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Here’s the first gameplay for ’80s-themed sci-fi RTS Chaotic Era

Bobby has revealed the first gameplay footage for its new sci-fi strategy game, Chaotic Era. The game first appeared back in February with a teaser trailer that left many of us puzzled as to the true nature of the game, but enchanted nonetheless by its standout ’80s sci-fi-themed visuals. The newest trailer confirms that Chaotic Era is, indeed, a space-based RTS, and further details on Bobby’s website give a little more insight into the game:

“A lone evacuation ship hurtles out into the darkness of space, thousands of lightyears off course. Onboard are the only humans left alive, awoken from hibernation by a nearby world. They reactivate their AI navigation system—damaged, but functioning enough to perform its hard-coded directive: to protect, sustain, and expand civilization.”

It’s a pretty exciting setup, and hints at Chaotic Era’s true scale – as a huge real-time strategy game set within a procedurally-generated universe. You grow your fledgling civilisation into a galaxy-spanning interstellar empire, which is pretty exciting, as that scale might dwarf all but a few mobile strategy games.

You can watched the trailer for Chaotic Era below:

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You can find out more details about Chaotic Era on the Bobby website, including some posts about how ’80s sci-fi inspired the game’s UI, and where Chaotic Era’s influences come from. Either way, we’re very excited to see a cool-looking strategy game of this scale make it to mobile.

You can currently sign up for further info on the website as well. If you’re on the lookout for more empire-building games to play in the meantime, maybe give our best mobile strategy games list a whirl?

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Ubisoft is keeping its next-gen games priced at $60, for now

Ubisoft plans to keep its next-generation game priced the same as the current generation standard, at least for the first few titles it’ll launch on Xbox Series X and PlayStation 5.

Speaking in a quarterly conference call, Ubisoft CEO Yves Guillemot specified that “for the Christmas games we plan to come with the same price as the previous generation of consoles.”

When pressed, Guillemot avoided saying if that $60 price tag would stick for next-gen games after the holiday season, only offering that Ubisoft is currently “concentrating on the Christmas releases, and those games will launch at $60.”

Pricing, for both games and the next-gen consoles themselves, is one of the big questions on the horizon right now. While neither Xbox or PlayStation have discussed how much their new systems will cost, some publishers like Take-Two Interactive have already announced that some of their next generation games will run $10 more than their current gen counterparts.
 

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Get a job: Join the Remedy Entertainment team as a Technical Director

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Helsinki, Finland

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for a Technical Director for an exciting new online multiplayer game.

As the Technical Director, you will be part of the project’s core leadership team and own and drive all technical areas and aspects of the project from vision to execution. You will lead a team of highly talented programmers and collaborate closely with a cross disciplinary team of experienced game makers in creating a new, groundbreaking online multiplayer experience.

Ideally, you have worked in Technical Director or Lead Programmer roles over one or more full life cycles of designing, building, releasing and operating an online game as a service (GAAS).

Responsibilities

  • Lead the gameplay engineering team and help team members to make the most out of their day-to-day work by establishing coding guidelines, best practices and leading regular code reviews etc.
  • Own and drive the overall technical vision, architecture and execution of the project
  • Plan, manage, document and track project schedules and workflows
  • Be part of the project’s leadership team and contribute ideas toward all aspects of the game’s production and development
  • Ensure that consistent communication is maintained in all directions to guarantee the quality of the game
  • Actively sharing insights expertise and best practices with the gameplay team and colleagues in other teams

Requirements and qualifications

  • A minimum of 10 years’ experience in game programming
  • Robust experience with developing in Unreal Engine 4
  • Robust experience across the full life cycle of developing and operating live multiplayer games as a service
  • Excellent command of network and code best practices for multiplayer games
  • Excellent C++ skills
  • Solid team leadership experience and strong leadership and teamwork skills
  • Experience with Agile methodologies (Scrum, Kanban etc.)
  • Ability to collaborate and work with a range of disciplines from art to design
  • Excellent verbal and written communication skills (in English)

The ideal candidate will also have

  • Experience with games built in a modular way
  • Experience in working on various platforms

What is in it for you?

  • Yes, you get to move to Finland where the quality of life is exceptional and cost of living is affordable
  • Moving to a new country can be intimidating, but our relocation service is there every step of the way to take care of you. You can concentrate on work, while we’ll take care of everything else
  • You will be offered competitive compensation with a bonus system
  • We work hard, but at Remedy we believe in a great work life balance. Happy people work better. In Finland you get up to 5 weeks of paid vacation every year. This is on top of public holidays and other special occasions
  • Above all, you get to work on awesome, unique video games that the global audience is interested in at a studio where your input is valued. We try our hardest to keep our team sizes and the work load sensible, so your contributions feel valuable

To apply, please fill in the application form with your CV and other information relevant to the position. The position will be filled as soon as a suitable applicant is found.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Xbox closes Q4 with gains in hardware revenue, record engagement

Microsoft saw an uptick in console sales during the last quarter of its 2020 financial year, reporting a 49 percent increase in hardware revenue due to an increase in consoles sold.

It’s a notable increase given that Microsoft’s last few quarterly reports have found hardware sales to be slowing. That jump also comes alongside other year-over-year increases for the Xbox brand during the quarter ending June 30, 2020. 

Along with those year-over-year hardware gains, Microsoft says that Xbox content and services revenue also increased by $1.2 billion or 65 percent compared to the same quarter last year. As a whole, Microsoft says video game revenue increased $1.3 billion or 64 percent. Like many other companies right now, Microsoft credits that increase in spending (and record engagement) to on-going stay-at-home guidelines, as well as strength from third-party games.
 

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Humble JavaScript Coding Bundle

There is a new Humble Bundle of interest to game developers, the Humble JavaScript Coding Bundle.  This bundle consists of JavaScript themed courses from Zenva,  many of which are themed around game development related topics.  Do be aware that many of the included courses have been included in prior Humble Bundles, so be sure to check your inventory before purchasing.  As with all Humble Bundles, this bundle is organized into tiers:

1$ Tier

  • Create Interactive Pages with JavaScript and the DOM API
  • Intro to RPG Development with Phaser
  • Bite-Sized Responsive Web Design
  • The Complete Beginner’s JavaScript Course
  • JavaScript Foundations

15$ Tier

  • Build an RPG Adventure in Phaser
  • Azure Deployment for Node.js Applications
  • AWS Deployment for Node.js Applications
  • Build JavaScript Applications with Vue.js
  • Node.js and Express for Beginners
  • Modern JavaScript – From ES6 to ES9
  • Craft Web Forms with React
  • Discover React for Web Applications

25$ Tier

  • Server-Side Rendered Webapps with Node.js, Expresss and MongoDB
  • Build a Tower Defense Game with Phaser 3
  • WebVR for Beginners – Build VR Websites with A-Frame
  • Chat and Player Enhancements for Phaser MMORPGs
  • Phaser Login System with Express API
  • Real-Time Server Communication with Socket.IO
  • Discover Developer Tools for JavaScript Apps
  • Web-Based Authentication UI for Express and Node.js
  • User Authentication with MongoDB and Express
  • Node.js For Beginners – Create Server Side Apps with JavaScript
  • JavaScript Game Development – Kontra.js
  • Intermediate React and Redux

If you purchase this bundle using this link, you can decide how your money is allocated, including (and thanks so much if you do!) to support GFS.  There is no video to go with this Bundle as we have covered similar bundles such as this one several times in the past.

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Unity Make Bolt Visual Scripting Solution Free

Unity acquired Bolt from Ludiq back in May of 2020 although no further announcements were made.  Today however that all changed when Unity announced that the Bolt visual scripting solution for the Unity game engine will now be free for all tiers of Unity, including the free or personal tiers.  Bolt is available immediately as a free download on the Unity Asset Store.

Details from the Unity blog:

Bolt visual scripting is now included in all Unity plans, at no additional cost.

We believe the world is a better place with more creators in it, and we know that visual scripting is a critical part of bringing ideas to life quickly in Unity.

Bolt is now available for download by all Unity users through the Unity Asset Store. Users who purchased Bolt after Unity made the acquisition announcement on May 4, 2020 will receive a refund in the amount of their purchase. We’ll be sending an email to those users within the next two weeks.

The next version of Bolt, Bolt 2, which will bring improvements in capability, scalability, performance, and ease of use is in development. When it arrives, Bolt 2 will also be included in all Unity plans at no additional cost. More information to come later this year.

We are committed to providing a great visual scripting experience for users for all types of projects, regardless of the architecture. Bolt is an acceleration of this mission towards providing that experience. We’re also working to refine our various node-based tools to improve the general user experience progressively, over time, across the Editor.

Again you can learn more about Bolt and download it here.  Learn more about the Bolt release in the video below.

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Rocket League will tone down its Steam presence following free-to-play shift

Rocket League is officially going free-to-play when it launches on the Epic Games Store later in the summer, and following that shift new players on PC will no longer be able to download the game through Steam.

A heavier pivot toward the Epic Games Store has been somewhat expected since Rocket League developer Psyonix was acquired by Epic Games late last year, but today’s announcement isn’t full Epic Games Store exclusivity by any means.

For the most part, the Epic Games Store launch won’t affect current players of the game. Those that already play through Steam can continue to do so, and will also still see the same updates and new features as other platforms. 

The only real EGS-centric change here is that, following the free-to-play update, new players won’t be able to download Rocket League through Steam and will instead have to turn to the Epic Games Store.

“Once Rocket League goes free to play, anyone who already owns Rocket League on any platform (including Steam) will be able to play and enjoy the game with full support for future updates and features,” explains a blog from Psyonix. “However, the Steam version will no longer be available to download for new players. To put it simply, wherever you play now (including Steam), you’ll still be able to play in the future.”

This rough timeline for a free-to-play launch comes 5 years into Rocket League’s lifetime, and follows a series of monetization changes and alterations launched in the months following Psyonix’s acquisition by Epic Games. 
 

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Unreal Fellowship Launched

Unreal Engine is increasingly being used for virtual production in TV and Film, perhaps most famously in recent productions such as the Mandalorian.  This move to real-time tools in VFX development is only going to become more common and to encourage growth, Epic Games have launched the Unreal Fellowship program.

The Unreal Fellowship is a 30-day intensive online workshop during which experienced industry professionals can learn Unreal Engine, master state-of-the-art virtual production tools, and develop the skills to build teams proficient in the emerging field of real-time production.

The Fellowship provides $10,000 in financial assistance to each participant to ensure they are able to dedicate ample time to complete the rigorous curriculum.
Top VFX veterans will be joined by guest speakers in hands-on sessions that teach Unreal Engine fundamentals, model ingestion, animation, mocap integration, lookdev, lighting setups, and cinematic storytelling.

With a strong focus on practical work, participants will learn real-time workflows through the production of animated content and other projects. Fellows will have direct access to trainers with weekly team mentor sessions, a weekly four-hour open lab, and a dedicated Slack channel with specific hours for help.

Applications for the Fellowship are open until Monday, July 27 at 11:59 PM EDT. A minimum of five years of experience in commercial film and television production, immersive entertainment or game development is required, along with the ability to commit to the Fellowship full-time from August 21 to September 21. Don’t miss out—there are only 50 spaces available!

The application form and further details are available here.  You can learn more about the fellowship in the video below.

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Popular RPG Summoners War now has a comic book spin-off

Com2uS has announced a team-up with Skybound comics to create a spin-off of Summoners War, its popular RPG. Summoners War: Legacy was revealed during a panel at the Skybound Xpo and acts as a prequel to the main game. Set 35 years before the climactic events of the original, Legacy explores new characters such as Abuus, Rai, and Tomas, delves further into the land Alea, and looks more closely at the fate of Durand’s parents. Legacy also represents an opportunity to expand the lore of the original, while also giving fans a new story experience.

“Summoners War is one of the world’s top mobile games thanks to its rabid fanbase, roaring esports community, and a rich in-game universe,” says John Nam, VP of Summoners War’s IP strategy department. “We’re expanding the IP into new frontiers by partnering with Skybound Entertainment on our first official comic book series, Summoners War: Legacy. Our friends at Skybound are a powerhouse of imagination and a perfect partner for helping Com2uS grow Summoners War in new directions.”

Summoners War: Legacy runs to around 40 pages, and you can pre-order it right now on the Skybound site.

If you want a look at the actual game, here’s a trailer for Summoner’s War:

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For those that don’t know, Summoner’s War is a fantasy RPG that sees you enter the Sky Arena and face off against a variety of monstrous foes. Summoner’s War is also one of the most popular games on mobile with over a 100 million players, and over a billion dollars in lifetime revenue.

If you want to play Summoner’s War for yourself, you can find it on Google Play and the App Store. If you’re looking for some similar games, be sure to check out our list of the best mobile RPGs!

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Dota 2 – Aghanim’s Labyrinth Update – July 20, 2020

Bug Fixes:
– Fixed being able to use abilities and items in the Rolling In Riches Bonus Room.
– Flight is now disabled upon entering Trap rooms.
– Fixed Voodoo Restoration’s Mana Cost upgrade increasing the mana cost.
– Fixed a case where players could die to Astral Step after The Shadow of Inai was defeated.
– Fixed players being able to die in the Aghanim victory sequence by dodging the invulnerability period with Eul’s Scepter.
– The Tusk Walrus Wallop upgrade can no longer move Rizzrick.
– Fixed Witch Doctor’s Death Ward being killable in some cases.
– Fixed Witch Doctor’s Max Health Voodoo Restoration talent affecting Aghanim with Hocus Pocus.
– Fixed a case where Aghanim could be instantly killed by Winter’s Curse.
– Fixed a server crash with Raisin Firesnaps.

Map Changes:
– Nav fixes for A Mind-Tingling Offer, Arrows Of The Moon, The Pugilist Pixies of Plague Wood, Manipulators of Time and Space, Mister Cleaver, The Soothing Sound of Sirens, They Speak in Spectral Tongues, Bogdugg the Bad-Bringer, The Fowl Feast, Al, the Chemist, My Rock Collection, Storegga The Ample, and Angry stuff with wings.