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Switch Accounts For Almost Half Of ToeJam & Earl: Back In The Groove’s Early Sales

Toejam

ToeJam & Earl: Back in the Groove launched at the start of this month, bringing its “funky fresh roguelike adventure infused with old skool hip-hop” to Switch and other platforms with a nostalgic bang. The game’s developer, Humanature Studios, has now updated its original Kickstarter page with some early sales info – and things are looking good for Switch.

It may well have only been out for 20 days, but early sales momentum can be essential for a game’s success and can often provide a decent look at which platforms are likely to perform the best in the long run. The update notes that more than 25,000 copies have been sold on Switch, with the grand total for all platforms standing at “around 53,500”. We’ve done the maths, and that’s roughly 46.7% of sales on Switch versus all other platforms. Not bad at all.

“As of right now, we can only give general sales data, but we can say that physical and digital combined, we’re at over 25,000 units sold on Switch, 12,000 on steam and PS4 each, and around 5,500 on Xbox, for a total of around 53,500 units sold between presales and launch. So far so good!

As we’ve mentioned before, we need to sell around 150,000 lifetime to break even as we do have money that needs to get paid back (this game was in development for a long time!), so we have a little way to go, but that’s a great start and we think if we can keep momentum rocking, we can do this!”

The Kickstarter update also provides more info on the studio’s progress with fixing bugs – including ways for players to get in touch with feedback – and more. Feel free to check it out in full here.

So, another success for Switch and another developer happy with sales on Nintendo’s platform. Have you played ToeJam & Earl: Back in the Groove on Switch?

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Super Mario Party Finally Gets Its First Update, But It’s Far From Exciting

Mario

We had a lot of fun with Super Mario Party when it launched last October – we called it a “beautifully realised Mario Party game which takes the series right back to its roots” in our review – but we always thought it could have done with another board or two to enjoy via an update or DLC package.

Well, as it happens, the game has finally received its very first update, taking the game to Version 1.0.1. Unfortunately, though, the update doesn’t contain any new content:

Version 1.0.1 Patch Notes:
– Online: Fixed an issue with Online Mariothon in which ranking data was not displaying properly.

Oh.

We’re actually quite surprised that it hasn’t received any free content updates like Mario Tennis Aces, Splatoon 2, and ARMS did before it, or even new board sets as paid DLC. Once you’ve played through everything the game has to offer a few times, things can get a little stale, and new boards would be the perfect way to renew our interest in the whole thing. Maybe they’ll arrive one day, but that day sadly isn’t today.

What do you think? Should Nintendo add new content to Super Mario Party? Would that make you jump back in for more rounds, or do you still play it regularly today? Let us know down below.

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Someone Made A Painting Elephant VR Game Long Before Nintendo Labo

Nintendo's Toy-Con Elephant to be used with Nintendo Labo VR
Nintendo’s Toy-Con Elephant to be used with Nintendo Labo VR

Nintendo is set to release its latest venture into the world of cardboard gaming next month with Nintendo Labo Toy-Con 04: VR Kit. Included in the complete set is a Toy-Con Elephant design, which allows players to use a trunk to paint 3D objects and more besides.

It’s one of the more inventive additions coming to the Labo VR range, featuring an amazingly deep art package, but the idea has actually been shown off to the world before. Back in 2016, Max Piantoni shared a video on YouTube showcasing his team’s entry into the 2016 International Game Concept Challenge. Called Masterpiece Mammoth, their game has you embracing the role of a woolly mammoth through VR, using its trunk to suck paint from cans and spray it back out onto a canvas.

There are, of course, several key differences between the two ideas, and we doubt that Nintendo stole the idea for itself, but it’s interesting to see the similarities nonetheless. You can check out Masterpiece Mammoth below.

If you missed it, make sure to check out our hands-on report of Nintendo Labo VR to learn more. The first trailer for the kit was recently released, too.

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Yet Another Zombie Defense HD Is A Top-Down Arcade Shooter Invading Switch Next Month

Yet Another Zombie Defense HD is barricading itself onto a Switch near you very soon indeed; a 5th April release date has been confirmed today alongside a brand new trailer (above).

The game is a top-down arcade zombie shooter with tactical and strategic elements. Players must prepare before nightfall by building defensive barricades, buying guns and ammo, and setting up turrets, before trying to stay alive for as long as they can through the night. Zombie forces get stronger with each wave until they eventually win, so last as long as possible and make your death as fun and as memorable as you can.

YET ANOTHER ZOMBIE DEFENSE HD – MAIN FEATURES:
Local and online co-op for up to four players – slaying monsters alone is fun, but doing it with your friends? It’s up to four times better!
– Mount your favourite firearms on automated turrets and set traps – it’s a well-known fact that zombies aren’t smart, so they won’t be expecting it;
– Guns, guns, guns … and more guns! Choose from a variety of weapons – shotguns, rocket launchers, flamethrowers, and many more;
– Pick your favourite game mode: Defense / Endless / Deathmatch
– Compete with others and dominate the leaderboard;
– Zooombieees! Who doesn’t love to smash their rotten little faces?
– Oh, and did we mention guns yet? No, really, there are literally tons of them!

As noted above, the game will launch on Switch on 5th April, but pre-purchase will be going live on 27th March. If you pick it up before release, you’ll be treated to a lovely 10% off the usual $4.99 price.

Do you like the look of this one? Will you be going it alone or playing with friends? Let us know in the comments below.

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Random: Did Game Freak Sneak The ‘Loss’ Meme Into Pokémon: Let’s Go Pikachu And Eevee?

Sabrina

Update: It’s come to our attention that the image posted was fabricated, therefore the joke is firmly on us. Touche @luulubuu, you got us.

Original Story: Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! have been available on Nintendo Switch for four whole months now, dividing the fanbase with more ferocity than the age-old starter Pokémon dilemma. We thought it was a solid, if not exactly outstanding entry in the series when we checked it out for review last year, but there was something we didn’t pick up on at the time. And now we don’t know how to feel about it.

Twitter user, @luulubuu, has shared what could potentially be the most frustrating little easter egg to ever find its way into a video game. That’s right, it looks like Game Freak might have put the ‘loss’ meme into our innocent little Pokémon adventure (note how Gym Leader Sabrina’s strange love for the word ‘loss’ is combined with the way in which the lights are turned on in the building behind her).

If you’re unfamiliar with the meme, or if you’re just not seeing it, ‘loss’ refers to a 2008 webcomic of the same name by Tim Buckley. For whatever reason, the internet did its thing and latched on to its layout, recreating the shapes made by the people in each scene via everyday objects, drawn lines, and whatever else they could think of. The point seemingly became to annoy viewers as soon as they realise they’ve been tricked into looking at yet another loss image. Here’s a visual explanation.

An explanation of the ‘loss’ meme. The comic is split into its four segments, with lines usually being drawn to represent the characters in each scene

If you imagine the windows highlighted in the second picture split into four, and then look at how the lights are used to represent the positions of each character, it becomes pretty convincing. We’re surprised that it’s there, but we wouldn’t be surprised if it was deliberate.

Game Freak, how dare you?

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More Tantalising Polymega Details Emerge From GDC 2019

Screenshot 2019 03 22 At 09.43.50

We’ve had our eyes on the modular Polymega console for quite some time now, and with good reason – if these guys can pull it off, it will be the ultimate one-stop retro system, covering consoles such as the NES, SNES, Mega Drive / Genesis, Mega CD and even Neo Geo CD.

The project hasn’t been without its controversies, though; revised specs and incorrectly sourced footage have led many to question if the Polymega will ever make it into full production. It’s wise to be cautious with this kind of thing, but after a long period of silence, the makers of the console have finally delivered a series of updates.

The Polymega hardware is finished, according to the team at Playmaji. It will run on a 35W Intel Coffee Lake S series Processor, which is upgradeable so Polymega can support other, more powerful retro systems in the future. The upgrade will need to be carried out by an authorised service outlet.

Polymega will also support NVMe M.2 2280 SSD’s via an expansion port on the base of the machine. SD card expansion remains in place and will support cards up to 1TB in capacity. If you wanted to max out the storage, you can install up to 3TB – that’s room for a lot of games.

Saturn support was one of the last big announcements for the Polymega, and the team is reporting that it has hit 99% game and 99% HLE BIOS compatibility for the entire Saturn library. Emulation is running at full speed, apparently. Meanwhile, PlayStation HLE BIOS is 90+% and will be improved over the next few months.

Emulation is one of the big question marks hanging over the project, but the team behind the console have revealed that it will only include in-house or legally-licensed emulators, which are considered to be “best in class”, with “only one of them” being able to run on a low-power ARM-based device. Gameplay samples of all emulators in action will be posted on YouTube next week.

Of particular interest to Nintendo fans is the news that the included SNES emulator will come with expansion chip support for SA1, SuperFX and CX-4, with DSP-1/2 (and variants) and S-DD1 “being implemented at the moment”. Again, gameplay samples “with lossless audio” will be made public soon.

It wasn’t all good news, however; due to 14nm chip supply shortages, the ship date for Polymega will most likely change. The company is “in line behind a few larger companies” but the aim is to get most of the chips by summer. Press units and pre-orders will be shipped as soon as they are in hand.

Finally, it was revealed that the second round of pre-orders will open in May, and retail pre-order info will also be forthcoming around the same time.

Polymega is being demoed at GDC as we speak, and we’ll update this post with any video footage that hits the web. In the meantime, let us know if all of this information has calmed your nerves or simply made you even more sceptical.

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Solve Magical Puzzles On The Go With SpellKeeper, Out On Switch This April

The Switch eShop is about to get its hands on yet another puzzle title, this time in the form of SpellKeeper.

Described as a “unique logic game” on Nintendo’s official store listing, this one is set to feature dozens of puzzles and hand-drawn graphics, as seen in the gameplay footage up above. That video is actually taken from the Steam version of the game which released just under a year ago.

A plot behind the puzzles sees you taking on the role of the Chosen One and saving butterflies trapped in magic cocoons. You’ll need to use various types of magic spells and correctly arrange the butterflies on the board. Here are some game features to give you a little more info:

Game Features:
– Easy to play
– Challenging but not frustrating difficult level
– No hints because it’s much better to solve the puzzle yourself using your brain and logic.
– Game for everyone (no violence).
– Hand-painted graphics and relaxing music.
– Thirteen language versions.
– English voice acting.

It launches on Switch on 2nd April and will be priced at $5.99 / £4.99; those who pre-purchase the game from the eShop will benefit from a discount which takes it down to $4.49 / £3.74, however.

Are you a puzzle game fan? Does this look like a perfect way for you to kill some time? Let us know your thoughts below.

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You can swing into a new journey with Unravel Two – available today!

You can swing into a new journey with Unravel Two – available today!

When you’re looking for adventure, it helps to see from a different perspective – or two.

Dive into an immersive story filled with energy, exuberance, inspiration, and even monsters. Awaken the world around you and discover an unbreakable bond between friends.

Features

  • Two Yarnys: Control two Yarnys – small creatures made from a single strand of yarn – on your own or with a friend*. Use both Yarnys to solve tricky puzzles, get past daunting obstacles, and escape shadowy enemies.
  • A World of Wonders: The world looks different from a few centimeters off the ground. Navigate landscapes and complex urban environments inspired by real Scandinavian locations.
  • Playful Problem-Solving: Use your yarn as a lasso, build magical bridges, turn everyday objects into catapults, and more. Dangerous environments, electric shocks, hungry birds, and shadowy monsters wait ahead, and you’ll have to use every skill you have to reach your goal.
  • Heartfelt Storytelling: Your job is to chase a mysterious “spark” that two young people dearly need, and your journey will take you deep into their most important memories. Explore the world, build the bond that holds them together, and escape the shadowy creatures that try to stop you.

If you’d like to purchase or learn more about the game, please visit https://www.nintendo.com/games/detail/unravel-two-switch.


Mild Fantasy Violence

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Experience family-friendly VR with hippos, aliens, photography and more in new Nintendo Labo: VR Kit

Experience family-friendly VR with hippos, aliens, photography and more in new Nintendo Labo: VR Kit

Ever wish you could paint like an elephant or feel like a superhero by stopping an alien invasion? Nintendo Labo: VR Kit launches exclusively for the Nintendo Switch system on April 12 with dozens of simple and fun virtual reality* experiences for kids and families to enjoy together. Get a sneak peek at what’s included in the Nintendo Labo: VR Kit in this new video released by Nintendo: https://labo.nintendo.com/#video.

Combining the innovative physical and digital gameplay of Nintendo Labo with basic VR technology, Nintendo Labo: VR Kit introduces virtual reality in a unique and approachable way. The Toy-Con Wind Pedal produces a blast of air to create the feeling of flying, while the Toy-Con Blaster slides and clicks before it launches a volley of lasers (or fruit). Players can make different DIY cardboard creations like a Toy-Con Elephant or a Toy-Con Camera; play a variety of VR games and experiences with these creations; and discover how it all works – or even design their own bite-sized VR experiences with the included programming tools.

“Nintendo Labo is inherently designed to encourage imagination and creativity in people of all ages by blending real-world and virtual experiences,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This new kit takes that concept a step further by layering in virtual reality to bring the Toy-Con creations to life and encourage family-friendly, pass-and-play experiences.”

All the games and experiences in Nintendo Labo: VR Kit are designed to be shareable, fun and social. By alternating turns, everyone in the room can watch and enjoy players’ reactions and join in the fun. Some games even allow players who aren’t looking into the Toy-Con VR Goggles to interact with the on-screen experience. For example, if one player is exploring the in-game ocean and taking photos with the Toy-Con Camera, another person in the room can wear the Toy-Con Snorkel and step in front of the Camera to make a bug-eyed fish swim quickly toward the player’s face – the reaction is priceless!

The Nintendo Labo: VR Kit offers a variety of games and experiences that work with the different Toy-Con creations, including:

  • Ocean Camera (Toy-Con Camera): Dive into the deep blue virtual sea and complete objectives like taking photos of sea life. The ocean is full of surprises.
  • House Camera (Toy-Con Camera): Interact with the strange creature living in the house – which some people may recognize from the Nintendo Labo: Variety Kit! – and complete missions by taking photos in its mysterious home.
  • Marble Run (Toy-Con Elephant): Try to complete physics puzzles by using various objects to guide marbles through rings. You can even create puzzles of your own to challenge friends and family.
  • Doodle (Toy-Con Elephant): Create colorful 3D artwork by moving the trunk of the Toy-Con Elephant through the air, using various in-game tools and styles to bring your creations to life. Once finished, show off your masterpieces on the TV by docking your Nintendo Switch. An additional multiplayer game lets you take turns drawing and guessing each other’s drawings.
  • Bird (Toy-Con Bird): Soar through the sky on a bird’s back, collecting items and helping baby birds hatch along the way. Players flap the wings of the Toy-Con Bird to fly and simply tilt it to turn.
  • Bird Dash (Toy-Con Bird, Toy-Con Wind Pedal): Compete in timed challenges by racing through checkpoints as you fly through the sky. The Toy-Con Wind Pedal is used in conjunction with the Toy-Con Bird to deliver an extra boost of speed, while also sending a surprisingly strong puff of air toward the player that enhances the sense of flying.
  • Blaster (Toy-Con Blaster): Battle an alien invasion and giant bosses in an on-rails experience that requires sharp reflexes and a keen eye.
  • Kablasta (Toy-Con Blaster): Challenge a friend to competitive hippo feeding. Yes, hippo feeding! Fling different types of fruit toward the hippos to lure them to your side of the pool and score the most points.
  • Hop Dodge (Toy-Con Wind Pedal): As a frog, jump as high as you can on an ever-growing stack of balls while avoiding obstacles and heading soccer balls. The wind resistance from the Wind Pedal will make you feel as though you’re actually experiencing a breeze.
  • VR Plaza (all Toy-Con creations): Enjoy 64 bite-sized games and experiences in VR Plaza, including platformers and puzzlers. Many of these experiences can be enjoyed using only the Toy-Con VR Goggles and Nintendo Switch system.

Two programing tools are included with the Nintendo Labo: VR Kit software. Toy-Con Garage is the tool that is returning from previous kits and optimized for this kit’s Toy-Con creations. Toy-Con Garage VR is a new tool that allows players to create their own VR games and experiences. In fact, Toy-Con Garage VR is the tool that the development team used to create everything in VR Plaza. Players can even import VR Plaza games into Toy-Con Garage VR mode to discover how they work, customize the experiences or use them as inspiration to create a completely new game.

Nintendo Labo: VR Kit will launch in retail stores on April 12 with two primary configurations, one that includes all Toy-Con creations and one that includes a smaller selection of projects to get started:

  • Nintendo Labo: VR Kit: Available at a suggested retail price of $79.99, the complete Nintendo Labo: VR Kit includes the Nintendo Switch software and materials to build all six Toy-Con projects – the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird, Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and other accessories. It’s a good option for kids and families who want to dive into the full experience.
  • Nintendo Labo: VR Kit – Starter Set + Blaster: Available at a suggested retail price of only $39.99, the Starter Set includes the Nintendo Switch software, plus all the components to build the Toy-Con VR Goggles and Toy-Con Blaster, as well as the Screen Holder and other accessories. The Starter Set is a great entry point into the world of Nintendo Labo VR.

Players that own the Starter Set can purchase the following optional expansion sets at https://store.nintendo.com/ to expand their experience:

  • Nintendo Labo: VR Kit – Expansion Set 1**: Available for $19.99, Expansion Set 1 includes the components needed to build the Toy-Con Elephant and Toy-Con Camera.
  • Nintendo Labo: VR Kit – Expansion Set 2**: Available for $19.99, Expansion Set 2 includes the components needed to build the Toy-Con Wind Pedal and Toy-Con Bird.

For more information about Nintendo Labo: VR Kit, please visit https://labo.nintendo.com/kits/vr-kit/.

*The VR mode should only be used by children ages 7 and older. Parents should restrict the display of VR mode for children 6 and under by accessing the in-game settings using the goggles icon. Users can easily turn off the VR feature and use the included Screen Holder instead of the VR Goggles to enjoy any of the included games and experiences in 2D.

**The two expansion sets do not include the Toy-Con VR Goggles or Nintendo Labo: VR Kit software.


Fantasy Violence

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Review: Azure Saga: Pathfinder Deluxe Edition – A Largely Forgettable JRPG Romp

If there’s one thing Nintendo Switch already has in abundance, it’s JRPGs. There are classics from yesteryear, Triple-A odysseys from some of the biggest developers in the word and a healthy smattering of independently-made offerings. As Switch owners, we’re spoiled for choice, so if you’re bringing a Japanese-style role-playing game to the platform in 2019 you really need to have something pretty special to help it breach the surface of that turn-based ocean.

Unfortunately, Azure Saga: Pathfinder Deluxe Edition really doesn’t bring anything new to a crowded genre, but that doesn’t mean that this is a bad game or one worth avoiding due to a lack of quality. In fact, it’s quite a serviceable little title with plenty of things to like; it’s just the kind of game you’ll play, enjoy that almost instantly forget the moment you switch off your console. For some genres that might not be an issue, but JRPGs have often lived and died on their ability to stay with you long after the adventure ends.

So while it’s unlikely to leave a lasting impression, Indonesian studio MassHive Media’s turn-based sci-fi romp still has bags of charisma amid its mobile-centric presentation. This is a studio that clearly adores Chrono Trigger, Final Fantasy and Secret of Mana, and it shows in everything from its enjoyable (if fittingly cheesy) story to the little tweaks to its tactical combat. You play as Synch, a young scientist who’s travelling the universe in search of the mythical planet of Azure. Turns out humanity is on its last legs, and this fabled world promises a fresh, resource-rich olive branch of survival.

While there’s no voiceover, the story itself has plenty of offer with a decent cast of characters bobbing in and out of your classic JRPG party tropes – including armoured-up knight Kishar, bow-wielding rogue Sellaire and… well, you get the idea. You’ll travel to new planets, recruit fresh members to your squad and strategically clear out monsters on your way to tracking down Azure. And while its cutscenes have a real amateurish quality to them, the hand-drawn models and illustrations used when exploring its isometric overworld are bursting with character and almost seem part of a different game entirely.

That isometric presentation has its pros and its cons. By dividing each area into a grid-like island, every location acquires a pleasing diorama aesthetic, but it also means your sense of exploration always feels very shallow. Some of the game’s strongest designs come in these truncated locations; it’s just a shame they’re a little too small to cast a full effect. It all adds to that semi-budget feel that permeates most of Azure Saga’s presentation. Even its soundtrack and audio feel a little on the cheap side.

Thankfully, the one area that Azure Saga shines the most is in its battle system. Considering you’ll spend a good portion of your time in this mode, it’s good to see that MassHive Media has taken note of the key components that make turn-based battles so enjoyable and replicated many of them here with confidence. Rather than commanding each member to attack individually, the game enables you to assign your target and move (ranging from regular attacks to unique skills that damage enemies or buff/heal your party members) until all three characters are ready to attack simultaneously (in a fashion not too dissimilar to Chrono Trigger or Valkyrie Profile). Having them strike together isn’t for show, it also informs special group manoeuvres.

These United Skills differ depending on the characters you use and the choice of skills you select, so there’s a fun challenge to mixing and matching different squad setups to unlock new variants. These special moves are perfect for taking down larger foes quickly and limiting the amount of damage they’ll inflict. You can also scan enemies at any time during combat by pressing ‘L’. It’ll unveil some key stats about your foe, then reveal their health bar the next time you fight that species. Individually, you can also unleash more powerful Fury attacks, which work much like Limit Breaks from Final Fantasy VII. Much like everything else in Azure Saga, these attacks are over-familiar, but there are some helpful tweaks, including how these Fury attacks don’t override your normal attack so you still have a greater sense of choice in battle.

But for all those helpful tweaks – including the fact XP is shared across your entire party, including those who weren’t taken into combat scenarios – Azure Saga never innovates enough to overcome its own flaws. Its isometric overworlds are too often filled with scenery that blocks your view, or contain small environmental objects such as grass or flowers that serve as obstacles that have to be actively circumvented. The battle music is strong, with a wonderful Eastern quality to it, but the rest of the soundtrack is unremarkable at best. This is a game that desperately needs something unique about it to help offset the inconsistencies in its presentation and content.

Conclusion

We don’t see many games coming out of the Indonesian development scene on Nintendo Switch, so it’s a shame Azure Saga: Pathfinder Deluxe Edition doesn’t bring anything new to a genre that’s packed to the rafters with familiar mechanics and only the occasional glimmer of innovation. It’s an enjoyable little JRPG with a serviceable battle system and enough genre tropes (including exploration, the occasional puzzle and the odd fishing mini-game) to at least satisfy veteran genre fans, but it’s an adventure in dire need of an ‘X factor’ to help it stand apart on the eShop.