenance, you’re given a specific task and a set of objectives to meet – or pitfalls to avoid.

Known simply as ‘The Rig’, this seemingly simple affair requires you to drive a lorry rig to a nearby shack, attach a trailer and deliver said cargo to a location on the other side of the map. Each of the truncated locations in these challenges isn’t particularly large, but it’s the small obstacles that keep you keep occupied. Backing your rig up to the trailer is one, and attempting to pull your vehicle out of the bog with your winch is another. And let’s not get started on reversing the trailer into a designated area. It’s an experience that takes the easiest of tasks and makes it a battle with the laws of physics, but the elation you get when you finally traverse a pothole-filled road somehow gives you the incentive to try the next gauntlet.

You can play in the main sandbox mode or in Challenges mode on your own in single-player, link up with a friend for some local co-op or form a team of log-carrying pros online. Much like Farming Simulator, Spintires’ multi-part operations really benefit from working as part of a like-minded squad. One player repairs vehicles, another refuels them while the rest focus on lifting logs with cranes and delivering them to a mill. The framerate occasionally drops when there’s four of you operating on-screen at once, but never to a significant degree.

As a port, Spintires is impressively robust. The assets used to bring its Russian and American locations to life aren’t going to give The Witcher 3 any sleepless nights but that doesn’t mean they aren’t impressive in their own right. Water flows realistically. Trees bend and sway as you use them as anchor points for your winch and the ground deformation physics are really striking for a game running on Switch. Plus, all the vehicles have been rendered with bags of detail. Each one drives distinctly, and there’s a satisfaction to learning the capabilities and limitations of each one. Even driving around each map finding and unlocking vehicles has its charms, thanks to its slow and steady pace.

There are some frustrating design issues, such as the inability to set a marker that automatically plots the best route to a given location. Instead, you’re forced to manually plot your journey like pins and thread on a map. It fits the methodical ethos of the game, but it’s the kind of busywork that could have so easily been solved by simply taking note of what open-world games have been doing for years. There’s also no way to reset your vehicle when stuck – other than respawning at your garage – which does rankle a little after a long haul.

Conclusion

With Farming Simulator having no-showed Switch in 2018, it falls to Spintires: MudRunner – American Wilds to fill that very niche gap. While it’s still got some frustrating design faults that have carried over from the previous version, Saber Interactive has kept the core experience intact. The addition of the lush and verdant American wildness helps break up the dreary back roads of Russia, and whether you’re delivering logs on your own or fixing and refilling trucks in multiplayer, there’s a bizarre yet moreish satisfaction to be had. Now, when are we getting Euro Truck Simulator 2 on Switch?

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Reminder: ARK: Survival Evolved Launches Today On Switch, Here’s A Trailer To Celebrate

Just in case you’d forgotten all about it, Studio Wildcard has shared a launch trailer for ARK: Survival Evolved. The game is available on Nintendo Switch worldwide today.

Yes, this award-winning dinosaur survival adventure has finally landed on Nintendo’s portable machine, letting you tame more than 80 dinosaurs, conquer enemies, and create enormous structures at home or on the go. Developed with Abstraction Games, this handheld version of the game includes all content and features of the original, and you’ll be able to team up with 64 other players online or go it alone.

If you’re unfamiliar with the game, this feature list should help to explain what you’ll be getting up to. Suffice to say you’ll be stranded on a mysterious prehistoric island, exploring vast biomes as you begin to hunt, harvest, craft tools, grow crops, and build shelters to survive. Oh, and did we mention the dinosaurs?

Features:

Free Exploration: Explore the entire ARK Island!
Capture, Tame, Breed, and Ride Beasts: Over 80+ prehistoric and fantasy-inspired creatures and dinosaurs such as the T-Rex, Giganotosaurus, Direwolf, and Yeti.
Harvest, Hunt, and Build: Cut down trees, hunt for meat and scavenge for plants, or start your own garden. Quickly develop these survival skills, as hunger, thirst, basic safety, and protecting yourself from the elements are all part of the game. Build small villages or huge towns using a variety of materials, from wood, stone, metal, or more. Learn new technologies to expand your outposts from primitive huts all the way through futuristic electrically-powered cities.
Customization: The extensive ARK crafting system allows players to mix and match materials scavenged from around the island, while also modifying the colors, textures, shapes and styles.
Intense First or Third Person Action: Engage in visceral melee and ranged combat using a massive variety of weaponry, from slingshots, bows, and spears all the way through modern rifles and pistols, to powerful sci-fi energy weapons and jetpacks!
Mystery of The ARK: Solve the mystery of The ARK as you wander around the massive island, discovering explorers’ notebooks and clues everywhere to piece together the ARK mystery!

The game is available today on the Switch eShop for a recommended price of $49.99 / £44.99.

Will you be solving the mystery of the ARK on Switch? Let us know in the comments.

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Fortnite’s Switch-PS4 Account Merging Feature Has Been Delayed Until 2019

Epic Games has announced that Fortnite‘s account merge feature – which was set to be introduced this month – has been delayed until early 2019.

If you missed the news on this one, the merge feature is in the works to help those who were forced to create a new account on Nintendo Switch when Sony blocked all accounts that had been used on PlayStation. When up and running, this feature will allow players to merge all purchases and cosmetics, win totals, V-Bucks, and more from their various Fortnite accounts together, meaning that the items they’ve bought in-game on Switch, PlayStation, or any platform can be accessed across all devices.

It’s a feature that will be most welcome to those who were forced to spend extra on a second account thanks to Sony’s initial cross-play reluctance, but the developer is having some trouble getting the feature live. A recent blog post explains the delay:

“Due to some ongoing technical concerns, we will be delaying the Account Merge feature until early next year. We want to make sure that this process is thoroughly tested and working properly before releasing it to those of you currently looking to transfer purchases from other accounts to your primary account. We’ll be sure to update you as we get closer to the release of the feature, which will include a web page on launch to help guide you through the flow!”

If you were unaware, Sony’s account block itself has now been lifted, meaning that Fortnite players are slowly getting to a point of playing the game how they like – which arguably should have been the case right from the beginning. Hopefully, this final step won’t be too long away.

Did you or anyone you know have to open up a second account to get started on Switch? Perhaps your first experience of the game was on Nintendo’s machine anyway? Tell us below.