Well, folks, after it was briefly teased at the end of last year, Fallout 4: Anniversary Edition has finally arrived on Switch 2.
Yep, just in case you haven’t picked this one up in the last decade, you now have another chance to do so (or an opportunity to simply pick it up again, we won’t judge). The Anniversary Edition throws in all six official add-ons — Automatron, Far Harbor, Nuka-World, and the three Workshop expansions — and over 150 pieces of Creation Club content, so there’s a lot to tuck into.
Of course, you’re probably wondering how it all holds up on Switch 2. In the above video, we’ll show you exactly that! The gameplay footage covers the opening section of Fallout 4, some open-world exploration, more than a dash of combat and even a cutscene or two. In short, there’s a little bit of everything.
The good news is that it looks really rather good. Sure, the visuals are looking a little outdated today, but everything seems to be holding up nicely, performance-wise. Heck, after Bethesda’s disastrous launch of Skyrim on Switch 2, you can never be too careful.
We’ll have our full review with you before long, so keep an eye out for that one. In the meantime, you can pick up Fallout 4: Anniversary Edition on the Switch eShop for £52.99 / $59.99, or hang around until 28th April to get the code-in-a-box ‘physical’, if you want.
What do you make of this Fallout 4 footage? Will you be trying it out on Switch 2? Let us know in the comments.
There will also be some new content in the 2D action games, including “Endless Battle” mode, where you’ll take on a never-ending challenge and face off against an “onslaught” of random bosses. Inti Creates is even going to the extent of making some balance updates to upgrade the gameplay, making it sharper and more accessible than before.
Perhaps, most notably, the Switch 2 Edition of the game will be able to swap between a “high resolution (4K) display mode” and “high performance (120fps) mode”. So you can expect a silky smooth and super sharp experience.
Physical releases have also been confirmed in Japan (thanks for the heads up, Gematsu). There’ll be a standard edition and a limited edition featuring an official art book and a four-disc complete soundtrack. If we hear any significant updates about the physical releases, we’ll let you know.
Image: via Gematsu
Would you be interested in this latest collection from Inti Creates? Let us know in the comments.
Last month, Bandai Namco announced a new Dragon Ball project titled “Age 1000” which is currently set to arrive in 2027.
Fans already had multiple theories about what this new project might actually be, and in an update, it seems it’s arguably the most obvious one! Bandai Namco’s official Southeast Asia YouTube channel recently added the Age 1000 trailer to a new playlist titled… “Dragon Ball Xenoverse 3“.
It was spotted by many Dragon Ball fans before the same Bandai Namco YouTube account removed it. As highlighted on social media, it’s even got the same artwork revealed alongside “Age 1000”.
Of course, Bandai Namco hasn’t confirmed Age 1000 is Xenoverse 3 just yet and the official game title was intended to be revealed at a later date, so it’s probably best to treat this as a rumour for now until it’s officially announced.
According to last month’s announcement, this is a “brand-new” Dragon Ball world featuring “never-before seen” characters by series creator Akira Toriyama, who passed away in 2024. It’s been in development for “about 6 to 7 years now including the initial concept phase” and more details will be shared at Dragon Ball Games Battle Hour 2026 in April.
Although no platforms have been announced for this new title, Bandai Namco previously released Dragon Ball Xenoverse 2 on the Switch.
Would you be up for a new Xenoverse game? Let us know in the comments.
This particular update adds support for three more amiibo. This includes the Meta Knight, King Dedede and Chef Kawasaki figures. As previously confirmed, these amiibo are due to arrive on 5th March 2026. Apart from this, Version 1.3.1 also includes multiple balance adjustments and bug fixes.
As usual, the latest game update may not be compatible with replays from existing versions, so be sure to save and back up everything beforehand.
Here’s the full rundown of this update for Kirby Air Riders on Switch 2 via Nintendo’s official support page:
Kirby Air Riders: Ver. 1.3.1 (Released February 24, 2026)
General
The following amiibo figures are now supported.
Meta Knight & Shadow Star
King Dedede & Tank Star
Chef Kawasaki & Hop Star
Balance Adjustments
The performance of certain riders has been adjusted.
Rider name
Adjustment details
King Dedede
Affected modes: City Trial/Air Ride
Increased attack detection for Quick Spin during Special.
Waddle Doo
Affected modes: All modes
Improved Turn performance on the ground.
Gooey
Affected modes: City Trial/Air Ride
Lengthened the amount of time Special is active.
Cappy
Affected modes: City Trial/Air Ride
Lowered Top Speed of Special.
Affected modes: Air Ride/Top Ride
Lowered durability of the mushroom cap.
Affected mode: Top Ride
Lengthened the amount of time it takes for the mushroom cap to come back.
Scarfy
Affected mode: Top Ride
Raised Top Speed in angry state.
Noir Dedede
Affected mode: Top Ride
Lowered Turn performance.
The performance of some machines has been adjusted.
Machine name
Adjustment details
Warp Star
Affected mode: Top Ride
Raised Top Speed on the ground.
Winged Star
Affected mode: Top Ride
Raised Top Speed while gliding.
Machine will now jump higher when going over jump ramps, etc.
Slick Star
Affected mode: Top Ride
Raised Top Speed on the ground.
Bulk Star
Affected mode: Top Ride
Increased charging speed while drifting.
Reduced amount of charge-gauge consumption during Boost Dash.
Swerve Star
Affected modes: City Trial/Air Ride
Increased charging speed.
Strengthened acceleration of Boost Dash.
Turbo Star
Affected modes: All modes
Raised Top Speed on the ground.
Jet Star
Affected modes: City Trial/Air Ride
Weakened acceleration of Boost Dash.
It’s now harder to maintain speed on perfect landings when landing from a course gimmick.
Wheelie Bike
Affected mode: Top Ride
Raised Top Speed on the ground.
Machine will now jump higher when going over jump ramps, etc.
Rex Wheelie
Affected modes: All modes
Strengthened acceleration when going over a jump ramp, etc.
Affected modes: City Trial/Air Ride
Raised Top Speed.
Affected mode: Top Ride
Weakened deceleration when hitting a wall.
Wheelie Scooter
Affected mode: Top Ride
Lowered Top Speed on the ground.
Hop Star
Affected modes: City Trial/Air Ride
It’s now easier to maintain speed on perfect landings.
Affected mode: Top Ride
Raised Top Speed.
Vampire Star
Affected modes: City Trial/Air Ride
Raised Top Speed while gliding.
Affected mode: Top Ride
Reduced reaction from rivals when preyed upon.
Paper Star
Affected mode: Top Ride
Raised Top Speed while gliding.
Strengthened acceleration while gliding.
Chariot
Affected mode: Top Ride
Machine will now jump higher when going over jump ramps, etc.
Battle Chariot
Affected mode: Top Ride
Raised Top Speed on the ground.
Machine will now jump higher when going over jump ramps, etc.
Tank Star
Affected mode: Top Ride
Raised Top Speed on the ground.
Weakened deceleration during Boost Charge.
Transform Star
Affected mode: Top Ride
Raised Top Speed on the ground.
Raised Top Speed while gliding. (Star mode only.)
Machine will now jump higher when going over jump ramps, etc. (Bike mode only.)
The performance of some Copy Abilities has been adjusted.
Copy Ability name
Adjustment details
Wheel
Affected mode: Top Ride
Raised Top Speed on the ground.
Improved Turn performance while drifting.
Steel Ball
Affected mode: Top Ride
Raised Top Speed on the ground.
Weakened deceleration while drifting.
Missile
Affected mode: Top Ride
Raised Top Speed on the ground.
Bug Fixes
Improved communication stability during online play.
There was a problem in the Checklist where the number of events, machines, riders, etc. would not be counted correctly in applicable tasks. This has been fixed so that even if the issue has already occurred, players can restore counts to the correct number by restarting the game.
Fixed an issue in the Checklist where rewards for completing all the tasks for Air Ride, Top Ride, City Trial, and Road Trip could not be obtained.
Fixed an issue in the Checklist where the task “Hit 2 riders with Kaboombs in a single race” would not be considered accomplished in an online match, even if conditions were met.
Fixed an issue where multiples of the same legendary-machine parts would sometimes appear during online matches in City Trial.
Fixed an issue in the Air Ride course Cyberion Highway where riders would sometimes go off course after getting off the grind rails and be unable to return to the course.
Fixed an issue where, by performing a Quick Spin on a grind rail just before a specific rider’s Special would end, the Special would not end.
Fixed an issue in the Air Ride course Crystalline Fissure where riders could go at abnormally fast speeds when jumping out of the ground of the half-pipe using the Drill Copy Ability.
There was a problem with Taranza where spider silk could be produced even when in a frozen state from something like a rival’s Freeze Copy Ability, so the frozen state could be quickly lifted. This issue has been fixed so that Taranza cannot produce silk when frozen.
Fixed an issue where headwear was not reflected when riders were randomized in Local Play.
Fixed an issue where, if a player-controlled Scarfy was near when a Transform Star placed in a garage transforms, Scarfy could end up entering angry state.
Fixed an issue in the Air Ride course Checker Knights where the appearance effects of the jump ramps that appear and disappear were sometimes out of alignment with their actual position.
Fixed an issue with Transform Star where it would sometimes not accelerate if a Boost Dash was performed when a mode switch finished.
Fixed an issue where certain Copy Abilities wouldn’t work properly after Scarfy’s angry state ended while the Copy Abilities were activated.
Fixed an issue where the thumbnails for My Machines would, in rare instances, be incorrect.
Fixed an issue in City Trial where items would sometimes not appear when destroying crystals in the underground area with Knuckle Joe’s automatic attack.
Fixed an issue in Free Run where, after recording a Personal Best with Transform Star (star mode or bike mode), the Best Run data could not be loaded when trying to start a race in a different mode from the one in which the Personal Best was recorded in.
Fixed an issue where online-events records could sometimes be used as a reference value for the “High Score” search condition in Spectate.
Since records that could not be produced in normal play were sometimes used as a reference value, all reference values for “High Score” have been initialized in this latest update.
“High Score” search results will temporarily not be displayed until players race with and on the corresponding machines/courses.
Fixed an issue where the game would stop progressing if the course was randomized during a Top Ride Series in a paddock.
Made several other miscellaneous gameplay fixes.
Note: Ver. 1.3.1 may not be compatible with replays from Ver. 1.3.0. Ver. 1.3.1 is not compatible with replays from Ver. 1.2.0 and earlier. Convert replays you want to keep to video files by selecting Record on the playback-settings screen within Cached Data and Data Replay before downloading the update. (Note: A microSD Express card is required to use this function.)
This is the second update for Kirby Air Riders of 2026, but according to a previous update from the game director Masahiro Sakurai, fans shouldn’t expect much else, as the racer already released with “everything” from the start.
The latest update follows Version 1.3.0, which added GameShare support. balance adjustments and bug fixes.
Have you tried out this game on the Switch 2? How are you finding it so far? Let us know in the comments.
Nintendo has already released an update for the Switch 2 exclusive Donkey Kong Bananza this year, and it has now rolled out another one. So, if you like staying on top of your game updates, consider this a PSA and get downloading!
This new update follows on from Version 3.1.0 (which added Polish as a supported language) and bumps the latest build of the game up to Version 3.2.0. According to Nintendo’s official patch notes, this patch addresses “several issues” to “improve the gameplay experience”.
If we find out what exactly has been adjusted behind the scenes after this latest update, we’ll be sure to let you know. Based on the information provided, it’s just ironing out some issues.
In case you missed it, Donkey Kong Bananza was followed by the paid DLC DK Island & Emerald Rush in September last year. This DLC includes special in-game events, where you unlock statues to display on DK Island, and the latest event has just wrapped.
There’s also a demo for Donkey Kong Bananza available on the eShop, so if you haven’t already tried it out, this is a great way to jump in. In some other Switch 2 update news, Nintendo has released a new patch for Kirby Air Riders this week.
Have you downloaded this update yet? Notice anything else? Tell us in the comments.
The Treehouse is set to kick off shortly, promising 80 minutes of gameplay between the two titles. Remember, both Mario Wonder and Pokopia have already received overview trailers of their own, so we expect today’s presentation to be more about the vibe of playing, hopefully giving us an even closer look at what’s in store.
Here’s the exact time that the presentation will get underway in your region:
North America: 2pm PST / 3pm MST / 4pm CST / 5pm EST
The full Treehouse event is being livestreamed on YouTube, but if you want to chat along with your fellow Nintendo Lifers while you watch, then we’ve got you covered with the stream below.
So, grab 80 minutes’ worth of snacks and drinks, and let’s get ready for some gameplay!
The legends of Caves of Qud stretch back into the ancient times, through mists of lore, to a moment of destiny. That’s right – all the way back to 2007, when American team Freehold Games began development on this ambitious roguelike RPG. After a 17-year journey to version 1.0 in 2024, gathering a devoted PC following, this intimidating, systems-heavy cult classic has rolled a new character on Switch.
The game is set in the post-apocalyptic, science-fantasy land of Qud. It’s populated by factions with either allegiances or animosities, ridden with organisms that either tolerate or seek to devour you, and driven by either rich spirituality or advanced technology. The either/ors are key, because whenever you start a run in Qud, it recalculates the decisions that set the whole scenario going. Your quest, as a new adventurer, is simply to get out there and survive in an exceptionally vivid open world.
Captured on Nintendo Switch (Handheld/Undocked)
Before setting out, you must choose between two genotypes: mutated humans and true kin. Mutants possess biological traits like a beak or slime glands, while true kin are humans enhanced by cybernetics like night vision or dermal insulation. Mutants are more fleshy and vulnerable at first, with a latent power ready to explode outwards as they level up; the true kin start tough and precise from the early game, but feel more and more dependent on technology as the levels climb. The two options are distinctive and fun.
At this point, though, we need a reality check. “Yes,” you say, “I’ve read that there are three-armed mutants and winged cyborgs and a stunning open world – but I’ve also seen the screenshots! Aren’t we getting a little carried away?”
It’s true that this harks back to an era of astonishingly over-imaginative cover art and flickery ASCII graphics, but the effort to see the wonder in Caves of Qud is only needed for a few minutes. Barely has its stingy tutorial dropped you in at the (very) deep end when the efficient visual style and humour-lined, Hugo-Award-winning scenario reach out and grip you. The pixelated rectangular tiles that sometimes look like they could be ASCII writhe into life as robots and mysterious creatures. The sweeping music and ambient soundscape rouse into epic scores with triumphant melodies and the bustle of thriving towns.
Captured on Nintendo Switch (Handheld/Undocked)
And once you’ve leapt into the world of Qud, what happens? Well, anything, really. You’re free to play as you like, just aiming to survive and become part of its procedurally generated history.
You won’t survive, though. My first achievement was collected by dying. It’s simply called “Welcome to Qud”. And this being a true roguelike, when you see “You died”, that’s your lot. No save points; no meta-progression: back to square one. It’s sad when your level-10 mutant croaks it after several hours’ play, but it’s also just part of their story. Qud is about making stories, and in that regard, it’s excellent.
However, there’s more to Caves of Qud than just regenerated lore and maps. A human spine of authored content runs through the cybernetic flavour text from the algorithms.
Captured on Nintendo Switch (Docked)
Firstly, the basic topography of the world map is unchanging. This gives the sense of new progress made each time you restart – it’s the same world, so how long can this character live in it?
Secondly, there is a quest line that’s completely authored. This epic takes you through caves, markets, and townships, hunting artefacts and running rescue missions for droids.
Or does it? Given how much danger is out there in Qud, trying to follow a plot amidst it all is hard work. It’s one thing to lose a dozen hours’ playtime when it’s a throwaway run of survive-until-you-don’t. It’s another to say goodbye to this week’s questing, knowing you’ll need to replay from the start. There’s also a massive difficulty spike – an evil trap from the developers, you might even say – designed, surely, to kick your character’s bucket just as you feel you’ve surmounted the early game.
Captured on Nintendo Switch (Handheld/Undocked)
There’s a grossly unfair dungeon, and given the roguelike rules, you’d better be in the mood to laugh it off and go again. (If you’re like me, you’ll fall for it repeatedly, finally clear it, after many hours, only to discover your character’s tongue has rotted and they cannot talk.)
On the other hand, the ingenious and fan-favourite edge cases of the deep system interactions — melting through walls, falling in love with inanimate objects, becoming formerly inanimate objects — are unlikely to come about without being forced into the dire straits of desperately keeping a run going.
There are additional play modes to address this. Besides “Classic”, there’s “RPG”, which lets you save your game at settlements – not ideal as these are infrequent stops on your quest. Rounding it out is “Wander”, which means most creatures won’t attack you and you gain experience through discovery, not combat.
Captured on Nintendo Switch (Docked)
This is a real tension at the core of Caves of Qud: without the authored content, it would lose the wonder of uncovering a story, but without the roguelike rules, the elaborate mechanics don’t get a chance to play out. None of the available game modes really squares that circle.
However you look at it, though, Qud is massive. The map is expansive, the systems are ornate, and the lore is compelling even before all the generated embellishments. But the interface is small. Text can be enlarged only at the expense of the play area, which itself is most effective when zoomed in. I found a playable balance, but you’ll want to consider your setup: a bigger-screened handheld, a big TV, or a monitor-on-desk scenario would probably be best – the vestiges of Qud’s PC past are clear to see.
The control scheme, meanwhile, is clever – clicking or holding ‘ZR’ to pass turns becomes the main interaction and it’s satisfying. Given all the behind-the-scenes number-crunching that makes the systems run, load times can drag slightly, and occasionally this translates to sluggish movement as the game gets ready for your next turn, which is usually instantly available.
Conclusion
Caves of Qud has a devoted following for good reason. Its world is vivid despite its graphical style — the wonderful music helping out — and its rapid turn-based gameplay is addictive. The hardcore roguelike approach is brutal but makes each run special. This is at odds with the main thread of an RPG quest, which demands that every run is aimed at the same goal. However, that tension provides an energy that’s hard to resist. It’s compressed a little uneasily onto Switch, but can be made to work.
Maybe not legendary status on Switch, then, but a tale worth passing down to another generation of console players.
Bethesda has released a new launch trailer for Fallout 4: Anniversary Edition on Switch 2, celebrating the release of what might be the ultimate version of the post-apocalyptic RPG.
It gives us a proper good look at some of the characters and locations you’ll see on your journey through The Wasteland, and while the recent announcement trailer admittedly did little to excite us, this one is pretty darn cool.
The Anniversary Edition contains the main game itself along with six official expansions, including Far Harbor, Automatron, Nuka-World, and more. There are also over 150 Club Creation items included in the bundle, so plenty to tinker around with.
We’ll have our own review of the game soon, so if you’re waiting to see how it holds up on Nintendo’s console, then we’ll have all the answers for you. And after what happened with Skyrim on Switch 2, you never know what to expect, hm?
Are you keen to check out Fallout 4 on the Switch 2? Let us know your thoughts with a comment.
Super Evil Megacorp has continued to support its Hades-inspired roguelike, Teenage Mutant Ninja Turtles: Splintered Fate, ever since it first arrived on Switch back in 2024. We’ve already seen new fighters and game modes get in on the action since launch, and today, the team has revealed that it has even more in store for 2026.
Splintered Fate’s first DLC of the year is out right now, adding the assassin mutant fox, Alopex, as a playable character. This newbie looks like a pretty nimble fighter, packing a punch at close range with her kama main weapon and dealing explosive damage with throwable kunai.
The paid DLC also includes five new artifacts, letting you add extra modifiers to your runs. Here’s a list of each of them, and a brief description of what they’re all about:
Polar Bear Netsuke– Every 10 seconds, Final Strike will throw out a line of flames. Cooldown is halved under half health.
The Maltese Hamster – Your Tool charges slower, but deals extra Damage.
Channel Six Mini Camera – Your Special charges slower, but deals extra damage.
Hot Cocoa (with Marshmallows) – You have -1 dash. When you dash, gain a burst of movement speed.
Buddy the Wraith – You have an allied Utrom Wraith, which levels up and evolves over a run
It’s not all paid extras, mind you. The dev has also released a free update today, which adds four challenging new ‘Pepper Runs’ to Arcade Mode, a Ninja Ranks prestige system, new combat rooms in the main campaign’s Sewers, Docks, Streets, and Rooftops locales, and a slew of balancing tweaks.
It all adds to a game which, while perfectly fun at launch, always felt like it was sitting in Hades’ shadow. “Despite the power of the IP and a co-op addition,” we said in our review, “it doesn’t pack enough of a punch to avoid unfavourable comparisons to Supergiant’s classic and constantly feels like it’s on the back foot because of it”.
Will you be checking out this Splintered Fate DLC? Let us know in the comments.
With all of Nintendo’s surprise announcements in recent weeks, there’s every chance that you missed the start of Fangamer’s Carnival Sale. Well, have no fear, because we were delighted to spot this morning that we still have almost a whole week to make the most of the sweet discounts.
The sale is now live on the Fangamer EU site, where it will be sticking around until 2nd March at 5pm GMT / 6pm CET. There’s a decent spread of items up for grabs, too, with everything from t-shirts to pins, vinyl to plushies, getting in on the price cut.
While the sale is by no means exclusive to Nintendo-relevant titles, you’ll find tie-in products for a whole bunch of games that we’ve enjoyed on Switch and other systems from the House of Mario. We’re talking Balatro, Ace Attorney, Citizen Sleeper 2, Outer Wilds, Stardew Valley, Tunic, Undertale… need we go on? If the idea of a Banjo-Kazooievinyl soundtrack box set with a 31% discount gets you as excited as some of us here at Nintendo Life Towers, then you know what to do.
Here’s a closer look at some of the sale items that we’re particularly keen on:
Be sure to head over to Fangamer EU to see the full Carnival Sale lineup.
Will you be picking anything up in this sale? Let us know in the comments.