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Team Hare Takes On Team Tortoise In The Upcoming Splatoon 2 Spring Fest

Version 4.6.0 arrives next week

Spring Fest

Nintendo has announced the next event coming to Splatoon 2 is the Spring Festival. This time around, players will be siding with team hare or team tortoise to decide once and for all who would win in a race. This Splatfest will start on 19th April and runs for 48-hours. Here’s the official announcement:

As a bonus, some spring coloured gear will also be given out via the Squid Research Lab Report (Splatoon 2) News Channel on the Switch. This includes custom-coloured visors and a variety of Pearl and Marina-designed kicks:

Hats
Kicks

Version 4.6.0 of Splatoon 2 will also be released on 2nd April. Here’s what you can expect from it:

This update will include twelve Sheldon’s Picks weapons and weapon badges that display your dedication to a particular weapon.

Read more information about Sheldon’s Picks in our previous post.

Sheldon Picks
Badges

Will you be participating in this upcoming event? Are you looking forward to the next update? Tell us down below.

[via twitter.com, twitter.com]

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Review: Xenon Racer – A Spluttering Speed-Fest That Lags Well Behind Its PS4 And Xbox One Siblings

By now, we’re all pretty smart to the realities of porting a game from other consoles to Nintendo Switch – especially when that game has arrived within the last year or so. Unless you’re working with a particular art style or setup that’s purposefully easy to render, most Triple-A games are going to take a knock to both performance and presentation. We’ve seen how to do it right (Wolfenstein II: The New Colossus being one such example) and we’ve seen plenty of ways to screw it up (such as a near unplayable version of Ark: Survival Evolved).

By 2019, we’re now in a position where we can honestly ask ourselves, ‘Is a game worth porting to Switch when the disparity in quality is too great?’ and it’s that question that dogs 3DClouds’ latest high-speed racing experience. Because while Xenon Racer isn’t a particularly remarkable racer on PC and other console platforms, it’s a solid one that owes much of its identity to the heyday of Ridge Racer. But on Nintendo Switch it’s a vastly different game simply because of the concessions that have been made to get it running on lower-spec hardware.

All the content on Switch is exactly the same as the stuff you’ll find on PS4 and every other platform – right down to the vast championship mode and the support for online play – but it’s the presentation that really takes the hit. The framerate has been dropped from 60fps to 30fps, which on its own makes a serious difference to a game all about driving around tracks at ridiculous speeds. On top of this, Xenon Racer often struggles to hit that 30fps cap, and instead sits around the 24-25fps mark for the majority of races. Everything from the opening intro of the game to the menus that take your chosen car through a garage on multiple levels in real time noticeably chugs to the point of exhaustion.

There’s also some considerable input lag, which is a cardinal sin or a game that bases itself around the drifting model from the Ridge Racer games. Considering you’re often moving at such high speed, you always need to know when to tap the brake to bring the rear-end of the car out to pull off a perfect drift. Not only does this refill your Xenon-based boost, but it’s also a fundamental part of cornering. Too often on the review build did we find the brake inputs lagging so much we’d instantly smash into the side of a barrier and lose four or five positions in a matter of seconds.

Which is so frustrating, because Xenon Racer has plenty to offer for race fans hoping for an alternative racing experience with a little extra bite. This isn’t an easy racing experience, invoking the challenging early days of WipEout with its mixture of high-speed cornering and split-second decision making. You can customise your futuristic car with new parts as you progress through the ranks and there’s a good 8-10 hours of gameplay to be found in the main championship mode alone. There are good components present here, but none of them get the chance to shine on Switch in the way they do on other platforms.

Beyond its technical issues, Xenon Racer has deep-seated gameplay problems that hold it back from reaching that top step on the podium. The handling model is a little too cumbersome for a racer all about taking hyper-advanced sports cars around some challenging globally-set tracks, while drifting can be incredibly temperamental; this issue is likely down to the aforementioned problems with input lag, but even compared to the likes of GRIP, Xenon Racer simply doesn’t stack up in terms of controls. There’s clearly a decent game in here somewhere, but without an adjustment to its handling model and a significant patch to its performance and presentation, it feels too much like an unfinished product.

Considering Xenon Racer’s official Nintendo Switch pages contain screenshots and trailer footage clearly taken from versions that do not, in any way, reflect the game presented on Switch (something the developer has now taken steps to remedy), it’s clear this is a port that has simply endured one sacrifice too many to get to the finish line. Gone are the dynamic lighting and particle effects, replaced by a dull lighting model that only really shows any sense of presence on the occasional nighttime track. Its visuals are dogged with pop-in issues, and the flat, 2D crowds and low-res textures call to mind a much earlier generation of 3D visuals; take all of this into account and you’re left with a game that is clearly inferior to the versions available elsewhere – and if we’re being brutally honest, those versions aren’t all that hot, either.

Conclusion

It’s not often we recommend you play a Nintendo Switch game on a different platform, but there’s simply no way we could advise you to pick this up right now in its current state. There’s every chance the developer could provide substantial support to patch Xenon Racer into a more playable state, but as of writing it’s a game that doesn’t warrant that full price tag. With a layer of extra blurring when playing in handheld mode, and that sense of breakneck speed reduced substantially by the sheer drop in frames when racing, you’re forced to endure a racer that simply can’t justify its own existence on Switch. Add in poor controls and input lag and it’s clear that Xenon Racer needed a little more time in the garage.

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Six More Sega Ages Games Announced For Nintendo Switch

SEGA AGES

During today’s Sega FES stage show, six more titles for the Sega AGES line were revealed.

These upcoming Switch eShop releases include Shinobi, Wonder Boy in Monster Land, Fantasy Zone, Puzzle & Action: Inchidant-R, Herzog Zwei and G-LOC Air Battle.

Shinobi

This single-player action side-scroller is based on the original arcade release dating back to 1987.

Shinobi
Shinobi IMG

Wonder Boy in Monster Land

This action game for one player includes the Japanese and western version of the game as well as online rankings. The arcade release dates back to 1987.

Ss 01 (4)
Ss 02 (6)

Fantasy Zone

Fantasy Zone’s Sega Ages debut is based on the 3DS (arcade) release and is designed for 1-2 players. The coin stock system makes the game easier to play and adds in the original Sega Mark III boss. The original arcade game came out in 1986.

Ss 01 (3)
Ss 02 (4)

Puzzle & Action: Inchidant-R

Inchidant-R is based on the arcade and overseas version and is a sequel to Puzzle & Action: Tant-R. It comes packed with 16 mini-games, supports two players and was originally released in 1984.

Ss 01
Ss 02 (1)

Herzog Zwei

Originally developed by Technosoft – the talent behind the Thunderforce series – this single-player real-time strategy game will receive online support in the Switch release. The original game launched on the Mega Drive in 1989.

Ss 03
Ss 02 (5)

G-LOC Air Battle

G-LOC Air Battle is a single-player 3D shooter and is a port of the 1990 arcade release.

Ss 01 (2)
Ss 02 (3)

More information regarding release dates and localisation will be revealed in the near future.

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Talking Point: What Are You Playing This Weekend? (March 30th)

Yoshi

Well done, folks! We’ve made it to the end of yet another week. This week brought us a bonkers bug situation in Final Fantasy VII and even more rumours of new Switch models coming this year, so it’s probably about time we unwind by discussing our weekend gaming plans. Team Nintendo Life has just done that below, and we invite you to join us in the comments and poll. Enjoy!

Dom Reseigh-Lincoln, reviewer

This weekend I’ll be returning to an old favourite of mine, the Darksiders series, as it finally makes the leap to Nintendo Switch. I’ve completed it twice already on PS3 and PS4, so I’m in a good position to judge just how well this comic book-style action adventure stacks up on new hardware. Let’s hope it’s good enough to get Darksiders II and maybe even Darksiders III if we’re lucky/it’s even possible. Have a good ‘un!

Ryan Craddock, staff writer

This weekend is all about the adorable, wonderful, bundle of joy that is Yoshi. Yes, Yoshi’s Crafted World has arrived and it’ll likely take up most of my evenings for the foreseeable future.

Their relatively gentle nature make Yoshi games perfect opportunities for me and my partner to sit down and play together. She’s not the biggest gamer, but the cute, cuddly aesthetic of Yoshi’s Woolly World on Wii U was enough to get her interested and we had a great time exploring everything there was to see together. Crafted World was the first time she asked me to buy a video game rather than the other way around, so I wasn’t going to say no!

Austin Voigt, contributing writer

Honestly, I’ll probably just be playing Yoshi’s Crafted World this weekend. There’s something so satisfying about the realistic look of crafting materials inside of a game. Would I ever play a game with these items in real life? Nope. Would I play with fake versions on a screen? Apparently so! It’s adorable, the demo won me over, I’m burned out on my backlog and itching for something new to try… Well done, Nintendo – you dropped this game right about when you knew everyone would be getting bored. Cheers!

Gavin Lane, staff writer

This weekend I shall be diving back into Wolfenstein II. I bought it ages ago on sale but got sidetracked by other games after the first few levels. I’m probably a third of the way through and I fired it up again on a whim this week and was amazed at how good it looks! Sure, it doesn’t hold a candle to the versions on other platforms, but on its own terms I think it looks fantastic – better than I remembered. Maybe it’s been patched up the wazoo, or maybe I just have a horrible memory, but I’m looking forward to battling a whole bunch of nazis this weekend.

Gonçalo Lopes, contributing writer

OBJECTION! It’s 2019 and I have never played or owned any previous entry of the famous Capcom lawyer’em up, but that changes this weekend with the glorious Phoenix Wright: Ace Attorney Trilogy having arrived from the Far East. But law is out the window in this weekend’s ARMS Party Crash Bash: if Ninjara is eliminated, me and the entire Ninjara nation will riot on the streets. A quiet, silent riot because hey… we are really good ninjas. Cute platforming shenanigans are also on the way with Yoshi’s Crafted World and Unravel Two going back and forth in the Switch cartridge slot.

My game of the week goes out to the lovely Ultrawings. I truly hope there is an update in the near future to make it support Labo VR. It is also a stark reminder we deserve a new Pilotwings.

Which games are you playing this weekend? (204 votes)

Yoshi’s Crafted World

35%

Yoshi’s Woolly World

2%

Wolfenstein II: The New Colossus

2%

Unravel Two

3%

Ultrawings

  0%

Pilotwings

1%

Something else (comment below)

50%

Please login to vote in this poll.

As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…

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Sega Mega Drive Mini Launches Worldwide This September

Mega Drive Mini

Last September, Sega decided to delay the release of the Mega Drive Mini / Genesis Mini after the response to the announcement here in the west was bigger than it expected. The company also explained how it also wanted to achieve a level of quality fans would expect and brought in proven Japanese developers to help out.

Sega has now announced the system will launch worldwide on 19th September. It will be priced at 6,980 yen or 8,980 yen if you want two of the USB-based controllers. The device will include all the necessary cables and a total of 40 titles, with the first 10 for Japan now confirmed (thanks Gematsu).

Sega Mega Drive Japan Line-Up

In North America, the Genesis will be sold for $79.99 and in Europe the Mega Drive equivalent will cost €69.99 or €79.99 if you want two controllers. Both of the systems in these regions come packaged with the original 3-button controllers (see below). The library of games for the system in these locations is expected to be slightly different as well. Here are the first 10:

North America Europe Line-Up
3 BUTTON PAD

In addition to the information about the game line-ups, it’s been revealed the talented team at M2 worked on the system’s software, while Sega composer Yuzo Koshiro was responsible for the menu music. The miniature console also has HDMI output, four quick-save slot options for each game (allowing for immediate saves) and various language options (with games like Castlevania: Bloodlines changing its title based on the region language).

Genesis Mini
Mega Drive Mini

More details about the system will be shared on 18th April during a Famitsu live stream.

Will you be picking up a Sega Mini system this September? Tell us in the comments.

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Sega Announces Mario & Sonic At The Tokyo 2020 Olympics For Nintendo Switch

Start stretching

Mario And Sonic

During the Sega Fes stage show in Japan today, the new Mario & Sonic game was announced.

Mario & Sonic at the Tokyo 2020 Olympics will be released on the Switch in winter 2019, and an arcade version will be released the following year in 2020. You’ll be able to experience all of the action in the home version with the Nintendo Switch Joy-Con.

Mario & Sonic Tennis

Sega revealed it would be bringing the Tokyo 2020 Olympics to the Nintendo Switch this summer as well. Take a look at the screenshots below:

Tokyo 2020 Table Tennis
Tokyo 2020 Swimming

Lastly, was the announcement of Tokyo 2020 Sonic at the Olympic Games for iOS and Android devices. This will arrive at some point during 2020.

The Mario & Sonic series first started out in 2007 and 2008 on the Wii and DS. The first game was based on the 2008 Summer Olympics in Beijing and included 20 real-life events. This followed with Mario & Sonic at the Olympic Winter Games on the Wii and DS in 2009. The most recent entry in the series was Mario & Sonic at the Rio 2016 Olympic Games on the Wii U and 3DS.

Are you looking forward to the next entry in the Mario & Sonic Olympic series? Tell us down below.

[via twitter.com, gematsu.com]

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Nintendo Brings Educational Labo Program To Classrooms Across Australia

Nintendo Labo IMG Cropped

Nintendo Labo‘s educational rollout worldwide appears to be well and truly underway, with Nintendo Australia launching an “Australian-first” primary school program, aimed at teaching the basic principles of science, technology, engineering, art, and mathematics.

The program aims to give 800 primary school-aged children an opportunity to learn and develop these STEM skills by using Nintendo Labo and the Toy-Con Garage. According to research conducted by the Australian Government’s Department of Industry, Innovation and Science in 2016, 75% of jobs by 2026 will require workers with STEM skills.

Girl Geek Academy Co-Founder and CEO Sarah Moran said how Labo was “perfect for little learners” as it “ignited passion and excitement for STEM” at a young age, and in a way, few other programs could.

Nintendo Australia Managing Director Kamon Yoshimura added to this with the following statement:

“We hope our program provides children across Australia with the tools to build, explore, problem-solve and, in the process, get excited about design and technology – all while having fun.”

Do you think Nintendo Labo has a bright future as an educational tool? Tell us down in the comments.

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Review: Dead or Alive Xtreme 3: Scarlet – A Sun-Soaked Romp That Loses Its Appeal Too Soon

Welcome, one and all, to this beautiful tropical retreat – a place where weary people come to unwind with a host of activities including ball sports, endurance races, knocking opponents off platforms or simply relaxing on the beach. Oh yes, you can do all this and more on wonderful Wuhu Island…

Hang on, that’s not right. No, this tropical paradise and its inhabitants are decidedly more curvaceous than the vacationing Miis from Wii Sports Resort. Welcome to New Zack Island, the setting for an endless cycle of 14-day holidays that you’ll be trapped in for the duration of Dead or Alive Xtreme 3: Scarlet. An update of the original 2016 game that released in slightly different forms on PS4 and PS Vita, it isn’t getting a western release despite interest from a devoted fanbase, although the region-free nature of Switch (and the inclusion of an English language option) makes importing an easy, if expensive, option.

That’s right – menus are all available in English, with all dialogue subtitled, except mid-activity yelps and exclamations. You’ll be joining a very multicultural line up of eleven ladies from the infamously saucy fighting series Dead Or Alive. All your potential waifus are aged between 18 and 23 (except millennia-old tengu princess Nyotengu), between 4´10” to 5´8” in height with hobbies as diverse as knitting, fortune telling and taking baths. Other vital statistics are present and correct, including their favourite food and colours – vital info if you want to impress them with gifts during their stay.

Culled from the DOA property, they’re not the most diverse bunch in terms of size, shape and ethnicity; Europe and Asia are apparently the only earthly continents. A bespoke cutscene introduces your chosen girl as she arrives for a fortnight of frolicking. Zack, the island’s owner and also of DOA fame, has urgent business elsewhere and therefore appoints you as interim caretaker to this bevy of beat-em-up beauties. It’s a hard job, but someone has got to do it.

The game is split between two modes: Girl Mode, where you control your holiday-maker directly as she participates in the available activities, and Owner Mode, where you (ahem) ‘observe’ the girls and try to win them over with gifts, ensuring they have a memorable, invigorating time.

Split into several areas that you access from a menu, the island offers a primary set of six activities, including several in the swimming pool: a good old-fashioned ‘Tug-of-War’ atop floating platforms, jumping across floating blocks in ‘Pool Hopping’, and the classic ‘Butt Battle’, where two girls stand back-to-back on a small platform and try to bounce their opponent off using only their tanned derrières.

Leaving the resort complex, you can race an opponent to grab a little flag in ‘Beach Flags’, go rock climbing at Tranquil Beach or play volleyball. Before playing the game, we assumed it would involve an awful lot more volleyball, but during our first vacation the option sometimes wasn’t available, much to our frustration.

Once we’d accepted that the scope of Dead or Alive Xtreme 3: Scarlet is much broader (if shallower), we started having a little more fun. The games are all quite simple. Pool Hopping and Rock Climbing are essentially Quick Time Events, while Tug-of-War and Butt Battle get the analogue stick involved. Beach Flags has you hammering on the ‘B’ button as if you were playing Track & Field.

Volleyball is by far the meatiest of the activities, although it’s still pretty barebones. The last beach volleyball game we recall playing is Sega’s Beach Spikers on GameCube, but Dead or Alive Xtreme 3: Scarlet is nothing like as in-depth. That said, there was a certain satisfaction in the flow of the matches. We’d have preferred some view options – Team Ninja’s primary goal is to give you a good look at the competitors rather than the court – but we’d be lying if we said we didn’t have fun timing our spikes.

The girls’ flowing hair tends to clip through their bodies and the little skirts and sarongs they sometimes wear in lieu of minuscule bikini bottoms exhibit very primitive collision detection, but the animation is generally strong. The crisp, clean visuals look great on Switch, although you might expect more environmental flourishes. Sand, for example, doesn’t deform under foot, and the water in the pool looks distinctly last-gen. In places the island feels like it’s been ripped from a Sega arcade game from the early 2000s – not necessarily a bad thing, but we expected more.

Then again, admiring the backgrounds is hardly the point. More than 600 ‘swimsuits’ (few of them genuinely fall under that definition, mind) are available to purchase for the ladies, with limited time offers and time-dependent sets available in the owner shop. If you can access the eShop overseas (the Hong Kong one in our case), you can buy premium tickets as an alternative form of currency. Standard costumes can be bought by the girls themselves or by the owner (you switch between modes by pressing the ‘-‘ button at any time) and then presented as a gift. It may be refused if a) it’s not immaculately wrapped in paper that the girl finds pleasing, or b) she simply isn’t interested in the item. You can pay for “Premium Wrapping”, in which case she’ll accept any old thing, for some reason.

Shopping aside, every activity you do – from sporty pursuits to relaxing poolside – takes up a chunk of the day. After three sessions you’re returned to your bedroom and have the option to send out gifts (developing relationships with other girls – you can partner up with one for most of the activities) and arrange your wardrobe and assorted wares before heading to the casino. Blackjack, Roulette or Poker are excellent ways to supplement the Zack Dollars you earn from activities, provided you don’t lose it all. These DOA girls are a high-maintenance bunch, and those tiny costumes are pricey.

Oddly for a game that fetishises its protagonists as this one does, the girls are presented in the casino games only by face icons while the bland 3D casino stands empty in the background. Call us crazy, but surely this would have been the perfect opportunity to slip the ladies into some chic little dresses, although perhaps that would entail far too much fabric for Team Ninja’s liking. The playing cards which float in the air are emblazoned with pictures, but it’s all a bit static after the vigours of the daytime activities. Still, we’ve played worse digital renditions of card games and we spent quite a while at the tables.

Participating (and winning) activities elevates the girls’ satisfaction and excitement levels, although yours will probably start to wane after a few hours. ‘Missions’ guide you through the game and provide some structure to an extent; the owner or your girl will instruct you to play a certain game or buy a specific drink for dollar and XP bonuses. Your ever-increasing Owner Level XP carries over with every fortnight vacation you complete. When the holiday is over you’re graded depending on the satisfaction levels of all the girls on the island. New costumes and items unlock as you repeat the cycle, but even with all the bouncing encouragement in the world, the limited number of things to do makes your vacation feel a little too much like busywork after a while.

You can take photos (saved to your Switch as captures) as the girls scramble up a rock face or do any of the other activities, but snapping shots soon gets dull. Over days the ladies steadily tan, something you’ll notice when you change them into a different costume. A fun detail, but not something to get too excited about.

Speaking of excitement, you’ll notice that many of the costumes have the word ‘Malfunction’ next to them on the menu, denoting their ability to ‘fail’ in some small way. Calm down, though; far from indicating the potential for a Janet Jackson-style Superbowl slip, it simply means a strap may fall a little or a knot might loosen. Fear not! – you’ll never see anything you shouldn’t, however improbably the garments remain attached. Eventually you’ll unlock a fan that allows you to cause these malfunctions at will with a gust of air, but there’s an awful lot of grinding to get there (and not the kind you might have been hoping for).

Finally, we should mention the softening and hardening ointments you can purchase and apply to the girls. Their excitement levels must be elevated for the oils, liquids and gels to have their maximum effect, but ‘shape’ and ´jiggliness’ can be affected by these peculiar liquids that come in appropriately-shaped bottles. These were excluded from the PS4 version, causing quite a stir, but they’re present and correct on Switch. Also included is ‘Soft 4D’ which apparently uses the HD rumble in novel ways, although try as we might, we couldn’t get this to work in any of the normal modes. A little detective work revealed that this must be unlocked and purchased but – we’ll be brutally honest here – after over 12 hours of the same repetitive lady-oggling gameplay, we really couldn’t muster the enthusiasm for any more butt-battles just to have the HD rumble motors go crazy while the ladies pout at us.

As we’ve said, we came to this expecting a volleyball game in the vein of the original DOA spin off, with plenty of jiggle and some peripheral outfit purchases, but volleyball is peripheral here, with a focus on items and attending the girls that arguably feels better suited to a mobile experience. That’s fine, there’s plenty of room for all sorts of experiences on Switch and once you get into the rhythm of it, it’s not unenjoyable, but the internet is full of salacious material – the sort to make this look laughably tame. If you’re coming to this for titillation, there are much cheaper, less grind-y ways to get it.

Conclusion

There’s fun to be had on New Zack Island, although we wish it drilled down on two or three things rather than the assortment of slighter activities it offers. Ultimately, Dead or Alive Xtreme 3: Scarlet is a minigame compilation that you play repeatedly to earn money to buy costumes for busty supermodels. Opportunities to photograph them in ever more leery ways unlock as you go, and that’ll have to be enough to satisfy you for the long term because the games themselves pall after a few hours. Like most beach holidays, they’re fantastic in theory, but once you’re there and twiddling your thumbs for things to do, it can get a bit dull.

Should you bother importing it? For us, there’s simply not enough meat on the bone to be worth it, but each to their own. There’s enjoyment to be had – and not just from the toned digital bodies on show – but on balance we’d rather spend a fortnight back on Wuhu.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

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Random: Japan’s Kirby Merchandise Never Fails To Make Us Smile

We often find ourselves banging on about how jealous we are of those living in Japan, and at least 70% of that jealousy comes from the nation’s incredible range of Kirby merchandise.

If you don’t believe us (or just want to see some of it for yourself) feel free to check out any of the following. In recent times, we’ve seen a Where’s Waldo? style book, a puppet (although this one is actually quite terrifying), Kirby and Waddle Dee costumes for your cat, a plush Kirby designed with the sole purpose of putting your head in its mouth to go to sleep, and an excellent range of merch from the official Kirby Cafe. What a world.

Now, though, even more greatness is on the way thanks to an upcoming Kirby-themed Ichiban Kuji. If you’re unaware, Ichiban Kuji is essentially a lottery that can be played in game shops and convienience stores. Players buy tickets in the hopes of picking up various prizes, and this Kirby selection will be up for grabs at the end of April.

In some ways, we’re quite lucky that we don’t live in Japan; can you imagine having to resist buying tickets for this? Good grief.

Feel free to squee over all of this cuteness in the comments.

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Pre-Order Final Fantasy X | X-2 HD Or XII From Nintendo UK For A Chance To Win Prizes

Ff

We may well have just got Final Fantasy VII on Switch, but two more Final Fantasy games are also on the way in April. If you’re thinking of picking them up, you might want to consider this particular offer from the Nintendo Official UK Store.

That’s right, Final Fantasy X | X-2 HD Remaster is launching on 16th April, with Final Fantasy XII: The Zodiac Age following closely behind on the 30th. Both games are now available to pre-purchase on the eShop for £44.99 a piece, but you can get a physical copy for the same price directly from Nintendo.

Should you go for this physical deal with Nintendo, you’ll be entered into a raffle which will give you a chance of winning a little extra something. If you order the X | X-2 HD Remaster, you’ll have a chance of wnining the official soundtracks for both games; if you order XII, you can win a Play Arts Kai figurine of Gabranth.

You can find both right here:

Were you thinking of picking up physical copies of either of these titles? Let us know if you plan on trying your luck with this giveaway in the comments.