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Animal Crossing: Pocket Camp Receives “Major” Update, New Minigame Added

Happy Homeroom

Mobile app Animal Crossing: Pocket Camp has just received what is being described as a “major” update, introducing a new interior design minigame called Happy Homeroom.

In this new game, you can use your furniture to practice your interior design skills. Your finished designs will be judged by Lottie and other adorable critters, and if you pass the Happy Homeroom classes, your HH Rank will increase, earning you items like the HH material and more. These HH materials can be used to make Golden Series furniture, which can be crafted after reaching Amateur Rank 1 in Happy Homeroom.

To access this new mode, you’ll need HH Vouchers, which replenish over time. Today’s press release tells us that your Camp Manager Level must also be level 6 or above, and has also provided a list of several other additions that have arrived in the game recently.

  • New Local Produce – Grapes, lemons and lychees are the newest local fruit to be added to the game. While each player has a Local Produce tree in both their Lost Lure Creek and Breezy Hollow locations, they will need to make use of other players’ Market Boxes to obtain the other two regional fruit.
  • Blathers’s Treasure Trek – A new mini-game that involves rolling a die on a map that resembles a board game. Treasure maps earned in this mini-game will reward bells or crafting materials. Special maps will even invite new animals to your campsite!
  • Pete’s Parcel Service A new and handy way to level up your friendship with animals. By selecting this service, Pete will complete animal requests for you without you needing to visit their locations. What a nice pelican!

A new video highlighting all of the app’s latest features and additions, including recently introduced animal friends, the cabin, and more, has also been shared. Check it out below.

Will you be checking out the Happy Homeroom? Do you regularly play Animal Crossing: Pocket Camp? Tell us below.

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Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown

Revealed as part of today’s Pokémon Direct, the highly anticipated Generation 8 games of the Pokémon series will be called Pokémon Sword and Shield. You’ll be able to get your hands on them in “late 2019”.

The games will take place in a brand new region called the Galar region, which is set to feature vast plains and craggy snow-covered mountains. Game Freak director Junichi Masuda said that the games will feature “never before seen Pokémon” and “new adventures you’ve yet to experience”.

Also shown in the new trailer were the three new starter Pokémon, Grookey, Scorbunny, and Sobble.

Starters

That’s not all, though, as the video ends with a cheeky tease stating that there’s “plenty” more in the works for the Pokémon brand in 2019.

So, what do you think? Feel free to share your thoughts with us in the comments below.

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Deals: Treat Your Nintendo Switch To A 400GB Micro SD Card For Only $62

Microsd

With the newly announced 1TB micro SD card on the way, it seems now is the time to pick up a bargain on a 400GB micro SD card for your Nintendo Switch.

These mighty micro SD cards are normally quite pricey, but you can pick one up for only $62.30 as it’s Amazon’s Deal of the Day. For most people, 400GB will be enough storage space for all of the digital games they buy during the lifetime of the Switch. Grab one today while they are cheap!

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Be sure to check out our micro SD card for Nintendo Switch guide for the best deals.

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Random: UK Theme Park To Host eSports Event, Interesting Looking Nintendo Mascots Spotted

Is that you, Mario?

UK theme park, Thorpe Park Resort, is gearing up for another year of fun as spring draws near. This year, the resort is hosting an eSports event, so several iconic Nintendo and Fortnite characters have come to celebrate. It looks like Mario and friends might have had a bit too much fun, though.

The event in question is called GameFX and will run from the 6th April to 31st May this year. It’s said to offer “a fully-immersive audience experience, enabling gaming aficionados to watch master players from around the UK battle it out on the big screen”.

It’ll feature a live-streaming area, a retro gaming lounge, VR tech, and more – it sounds like it could be a great time for involved – but we just can’t get over these mascots. We’re pretty sure we’ve seen Mario and Luigi look like that before, but only in our childhood nightmares.

Sonic's joined in!
Fortnite skins are here!
Cool dudez!

Still, if you’re UK-based and want to see what it’s all about, feel free to check out the park’s website for more info.

It would appear that the mascots may only have arrived for photo opportunities, so hopefully you’ll be safe from those creepy stares on the day.

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Game Freak Director Junichi Masuda Thanks Pokémon Fans For Their Continued Support

Today is a pretty big day for Pokémon fans. Not only are we mere hours away from a Pokémon Direct at the time of writing, which looks set to reveal the next generation of games in the series, but today also marks the 23rd anniversary of the franchise.

Yes, on this very day 23 years ago, Pokémon Red and Green were released in Japan. We can’t imagine that anyone thought the series would become quite the phenomenon it still is even today, but we’re sure most people reading this are pretty glad that it came into being. Game Freak director, Junichi Masuda, has taken to Twitter today to thank fans for their continued support over the years.

Twitter user and Source Gaming translator, Nick Mosier, has provided a translation:

Are you expecting big things from today’s Pokémon Direct? Have you been a fan of the series since the very beginning, or did you first discover it in more recent years? Share your thoughts with us below and make sure to join us for the Direct later today!

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Happy Pokémon Day!

Happy Pokémon Day!

Pokémon fans across the world are commemorating the launch of the very first Pokémon™ games, released in Japan on this day back in 1996.

Today we’re also celebrating the reveal of the newest generation of Pokémon games, Pokémon Sword and Pokémon Shield, coming to the Nintendo Switch system in late 2019. Explore the new region and—of course—meet the new starter Pokémon. Watch the video now.

That’s not all—we’ve also got lots of other exciting Pokémon news to share too!

Download a free demo
Return to where it all began in the Kanto region and experience a classic Pokémon journey in a whole new way with Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! Try the free demo today (the content of the demo version differs from the product version of these games).

Poké Ball™ Plus
Every great Pokémon Trainer needs a Poké Ball to catch and store their Pokémon. With Poké Ball™ Plus, you can bring your Pokémon adventure into the real world with an accessory that fits in the palm of your hand (sold separately). Learn more.

Catch a Shiny Meltan
A Shiny version of the Mythical Pokémon Meltan will appear in Pokémon GO for a limited time. Once obtained, this rare Pokémon can be transferred to the Pokémon: Let’s Go, Pikachu! game or the Pokémon: Let’s Go, Eevee! game.* Get the details.

Pokémon on Play Nintendo
Need something to keep the little ones busy? Play Nintendo has lots of great activities for the young Pokémon Trainer in your life. Check it out.

More great Pokémon games
Can’t get enough Pokémon? Check out our list of some of our favorite essential titles. Show me the games.

Time to step up to Nintendo Switch?
With the Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! games available, and Pokémon Sword and Pokémon Shield on the way, there’s no better time to be a Pokémon fan on Nintendo Switch! Learn more about Nintendo Switch.

*Persistent Internet, compatible smart device and Pokémon GO app required. Data charges may apply. The ability to receive Pokémon from the Pokémon GO app becomes available as you progress through the game.

Games Shown:

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New Pokémon adventures coming to Nintendo Switch in late 2019

New Pokémon adventures coming to Nintendo Switch in late 2019

During a Pokémon Direct presentation today, Tsunekazu Ishihara, president and CEO of The Pokémon Company, announced Pokémon Sword and Pokémon Shield, the newest additions to the main series of Pokémon role-playing video games. Developed by GAME FREAK inc., Pokémon Sword and Pokémon Shield will be launching late 2019 exclusively on the Nintendo Switch™ system.

The Pokémon Sword and Pokémon Shield games take place in the Galar region. Galar is an expansive region with diverse environments— an idyllic countryside, contemporary cities, thick forest, and craggy, snow-covered mountains. The people and the Pokémon who live there work together closely to develop the industries in the region. Fans will have the opportunity to visit various Gyms in the Galar region in their quest to become Champion. They will not be alone, since the newly discovered Pokémon they choose to be their first partner will be by their side.

Pokémon Sword and Pokémon Shield are the latest exciting adventures in the Pokémon video game journey that began twenty-three years ago on this day,” said Mr. Ishihara. “Since then, Trainers around the world have discovered new Pokémon, engaged in epic battles, and made countless memories along the way. We look forward to continuing this journey by exploring a stunning new region in the Pokémon universe when the games launch later this year on Nintendo Switch.”

The adventure begins in Pokémon Sword and Pokémon Shield when players choose one of three new Pokémon—Grookey, Scorbunny, or Sobble. Grookey, a Grass-type Chimp Pokémon, is mischievous and full of boundless curiosity. Bursting with energy, Scorbunny, a Fire-type Rabbit Pokémon, is always running about. The stealthy Sobble, a Water-type Water Lizard Pokémon, shoots out attacks as it hides itself in water.

For more information about Pokémon Sword and Pokémon Shield, please visit: www.Pokemon.com/SwordShield.

Games Shown:

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Review: RemiLore – An Endearingly Sweet RPG Experience That Might Leave You Wanting More

In the modern game industry, it feels like there’s quite a continuous push for ‘event games’, like the sorts of action titles you see plastered over advertisements and social media just about everywhere you go. What doesn’t often get talked about is the market for less intense games; the sorts of experiences more geared towards people looking to play for a few hours when they can, rather than making their gaming habits akin to a second full-time job. RemiLore, a new action RPG from Nicalis, caters more to this latter category, offering up a chill, beautiful adventure that’s light on new ideas, but still deeply enjoyable in its own right.

RemiLore’s story follows a schoolgirl named Remi, who accidentally wakes up a sentient, magical book named Lore when cleaning out her school’s library and finds herself transported to a distant land called Ragnoah. Lore claims that his ‘Master’ has disappeared, which has caused Ragnoah to become overrun by hordes of mecha-monsters, and enlists (read: demands) Remi’s help in setting things right again.

Admittedly, the narrative comes off as being a bit of an afterthought, rarely straying beyond tired anime clichés and humour, but it provides just enough context to the events on screen to keep the player interested. The Japanese voice acting is a nice plus, and Remi and Lore’s frequent banter as you plough through levels helps to keep things lighthearted while also subtly filling in gaps in the overarching story. We wouldn’t recommend this one based solely on its narrative, but you’ll likely be satisfied by what’s on offer.

Gameplay is a bit like Diablo in nature, but perhaps with a bit more emphasis on hack ‘n’ slash action. You fight through hordes of mecha-monsters with a mixture of light and heavy attacks, which can be chained together to keep combos going for as long as you can manage to go without getting hit. Combat is very much a matter of knowing your proper spacing and timing, of learning enemy tells for impending attacks and knowing the animation lengths for Remi’s own moves, that leads to repeated success. Things are further complicated by the addition of helpful support magic attacks by Lore, which can do anything from casting an area of effect freeze attack to speeding up Remi’s attack rate, depending on which weapon is equipped. When used effectively, these spells can make a substantial difference in the outcome of a fight and keeping the combo chains high ensures that you’ll have a steady supply of mana to keep the magic going.

Remi can also dodge up to three times at once (each dodge is on a short cooldown), and once things click together and you find that pocket where you can reliably mix light attacks, heavy attacks, magic attacks, and dodge rolls into seamless flurries of death, the combat hooks you in a way that few other games manage to do. This is due in no small part to how responsive the controls feel; Remi immediately and seamlessly performs whatever attacks you tell her to, making for a rewarding combat system in which all victories and mistakes feel rightfully earned. Mastering the combat is truly rewarded, too; you receive a grade on every enemy encounter based on how quickly and flawlessly you dispatched of everything, and those grades are all tallied together at the end of a level to decide what kind of special loot drops you’re given. It’s not a revolutionary battle system by any means, but it’s certainly a well-constructed one, and those of you that enjoy simple (and perhaps a bit mindless) action games will find plenty to love.

Remi can choose from up to six different weapon classes, each of which come with their own strengths and weaknesses, such as how one-handed swords are quick but light on damage and hammers are slow, heavy hitters. The loot grind comes in by how enemies and occasional randomly-generated shops consistently offer up new weapons with stats that trump the one you have equipped, usually also switching things up by offering a new passive ability and magic attack. That slow power creep of acquiring ever more powerful gear can be intoxicating, and the bizarre designs are sure to keep you surprised throughout. For example, a ‘sword’ can be a broom, a tennis racket, a carrot, or any other manner of household items or delicacies, and you’ll quickly find that bludgeoning mechas to death with a fish on a stick feels oddly delightful.

Character growth is handled in an interesting, slightly randomized way, wherein Remi’s health and mana stats can only be boosted by picking up mystery scrolls that are either dropped by boss enemies or picked up at a shop. It’s a roll of the dice when you pick up a scroll; you’re not told what stat will be affected or how, and a scroll can either increase or decrease a stat. So, every time you’re faced with one, it becomes a question of whether you’re willing to risk worsening your current status for the chance of something better. As it would happen, RemiLore is generally a relaxing, low-difficulty adventure, so min-maxing stats isn’t terribly important, but this light risk introduced to potential stat gains is still a welcome inclusion.

This being a ‘rogue-lite’ adventure, there are some elements of randomness in the overall design – such as the layouts of all the levels and the weapon drops – but some passive stats persist between runs and offer up more permanent progression. Shattering just about any environmental object or killing any enemy will cause all manner of desserts and candy to spill out, which are then quickly collected by Lore and added to your “Dessert Points”. These act as RemiLore’s main currency and can be spent at any time in the pause menu to upgrade more passive stats, like a greater shop discount or more HP restored by health flasks. The effects of these stat boosts are often softened considerably by the relatively easygoing difficulty, which may come as a disappointment to some, but overall we found that including this persistent progression helped to make subsequent runs feel meaningful to a degree.

In case you haven’t gathered by this point, there’s a generally laidback design to RemiLore which no doubt will prove to be a sticking point for many, especially for fans of this genre. It’s the sort of game that endeavours to strip down an RPG to its barest components, making for an experience that’s exceedingly approachable, but also one that lacks long term depth. Much like the cupcakes and lollipops that overflow from every nook and cranny of Ragnoah, RemiLore is an endearingly sweet experience, but it’s also not something that’s very ‘filling’. There’s certainly a place for RemiLore in the backlog of any Switch owner’s library, but it’s important that one manages their expectations when coming into it; understanding the kind of experience on offer here. This is a ‘Sunday afternoon’ game, or the sort of thing you play to wind down before bed; it’s not the kind of game you excitedly look forward to playing, but it’s certainly the kind of game that you’ll enjoy spending time with.

Although it’s not nearly as bottomless as Diablo, there’s more than enough replayability on offer here to keep you coming back for potentially dozens of hours. A couple hundred different weapons ensure that each class is well-filled out and diverse in offerings, while also giving you something to collect and build upon for subsequent runs. Single player can be played either with or without cutscenes, a new game+ mode (we won’t spoil it) suitably changes things up, and there’s even support for local co-op if you happen to have a friend on hand. Single Joy-Con play works exceedingly well, and we didn’t detect any noticeable slowdown by having an extra character onscreen. All of this, too, is governed by an in-game achievement system that rewards things like completing a run with a specific weapon type or when wearing a certain costume; nothing too hard here, but some of the achievements will likely encourage you into a few ‘unconventional’ runs.

One area in which RemiLore positively excels is in its presentation, which does a fantastic job of creating stunning, beautiful environments that you can’t help but wish truly existed somewhere. There’s a theme of ‘passing time’ at the heart of RemiLore, as every act and stage differentiates itself by being set during a different time of year or at a different time of day. Running across dark castle parapets as moonlit snow falls quietly around you makes for as transcendent a moment as watching the red sun set over the ocean, and we frequently found ourselves stopping to gaze in awe at the lovingly crafted backgrounds on numerous occasions. There’s a naturally a distinct cartoonishness to proceedings – after all, you can slap enemies with giant ice cream cones – but there’s something to be said about how RemiLore frequently manages to surprise in how splendorous and detailed the locales can be; you may very well find yourself eager to go to the next level just to see what kind of eye candy you’re in for. These visuals are marred somewhat by occasional slowdown when things get a little too busy, especially in portable mode, but aside from those few moments, this is a delightfully colourful and animated adventure whether playing at home or on the go.

Conclusion

RemiLore is the sort of game that’s meant to soothe and delight while offering occasional moments of legitimate excitement, and it achieves this goal to a wonderful degree. With that being said, there’s also very little here that you haven’t seen before; the hack ‘n’ slash action, roguelite elements, and RPG mechanics rarely stray beyond well-trodden tropes, making for a very ‘safe’ gameplay experience. If you’re looking to buy a game that has a decent amount of depth and doesn’t require much from the player in terms of skill or time, RemiLore is a fantastic recommendation. On the other hand, if you’re looking for a game to replace your Diablo addiction, you’ll likely be disappointed by what’s on offer. Either way, RemiLore proves itself to be a well-made and inoffensive loot grind of an RPG; consider giving this one a look.

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Video: New Detective Pikachu Movie Trailer Shows Off Lots Of New Pokémon

As promised yesterday, a brand new trailer for the Pokémon Detective Pikachu movie has just been released and we’re loving every second of it.

The trailer features a generous supply of footage we haven’t seen before, as well as a variety of Pokémon that have been shown off for the first time. Keep an eye out for the likes of Mewtwo, Snorlax, the excellent Ludicolo, and more.

That’s not all, though, as a new poster has also been released for the film today. Check it out below:

Poster

If you want to go back and relive the first trailer, you can do so right here. Before you go, though, make sure to let us know your thoughts on everything you’ve just seen above in the comments.