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Poll: What Review Score Would You Give Mario Tennis Fever?

Mario Tennis Fever - Daisy
Image: Nintendo Life

It has felt like a long old wait since Mario’s last sports outing, but last week, Mario Tennis Fever finally arrived on the Switch 2 court.

It’s tennis, again, but with a Fever Racket gimmick that gives the whole thing a fun party twist. With a 38-character roster — the biggest in series history to date, no less — and 30 different rackets to try out, there’s an impressive amount of variety on display here, and we can see it cropping up at its fair share of game nights down the line.

At least, that’s what the wonderful PJ O’Reilly thought. “The adventure mode is a letdown, and solo players don’t have a ton of options,” he wrote in our review, “but there’s depth and strategy at the core here that should see this one ace things online for some time to come”.

We’d wager that a fair few of you lovely lot have been getting to grips with Mario Tennis Fever over the past few days, so we thought it only fair to throw this review open to a doubles match and let you have your say about the game, too.

You can share your Fever review score by filling out the poll below. And don’t worry if you’re mid-rally and not set on a definitive ranking at the moment, you can leave a score now and then come back to change it down the line, if you’d like!

Thanks for voting! What has been your favourite moment with Mario Tennis Fever so far? Let us know in the comments.

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Donkey Kong Bananza’s Next DLC In-Game Event Starts Today

Donkey Kong Bananza DLC Event
Image: Nintendo

With January firmly in the rear-view mirror, Nintendo is full-steam ahead on its next batch of in-game events for Donkey Kong Bananza‘s Emerald Rush DLC.

The new ‘Ostrich Riches’ (try saying that quickly) event begins today (17th February) and will be sticking around in the roguelike expansion until 24th Feb at 7:59am GMT / 8:59am CET / 11:59 PT (23rd). That gives you just one week to get in and nab the rewards.

But what’s up for grabs this time? Well, it’s another pair of statues for those who perform well in the event, with Bananza’s Ostrich transformation and Donkey Kong Country‘s Expresso the Ostrich transforming into decorative displays for DK Island.

As ever, the event is only available for those with the Donkey Kong Bananza: DK Island & Emerald Rush DLC, and it’ll challenge you to complete the roguelike mode with limited perks and upgrades. Being ostrich-based and set on the Forest Layer, we imagine that you’ll want to get comfortable taking to the skies.

You can learn everything about this event and all previous in-game challenges in our guide below.

Will you have a stab at the latest DKB DLC event? Let us know in the comments.

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Guide: ‘Can You Use Labo VR Goggles For Virtual Boy Games On Switch?’ & Other Nintendo Classics VB Questions Answered

Virtual Boy Switch
Image: Gavin Lane / Nintendo Life

Virtual Boy has finally arrived on Nintendo Switch Online, if you’re a subscriber to the Expansion Pack tier – and if you’ve got the $100 accessory from My Nintendo Store or the still-pretty-pricey cardboard alternative.

If $25 for the cardboard viewer required to see the 3D visuals as intended still feels like an ask, you may be wondering if it’s possible to play these games without the official accessories. The app is free to download for all subscribers, after all, so is there any practical way to play them?

Having spent time with the app, we thought it was worth offering some first impressions from somebody without the natty peripherals and answering some quick questions based on our early experiences.

Naturally, we’re working on a full review — and we’ll also be comparing the NSO version to the real McCoy in due course — but let’s answer a handful of burning questions you may have about this neat but restrictive VB app.

Virtual Boy Switch Online Nintendo Classics FAQ

Can I use Labo VR goggles to play Virtual Boy games on Switch?

Yes! Contrary to Nintendo’s official stance, Labo VR goggles work just fine, though with some caveats.

If you still have your Labo goggles, a Switch 1 or Switch OLED Model will absolutely fit inside and you can play the VB library using that peripheral. Switch 2, however, is too large for the cardboard without some major disassembly.

Nintendo may have walked back an employee’s confirmation regarding official support — almost certainly because the Labo VR isn’t widely available anymore and doesn’t have the appropriate disclaimers attached in any case — but the console still fits and the software displays as you’d expect. Holding it to your face for extended periods isn’t the most comfortable playing experience, but it works.

We’ll report back soon with how this compares to the official Virtual Boy accessories.

Doesn’t it make your arms ache holding that thing to your face?

A little bit — it’s not ideal for long sessions, but neither is staring at a monochrome screen through cardboard goggles. For the brief play sessions you’ll likely spend with it, it’s fine.

There’s always the option of cracking off the Joy-Con and creating a more comfortable setup with a pile of cushions or something, we suppose (or maybe investigating a third-party solution).

Could I get creative and jam my Switch 2 in my Labo VR goggles?

Hey, if you want to crack out the sticky tape, cut up your Labo, or try adapting the goggles to fit your Switch 2, we imagine it would work. Technically, Labo VR was designed for the smaller screen of the regular, non-OLED Switch 1, so Nintendo probably wouldn’t officially endorse the OLED being in it.

It’s a suboptimal solution, but with some tweaking, we don’t see any reason why it wouldn’t work. Let us know if you’re braver than us and have any success repurposing your existing goggles.

Can I play Virtual Boy games docked to the TV?

No, the Switch you’re playing on will display a message saying it’s handheld or nothing, unfortunately.

We get that it’s designed with 3D in mind, but it feels odd to not have the option to even display the thing on your TV.

Virtual Boy Switch
Image: Gavin Lane / Nintendo Life

Can I play without the peripherals by just looking at one of the two images?

Yes, technically, that is possible. However…

Just be aware that even on Switch 2, where you can expand the size of the screens to 1.3x their default size (Switch 1 can’t go above 1.0x), you’re still looking at images approximately 28 x 45mm or 1.1 x 1.8 inches in size. It’s real postage-stamp stuff, unfortunately.

Can I play without the peripherals by crossing my eyes like I was doing a ‘Magic Eye’ picture?

Hmm, the problem with this is that by crossing your eyes, you’ll be crossing the images into the wrong eye; so, the left screen intended for the left eye will be seen by your right eye and vice versa.

Also, as we said above, the screens are minuscule. It’s not comfortable, and it’s not what nature or Nintendo intended. You do you, but we wouldn’t advise it.

Are there any adjustments you can make to the 3D effect?

Virtual Boy Switch
Image: Gavin Lane / Nintendo Life

You can adjust the interpupillary distance (IPD, meaning the distance between the centre of your pupils) from -20 to +20. This shifts the two images displayed closer or further apart, depending on your preference.

You can also change the size of the image, although anything below 1.0x on Switch 1 destroys the resolution and only Switch 2 can make the image larger than 1.0x (it goes to 1.3x default size, although as mentioned previously, the resulting images are still tiny when viewed without the goggles).

You can make these adjustments at any time in-game by holding down the right stick.

At some point “later this year”, Nintendo will add the ability to change the hue of the rendered visuals, so you’ll be able to switch the default red to other colours.

What games are available now?

You can find the full list of announced VB games in our NSO retro games guide, but here are the seven playable as of 17th Feb 2026:

What’s the best launch game of the bunch?

Wario Land, hands down, although we’ll be asking for your opinions on the launch batch very soon. Keep an eye out for our hardware review, too, where we’ll let you know if we think the new Switch-friendly facsimile is worth the asking price.


That’s all for today, but watch this space. In the meantime, let us know if you’ve tried playing the Virtual Boy games without the official peripherals, and if you’ve had any luck with other non-official workarounds.

Now, back to strong-armed or really tiny-screened Teleroboxer!

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Review: Super Bomberman Collection – Nintendo Switch 2 Edition – A Real Blast From The Past With Friends

Super Bomberman Collection - Nintendo Switch 2 Edition Review - Screenshot 1 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

One of the most pleasant surprises of this month’s Partner Direct was the reveal and shadow drop of the Super Bomberman Collection, a compilation of some of the eponymous hero’s earliest games with some extra goodies thrown in. Though it’s ultimately little more than the sum of its parts, Super Bomberman Collection does a great job of presenting these timeless games in their best possible light. If you’re looking for a great game to play with others for some excellent competitive couch multiplayer, read on.

So, let’s run through what’s included here. The headlining games are Super Bomberman 1-5 for the SNES, the latter three of which never even saw an official release in the US, while the first two NES Bomberman games and some boss rush modes are included on the side as fun extras. Additionally, there’s some cool museum content on display between an art gallery, music player, and original scans of the boxes and instruction manuals. It’s a comprehensive and content-rich package; retro collections like these are increasingly more common these days, but you don’t always see developers going the extra mile to include as much as Konami did here.

Super Bomberman Collection - Nintendo Switch 2 Edition Review - Screenshot 2 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Gameplay across all five of the SNES titles is roughly the same, with more features and gimmicks as you move through each sequel. If you’re playing in single player, the aim is typically to navigate the mazes and either trip switches or defeat all enemies on-screen by dropping bombs at intersections that send fiery might in every orthogonal direction. With each blast, more breakable walls fall away and leave more of the field open, and if you happen to get caught in a blast, Bomberman goes down.

It can be very easy to not realize until it’s too late that you didn’t leave yourself an exit after dropping a bomb, and there’s something delightfully thrilling about tensely tracking the movements of Bomberman, enemies on the field, and various hazards as you try to navigate safely while knocking everyone else out. These single player modes are fine, but it doesn’t take too long before the maps start to get a little repetitive and samey. Plus, there’s just something about the generally slower pace of these levels that makes them feel more like training for the real game that picks up when you have some friends nearby.

Super Bomberman Collection - Nintendo Switch 2 Edition Review - Screenshot 3 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Multiplayer is where the compilation really shines, pitting you and up to four other friends against each other in a brutal contest to be the last one standing. Balancing careful strategy with quick skill is necessary to win a given match, as you plot out how to box your foes in without accidentally blowing yourself up in the process. There’s something about the snappy nature of a two minute battle, fighting for control of power ups and scurrying away from bomb blasts left and right, that gets the blood pumping. Every match begins roughly the same, but it rapidly gets much more dynamic as the powerups keep accruing and opponents start finding increasingly more aggressive ways to corral each other into an early death.

It’d be enough fun on just “The Classic” map, but different stages add all sorts of new gimmicks, such as an ice level where cracks in the ice can destroy backtracking routes or a mining stage where mine carts allow players to zip around to different points. These go a long way in adding variety to the gameplay without distracting too much from the core mechanics, heaping on lots more replayability and naturally leading to the emergence of some favorites with a given friend or family group.

I think the real brilliance of Bomberman lies in the genius of its simplicity; although the powerups and environmental gimmicks add some welcome depth, anyone can pick it up and learn how to play in a matter of minutes due to the simple controls and concept. This makes it a very easy party game to break out when others are over, and it doesn’t take long for things to get joyously competitive in all the best ways.

Super Bomberman Collection - Nintendo Switch 2 Edition Review - Screenshot 4 of 5
Captured on Nintendo Switch 2 (Handheld/Undocked)

Yet, the main drawback with the multiplayer is that there’s a puzzling lack of a native online component. which feels like something that would’ve been relatively easy to implement here and would’ve gone a long way in adding to the replayability. The main caveat to this is the Switch 2 version has GameShare functionality, which allows you to play online if you set up a GameChat room with friends, but this feels like a hokey way of implementing something of that should be simpler.

This being an emulated collection, Konami also saw fit to include some welcome quality-of-life updates to present these games in their best possible light. Not only do you have an array of display options such as different borders and screen filters, but there’s also support for save states and an easily toggled rewind feature. The save states help to get around the somewhat antiquated password system for marking progress through each story mode, while dropping a bomb in the wrong spot is now something you can cleanly erase by just holding down a button to rewind time a few seconds back for a do-over.

Super Bomberman Collection - Nintendo Switch 2 Edition Review - Screenshot 5 of 5
Captured on Nintendo Switch 2 (Docked)

And though it’s certainly not the main draw of the experience, I want to point out the special attention that went into the museum content. Little touches like being able to ‘unbox’ each game and see a render of its original cartridge alongside the original box show how much the developers cared about small details. Plus, it’s really fun seeing all the handmade concept art from around the time each game launched. Game preservation is a big point of discussion these days with many games at risk of becoming lost media, and I think supplementary content like this museum is an important part of ensuring that future generations can receive these games, too.

One topic that bears discussion are the (few) upgrades you get with the Switch 2 Edition. Alongside the aforementioned GameShare functionality, the expected resolution bump is pretty forgettable given that you only really see it when you’re in the menus between the games themselves, and while the online gameplay via GameShare and GameChat is nice, it should’ve been in the base game to begin with. It’s only five dollars to upgrade, but I think the base Switch version is perfectly fine to play on either console.

Conclusion

Super Bomberman Collection showcases some of the very best gameplay that Bomberman has to offer. Between the various games on offer, there are dozens of hours of exciting couch multiplayer battles to be had, demonstrating that it doesn’t take the latest and greatest tech for a game to simply be fun to play with others.

Though the lack of native online is disappointing, the great gameplay coupled with some robust museum content that honors the legacy of these games makes this one a no brainer—especially given the relatively cheap price. If you’re looking for another game you can pull out on game nights with friends, I’d highly suggest you pick this one up.

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Mewgenics Console Release Is In The Works, And Switch 2 Is “The Frontrunner”

Mewgenics
Image: Edmund McMillen

14 years after it was first revealed (yes, 14 years), The Binding of Isaac and Super Meat Boy co-creator Edmund McMillen finally launched Mewgenics last week. This turn-based tactical roguelike where you breed cats has been a huge hit on Steam, selling over 500,000 copies [edit: now at a million] and taking the crown for the highest concurrent player count for a roguelike of all-time ever from Hades II.

Naturally, desire for a console port has only grown since release, but McMillen has reassured fans on social media that the team is “working on” a console release (via Eurogamer).

That surely includes either Switch 1 or Switch 2, and thanks to some digging by Nintenduo, Switch 2 is absolutely in consideration, depending on the publisher.

On r/SteamDeck, McMillen held an AMA right before the game’s 10th February release date, and when someone asked about a PlayStation 4 or 5 version, the developer confirmed “we are deciding on a publisher now and defer to them when it comes to what they feel is worth developing for”.

But of all the consoles out right now, McMillen thinks that “Switch 2 seems like the front runner right now”.

That sounds extremely promising, but as mentioned, it really does depend on who the publisher is and what they recommend. Regardless, it’s not going to be a super quick progress, but we hope Mewgenics makes it to one of Nintendo’s hybrid consoles.

And we think it’s pretty likely given that McMillen’s other games are already available on Switch. Mewgenics is currently the highest-rated game of 2026 on OpenCritic and Metacritic, so getting it on even more eyes feels like a no-brainer.


Have you checked out Mewgenics on Steam? Want to see a Switch 2 port this year? Claw your way down to the comments and let us know.

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Poll: What’s Your Favourite Gen 4 Pokémon?

Pokemon Diamond
Image: Jim Norman / Nintendo Life

Pokémon turns 30 on 27th February, and in honour of this momentous anniversary, we’re running a series of polls leading up to the big day, asking you to vote for your favourite Pokémon from each generation. The nine winners will then go head-to-head in a final poll at the end of the month.

We’re covering a generation a day until we’ve ticked off all nine, leading up to the ultimate showdown. Each poll will be open for five days.

It’s Day Four, which means fourth-Gen ‘mon from Sinnoh and Pokémon Diamond, Pearl, and Platinum. Before we get down to it, let’s see which under-the-radar Pokémon Team NL is considering before casting their vote.

Let’s crack on. A mere 107 new Pokémon this generation, listed in National Dex order – although you can use the search bar to quickly find a particular monster. And as ever, you can only choose one!


Thanks for voting! Keep an eye out for further generations in the coming days as we cruise towards Pokémon’s 30th anniversary.

And if you missed Gens 1, 2, or 3, those polls are still live:

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The Rogue Prince Of Persia Spring Roadmap Reveals Two Upcoming Free Major Updates

The Rogue Prince of Persia
Image: Ubisoft

With the Dead Cells team on development duties, we knew it was only a matter of time before The Rogue Prince of Persia landed even more content, and what do you know, there are two major updates right around the corner.

Evil Empire recently shared a blog post on the game’s Steam page, revealing the Spring 2026 roadmap with all of the new additions we can expect in the coming months. Alongside the new ‘Flaming Horses’ tool (out now), the team announced the ‘Breathless Update’, which will arrive in April, and the ‘Endgame Update, which’ll launch in May.

As you might expect from the name, the first of these is all about upping the speed. The Breathless update introduces some tweaks to the early section of the game, including when/how unlocks are introduced and boss battle difficulties. There will also be a new freeze element and slingshot weapon, gauntlet ‘arena’ zones, and new weapon affixes.

Here’s the official Breathless Update summary from Evil Empire:

The “Breathless update” will arrive with a public beta around the end of March! As you can guess from its title, this update means making the whole experience quicker and more intense, leaving you… breathless!

We have done a big rework of the pacing of the first hour, including when and how you will unlock new game content and new mechanics, as well as the bosses’ difficulty. Reworks of the level design of the first few biomes will also highlight our iconic wall-run move and make each biome quicker and tougher.

For veteran players who have been looking forward to new toys to play with, don’t worry, we’ve got you covered! First up, we’re introducing a new element – freeze – which is coming with a new weapon, the slingshot!

Next on the list is the arenas – zones that lock you in, and the only way out is to defeat wave after wave of enemies!

Most importantly, weapon affixes are coming too!! These affixes will make each weapon that appears in your run much more interesting and varied, giving you some difficult choices to take…

Details are a little thinner for May’s Endgame update, but we do know that it’ll mainly focus on late-game sections (shockingly), with some extra challenges thrown in there too. Here’s how the dev puts it:

We’re planning for it to land in early May, and some of the content may change, but we know what we’d like to do… It will focus on the End Game, plus bringing more challenges like Speed Run mode and Daily Awakening.

You’ll be able to really test your skill and push the limit with this update coming! Speed, precision, and strategy—show us what you’ve got.

The Rogue Prince of Persia Spring 2026 Roadmap
Image: Ubisoft

We had a great time with The Rogue Prince of Persia when it arrived on Switch 2 late last year, calling it “a very easy recommendation for anyone interested in a more approachable roguelite that doesn’t have a massive learning curve” in our review. Here’s hoping that the free updates keep the good times going throughout 2026.

Have you checked out The Rogue Prince of Persia yet? What do you make of these upcoming updates? Let us know in the comments.

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Mini Review: Paranormasight: The Mermaid’s Curse (Switch) – Plenty To Plunder In This Solid Sequel

Paranormasight: The Seven Mysteries of Honjo was one of the most delightful surprises for the Switch; a visual novel that broke the fourth wall in unique ways while telling a compelling story laced with horror. The sequel, Paranormasight: The Mermaid’s Curse, is more of the same, and that’s a good thing. If Square Enix wants to keep putting out new Paranormasight cases for the foreseeable future, that’s A-okay with me.

Unlike the first title, The Mermaid’s Curse spends a little more time setting up the story and providing more background behind the mysteries at play. As such, you might find the first couple of hours quite slow by comparison, though the result is a narrative that eventually feels more fleshed out and complete. That said, there’s no denying that you’ll need to persevere through the opening segments to get to the good stuff, and that’s something that simply wasn’t a thing with the original.

Progression is mostly a case of chatting with your companions while observing your surroundings and completing the odd minigame. One of the earlier scenes has you diving to the sea bed in an effort to recover valuable material, and the more you succeed, the more you can increase your ability to swim, extract items, breathe, etc. It’s shallow stuff (pun totally intended), but it’s a nice little detour from the lengthy dialogue sequences.

Otherwise, yes, The Mermaid’s Curse is loaded with text that you’ll need to work your way through fairly slowly if you want to take it all in over the roughly 10-hour runtime. Specifically, the in-game files and character profiles contain hundreds of words’ worth of backstory and lore. This isn’t a game to rush through.

In fact, it can be a little frustrating at times, since you’re essentially unable to progress onto the next scene until you’ve exhausted all possible lines of dialogue. This means pursuing the same topics multiple times until every character has had their say. The game does indicate which ones you’ve completed with a handy little tick next to each subject, but it can definitely feel quite drawn out.

If you’re also a fan of the oppressive, grim nature of the original game, The Mermaid’s Curse might also give you a bit of whiplash. Lots of scenes take place in broad daylight, with seemingly no sign of anything weird or supernatural. As I mentioned earlier, a lot of the story involves exploring past events, historical context, and interrogating various characters. You’re certainly not going to be using curses every five minutes to kill an NPC, and overall, it never feels particularly unsettling or scary.

It’s still well worth your time, though, even if it doesn’t match up to the original. As for performance, everything runs perfectly fine on the Switch, with some lovely DS-inspired static images throughout along with excellent, mysterious music. Similarly, I experienced no hitches on the Switch 2, so if that’s your platform of choice, you’ll be fine there.

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Assassin’s Creed Shadows’ Latest Update Arrives On Switch 2 Today, Here Are The Full Patch Notes

Assassin's Creed Shadows
Image: Ubisoft

We briefly mentioned this one in yesterday’s release date reveal for the Assassin’s Creed Shadows Claws of Awaji expansion, but the game’s latest title update arrives on Switch 2 today, so we’ve got a new list of patch notes to share.

The ver. 1.1.8 patch will drop later on today, weighing in at 2.91 GB on Switch 2. Fortunately, it looks like it includes a fairly decent amount of content.

The biggest additions in this one are a new manual jump in parkour, more detailed stat sheets for your loadout and gear, visual feedback that does a better job of signalling critical hits, and a new Animus entry point. Naturally, there’s a bunch of bug fixes and quest tweaks, too.

The full patch notes were shared on the Assassin’s Creed website, and we have gathered them together for you to check out below.

Assassin’s Creed Shadows Ver. 1.1.8 (17th Feb 2026)

PATCH HIGHLIGHTS:

Manual Jump

It’s finally here!

We’ve heard your request and are bringing back a fan favorite feature for Parkour: The Manual Jump.

With the “Advanced Parkour” gameplay option enabled, the Parkour Up button now allows Naoe and Yasuke to jump at any time, making the world an even more dynamic playground for Parkour enthusiasts!

Detailed Stats Sheet

Take a deeper dive into the stats of your Loadouts and gear with the Detailed Stats Sheet.

Head to the Inventory Menu, click either the right analog stick on Controller or TAB on Mouse and Keyboard, to see how all your gear, perks and loadouts work together in great detail to curate your build to your playstyle.

Critical Hits – Visual Improvements

We’ve significantly increased the visual feedback on enemies’ health bars when a Critical Hit lands. Allowing you to get a much better feel for how lethal your newest and greatest build actually is in practice.

New Entry Point for the Animus Menu

We’ve added a new entry point to the Animus Menu!

At the entrance of your Hideout you will find the Animus glitch. A new entry point to access the Projects, Exchange and Vault features quickly.

Bug fixes & Improvements

Stability

  • Fixed stability issues.
  • Fixed crashing issues when starting New Game+ on a platform where Claws of Awaji isn’t owned, using a save file that had already progressed through the Awaji storyline.

Gameplay

  • XP earned from contracts will no longer be reduced when the season changes.

World

  • Seasons will no longer transition when swapping characters.
  • Fixed an issue preventing NPCs from appearing in the hideout.
  • Collision with the eagle at viewpoints will no longer prevent interaction to synchronize.

Weapons & Perks

  • Fixed an issue where the Kusarigama and Naginata were granted double critical damage.
  • Perks that would throw smoke bombs will now reflect that while in Expert or Nightmare difficulties.
  • Addressed an issue where perk affliction buildup would visually impact items that were not equipped.
  • Perks will consistently work on afflicted enemies.
  • Fixed ‘Trigger Affliction On Deflect’ Engraving not working as stated.
  • Poison Damage perks will no longer increase Fire Affliction damage.
  • Fixed an issue where the “+50% Critical Chance while undamaged in combat” perk incorrectly only gave +5% for the Moonlight Crescent Robes.
  • Corrected an issue where the “+5% damage reduction per enemy in combat” perk was not functional.
  • Corrected an issue where the “+6% affliction buildup with tools” perk was not functional.
  • The Assassin Mastery perk now gives the correct amount of adrenaline on assassinations.
  • Addressed an issue where the “+10% damage per 10% health missing” perk granted extra damage while health was full.
  • The “Hawkeye” perk for the Tenzutsu Burst Teppo will no longer increase all damage by 50% and instead only the Teppo’s.
  • Fixed an issue where the following perks increased damage in unintended ways and would not affect armor damage:
    • Misfire perk: “+15% Damage, but 15% chance to Misfire” for the Bad News Teppo.
    • Damage Against a Single Enemy: “+35% damage when facing a single enemy” for the Eye of the Dragon Katana and Claw of the Dragon Long Katana.
    • Stack Damage After Block: “Stack +10% damage on next hit with each block” for the Sage’s Reach Naginata.
    • Damage While Surrounded: “+35% damage when surrounded by 2 or more enemies” for the Kaen Kusarigama.
    • Damage on Timed Hit: “+15% damage on next hit when pressing Light or Heavy Attack Button on hit” for the Flying Leaf Katana.
    • Celestial Hunger: “+100% Damage but removes all rations” for the Moon Eater Blade Katana.
    • Mystic Reach: “Far Reach increases Posture Damage by 15% and stacks up to 3 times” for the Fox Tail.
    • Damage for Unused Ability Slots: “+10% damage per unused Ability slot” for the Amaterasu’s Blessing.
    • Damage for Empty Armor Pieces: “+50% damage per empty Armor Piece” for the Minogame’s Protection.
    • Damage for Non-Legendary Gear: “+15% damage per non-Legendary or non-Artifact Gear equipped” for the Oni’s Fury.
    • Damage for Alerted Provinces: “+10% damage per alerted province” for the Fujin’s Tempest.

UI

  • Fixed an issue where Yasuke’s Teppo Mastery Armor Damage increase was incorrect.
  • Fixed an issue where text was missing at the Forge for the Fire and Frost perks.
  • The “Spread 25% affliction buildup on afflicted enemy kill” perk now specifies the buildup amount for the Noh Masterstroke Costume.
  • The Artist’s Tear Tanto perk now correctly mentions the bonus is lost upon being hit.
  • The Time-Honored Crescent Naginata perk now mentions the first strike is a Postured attack.
  • Corrected the description of the Dark Encryption Kanabo’s perk to “+75% damage”.
  • Fixed an issue where the “15% chance to gain a Valuable on kill” perk was wrongly categorized at the Forge.
  • Corrected the description of the Damage on Horseback perk for the Falling Leaf Teppo.
  • Corrected the description of the Ranged Damage Out of Combat perk for the Master Archer Outfit.

PLATFORM SPECIFIC

Nintendo Switch 2

  • Fixed stability issues.
  • Improved the touchscreen experience.
  • Enabled water reflection while in docked mode.

Xbox

  • Fixed a crashing issue when using or resetting Skill and Knowledge Points in the Skill Tree.

SPOILERS AHEAD!

Quests

  • The Lesson“: Corrected an issue where the reward was not granted after completing the mission.
  • The Lesson“: Fixed an issue preventing interaction with Junjiro.
  • Revenge“: The player can leave Hiruga Bay without desynchronization occurring.
  • The Lost Envoys“: The player can now interact with the envoy without issues.
  • A Different Kind of Samurai“: Fixed an issue preventing the player from performing Kata.
  • Temple Stories“: Joken Hokkyo will no longer die during the mission.
  • The Puppet Show”: The player can now collect the Imperial Regalia box without issues.
  • Hunting The Hunters“: Quest Objective will update as you progress.
  • Stray Dogs“: Fixed an issue preventing the mission from being completed.
  • War Horse“: Rin will no longer remain standing still, preventing the quest from being completed.
  • A Puzzlement”: Fixed an issue where some items and skills were missing. Players afflicted by these removals will automatically gain them back when loading the game.

What do you make of this latest patch? Let us know in the comments.

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UK Charts: Mario Tennis Fever Serves Up A Decent Debut

Mario Tennis Fever
Image: Nintendo

We are back with an updated look at the UK physical gaming charts, and once again, there are a few newcomers sprinkled into the mix this week!

The biggest news for us Switch fans is Mario Tennis Fever, which has put up a strong performance in its debut week and finds itself in second — just one place behind EA SPORTS FC 26, which retains its crown.

A couple of third-party releases have also served some decent numbers in week one, with Yakuza Kiwami 3 & Dark Ties punching up in sixth (only 10% of sales coming on Switch 2, mind), and the excellent Reanimal creeping out of the shadows in fourth.

Elsewhere, it’s pretty much business as usual — though Mario Kart 8 Deluxe has finally dropped from the top 10 — so let’s take a look at the full rundown. Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split
1 1 EA Sports FC 26 PS5 42%, Switch 25%, PS4 21%, Switch 2 5%

NEW

2 Mario Tennis Fever

2

3

Mario Kart World

NEW

4 Reanimal PS5 73%, Switch 2 18%, Xbox Series 9%, PC 0%

NEW

5 The Sims 4: Royalty & Legacy

NEW

6

Yakuza Kiwami 3 & Dark Ties

PS5 86%, Switch 2 10%, PC 4%

6

7 Pokémon Legends: Z-A Switch 54%, Switch 2 46%

5

8 Animal Crossing: New Horizons Switch 70%, Switch 2 30%

7

9 Minecraft

17

10 Armored Core VI: Fires of Rubicon

11 Split Fiction PS5 63%, Switch 2 33%, Xbox Series 3%

20

12 Battlefield 6

8

13 Grand Theft Auto V

11

14 Call of Duty: Black Ops 7

3

15 Nioh 3

10

16

Donkey Kong Bananza

4

17 Dragon Quest VII Reimagined Switch 2 38%, PS5 32%, Switch 28%, Xbox Series 3%

9

18 Mario Kart 8 Deluxe

19 F1 25

25

20 Cyberpunk 2077 Ultimate Edition PC 64%, Switch 2 24%, PS5 14%, Xbox Series 2%

14

21 Super Mario Party Jamboree Switch 64%, Switch 2 36%

12

22 Super Mario Galaxy + Super Mario Galaxy 2

13

23 Nintendo Switch Sports

15

24 Monster Hunter Wilds

21

25 Ghost of Yotei

NEW

26

EA Sports NHL 26

27 The Sims 4: Enchanted by Nature

19

28 The Witcher III: Wild Hunt Complete Edition

29 The Sims 4: Adventure Awaits

18

30 Super Mario Bros. Wonder

31 Mortal Kombat 1

31

32 Tekken 8

16

33 Just Dance 2026 Edition

34

Resident Evil 2

35 It Takes Two Switch 66%, PS4 34%

23

36 The Legend of Zelda: Breath of the Wild Switch 51%, Switch 2 49%

26

37 The Legend of Zelda: Tears of the Kingdom Switch 2 54%, Switch 46%

28

38 LEGO Star Wars: The Skywalker Saga PS5 48%, Xbox Series 22%, Switch 21%, PS4 9%

39 Assassin’s Creed Shadows PS5 52%, Switch 2 29%, Xbox Series 19%

37

40

Street Fighter 6

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts! Any surprises? Did you pick any of these games up? Let us know in the comments.