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Watch Top Pokémon Players Battle It Out In Livestreams Later This Month

Pokemon

From 26th to 28th April, some of Europe’s best Pokémon players will be competing at the Estrel Berlin in Germany to be part of the Pokémon Europe International Championships. If you can’t attend the event, don’t worry! The whole thing will be livestreamed so that you can watch the action from home.

All the intense action, along with play-by-play analysis from a panel of expert commentators, will be streamed across three separate channels. The broadcast is in English only and can be viewed at the following:

Channels:
Twitch.tv/Pokemon
Twitch.tv/PokemonTCG
Twitch.tv/PokkenTournament

Broadast Times:
– Friday 26 April from 08:30 BST / 09.30 CEST: Pokémon TCG and Pokémon video game match coverage
– Saturday 27 April from 08:00 BST / 09:00 CEST: Pokkén Tournament DX, Pokémon TCG, and Pokémon VG match coverage
– Sunday 28 April from 08:00 BST / 09:00 CEST: Final matches for Pokkén Tournament DX, Pokémon TCG, and Pokémon VG

The event will feature Pokémon Ultra Sun and Ultra Moon, the Pokémon Trading Card Game, and Pokkén Tournament DX. You can check out the hosts for each event below.

Calling the action for Pokémon Ultra Sun and Pokémon Ultra Moon video game battles:
Sebi Ernst, Markus Stadter, Labhaoisa Cromie and Adam Dorricott

Providing insight into Pokémon Trading Card Game matches:
Kyle “Pooka” Sucevich, Nicholas Pearce, Jamie Serhan and Joe Bernard

Analysing the blows in Pokkén Tournament DX:
Michael “H2” Graf, Evan “Wonderchef” Hashimoto and Solomon “SolCalibre” Richard-Croffie

Have you ever considered playing Pokémon competitively? Do you think you’d be able to play against the very best? Let us know in the comments.

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2017 Game Boy Platformer Tobu Tobu Girl Is Aiming For A Deluxe Game Boy Color Re-Release

The Game Boy is rapidly approaching its 30th anniversary – something we’re celebrating right now by gathering your votes for the best Game Boy games – but that doesn’t mean that we can’t still get new games for the system.

Back in 2017, we shared the news of a brand new Game Boy release called Tobu Tobu Girl, an arcade-style platformer which received a very limited run of physical Game Boy cartridges (it was also offered online for free via emulation). Now, the original team is back in partnership with First Press Games with the aim of treating the game to a larger physical run – as well as giving it a Deluxe makeover.

This new release is hoping to follow in the footsteps of the likes of Zelda: Link‘s Awakening DX, essentially being an enhanced re-release with additional features and graphics optimised for the Game Boy Color, while still being fully backwards-compatible to the black and white classic system.

Tobutobu

The physical release is already in the works – we’re told it will have “manual print work, unique cartridge mouldings and high-quality circuit boards for the game itself, along with a dedicated package and manual design” – but the team is hoping to raise funds through Kickstarter to see it all happen. You can check out the crowdfunding campaign here if you’re interested in learning more or pledging your support – it has 22 days to raise another €20,000 at the time of writing.

Make sure to check it out if you’re intrigued and let us know your thoughts in the comments below.

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Pre-Order Super Mario Maker 2 From The Nintendo UK Store To Get Bonus Goodies

Pre-orders for Super Mario Maker 2, one of the most highly-anticipated games on the near horizon for Switch, have now gone live on the Nintendo Official UK Store.

The game will launch in June (an exact date still hasn’t been officially confirmed) and the Nintendo Store is offering several, cool little extras if you wanted to treat yourself. There are two game bundles to choose from – one with a Mario Maker branded pad and pencil set to help you design your custom levels, and one with an awesome diorama set.

That’s not all, though, as you can also pick up the very same diorama set, or two different sets, individually. If you’d rather get the game elsewhere or pick it up digitally, but still want the figures, these individual options will no doubt come in handy.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

We’re as desperate as you are to hear about the game’s exact release date, so make sure to keep checking back with us for more info. We’ll share any more news on the game as soon as it arrives.

Are you looking forward to this sequel on Switch? Design your very own comment down below.

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Reminder: Switch Enters The World Of VR Today With Nintendo Labo

Today’s the day, folks. The Nintendo Labo VR Kit is officially out in the wild, available from gaming retailers and Nintendo’s very own store.

Yes, for the very first time, Nintendo Switch players will have the opportunity to experience virtual reality with specially designed games and activities. If you’re still undecided on picking this up, or if you just want to learn a little more about it, we’d urge you to check out our full write up of our experience with the kit.

Of course, we also have the promised Zelda: Breath of the Wild and Super Mario Odyssey functionality coming later this month, which could potentially be the start of a whole new way to play various Switch favourites. It’s an exciting time, for sure.

If you are wanting to get one for yourself, there are a couple of different options to choose from. The Starter Set offers a cheaper option, coming with just the Blaster Toy-Con, goggles and game to get you started, or you can treat yourself to the full shebang and get several more Toy-Con to play with.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Will you be picking up the Labo VR kit today? Let us know if you’re excited to try it out by constructing a comment below.

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Sega Shares Wisp Circuit Song From Team Sonic Racing Soundtrack

Team Sonic

Apart from Mario Kart 8 Deluxe, there aren’t really any other respectable kart racing games available on the Switch right now. Very soon, though, there should be quite a few. One of these is Team Sonic Racing by Sega.

Although the game was delayed towards the end of last year, the Japanese company has made good use of this time extension by sharing more information about the characters, circuits and vehicles in the game. It has also uploaded a number of the game’s music tracks to YouTube.

The latest song to be revealed is for Wisp Circuit – the first stage in the game. It features an upbeat and jazzy beat by iconic Sonic series composer Jun Senoue and the musicians behind the 2016 Sonic Adventure Music Experience. Listen below:

Check out our previous post to hear the tracks for Ocean View, Market Street Remix, Whale Lagoon and Sand Road.

Do you like the sound of Team Sonic Racing’s soundtrack so far? Tell us down in the comments.

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It’s Official, Octopath Traveler Is No Longer Exclusive To The Nintendo Switch

Octopath Traveler

When Square Enix announced Octopath Traveler: Champions of the Continent for mobile devices in March, it raised questions about how long Octopath Traveler would remain exclusive to the Nintendo Switch. Roughly a month later, a Korean rating for a PC version of the original outing was spotted online, seemingly confirming the inevitable.

It’s now been confirmed by Square Enix the game will no longer be exclusive to the Switch. In a deleted blog post (thanks, Gematsu), the Japanese publisher revealed the JRPG would be released on 7th June on Valve’s Steam platform.

Octopath Traveler was originally released on Nintendo’s hybrid platform in July 2018. For a number of months, Square Enix had trouble keeping up with the demand for the game. Unsurprisingly, this isn’t the first time the Switch has hosted a timed-exclusive. A Korean rating for Super Bomberman R on the PlayStation 4 was also discovered a year after the launch of the Switch version.

How do you feel about Octopath Traveler being ported across to the PC? Do you think this game should have remained a Nintendo Switch exclusive? Or are you glad more people will be able to play this game now? Tell us down below.

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Review: Reigns: Game Of Thrones – An Unpredictably Gripping Take On An Epic Series

For years, it seemed the only format worthy of HBO’s global TV mega-hit was a consequence-driven point-and-click adventure from Telltale Games. That prayer to the Seven was finally answered in 2014, but a second season was eventually cancelled amid internal collapse and we were soon left with nothing more than cheap mobile tie-ins and a terrible action-RPG that no one seems to remember exists. Doesn’t the biggest TV show in the world deserve better gaming representation?

Well, yes it does, and indie studio Nerial just happens to have just the game worthy of inheriting the digital Iron Throne. Enter Reigns: Game of Thrones, a card-swapping narrative adventure full of twists, turns, wildfire, dragons, betrayals and rains all the way from Castamere. By taking the simple binary choice system and randomised storylines of the original Reigns and its brilliant sequel, Reigns: Her Majesty (which were previously bundled together on Switch in Reigns: Kings & Queens) and splicing it with the dark fantasy world of George R.R. Martin’s literary saga, you’re left with something so perfectly suited it’s practically offensive.

For those who haven’t played the series before, Reigns: Game of Thrones is the bastard child of Tinder and a choose-your-own-adventure book. Told through the visions of red priestess Melisandre, you begin your reign in the shoes of stormborn dragon mama Daenerys Targaryen as she claims the Iron Throne. You’ll also unlock eight other major characters from the saga as you meet certain objectives generated at the start of each run. While the game doesn’t drop you into a specific era of the books or show, it does use events from the latter seasons as narrative anchor points so certain story beats mentioned should be considered highly spoilerific for those who haven’t watched season seven.

So you begin each run already in possession of the crown, but keeping it on your head (and your head upon your shoulders) is another matter entirely. What lies ahead is the rigmarole of royal diplomacy (receiving ambassadors and establishing treaties), the cloak-and-dagger game of inter-house politics (using the Iron Bank to cut off credit to your enemies and exploiting Varys’ little birds to seek powerful secrets), the protection of your borders (dealing with the always rowdy Iron Islands and keeping the troublesome Dornish at arms length), the waging of war (leading armies into battle and orchestrating them from afar) and so much more. Cersei wasn’t kidding when she explained the rules of the titular game. And dying is often far more common an outcome than victory…

Each action is presented as a card. You can either swipe left to deny or right to agree with certain options. There’s no right or wrong option here, and each new binary choice is often based upon the ones you’ve made previously. You might decide to decline the advances of one of the Sand Snakes, but by doing so force her to return home embittered, planting the seeds for a future attack. You might choose to spend coin rebuilding the Great Sept, but run out of funds later down the line when you need to properly arm your military. Tactics play a vital role, but chance and luck are also along for the ride.

Each character begins with their own specific conditions or narrative backstory (Tyrion’s history as Master of Coin sometimes affords him a stronger relationship with the Iron Bank, and thus a much healthier set of coffers), while Jon Snow and Sansa will respectively begin with a greater set of alliances among those in the North. On top of this, you’ll need to balance four metres at all times – military power, religious purity, popularity among the people and royal wealth. Each decision will increase or decrease each one, and should a single metre be completely drained, a grisly end is usually not far behind.

Sometimes, your demise will come about because of a particular decision you made previously. Heading on a ship to Dorne to settle a potential war might see your monarch disappear on the journey, never to be seen again. You might arrive in the north to aid your allies in Winterfell, only to be slain and resurrected as a wight. You might demote a certain lord and suddenly find yourself being filled with blades in a bloody bout of political restructuring. Death is a constant companion, always lurking out of sight, but always ready to embrace you. In that regard, Reigns: Game of Thrones is less about winning and more about surviving enough moons to die with pride.

As as the case with previous versions of Reigns, the game’s biggest weakness is its longevity; while there are a dizzying number of potential routes through the story, after a few days of solid play you’ll have exhausted (almost) all of them. This was less of an issue on smartphones, where you’d play in short bursts, but on Switch, the game’s lack of staying power is more cruelly exposed. Having said that, it’s so well-written and downright unpredictable that you’ll readily forgive this shortcoming.

Conclusion

As an officially licensed game – complete with character likenesses in Reigns’ angular portrait format and Ramin Djawadi’s instantly recognisable score – Reigns: Game of Thrones is about as close as you’ll come to living the day-to-day life of a Westeros monarch, short of visiting the Seven Kingdoms for real. By bringing in key characters and events from the books and show, you’re given enough authenticity that exploring storylines only ever teased in the source material (such as seeing Jamie on the throne or a more compassionate version of Cersei) feel just as meaningful.

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Move Aside Netflix, Disney Wants To Bring Its Own Streaming Service To The Switch

During an investors briefing, Disney officially revealed its new digital streaming service Disney+, due out on 12th November this year. The service will include five main hubs covering Disney, Pixar, Marvel, Star Wars and National Geographic.

The best news about this reveal for Nintendo fans is the company’s intentions to eventually bring the application to the Switch. While nothing concrete has been announced just yet, the below image is an idea of the various video game platforms Disney intends to make the service available on over time:

Currently, the PlayStation 4 is the only system Disney has actually confirmed will be receiving the service. Disney+ will also be available to stream through smart televisions, web browsers, tablets and mobile devices. In addition to this, the service includes parental controls, offline viewing, 4K HDR support and will be priced at $6.99 a month or $69.99 a year.

Would you like to see Disney’s streaming service released on the Nintendo Switch? Tell us below.

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Review: Hellblade: Senua’s Sacrifice – A Dazzling Port That Sacrifices Very Little

The critically acclaimed Hellblade: Senua’s Sacrifice won a whole host of awards back in 2017 on PS4 and PC, so hearing that the game was coming to Switch sent ripples of excitement through the NL office. Ninja Theory, the studio behind Heavenly Sword, Enslaved: Odyssey to the West and DmC (the 2013 Devil May Cry reboot) specialises in ‘independent AAA’ games – at least it did until Microsoft acquired the studio last year – and Hellblade’s dark, psychological brand of action-adventure looked like an ambitious project for a Switch port. With Microsoft getting particularly cosy with Nintendo of late, it’s no surprise that this version of Hellblade continued production unabated, but can it really hold a candle to the original game?

From the first moment you boot it up on the handheld, it’s hard to understand just how QLOC, the company trusted to bring the game to Switch, has managed it. The static close-up of Senua’s face on the title screen sets the tone to follow, as do the ambient screams and ominous chords. Simply put, Hellblade looks stunning on Nintendo’s console. QLOC has done sterling work.

Weighing in at a hefty 18.2GB, texture quality is generally much better than we imagined it could be. Senua herself looks fantastic – the fur ‘ruff’ she wears looks, well, it looks like fur! Various effects are employed to reflect her fractured perception and they, coupled with depth-of-field effects, arguably help to disguise some of the changes to this version of the game, but Hellblade really stands up visually on the Switch.

It’s not perfect, of course and eagle-eyed fans will note the concessions QLOC has made; although it runs at a relatively smooth 30 frames-per-second, minor hiccoughs occur as you move between some areas, and you’ll notice the odd bit of texture pop-in or shadows loading as you enter an enclosure. Senua’s hair clips into her back sometimes, and dynamic resolution appears to be employed to keep things running smoothly; handheld mode is a touch blurrier, although the smaller screen helps. Digital Foundry’s customary analysis will be fascinating, but a cursory comparison via YouTube reveals that lighting and foliage quality have been reduced, too.

However, playing Hellblade in this way – analysing framerates and foliage – is to completely miss the point when the Switch version more than hits the minimum fidelity required to tell its story with aplomb. It’s a dark, intellectual combat-horror game and QLOC’s port ensnares the player in its world very effectively. Reviewing the game forces us to draw direct comparisons with existing versions and adopt an unnatural approach. The average player wouldn’t – and shouldn’t – have PS4 gameplay videos running side-by-side for comparison’s sake and, to be frank, we were sorry we had to disturb our time with Senua to do so, but it’s a necessary evil for the review; you can enjoy the journey uninterrupted.

The game is a narrative triumph as well as a technical one. It’s won umpteen awards in various categories and garnered particular praise for its depiction of a protagonist with psychosis and mental instability. Drawn from Norse mythology, Senua’s journey to Helheim to avenge her lover has her confronting surreal enemies and constantly questioning what’s real or imagined. Although it does involve some chunky, satisfying swordplay, it’s a disquieting, exploratory experience – certainly not something to embark on lightly or if you’re simply after some relaxing, free-flowing video game violence. You’re given time to ruminate and the developers take pleasure in unsettling you with ethereal voices and disturbing noises.

It’s a cerebral game with a slow, considered pace. By ‘cerebral’, we don’t mean you’ll be solving intricate puzzles, although you’ll encounter some conundrums which usually involve finding environmental features to match runes that unlock gates. The game uses excellent audio design to block you in, to ‘cage’ you with Senua’s conflicting thoughts. The environment is wonderfully crunchy and squelchy by turn, but voices occupy the stereo sound channels in a very intimate way, even when you’re playing on the TV (binaural sound though headphones enhances the effect even further). The sound is beautifully crisp and close, providing an intimacy that’s unsettling and comforting in equal measure.

The motion capture used to bring Senua to life is a cut above the average fare, and the attention to detail that Ninja Theory put into her character model really helps build a relationship between you and protagonist as she deals with the internal mental conflict. As well as mocking and casting doubt on her actions, the voices also coach you and the game is pleasantly devoid of an explicit tutorial. From a gameplay perspective this is refreshing, although it did mean we missed a couple of features until later on. Hitting ‘ZR’ outside of combat zooms in and focuses Senua’s attention on the various sigils and environmental features she comes across, but in combat it also activates a ‘witchtime’-style slowdown mode, although we went through the first few hours (the game’s only around 8 hours long) without knowing it was there.

With every failure and death a creeping pestilence called ‘dark rot’ worms its way further up Senua’s arm; you’re threatened with having to restart your game completely if it reaches your head. There are echoes of From Software’s Dark Souls in both this and the combat, although it’s Dark Souls by way of Resident Evil 4 – everything feels very tank-like and cinematic with its over-the-shoulder perspective.

Senua draws her sword automatically when an enemy materialises. Dodge is on ‘B’ with a melee attack on ‘A’ and fast and heavy sword strikes on ‘Y’ and ‘X’ respectively. You can block with ‘R’, although we rarely used it. Motion controls are included in the Switch version, although again, we played for several hours without realising. Holding in ‘ZR’ to focus activates the gyrometer allowing you to look around using the Joy-Con. It works well if you’re into that sort of thing and is entirely unobtrusive if you’re not.

Despite familiar echoes and mechanical touchstones from other games, Hellblade’s psychological bent and the constant voices in Senua’s (and therefore your) head give it an identity very much of its own. Again, though, as game enthusiasts it’s difficult to separate our admiration of the technical aspects from the game itself. On one hand it’s a shame to focus on the tech behind the game when the narrative is equally remarkable, but it’s continually astonishing to see what the Switch can do in the right hands. We’ve seen incredible feats already from the likes of Panic Button, with DOOM and Wolfenstein II being the go-to examples of ‘miracle’ ports, but those games are always couched in qualifications. They’ve been squeezed onto Nintendo’s handheld hybrid against all odds – hugely impressive games considering the hardware limitations.

Hellblade certainly joins their ranks, but arguably goes a step further thanks to its slower pace and profound narrative. Caveats still exist, of course, but they aren’t so nakedly apparent. This feels like an uncompromised vision – a fully realised and rounded psychological tale that just happens to be running on the Switch’s mobile chipset. It’s excellent.

Conclusion

To have Hellblade: Senua’s Sacrifice on Switch in this form is a blessing that you shouldn’t miss out on. The game itself is a psychological sensory experience that we thoroughly recommend, but the fact that it’s been translated to Switch in such a complete fashion is the true surprise here. It doesn’t feel like a downgrade at all – it stands proudly alongside the other ‘miracle’ ports on the system, arguably surpassing them in some ways. It’s a remarkable effort and a challenge to other developers who insist Switch couldn’t handle their games. Anything’s possible, it seems, and we take our hats off to QLOC – bravo.

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Our World Is Ended Launches On Switch Next Week, New Trailer Released

Visual novel Our World Is Ended is launching on Nintendo Switch in exactly one week’s time. To celebrate, a new trailer has been released showcasing the members of in-game developer Judgement 7.

We were originally told that the game would arrive in March, but a new digital release date of 18th April has now been set. The game will also see a physical release; Europe will get that on the very same day, but North America will have to wait until 28th May.

As announced before, fans who pre-order or get a day-one edition of the game will receive the following:

-an exclusive artbook with 100 pages featuring beautiful illustrations of the characters, environments, CGs and much more
– a quirky keyring of the perverted programmer Owari Sekai’s mascot
– the physical edition of the game

Will you be grabbing this one on Switch next week? Are you tempted by the physical edition? Let us know in the comments.