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Panic Button Unleashes Hell On Switch With A New Performance Update For DOOM

Panic Button is absolutely killing it on the Nintendo Switch right now. Its expertise porting games across to the new Nintendo system extends to a variety of major third-party releases. Most recently, the developer’s focus has been on bringing Digital Extremes’ free-to-play third-person shooter Warframe to the hybrid platform.

Somehow, in between all of this, the Texas-based company has been able to find time to update the Switch version of DOOM, originally released in November 2017. The update coincides with the 25th anniversary of the series, which publisher Bethesda is currently celebrating in style by handing out a bunch of exclusive goodies for the upcoming release of DOOM Eternal.

In the new DOOM update for Switch, the game’s performance has been further improved and recent players you’ve competed with or against online can now be added to your friend list. A video capture option has also finally been added to help you record your most brutal moments. Once again, it’s great to see Panic Button’s post-release commitment, when it’s still pumping out updates for games that are now more than one year old.

Will you be returning to Hell? Tell us below.

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Sales Data Estimates For Smash Bros. Ultimate Suggests 1.3 Million Copies Were Sold In Japan On Launch

Based on pre-orders alone, Super Smash Bros. Ultimate was already predicted to be the highest-selling Smash and Switch game on launch. Now that the latest entry in the long-running fighting series is finally available worldwide, the first sales data estimates for Japan have now been released.

According to MorganStanley, based on a preliminary Famitsu sales data report, Nintendo’s all-star brawler on Switch is estimated to have shifted about 1.3 million copies in its first week within Japan. This would make it the biggest Nintendo-published game launch in Japan ever, not including the Pokémon series. As exciting as this is, it’s not as surprising it has likely outpaced existing entries in the Smash franchise, given the ongoing marketing push leading into the game’s worldwide release. As for how this compares to other Switch game sales in Japan, it puts it well out in front.

Last month’s Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! sold 552,000 copies locally and the month before this Super Mario Party sold 131,000 copies on release. Last year, Splatoon 2 shifted 631,000 copies at launch and Super Mario Odyssey followed this up at the end of the year with 514,000 sales. Ultimate is estimated to shift 10 million in the short-term and is likely to exceed market expectations over the long-term, which will in return improve Nintendo’s stock price. More concrete data regarding Japan’s Ultimate launch is expected to be revealed soon.

Over in the UK, Super Smash Bros. Ultimate topped the charts in terms of physical sales, and became the fastest-selling Smash game locally of all-time. It even managed to beat the combined sales of Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! domestically. In contrast to existing Smash games in the UK, launch sales for the new game were 302 per cent higher than those achieved by Super Smash Bros. for Wii U and 233 per cent higher than Super Smash Bros. for 3DS. Once again, this data is limited to physical sales.

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Fire Emblem Heroes version 3.0.0 is now available

Fire Emblem Heroes version 3.0.0 is now available

Version 3.0.0 of the Fire Emblem Heroes game was released! Here are the changes you can expect:

1. Book III of the Story Has Begun
After returning from their fight with Muspell, the order of Heroes is beset by a new enemy from Hel, the realm of the dead. Get 5-star Mythic Hero “Eir: Merciful Death” by clearing Chapter 1: Part 5 of Book III. Those who have not yet completed Book I or Book II can still access Book III. You won’t want to miss the opening movie in Chapter 1: Part 1!

2. Hero Fest
To celebrate the release of Book III, a Hero Fest including Eir: Merciful Death will start 12/10/18 at 11:00 p.m. to 12/17/18 at 10:59 p.m.

During the active period, the initial appearance rate for the 5-star focus Heroes will be set to 5%! What’s more, you can get up to 7 First Summon Tickets as a Hero Fest Log-In Bonus. Please see Fire Emblem Heroes Updates for more details.

3. Mythic Heroes and Mythic Effects Have Been Added
Mythic Heroes, beginning with Eir: Merciful Death, and Mythic Effects have been added. Only godlike characters from the Fire Emblem series can become Mythic Heroes. Mythic Heroes have special powers that manifest in Aether Raids. For more information, see the Mythic Heroes Are Here! notice.

4. First Summon Tickets Have Been Added
A First Summon Ticket is a special item that replaces the 5 Orbs you spend during the first round of summoning. We will gift players with First Summon Tickets for use in the Hero Fest that starts on 12/10/18 at 11:00 p.m. Please see Fire Emblem Heroes Updates for more details.

5. Aether Raids
A new structure, Escape Ladder (O), can be built in Aether Raids. If you build an Escape Ladder (O) and are defeated or surrender in battle, the battle’s Aether cost will be refunded. Escape Ladder (O) can be used up to three times per season.

Please see Fire Emblem Heroes Updates for more details.

6. Additional Heroes Can Be Summoned Using Heroic Grails
The following Heroes can now be summoned using Heroic Grails:

  • Dorcas: Pumpkin Smasher
  • Aversa: Dark One

With a Log-In Bonus to celebrate the release of Ver. 3.0.0, you can receive Orbs up to 10 times between 12/10/18 at 11:00 p.m. and 12/31/18 at 10:59 p.m.!

We hope you continue to enjoy the Fire Emblem Heroes game! For more information about Fire Emblem Heroes, please visit the official site.


Fantasy Violence
Suggestive Themes
Partial Nudity
Digital Purchases

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Team17 Teases ‘Free-zing’ New Content For Overcooked 2

Team17 has revealed that Overcooked 2 is about to receive something new. Forgive us for being so vague with that description, but as you can see from the new trailer above, not much has been given away.

The video shows Kevin the dog frozen in an iceberg, as well as a couple of chefs frantically running along the screen, in a brand new, frozen setting. We’d venture a guess that this means a new batch of winter-themed levels is on the way via a DLC package, just like the previous selection of sunny summer levels that arrived in the Surf ‘n’ Turf bundle.

Team17 has also provided us with the tiniest PR description to ever exist, confirming that the content will definitely be available for free. Those cheeky teases!

“Something new is coming to Overcooked! 2. It’s fun, it’s festive and it’s free!”

What do you expect the update will be? Would you like to see more levels be added to Overcooked 2? Let us know in the comments.

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Guide: The Best Nintendo Christmas Gifts For 2018

It’s that time of year when we look forward to the Holidays on the one hand, and suffer sweaty brows on the other as we fret over late gift purchases. What to get your Nintendo-obsessed loved one this festive season? What gift will be good enough?

Well, don’t fret, we’ve looked around the web to find a range of gifts that you can buy for family, friends, or just for yourself as a treat. There’s the usual mix of consoles and games, but we’ve also picked a few favourites in clothing, board games and more too. This is a gift guide of course – the Black Friday discount bonanza is long gone.

Naturally prices are subject to change, but we’ll keep an eye on your comments below and update where necessary, adding any particularly good suggestions.

Happy festive shopping!

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

US Nintendo Christmas Gift Ideas

Hardware » Nintendo Switch bundles

Hardware » 2DS XL bundles

Games » Switch Games

Games » 3DS Games

Accessories » Switch Controllers

Accessories » Amiibo

Clothing » Clothing

Other » Books

Other » Board Games

Other » Calendars

Other » Toys

UK Nintendo Christmas Gift Ideas

Hardware » Nintendo Switch bundles

Hardware » 2DS XL bundles

Games » Switch Games

Games » 3DS Games

Accessories » Switch Controllers

Accessories » Amiibo

Clothing » Clothing

Other » Board Games

Other » Books

Other » Toys

Other » Calendars

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Horror Adventure Viviette Brings The Scares To Switch Next Week

Horror adventure game Viviette is set to spook a Nintendo Switch near you next week, it has been confirmed.

Blending exploration, puzzles, and “a touch of classic horror”, Viviette will have you uncovering the secrets and mysteries of Neuville’s Mansion. You’ll need to test your logic against diverse puzzles, locate and use a variety of items, and try to keep your sense of direction – the navigation itself becomes an obstacle in your path.

The game first launched on PC just a couple of months ago, with this new Switch release serving as the only way to experience the game on console. As well as the puzzles mentioned above, you’ll soon learn to be wary of the “monster” – which can appear anywhere at any time – and you can work towards three different game endings. The game’s blurb sets the scene nicely:

Your mind is foggy… Confused… You wake to find yourself in a hospital bed. Something happened… Something at Neuville Mansion that affected you and your friends… You must remember!

Diving into the murky and muddled memories of your past as you are sucked into an immersive exploration-horror experience. Unravel the mysteries and forgotten events of a place haunted and consumed by secrets, as you find mysterious documents that only hint at its tragic and macabre past…

There is No Map and No Help. Just you, your alchemical lamp… and… “something” else…

The game arrives on Switch on 20th December and will be available for $9.99. It has received “very positive” reviews on Steam since its October launch.

Do you like the look of this one? Are you feeling brave enough to explore the mansion and fend off the monster? Let us know your thoughts down below.

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Random: Sneaky Smash Bros. Fans Rejoice At The Sight Of Princess Peach’s Knickers

Nintendo is a family-friendly company and tries as hard as possible to maintain that stance, at least when it comes to the residents of the Mushroom Kingdom.

However, just like in Jurassic Park, life – or should that be a horny sub-section of the gaming community – finds a way. In this particular case, it’s having a cheeky look up Princess Peach’s skirt, a realm that has previously been tantalisingly off-limits.

To protect Peach’s modesty, a black void has been employed in Super Smash Bros. Ultimate, preventing lusty eyes from gazing upon her royal undergarments. This inky blackness has been taken as a challenge by some players, who have tirelessly toiled for many hours (rather than doing other things, like actually enjoying the game itself) in order to concoct a means of banishing it and getting full, unfettered visual access to Peach’s bloomers.

According to one post on Twitter, “if you use the light from Ness’s forward throw you can penetrate the Princess’ dark matter.” Ahem.

And what has all this painstaking research told us? What can possibly lie up Peach’s skirt? Outside of some rather unexciting pink knickers, not much. Because believe it or not, Peach is not a real person with proper reproductive organs – ‘she’ is an assemblage of polygons in a fighting game set in a cartoon fantasy world which exists only within the memory banks of your Switch console. This news is apparently a shock to some people.

Nonetheless, according to SoraNews24, there was general merriment amongst a small group of Japanese fans when the ‘exploit’ was found, but one astute commenter really hit the nail on the head:

I wonder if these guys know there’s a whole bunch of games on the PS4 where you can see women’s underwear.

Sigh.

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Review: Gear.Club Unlimited 2 – Sluggish Controls Force This Real-World Racer Off The Track

Last year’s Gear.Club Unlimited was a decent attempt at bringing a ‘serious’ racing game to the Switch. Based on a mobile game, the ‘Unlimited’ part of the title referred to the scrapping of microtransactions and all the other nonsense you got when playing it on your phone. Although Gear.Club Unlimited was a good start, it had a number of issues we hoped would be fixed should a sequel ever come. One year later, that sequel is indeed with us, but so too are the same problems. There are even more this time, in fact.

Let’s start with the positives: Gear.Club Unlimited 2 has a hefty career mode complete with its own storyline. As a test driver for a racing manufacturer, you’re thrown in at the last minute to replace one of the main racers, who has had to leave thanks to a massive drugs scandal. Okay, the drugs bit is a lie – it’s not actually explained why he left – but regardless, now you’re in. Naturally, it quickly becomes clear that you’ve got mad skillz™ required and thus begins your glittering motorsport career.

With around 250 races to take on and more than 50 officially-licensed cars to buy and upgrade (ranging from the humble Mini John Cooper Works you begin with all the way up to the likes of the Bugatti Veyron Grand Sport and the Porsche 918 Spyder), it’s fair to say there’s a heck of a lot to do here: it’s going to take many, many hours before you clear career mode 100%.

The problem is, you’re unlikely to ever want to make it that far, because everything about Gear.Club Unlimited 2 – a game that revolves around the concept of speed, dynamism and general nippiness, remember – feels like such a slow, cumbersome slog, to the extent that even making your way through the menus can feel like a struggle at times.

One of the main reasons for this is the inexplicable input lag that’s present from the moment you boot the game up to the moment you quit to the Switch menu and load up Smash Bros to make sure there isn’t a problem with the settings on your TV (there isn’t). Whether you’re playing on your TV with the Joy-Con or the Pro Controller – or even playing in handheld mode – there’s a very noticeable and visible delay between you pressing a button (or moving the stick) and the resulting action happening on-screen.

In menus it’s irritating; you constantly feel like you’re wrestling with the game’s UI. The lag makes the cursor feel extremely sluggish and heavy, as if you’re dragging it around the screen against its will. In most games this would be a minor quibble, but Gear.Club Unlimited 2 has you spending more time in its menus than many other racing games (which we’ll get to in a bit), so it’s all the more frustrating here.

If this lag makes the menus annoying, it can make the racing downright infuriating. For the first couple of hours you’ll often struggle to take basic turns because there’s a hefty delay between you moving the stick and the car starting to turn. Sharp turns are particularly annoying because you’ll likely enter and leave them late then take ages to correct your car on the straights, occasionally leaving you skidding left and right similar to when you let a non-gamer try a racing game for the first time.

Eventually, your brain will adapt and you’ll learn to take the lag into account when turning, but every time you step up a class and get a more powerful car there’s another period of adjustment because the faster you approach a corner the more extreme the delay feels. While it’s possible to get used to it, then, it never really gets to a stage where the handling is comfortable or satisfying in any way – and that’s a major problem with a title in this particular genre.

This is combined with some really noticeable frame pacing issues. While the game aims for a steady 30 frames per second, the action gets really choppy at times – especially when playing in handheld mode. This sort of thing can be a major distraction in racing games, and that’s the case here: as scenery stutters past you while you struggle to time a laggy corner right, there can be a real feeling of “What’s actually going on here?”

Other than the racing, the rest of career mode is often a needlessly convoluted experience, too. The game has failed to ditch the much-criticised garage system from the previous game, meaning its mobile roots continue to hang around like a bad smell. Rather than a simple menu where you can buy and install upgrades on your car, you have to buy and place various workshops in your garage – one for tyres, one for customisation, one for mechanical work, one for rally parts and so on – and use the cursor to slowly lift and drag your car to each of them at a time.

This is clearly a leftover from the mobile days where you’d use your finger to drag your car around, but given how sluggish the menu feels at the best of times here, the ultimate result is that upgrading your car feels like an absolute chore, rather than the reward it should be for all your hard work on the track.

We really wanted to love Gear.Club Unlimited 2. The Switch may be spoilt for choice when it comes to the vast majority of gaming genres, but realistic racing isn’t one of them and this could have been the solution. Instead, it’s an infuriatingly laggy affair that, coupled with its horrible loading times – regularly reaching upwards of a minute and often stuck on ‘95%’ for half of that – feels like a game that is constantly struggling to run from the title screen onward.

Conclusion

Rather than building on the solid foundations its predecessor set last year, Gear.Club Unlimited 2 slams into reverse gear and delivers racing gameplay that feels significantly more laggy and sluggish than the original. With no attempt made to cut its remaining mobile roots and more performance issues than a drunken West End actor, we just can’t recommend dropping a whopping £54.99/$59.99 on this unoptimised, clunky effort.

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Random: Some Mexican Fans Received Random DVDs Instead Of Smash Ultimate From Amazon

In one of the weirder stories to appear over the weekend, some customers who pre-ordered their copy of Super Smash Bros. Ultimate from Amazon Mexico appear to have received random DVDs instead.

The game had been available to pre-order on the site leading up to launch, with many getting their orders in early to secure a copy of the game for release day. A quick look at the user reviews on the game’s page shows that many didn’t receive the game on time, leading to much upset and disappointment, but that was really only the tip of the iceberg.

Several user reviews go on to show photographs of the products that actually arrived, including copies of The Handmaid’s Tale Season 2 and Mi Pobre Angelito Volume 2 on DVD; the new owner of the latter called the service a “fraud” in their write-up. Reddit user BrianRoke also shared an image of their new purchase, revealing the contents of the package to be a copy of En El Tornado. In a later update, the user revealed that they were eventually sent a copy of the game and were allowed to keep the DVD.

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Video: Digging Deep Into Resident Evil 2 On N64, One Of The Most Remarkable Ports Of All Time

The Resident Evil series may be most closely associated with Sony hardware, but it’s important to remember that it has been a platform agnostic franchise since the first entry, which, lest we forget, also made it onto the Sega Saturn. Since then, we’ve seen notable Nintendo instalments such as Resident Evil 4, Resident Evil: Deadly Silence and Resident Evil Zero, but back in 1998, the news that the Nintendo 64 was getting a port of the second game was nonetheless a groundbreaking moment.

Our friends over at Digital Foundry have investigated the story behind this remarkable feat of porting; handled by Angel Studios – which is now better known as Rockstar San Diego – the N64 version takes two CDs of data and crams them into a 64MB cartridge thanks to a series of amazing technical tricks. As detailed in the video (skip to around 15 minutes in for the good stuff), compromises had to be made; FMV is massively reduced in both detail and frame rate, backgrounds are also lower-resolution and sound samples – including the massive amount of speech – suffer. Even the famous door-opening loading screens drop from 60 fps to a much lower rate.

However, while all of these cutbacks are irksome, there are some amazing positives here. Thanks to the talents of Chris Huelsbeck of Factor 5 – who created the sound tool MusyX for the N64 – the soundtrack from the PlayStation version makes its way across practically intact, a truly stunning achievement given the cartridge-based nature of the hardware. N64 players also benefit from smoother-looking characters, an analogue control scheme and – when using the Expansion Pack – occasional 480i visuals.

While the N64 version isn’t as impressive as the PlayStation original in terms of presentation, the fact that it arrived on the console at all is a truly stunning event; the game was so large it had to be put on two CDs yet Angel Studios managed to transport all that data onto a cartridge without sacrificing any of the core gameplay or content. The really amazing thing? This port was done in 12 months by a team of around 9 people.

Do you have fond memories of Resident Evil 2 on the N64? Were you aware at the time how much of a technological marvel it was? Let us know with a comment below.