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Nintendo Power Podcast episode 12 available now!

Nintendo Power Podcast episode 12 available now!

What was the year’s most fun multiplayer game that secretly ruins friendships? What was the best Super Smash Bros. Ultimate moment? What was the best game of 2018? These questions keep our panel up at night. Host Chris Slate and guests Kit Ellis and Krysta Yang from Nintendo Minute need their rest, so we asked our trustworthy listeners to vote on the answers in this special year-end episode.

Nintendo Power Podcast is available on Apple Podcasts, YouTube, SoundCloud and Google Play Music and on the Nintendo Switch system in News.

We hope you enjoy the show!

–Your friends at Nintendo

Games Shown:

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Japanese Charts: Smash Bros. Ultimate Continues To Dominate As Switch Consoles Fly Off Shelves

Japanese chart figures are now in for 10th December – 16th December, unsurprisingly revealing that Super Smash Bros. Ultimate is still flying high at the very top.

The game shifted another 406,617 physical copies in its second week on the market – a number which most titles could only dream of in their opening weeks – beating PS4 new releases God Eater 3 and Judgment to first place.

Other Nintendo Switch titles are also littering the top ten this week, with various games clinching every spot between fourth and twelfth places this time around. Here’s a look at the top 20 (first numbers are this week’s sales, followed by total sales in brackets):


1) [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 406,617 (1,627,152)
2) [PS4] God Eater 3 (Limited Edition Included) (Bandai Namco, 12/13/18) – 150,523 (New)
3) [PS4] Judgment (Sega, 12/13/18) – 148,246 (New)
4) [NSW] Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! (Bundle Editions Included) (Nintendo, 11/16/18) – 108,773 (1,121,020)
5) [NSW] Super Mario Party (Nintendo, 10/05/18) – 97,529 (587,295)
6) [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 29,422 (1,911,174)
7) [NSW] Minecraft: Nintendo Switch Edition (Bundle Version Included) (Microsoft, 06/21/18) – 27,625 (431,410)
8) [NSW] Splatoon 2 (Bundle Version Included) (Nintendo, 07/21/17) – 27,035 (2,767,712)
9) [NSW] Super Mario Odyssey (Bundle Version Included) (Nintendo, 10/27/17) – 14,417 (1,880,842)
10) [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 13,670 (1,195,951)
11) [NSW] Kirby Star Allies (Nintendo, 03/16/18) – 12,027 (670,296)
12) [NSW] Senran Kagura: Peach Ball & Reflexions Double Pack (Marvelous, 12/13/18) – 10,321 (New)
13) [3DS] Luigi’s Mansion (Nintendo, 11/08/18) – 9,575 (64,375)
14) [NSW] Taiko no Tatsujin: Drum ‘n’ Fun! (Bandai Namco, 07/19/18) – 8,063 (244,283)
15) [PS4] Battlefield V (Electronic Arts, 11/20/18) – 6,846 (148,170)
16) [3DS] Pokémon Ultra Sun and Ultra Moon (The Pokémon Company, 11/17/17) – 6,665 (1,780,187)
17) [PS4] Call of Duty: Black Ops IIII (SIE, 10/12/18) – 6,536 (492,033)
18) [NSW] Nintendo Labo Toy-Con 03: Vehicle Kit (Nintendo, 09/14/18) – 5,938 (49,389)
19) [NSW] Captain Toad: Treasure Tracker (Nintendo, 07/13/18) – 5,640 (154,936)
20) [NSW] Mario Tennis Aces (Nintendo, 06/22/18) – 5,318 (381,800)


The Switch itself is still selling in vast numbers, too, only missing out on recreating last week’s efforts by nine units. PlayStation 4 sales also saw a boost this week as we get closer and closer to the holidays. Here are this week’s figures, with last week’s in brackets.

1) Switch – 281,213 (281,222)
2) PlayStation 4 – 62,580 (50,450)
3) PlayStation 4 Pro – 19,014 (24,046)
4) New 2DS LL – 14,510 (10,021)
5) New 3DS LL – 5,132 (3,631)
6) PlayStation Vita – 2,647 (2,484)
7) Xbox One X – 847 (117)
8) 2DS – 395 (620)
9) Xbox One – 204 (32)

< Last week’s charts

Any surprises this time around? How long do you think Super Smash Bros. Ultimate will stay at the top? Let us know with a comment below.

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The Next Super Smash Bros. Ultimate Spirits Event Is All About Fire Emblem

Super Smash Bros. Ultimate is about to kick off its second in-game event, with celebrations this time focusing on all things Fire Emblem.

Last weekend played host to an ‘A Spectacle to Behold!‘ event in which Spirits of characters who wear glasses or sunglasses were spotted on the Spirit Board in great numbers. As you might expect, then, this second event will feature a similar sequence of events, but with Spirits of Fire Emblem characters instead.

The event is called ‘Fire Emblem Fest Part 1’ and is scheduled to run for three days. We’ve got all the times, dates, and info you need for your region below.

Event times:

US (PT): 20th December, 10pm – 23rd December, 10pm
US (ET): 21st December, 1am – 24th December, 1am
UK (GMT): 21st December, 6am – 24th December, 6am
Europe (CET): 21st December, 7am – 24th December, 7am

Noteworthy Spirit appearances (every day):

US (PT): Azura (4am/4pm) | Caeda (10am/10pm) | Eirika (1am/1pm) | Eliwood (7am/7pm)
US (ET): Azura (7am/7pm) | Caeda (1am/1pm) | Eirika (4am/4pm) | Eliwood (10am/10pm)
UK (GMT): Azura (12am/12pm) | Caeda (6am/6pm) | Eirika (9am/9pm) | Eliwood (3am/3pm)
Europe (CET): Azura (1am/1pm) | Caeda (7am/7pm) | Eirika (10am/10pm) | Eliwood (4am/4pm)

Other Fire Emblem Spirits will also appear more frequently.

Did you take to the Spirits Board for the last event? Will you be jumping into the game this weekend to snag your Fire Emblem favourites? Tell us below.

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Video: Get A Closer Look At The Mind-Hacking World Of Observer, A Cyberpunk Horror Coming To Switch

Bloober Team has shared with us a brand new video for its upcoming project Observer, and we’re left feeling both excited and creeped out in equal measure.

If you haven’t heard about this one before, Observer has been ominously described as a “horror game designed to disturb you”. Events take place in the year 2084 and you play as Daniel Lazarski, an elite neural detective known as an ‘Observer’, whose purpose is to hack and invade suspects’ minds. The game actually launched on other platforms last summer, going on to receive ‘very positive’ reviews on Steam.

This new video (which we’ve shared above) gives us a much deeper look into the game’s world, showing off exactly how your mind-hacking skills will be put to work. Observer comes from the same team behind Layers Of Fear: Legacy – which we described as Switch’s “first great horror game” – so we have pretty high hopes for this one.

Features:
Observe and Report – You are Dan Lazarski, an elite neural detective known as an Observer, and part of a corporate-funded police unit whose purpose is to hack and invade suspects’ minds. In this future, anything you think, feel, or remember can be used against you in a court of law.
A Dark Dystopia – The year is 2084. If you somehow survived the Nanophage, odds are you were killed in the War. Those who live have turned to drugs, VR, neural implants— anything to distract themselves from this new reality.
Interactive Insanity – As you hack into the unstable minds of criminals and victims to look for clues, you will relive their darkest fears, forcing you to question your own reality — and your sanity.
Take the Horror With You! – >observer_ for Nintendo Switch uses all of the unique features of the system, including full Joy-Con support, Touchscreen, and the option to play both in docked and in handheld modes.

We’re still yet to receive a solid release date for the game’s Switch release, although more concrete information is expected to be shared early next year. We’ll make sure to update you when we have more.

Does this new video have you intrigued? Will you be adding this one to your Switch wishlist? Let us know with a comment below.

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Nindie Round Up: GensokyoDefenders, Starman, OkunoKA, Conduct Together! and Viviette

If you thought last week was a good week for indies, the penultimate week before Christmas has offered up an even stronger assortment of titles across multiple genres. We have the great tower defence/shooter genre covered from the world of Touhou, which can be enjoyed by fans of the series and wider audiences alike. You can find beautiful, ambient, space-puzzle solving in Starman as well as super hardcore platformer trials in Okunoka. Conduct Together! delivers some surprisingly solid arcade-style puzzling for either one or two players, and Viviette is a brilliantly deceptive, story-focused horror experience. A good week indeed.

Here they are…

The world of tower defence kicks us off this week with GensokyoDefenders, a decidedly different direction for the long-standing shoot ’em up series, Touhou. A blend of style from both genres, it creates an addictive and rewarding experience. As expected, you’ll fight off hordes of enemies, allocating budgets of coins to create obstacles. You’ll also, however, take control of one of the playable characters to get stuck into the fight yourself, with a range of spells and different rates of fire available for each.

The obstacles at your disposal mainly take the shape of traps, with a good array of options available. You can also select the aforementioned spells, however, which can stun and holt enemies in their tracks, giving them more time to work their magic. Defeating enemies can also provide you with upgrades, strangely in the form of UFOs, which boost your magic meter. The great thing is that coin doesn’t carry over between levels, which allows you to go nuts with your cash and get as many traps/spells going as possible without worrying about budgeting for later stages. There are a lot of ways to handle each level, which makes experimenting to find your favourite combinations all the more satisfying.

Fans of the series will no doubt find the use of the Touhou IP to be exciting, though its aesthetic doesn’t add much if you’re not familiar with that world. Luckily, all of the cutscenes are skippable, allowing you to get stuck into the great gameplay straight away. The graphics are a little basic, however, and the anime style presented in said cutscenes doesn’t wholly translate to the overworld very well. Overall, though, the blend of genres works nicely and the sheer array of variables will provide you with a good time testing out what works best for you.

Thumbs Up

No, not the popular Bowie song, Starman is a wonderfully simplistic puzzler with a heavy focus on its relaxing atmosphere and puzzling problems. You’ll find yourself thinking outside of the box, using said box, a light orb, and other things in an array of intriguing and creative ways to progress. You take control of a lone astronaut, a simple white figural design, exploring an entirely noir world alone. Despite this isolated aesthetic, the game manages to feel alive and beautiful, giving the illusion of a wider universe outside with some breathtakingly brilliant background designs.

The gameplay, while simplistic, is great. You command Starman’s movement with the ‘A’ button, interact with elements using ‘B’, and the rest is up to you to figure out. The control is, unsurprisingly given its simplicity, flawless, with no getting stuck on walls and great responsiveness from Starman himself. The puzzles become increasingly creative, giving variety to later levels. The only issue lies in its length; clocking in at a max of three hours, you’ll breeze through it in no time.

That said, for a lazy afternoon slumping on the sofa and hiding from the frightful winter weather, Starman is ideal. Its beautiful black and white visuals, wonderful ambient space-inspired soundtrack and chill gameplay make it delightfully relaxing. If you can get over the short length and are looking for a unique puzzler with great style, then the Starman, ‘waiting in the sky’, is your man.

Thumbs Up

If, however, you’re looking for a challenging platformer this week, then OkunoKA has you covered. You play as Ka, an immortal being, who is approached by two fairy-like friends to save their world from the evil Os who are transforming all inhabitants into machines. This premise likely sounds familiar, as OkunoKA definitely leans into its key influences of Rayman Legends and the original Sonic the Hedgehog when it comes to plot and visual style.

Where OkunoKA stands out is its design. Its instant respawns and an emphasis on securing the fastest play for the best grade (another Sonic-esque trope), make it as addictive as it is tough. We’re not kidding about the difficulty; it certainly lives up to other, similar masocore games. Ka handles well, with polished physics, smooth wall jumping and power-ups introduced at a healthy rate to allow you to get to grips with the basics first. The disparity comes from rewards being given for rapid completion, despite the time that you’ll need to take to assess your surroundings at the start of each stage. This means, if you want the best score on every level, you’ll be playing through at least twice, not counting all of the times you’ll likely perish.

Presentation wise, OkunoKA is a handsome-looking game, with bright colours, creative-looking creatures and tidy backgrounds. The music is also great, helping to make the game that much more charming. All in all, OkunoKA isn’t recommended if you’re new to the platforming genre, or if you’re looking for a game to breeze through in an afternoon; instead it provides a genuine challenge that might be better suited to experienced players. Its addictive nature and smart physics make it a great compliment to your indie collection… If you think you’re hard enough.

Thumbs Up

While at first glance, Conduct Together! may seem like just another mobile port, there really is the feeling of a considerable amount of effort having been put in here. Conduct Together! may be simple, but its delivery is strong and its gameplay engaging. Where other mobile puzzlers become repetitive and end up feeling rather “samey”, the train puzzles here develop organically, with a progression that feels nicely earned and fortunately manages to mostly avoid monotony.

This is reflected in the multiplayer component, the ‘together’ side of Conduct Together! With each Joy-Con controlling different trains, it can become frantic and silly quickly, adding a fun of depth. If the single player mode is a high-speed underground train, requiring quick, skilled thought to make it work, the two-player mode is Thomas the Tank Engine – silly and endearing. Many will find the single player mode to be the more enjoyable experience, as managing to control multiple trains and avoid crashes to earn a three-star rating is a welcome challenge.

Conduct Together! boasts a lovely jazzy soundtrack that could be taken straight from a bar in New Orleans. It works alongside its fun, child-friendly atmosphere, though the dark underscored piano that plays after a crash is hilariously morbid. The visuals are equally child-friendly and colourful, though nothing groundbreaking. If you’re looking for a puzzler to keep you entertained sporadically, and just so happen to like trains, you’ll enjoy Conduct Together! You’ll find an enjoyable, if fleeting experience here, whether you choose to conduct together, or alone.

Thumbs Up

A hidden, horrifying gem, Viviette brings a ghastly top-down horror experience to Switch, paired with a 16-bit skin. Its focus lies in exploration, finding items, and overcoming tricky puzzles in order to progress deeper into its frightening story. Said story takes place in an appropriately (and occasionally absurdly over-the-top) spooky mansion, though to go into depth with its plot may flirt a little too closely with spoilers. All you need to know is that you play as an unreliable narrator, trying to recall the events that led him to a hospital bed. The plot only seeps further into the darkness from there.

The horror-themed mansion explorer may sound similar to a certain zombie themed IP and yes, Viviette clearly owes a great deal of its tone and narrative to Resident Evil. You’ll solve puzzles based on information and items found elsewhere and are largely left to your own devices, bar the odd hint. This may cause less-patient players to become frustrated, leading to the old ‘where do I go and what do I do?’ complaint. However, nothing is exceptionally difficult to figure out if you tackle every optional and interactable element, and the reward of the excellent story is worth the odd head-scratching moment. You’re also rewarded with multiple endings based on items found and choices made, making the replay factor strong. A minor but irritating complaint comes from the death system, which savagely takes an unbearable amount of time to get you back into the game, and back to your last save point.

Viviette manages to provide some genuinely chilling moments and serves to get under your skin, largely thanks to the excellent, eerie sound design. Doors creak, loud bangs make you jump, and the rising ambient soundtrack is employed perfectly to dial the scare factor up to 10. The familiar, SNES-like graphics serve to throw you off your guard, reminding us so much of Final Fantasy III and Secret of Mana, masking the true horror below. Viviette is excellent, providing something different that takes the best elements of many different games to become something unique. Despite some minor gripes, it’s a brilliant single player experience.

Thumbs Up


Will you be giving a thumbs up to any of these games with a purchase this week? Let us know in the comments below.

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Arcade Archives Donkey Kong Jr. Is Swinging Onto A Switch Near You This Week

Hamster has revealed that Arcade Archives Donkey Kong Jr. will be made available on the Nintendo Switch eShop later this week, officially launching on 21st December.

Just in case you need reminding, Donkey Kong Jr. was first released in arcades back in 1982. Serving up a lovely dose of classic Nintendo platforming action, the game sees Donkey Kong being captured and caged-up in his latest encounter with Mario. You play as Donkey Kong Jr., making your way to the top of each level to set him free.

Players must skillfully jump and hang on to vines, avoid all enemies, get to the top, and steal the cage’s key from Mario to be successful. You can see the game in action via these two screenshots below which have actually been taken from the Virtual Console release.

Donkey Kong Jr. joins both Puzzle Bobble and Puzzle Bobble 2 in this week’s complete Hamster lineup, plonking even more retro goodness on Nintendo’s modern machine. It’ll be available this Friday for $7.99 / €6.99 / £6.29.

Are you a fan of Donkey Kong Jr.? Will you be coughing up the cash to play it one more time? Let us know below.

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An Official Sonic Movie Twitter Account Has Opened, Immediately Jokes With Angry Fans

An official Twitter account for the upcoming Sonic the Hedgehog movie has appeared, seemingly operating as a way to keep people talking about the film via memes and humour.

At this point, you’re likely aware of the shenanigans surrounding the first couple of movie poster reveals – the first poster received an overwhelmingly negative reaction as fans came to terms with Sonic’s new muscular physique, and it only got worse with the second poster’s full leg reveal.

The new account’s first (and currently only) original tweet addresses fan concerns by joking with those who have said negative things online. As you can see, a picture of a possibly even more muscular Sonic can be seen holding a poster with the words “Can’t a guy work out?” blazed across its front. The image’s caption tells you everything you need to know.

Aside from this tweet, the account has also been retweeting images from other users, even if they’re not exactly showering the movie with praise. Here are a few examples.

Whatever your thoughts on Sonic’s new look, it seems like this is only the beginning of a journey full of jokes, memes, and shattered dreams (which could end up serving as a good autobiography chapter title in years to come).

As ever, feel free to share your thoughts on this topic in the comments below.

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Review: Sheltered – The Last of Us Meets The Sims In This Tricky Game Of Resource Management

It’s always the way. You go to the trouble of having a family – then boom! – a nuclear holocaust comes along and forces you underground in an attempt to survive. Now the humdrum of daily life is replaced by a constant need to search the fallout-ridden surface for food and fuel while ensuring your loved ones don’t fall ill or die of radiation poisoning. In other words, life post-apocalypse can be a real drag.

That is Sheltered in an irradiated nutshell. It’s resource management, character caretaking and turn-based combat all in the same melting pot. Think a The Last of Us-themed expansion pack for The Sims. With four randomly generated survivors and a family pet – which you can customise right down to the key personality traits before each run begins – it’s up to you to keep them all alive as long as possible. And you probably won’t – it’s that kind of game – so you’ll have to make plenty of brutal decisions along the way.

Those decisions form the crux of the game’s gameplay loop. There are no good choices to be made here, and every path comes with a sacrifice of its own. The generator that keeps your 2D pixel art shelter running needs fuel, but in order to gather enough to keep it ticking (and the parts to upgrade it) you’ll need to task one or more of your survivors with an adventure on the outside. However, doing so will reduce the amount of water in your tank; you never know what you might find. Perhaps an abandoned warehouse with a can of petrol, or a wasteland filled with zombies. Everything is a trade.

Combat, when encountered, is rudimentary at best, resolving itself to a simple turn-based affair that lacks much flair or personality. Other survivors may attack your shelter, and you’re likely to encounter anything from bandits to bears out in the wilds, but it’s easily one of Sheltered’s weakest aspects. However, your real battle is with that ever looming need to risk resources in the hope of gathering more. But, considering the layout of the overworld is randomly generated with every new game (and the fact you can only travel so far due to the size of the water canister you carry around) you can sometimes end up in a wasteland void of anything worth salvaging. By which point your family has already died a painful death.

That design flaw aside, there’s a palpable sense of brutal reality to contend with should you be willing to invest. Each survivor needs to wash, sleep, eat and go to the toilet and leaving one of these requirements unmet could risk them deteriorating as a result. Take too long to treat a case of radiation poisoning contracted from an adventure on the surface and that family member will perish in a pool of their own fluids. It’s a game that doesn’t shy away from the nastiness of its concept, but it can sometimes do itself a disservice, too.

There’s no dialogue exchanged between characters in the main Survival mode, and when coupled with the facelessness of their pixel art it becomes all too easy to lose that sense of attachment Sheltered clearly wants you to possess. Compared to the way This War of Mine: Complete Edition – a game with a similar apocalyptic setting – deftly juggles many heartbreaking story beats, it can often feel like you’re managing an ant farm rather than a living breathing shelter full of survivors. You can even recruit other people to your group as you expand and upgrade your shelter, creating a more ruthless version of Fallout Shelter.

Still, whether you grow close to your bedraggled nuclear family or not, there’s still an addictive quality to its constant need to juggle systems. Your survivors will complete tasks you assign them, and you’ll need to switch between searching for signals on the radio transmitter (which will lead you to a new survivor/potential new occupant should you be willing to divide your water, oxygen and food further still), upgrading tool benches and shelter doors, and simply ensuring each survivor is well fed/rested/toileted.

The control scheme is still an awkward fit for a controller – even a good two years after its initial PC release, it’s no less obvious that Sheltered is best played with a mouse and keyboard. However, that doesn’t mean developer Unicube hasn’t made a decent effort to make it work, and having the ability to apply automation to each survivor by clicking the left stick and speeding up time with ‘ZR’ really helps you maintain some semblance of control. A more robust tutorial wouldn’t have gone amiss, but its lack of real support is, at the very least, fitting for a game all about staving off an inevitable slow death.

Conclusion

If you like Fallout Shelter and you want something with a few less smiles and a few more painful deaths, Sheltered will tickle that morbid itch. Managing its multitude of interconnected systems requires a deft touch, and while its difficulty isn’t for the faint of heart, there’s a real sense of accomplishment in keeping your growing troupe of survivors alive for days on end. While not as effective as other forays into the well-trodden post-apocalypse, as well as being a victim of its own procedural generation at times, there’s still a morbid curiosity to its pixel art survivalism.

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Super Dragon Ball Heroes: World Mission Will Include Online Battles

The latest issue of V-Jump has revealed new details about Super Dragon Ball Heroes: World Mission for the Nintendo Switch.

Published by Bandai Namco and developed by Dimps Corporation, the digital card game will support online battles, matching players against opponents of an equal skill level. There’ll also be “real battles” that affect player rank and change the ruleset every two hours. If you don’t have the online subscription, there’ll also be local offline battles, requiring two Switch units.

In addition to the confirmation of online multiplayer, the magazine also revealed Goku: Xeno, Vegeta: Xeno, Jiren and a hero upgrade card will appear in the game. The first copies of the game released in Japan will include an unlock for three super powerful UR cards as well.

If you’re a Dragon Ball fan or are perhaps interested in digital card games, this might be one to keep an eye on. The title was rated by the Australian Classification Board in November, suggesting an announcement for the game locally shouldn’t be too far off.

Is this a game you would be interested in playing online? Leave a comment below.

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Masahiro Sakurai Says There’s No Correct Way To Play Super Smash Bros.

Earlier this week, Super Smash Bros. Ultimate director Masahiro Sakurai wrote about the new Switch release in Famitsu.

According to the translation – courtesy of Siliconera, Sakurai’s thoughts about how the game should be played are still the same. His belief is there is no correct way to necessarily play Smash Bros. As for his views on the eSports scene, he’s come to accept the way the game is played on a competitive level but noted how a lot of work had gone into the casual play style.

It’s not all that surprising to hear his feelings about the professional scene are still the same. On previous occasions, Sakurai has stated how he’s not concerned about the competitive aspects of the Smash Bros. series and even believes Nintendo’s philosophy does not align with this type of gaming.

Speaking to The Guardian back in August, Sakurai revealed what he regularly thought about when watching professional Smash tournaments online:

“The one thing I always think is that, if only they used more different stages and items, there’d be a lot more variety in the gameplay.”

In terms of how he’s feeling about the series in general following the release of Ultimate, according to his latest column in Famitsu, he said he would always prioritise a new entry in the series if Nintendo was to approach him again, but obviously won’t guarantee he’ll be on the project forever.

In regards to how the series brings together Nintendo’s all-star cast, Sakurai feels it has now evolved well beyond this – thanks to the larger roster featured in the latest game. These collaborations stem from the Spirit mode, which became an essential way of incorporating other franchises into the game.

What do you make of Sakurai’s comments about the competitive Smash scene? Tell us below.