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The Wireless NES Controller For Switch Has A Few Surprises But Still Lacks Compatibility

When Nintendo first revealed the wireless NES controller for Switch, details were limited. Now that the first shipment has arrived, new information about the retro-themed pads is beginning to surface.

Kotaku’s Chris Kohler explains how the L and R buttons on the wireless controller function:

“The L button will serve as your photo capture button, and the R button will bring you back to the Home menu. In-game, you’ll be able to get back to this menu using L and R… Note that these button reassignments for L and R are done at the software level within the NES app.”

That’s not all, though. When a controller is wirelessly connected, the sound in the NES app changes:

“There’s another bonus feature that you won’t see… because it’s audio: The system sounds for this menu change to 8-bit NES sounds when you have the NES controllers plugged in.”

The wireless NES controllers can also be used while attached to the system and you can even mix and match with a Joy-Con. Take a look at the screenshots below, courtesy of Kotaku:

Like Kotaku, The Verge put the new NES controller to the test. In terms of game compatibility, it appears to be hit-and-miss. Verge games editor Andrew Webster said the main problem was the lack of buttons:

“Pretty much all modern games require more than the two face buttons available on an NES controller. Out of curiosity, I tried a bunch of different games, and the results weren’t pretty. I was able to load Fortnite, but none of the available buttons let me actually get into a match. And while I could technically play Super Smash Bros. Ultimate, I wasn’t able to jump, which is a pretty big handicap. In Dead Cells I could jump and roll, but not attack.”

The only modern game he was able to play during his test was the two-button fighter Pocket Rumble and he managed to have some success with Capcom’s classic Mega Man 2 within the Legacy Collection after some button remapping. Kotaku said it was also able to get the controller working with Sega AGES Phantasy Star. These tests apparently illustrate how much less flexible this first-party controller is compared to certain third-party offerings.

Has any of this information convinced you to purchase the wireless NES controller two-pack? Tell us below.

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Nintendo Switch is the fastest-selling video game system of this generation

Nintendo Switch is the fastest-selling video game system of this generation

Nintendo Switch has become the fastest-selling video game system of this hardware generation through 21 months, according to The NPD Group, which tracks video game sales in the United States. From its launch in March 2017 through November 2018, Nintendo Switch has sold more than 8.7 million units, outpacing U.S. sales of all other current-generation systems at the same point in their life cycles.

Nintendo is also the overall top-selling U.S. software publisher so far for 2018, according to NPD data through November. This performance should receive an additional boost from the December release of the Super Smash Bros. Ultimate game, which has become not only the fastest-selling Nintendo Switch game of all time, but also the fastest-selling game in the Super Smash Bros. series, with U.S. sales of over 3 million units in just 11 days, according to Nintendo’s internal sales data.

“We are thrilled to see such a strong reaction from consumers in the second holiday season for Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We’re looking forward to delivering more excitement and smiles to our fans in the coming year and beyond.”

The following data from Nintendo of America is specific to the U.S. only:

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

Games Shown:

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A Second Isabelle Smash Ultimate Glitch Has Been Found Which Can Create Infinite Waluigis

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Review: Firewatch – There’s No Smoke Without Fire In This Essential Indie Hit

During the early days of Firewatch’s development, Washington-based indie studio Campo Santo made a point of speaking to real fire lookouts to get a sense of what it’s like to be stationed for months on the end, deep in a North American forest. “Why would you make a game out of this job?” some of their interviewees would say. “It’s the most boring job in the world.” And yet, despite that rather eye-opening reality check, the studio went away and created one of the most memorable games of this current generation.

Released back in 2016, Firewatch is many things – tense, intriguing, charming and a little frustrating – but it’s never, ever boring. It’s a walking simulator and proud of it, but it tells a very specific story about a very specific person as they attempt to cope with the heartbreaking truths that are defining their very specific life. It’s heartfelt, silly, unsettling and beguiling all in the space of its roughly six hours of story. It’s not perfect, and there are some noticeable technical sacrifices to justify its existence on Switch, but it’s no less essential.

The poignancy of Firewatch’s story is best enjoyed from start to finish on your own terms, so we won’t reveal the details of what drives main character Henry to take a fire lookout job at Shoshone National Forest in the northwest of Wyoming. However, we will say that even through a simple series of text-based screens in its prologue, Campo Santo manages to swiftly invest you in a story that tackles a subject we’ve never really seen in games before, deftly pulling at your heartstrings without too much cliche.

Henry takes the job to escape, but time hasn’t ground to a halt outside of the forest’s edge, and Firewatch sees him faced with unravelling a mystery amid the trees, rocks and rivers while coming to terms with the painful truths about himself and his loved ones. It also happens to be 1989, and with the worst forest fires in Yellowstone’s history having only occurred one year prior, the job of sitting in a tower and looking out for any smoke among the ferns becomes a very real responsibility.

The joy of Firewatch is how effortlessly it mingles the mundane and the mysterious into one immersive package. You’ll head down to a lake to discourage some drunken teens from setting off fireworks, collecting cans of beer and picking up supplies from cache boxes, but then stumble on some increasingly strange sites in the woods. Who is that stranger roaming the forests at night, and why is there a secret government facility in the middle of nowhere? The game never strays into survival horror territory, but it effectively uses its sense of isolation to create moments of palpable tension.

However, it’s the game’s script and the chemistry between Henry and Delilah – the lookout in another watchtower who serves as his disembodied guide – that keeps the story’s heart beating so fiercely. Connected to Henry via chunky walkie-talkie, the dialogue that’s exchanged by actors Rich Sommer and Cissy Jones is delivered so naturally and with so much subtle nuance that you really begin to invest in the unconventional friendship that blooms between them. Even with its branching dialogue choices, Henry is still snarky and snappy while Delilah hides her vulnerability behind sarcasm. As the two warm to one another, you get a real sense of the palpable character development at play.

As a port, Firewatch on Nintendo Switch is actually a lot smoother and far less choppy than the versions that appeared on PC and other consoles over two years ago. The original version had a tendency to chug or suffer moments of inopportune slowdown, and while it didn’t spoil the memorable storytelling the game presented, it did take off a little bit of its shine. There’s still the occasional bit of chug here – especially if you’re sprinting through the forest while playing in handheld mode – but for the most part, this portable iteration of Firewatch has been nicely optimised. There’s some pop-in and a little reduction in asset quality here and there, but this is, nevertheless, the full game in all its late ’80s glory. Loading times can take a little too long in places, but it’s not a deal breaker.

The Nintendo Switch port also benefits from the game’s September 2016 update, which patched in an audio commentary mode not too dissimilar to the one used in fellow walking simulator, Gone Home. Across the park, Henry will come across lots of stations containing cassette tapes. Via your very ’80s Walkman, you’ll get to hear (and see via some notice-boards adorned with concept art) some of the stories behind certain areas in the game, including building tension through the poignant soundtrack and how certain seemingly inconsequential sections caused Campo Santo serious developmental headaches. It’s the kind of extra that’s perfectly suited to this kind of game, and it really adds to a second playthrough.

Conclusion

It really doesn’t matter that Firewatch came out over two and a half years ago, because it’s just as engrossing and enchanting as it was the first time around. From the warm glow of its forests in the morning summer light to the subtle tension of exploring a rocky gorge in the isolating silence of night, Shoshone National Forest is a character in its own right. With a story that’s both funny and heartbreaking – and enhanced by some brilliant performances by its two central actors – this is an essential purchase, irrespective of whether you’re playing it for the first time on Switch or simply using it as an excuse to revisit an old favourite.

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Yo-Kai Watch 4 Receives New Screens And Details Surrounding Its Battle System

@Bomberman64 How it has been driving away new players from the new Pokémon games? Or any other game?

I have played Xenoblade Cronicles 2, but never 1 or X.
I have played EverQuest 2, but never 1.
I have played Warcraft 3, but never 1 and 2.
I have played Rune Factory 4 on the 3DS, but never 1,2 and 3.
I have played Elder Srolls Oblivion and Skyrim, but never the earlier ones.
I can go on and on and on…..

Unless it’s a deep story driven RPG like Mass Effect, where you wouldn’t be able to make sense out of the story if you would have jumped right into ME3 without playing the first two….. Yo-kai Watch isn’t anything like that, nor many other games in my above list.

If you have a 3DS, you can dive right into Yo-kai Watch 3, don’t miss out and have a blast in the best iteration yet! Though I would say Yo-kai Watch 2 – Phsyic Specters is really good too, just for it’s wonderful story. I actually like the story in 2 better than 3.

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Get Discounts On Zelda, Pokémon And More With The Latest European My Nintendo Rewards

The latest batch of My Nintendo game discounts for Europe has now gone live, giving players the usual chance to grab some 3DS and Wii U games at discounted prices.

There are seven games up for grabs this time around, including a classic Zelda remake, a quirky Pokémon title, and some virtual console treats. As always, you can take advantage of these discounts by simply using the required Gold or Platinum My Nintendo Points listed below.

There aren’t any new additional 3DS themes or wallpapers on offer with this update, but hopefully one of the games above takes your fancy.

Will you be taking advantage of any of these offers? Remember, your Gold Points can also be spent on Switch software directly from the eShop or a Nintendo Switch Online subscription, too!

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Random: New York Times Crossword Puzzle Forgets That The Wii U Was A Thing

Before this slightly baffling era where twenty to thirty new games appear every single week on the ever-blooming Switch, Nintendo’s home console operations revolved around none other than the Wii U. A console let down by a lack of third-party support and unclear marketing, and ultimately not generating nearly enough sales, the Wii U has – still undeservedly in our eyes – been quickly forgotten about in the gaming world.

As if to perfectly prove that point, a recent crossword available via The New York Times entirely ignored the poor Wii U when it should have been thrust back into the spotlight. Shared by Reddit user UhhMaybeThisWillWork, the crossword asks for the “predecessor of Nintendo Switch”, allowing users to input just three letters for the answer. That’s right, even the New York Times is ignoring the Wii U’s existence, skipping that generation entirely and believing the Wii to have been Nintendo’s most recent console.

While we’re only having a bit of fun here, the situation does highlight just how poorly the Wii U was understood or known about among consumers. The person or team behind the creation of this crossword puzzle clearly didn’t realise the product existed, presumably after a quick bit of research to double check their answers, too. We’ll always stand by our belief that the Wii U had a cracking first-party lineup of games in the end, but it clearly wasn’t appreciated by many.

Do you have any fond memories of the Wii U era? Shall we start a ‘positive Wii U thoughts’ thread in the comment section to make the poor thing feel better? Feel free to join in below.

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Video: InkyPen Launch Trailer Demonstrates How You Can Enjoy Your Comics On Switch

Releasing today on Switch, InkyPen allows users to read and store an entire library of comics on Nintendo’s hybrid machine. A new trailer has been released to celebrate, showing off the different ways in which you’ll be able to read your favourite stories.

From train journeys and your daily commute to breakfast time and gloomy nights in bed, having constant access to a huge collection of comics is undoubtedly a convenient way to enjoy the hobby. If you’re willing to cough up a monthly subscription fee, you’ll be able to enjoy reading either on the go or even on the big screen, sharing the view with friends and family.

As a reminder, InkyPen costs €7.99 / $7.99 a month and is exclusive to Nintendo Switch; you’ll find comics such as Judge Dredd, Transformers, Robotech, and Battlestar Galactica, as well as video game-centric works like Dark Souls, Dishonored, Tekken, and Assassin’s Creed available to read at any time. Readers in Europe should find the app waiting for them as we speak; North American users will have access later today at 9am PT.

Have you been considering a subscription to InkyPen? Will you be checking it out today on the Nintendo eShop? Let us know with a comment below.

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UK Charts: A Solid Week For Switch, But Smash Bros. Ultimate Can’t Hold On To First Place

Super Smash Bros. Ultimate has now had its second week on store shelves, performing relatively well in a week with lots of changes at the top of the UK charts.

The game drops down to fourth place this week after a 52% fall in sales from last week’s count. While that might sound like a rather hefty fall, a 52% drop is actually a decent result for a second week on the market and the top three games this week all benefitted from sales increases as we get closer to Christmas.

Speaking of Christmas, plenty of family-friendly Nintendo Switch games have also seen boosts in sales this week, likely being wrapped up for some lucky gaming fans to enjoy next week. Mario Kart 8 Deluxe saw a 20% rise this week, keeping it firmly in the top ten, and there were also sales increases for Pokémon Let’s Go, Pikachu!, Super Mario Party, Super Mario Odyssey and The Legend of Zelda: Breath of the Wild.

Here’s a look at this week’s top ten all formats chart (physical sales only):

1. (2) Red Dead Redemption 2
2. (3) FIFA 19
3. (7) Call of Duty: Black Ops 4
4. (1) Super Smash Bros Ultimate
5. (5) Mario Kart 8 Deluxe
6. (8) Spyro Reignited Trilogy
7. (4) Battlefield V
8. (17) Forza Horizon 4
9. (11) Spider-Man
10. (12) Crash Bandicoot N.Sane Trilogy

< Last week’s charts

Did you buy any of these chart-topping games this week? Any games set to be place under the tree? Let us know down below.

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Review: Superbrothers: Sword & Sworcery EP – Short, Sweet But Perhaps Not For Everyone

When done right, concept albums can represent the finest content that the music industry has to offer, tying together a set of songs into one continuous thematic experience that manages to be more than the sum of its parts. Superbrothers: Sword & Sworcery EP is an evolution of the concept album, weaving the tracks of a connected musical opus through a playable puzzle game, which results in an artistic product that’s a joy to experience. Superbrothers: Sword & Sworcery EP may be on the short side, and its ‘gameplay’ is certainly an acquired taste, but those who put in the effort to thoughtfully engage with what this game has to offer will find something truly special.

Superbrothers: Sword & Sworcery EP possesses a mindful awareness of its unique aesthetic, even going so far as giving prescriptive suggestions for the best way to experience it. As the game puts it, a relaxed, curious individual is more likely to have a pleasant experience here, and in this, we couldn’t agree more. Part point-and-click adventure, part puzzle game, and part concept album, Superbrothers: Sword & Sworcery EP pulls from a number of sources for its inspiration, combining all these elements in ways that don’t always fully pay off, but almost always come off as interesting.

The four-chapter story follows a nameless “Scythian” heroine who comes to a small mountain town in search of the fabled Megatome, a magical book housed in a mysterious ancient temple. After solving the temple’s secrets and acquiring the tome, the nameless hero triggers dark events that must be undone by finding the three pieces of cosmic geometry called the Trifo- ahem, “Trigon”. Though the total campaign can be beaten in a span of about five to eight hours, it provides many memorable and very weird moments.

For one thing, the entirety of the story is communicated through second person interactions, meaning that events are being spoken of in the present as if they had happened in the past. It’s a weird tense that’s not often used in typical English in general, so there’s a slight period of adjustment in reading it, but this way of storytelling helps to foster the continually building atmosphere and mystery surrounding the Scythian’s quest. Luckily, the story rarely takes itself too seriously, going for an often dry and deadpan sense of humour that keeps things just lighthearted enough to be interesting. For example, after triggering the apocalypse, the “Logfella” that guided you to the temple says that he’s pretty “bummed out”.

It must be said that the story isn’t particularly gripping purely from a plot standpoint – this is a relatively rote story of a lone hero defeating a dark power – but what’s so enrapturing about it all is the sense of weirdness that beckons you to keep playing. You want to know what happens next not so much because you care what happens to the characters, but because you want to see how the game chooses to convey the next story beat to you. If you’re the kind of person that prefers to engage with media a bit more than the average individual, really analyzing the disparate parts of something to get at the heart of the meaning, Superbrothers: Sword & Sworcery EP has obscure symbolism and deep philosophy in spades, such as how it approaches the divide between dreams and reality.

Though the game world is only comprised of a few dozen screens at most, you’ll come to understand it better as you guide the Scythian through it in each chapter and tackle new challenges that turn things on their head. You interact with the world through ‘clicking’ on things in the environment (whether by an on-screen cursor or the touchscreen), picking up on subtle clues that indicate solutions to esoteric puzzles. Generally speaking, these puzzles feel more complex than those you’ll typically find in another game (one even requires repeatedly playing Superbrothers: Sword & Sworcery EP at different stages in the real-world lunar cycle) and you’re rarely given hints about how to solve them. Even so, enough poking and prodding can eventually lead to that all important ‘Aha!’ moment, leading to an immense sense of satisfaction that few other game puzzles can create.

Another, smaller component of the gameplay experience is found in a simplistic combat interface that pops up during the handful of times that you have an enemy encounter. These battles are all about timing; you can’t move the Scythian at all, only press the ‘attack’ or ‘defend’ buttons when appropriate. Indeed, these fights are less of an actual combat system than they are quick time events, but they feel a bit more involved than that. For example, one memorable boss encounter is a multi-stage, rhythmic dance in which the slowly building music matches up with the boss’s attacks, as the boss changes up patterns, the music grows more intense and layers in more instruments.

Music is a continuous, driving presence in Superbrothers: Sword & Sworcery EP, arguably functioning as the main focus of the whole game. During key plot moments, such as when the Scythian ascends the mountain for the first time or battles the Trigon, the music swells and flexes, providing a more involved and interactive soundtrack than a typical game provides. At times, it even feels like the actual game elements are more of a supplementary means of providing deeper appreciation for the music, acting as a sort of visualizer for the beats. It goes without saying that this is certainly a game you’ll want to be experiencing with earphones, aided by the immersive usage of 3D sound, ideally in a quiet environment where you can focus. The soundtrack dabbles in a variety of music genres, but the tracks generally seem to return to an atmospheric kind of synthwave; there’s a very nostalgic vibe to this music that doesn’t sound like chiptune, but most certainly has ’80s influences.

As for its visuals, Superbrothers: Sword & Sworcery EP goes for a 16-bit aesthetic that’s heavy on the detail, but feels a little bit disappointing given the ambition of the game’s other elements. Environments like the rainbow entrance to the mountain temple are suitably well-drawn and small details like the reflection of the characters on the still surface of a pond are welcome, but the colour palette comes off as being a bit monochromatic and bland. Superbrothers: Sword & Sworcery EP doesn’t look bad by any means, but given how much thought was put into things like puzzle design and music composition, it feels like the graphics were a bit of an afterthought.

Another disappointing aspect is the length; Superbrothers: Sword & Sworcery EP is a wonderful experience, but it feels like it ends just when things are starting to get interesting. It may be that this is a nicely self-contained story, but so many questions are left unanswered that it feels like the whole campaign is just the first act of a much bigger story. It feels unsatisfying that the story ends where it does, and given that this is the sort of game with low replay value, we’d advise a fair bit of caution before taking the plunge; ten bucks isn’t much to ask, but it’s still money that could go towards more entertaining games on the eShop.

Conclusion

There isn’t any other game on the eShop quite like Superbrothers: Sword & Sworcery EP, which is both a good and bad thing. On one hand, this offers up a well-paced, thought-provoking, and artistic experience that you won’t soon forget, but it’s also short and isn’t always ‘fun’ in the traditional way that games usually are. If you’ve got some gold coins to burn or want a game that’s a bit more mentally engaging than what you’d usually find on the eShop, we’d give Superbrothers: Sword & Sworcery EP a recommendation. Otherwise, you should probably wait for a sale or just steer clear.