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Fire Emblem Warriors software update coming soon

Fire Emblem Warriors software update coming soon

Fire Emblem Warriors offers a twist on the acclaimed Fire Emblem series by uniting fan-favorite characters from Fire Emblem history to participate in over-the-top battles focused on real-time, tactical action rather than turn-based strategy. In addition to the paid DLC that starts to roll out in December, a free software update is coming to the Nintendo Switch and New Nintendo 3DS* versions of the Fire Emblem Warriors game on Nov. 16.

After downloading the free software update, the following will be added to the game:

  • A new history map featuring main characters Rowan and Lianna
  • A new costume for Rowan and Lianna
  • Armor Strike, a new weapon attribute associated with destroying armor and causing a Broken Armor state
  • New Blessings to aid you in battle
  • The ability for the player to sell multiple weapons at once

Nintendo is committed to bringing new content to Fire Emblem Warriors, and this free software update is a fun (and free!) first step. Starting in December, the first of three paid DLC packs will launch for the game, with the second and third packs launching in February and March, respectively.

A Season Pass, which includes all three DLC packs as they become available, can be purchased for $19.99. By purchasing the Season Pass for either the Nintendo Switch or New Nintendo 3DS version, you will also receive a bridal costume for Lucina. (The bridal costume can only be received by purchasing the Season Pass.) Each DLC pack adds three new playable characters, three new history maps, additional costumes, additional support conversations and additional weapons, and can also be purchased individually for $8.99 each.

For more information about Fire Emblem Warriors, visit http://fireemblemwarriors.nintendo.com/.

Game Rated:

Suggestive Themes
Violence

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Microtransactions now account for nearly half of Take-Two’s revenue

Take-Two Interactive gave financial results for its latest quarter to investors today, and despite reporting a loss the company seems optimistic enough about its future to raise its revenue projections for the fiscal year.

Notably, one of its top highlights for the quarter was a 66 percent year-over-year increase in net revenue from “recurrent consumer spending” — that is, purchases of DLC, in-game currency, and other microtransactions.

Such transactions accounted for nearly half (48 percent) of Take-Two’s net revenue for the quarter, led by microtransactions in games like NBA 2K17, Grand Theft Auto V and its online component Grand Theft Auto Online.

Grand Theft Auto Online delivered its best quarter yet, Net Bookings from Grand Theft Auto V grew year-over-year,” stated Take-Two chief Strauss Zelnick in the earnings release, which also noted that GTA V has “sold in” (that is, sold to retailers) over 85 million copies since its 2013 release.

In terms of numbers, Take-Two reported a (GAAP) loss of $2.7 million in net profits on $443.5 million in net revenues during the three months ending September 30th. That seems a bit less impressive than the same period last year, when the company reported profits of $36.4 million on $420.1 million in net revenues.

Nevertheless, Take-Two is raising its expectations for how much revenue it will pull in this fiscal year even as it lowers its predictions for how much profit it will generate on that revenue. The company now expects to earn a net income of $63 – $91 billion on net revenues of $1.74 – $1.84 billion durings its 2018 fiscal year, which ends next March.

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Video: Telling game stories with unsaid words and unreliable narrators

In writing for games, devs are often tempted to put everything onto the page, with all motivations clearly and explicitly stated for the player to understand.

At GDC 2016’s Narrative Summit, game and narrative designer Mata Haggis took the stage to walk devs through the value of leaving things unsaid when crafting stories for their games.

Citing everything from Shakespeare to Eternal Darkness to Mary Shelley’s Frankenstein, Haggis offered some interespecting perspective on how devs can effectively use unreliable narrators and words unspoken — without slipping into hackneyed tropes.

It was a fascinating talk, and well worth a watch if you missed it in person last year. Luckily, you can now watch Haggis’ talk for free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Get a job: Toys for Bob is hiring an Unreal Software Engineer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Novato, California

Toys for Bob is looking for a qualified Generalist Software Engineer with Unreal Engine 4 experience to join our team in creating the next generation in our history of award-winning, best-selling games.

This individual will be responsible for providing guidance to other engineers and to content creators on best practices working with the Unreal Engine.  This role requires a strong focus on communication and collaboration with others.  As time progresses, you can expect your role to evolve from being support oriented into being more feature development oriented.

Your responsibilities will include:

  • Implementation of software in C++ and other languages.
  • User support for the Unreal tool suite.
  • Architect and design software systems through collaboration with engineers, designers and artists.
  • Participate in design and code reviews.
  • Support and educate other engineers on available Unreal features.
  • Follow and enforce group standards and best practices.
  • Continually expand knowledge of new game technologies and systems.

Essential experience to be considered for this role

  • Developed and shipped at least one Unreal Engine based game from start to finish.
  • Minimum 2 years’ experience working with Unreal Engine 4

Additional skills & experience we’re looking for

  • Bachelor’s degree in Computer Science or other relevant discipline or equivalent experience.
  • 5 years’ minimum software engineering experience
  • Strong C++ skills
  • Ability to analyze, improve and extend a large established code base
  • Excellent debugging skills within a networked environment
  • Actively voices ideas and opinions to the team in a constructive manner
  • Takes available opportunities to help and support team members
  • Communicates clearly and responsively project-wide
  • Coordinates work between multiple people, crossing discipline boundaries
  • Coaches less-experienced engineers to assist them in skill development
  • Empathizes with the users of their systems and workflows
  • Strong written communication skills
  • Ability to resolve conflicts in an effective manner

Toys For Bob is one of the longest-lived game studios in the world.  We founded the company in 1989 and have developed a wide variety of successful games on virtually every platform. Most recently we reinvented the world of toys and kids video games by creating the ‘Toys to Life’ genre with Skylanders: Spyro’s Adventure.  We are proud of our game’s innovation and success, but more so the passion and joy we see in the millions of Skylanders fans around the world.  Our studio is located in Novato, California, a quick 20-minute drive north from the Golden Gate Bridge.  We are a mix of game-industry veterans, energetic new developers, and everything in-between.  We work hard, yet maintain a fun and laid-back workplace complete with Tiki/Pirate Culture and a welcoming policy for friendly dogs.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Now Available on Steam – Hand of Fate 2, 10% off!

Hand of Fate 2 is Now Available on Steam and is 10% off!*

A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests – unlock new cards, build your adventure, then defeat your foes in brutal real-time combat!

Draw your cards, play your hand and discover your fate!

*Offer ends November 14 at 10AM Pacific Time

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Now Available on Steam – Nioh: Complete Edition / 仁王 Complete Edition

Nioh: Complete Edition / 仁王 Complete Edition is Now Available on Steam!

Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.

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Nintendo spotlights Xenoblade Chronicles 2 before its launch on Dec. 1

Nintendo spotlights Xenoblade Chronicles 2 before its launch on Dec. 1

In just a few weeks, Nintendo Switch owners will leave the familiar behind and enter the fantastical world of Alrest – a world full of living lands known as Titans and the fabled paradise of Elysium. To get fans ready for the Dec. 1 launch of the Xenoblade Chronicles 2 game, Nintendo presented a deep dive into elements of the massive game, including the vast environments, battle system and characters. This special Nintendo Direct presentation also revealed upcoming paid DLC, a fun cross-promotion with The Legend of Zelda: Breath of the Wild, as well as free DLC available to download on launch day that will allow players to also play the game with Japanese audio and English subtitles.

“With Xenoblade Chronicles 2, we are giving fans yet another engaging adventure that can only be found on Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This sequel is perfect for playing at home or while traveling during the busy holiday season.”

To view the Nintendo Direct video in its entirety, visit http://xenobladechronicles2.nintendo.com/direct/.

Xenoblade Chronicles 2 is next in the series following the original acclaimed RPG that launched for Wii in 2012. This sequel features new characters and worlds, with an expanded battle system that will still feel familiar to fans of the first game. In Xenoblade Chronicles 2, Blades are artificial lifeforms that bond with Drivers to lend them their weapons and powers in battle. Main character Rex is a Driver and Pyra is a Blade. To help familiarize fans with main character Rex before the game launches, a new Side Quest will be available via a free update in The Legend of Zelda: Breath of the Wild game for both Nintendo Switch and Wii U systems, in which players will be able to obtain a Rex costume starting on Nov. 9.

In and out of battle, Blades have a wide array of support abilities. While adventuring, these abilities might increase the number of items that can be collected, open up new paths to explore or initiate other special effects. When players fight alongside their chosen Blade, they might trigger effects that protect the Driver, strengthen attacks and so forth. Abilities differ from Blade to Blade, so selecting different Blades adds to the strategy of battle.

Blades are just one form of life that players will encounter while journeying on the backs of the mighty Titans. In the vast world of Alrest, players will discover both peaceful and aggressive wildlife of all shapes and sizes wandering among giant plains, winding caverns, frozen kingdoms, scorched earth and sandy beaches. If players manage to defeat certain Unique Beasts, a tombstone will be left behind to commemorate the creature and allow players to relive those battles for additional rewards.

While traveling the massive world of Alrest, players will run into shining spots called Collection Points – which give players the opportunity to pick up valuable items or dive under the clouds to salvage hard-to-find treasures – or special landmarks that players can transport to at any time. Alrest is also teeming with bustling cities. From shopping districts to residential quarters, each Titan has its own unique layout and atmosphere.

Fans who want to expand their epic adventure can pre-purchase an Expansion Pass for the game in Nintendo eShop beginning today or pre-order it from select retailers shortly at a suggested retail price of $29.99. With this pass, players can enjoy DLC as it releases between the launch of the game and fall 2018, starting with quests and support items, and eventually including a challenge Battle Mode where they can face powerful enemies. This DLC will even include an additional adventure with a new side story set in the world of Elysium. Details about individual elements of the Expansion Pass will be released in the future.

Xenoblade Chronicles 2 will launch exclusively for the Nintendo Switch system on Dec. 1 at a suggested retail price of $59.99. The same day, the Xenoblade Chronicles 2 Edition Nintendo Switch Pro Controller will launch at a suggested retail price of $74.99. Launch day will also see the release of the Xenoblade Chronicles 2 Special Edition. This special version includes the game, a beautifully illustrated hardbound art book filled with 220 pages of concept designs and artwork of the characters, landscapes and objects from the game, a sound-selection CD of many of the game’s memorable music tracks, and a special metal case containing the Xenoblade Chronicles 2 game card at a suggested retail price of $99.99. Players who prefer the digital version can pre-purchase the game from Nintendo eShop now, either standalone or as a bundle with the Expansion Pass.

For more information about Xenoblade Chronicles 2, visit http://xenobladechronicles2.nintendo.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Celebrate the launch of Sonic Forces with Sonic the Hedgehog My Nintendo rewards!

Celebrate the launch of Sonic Forces with Sonic the Hedgehog My Nintendo rewards!

Sonic Forces arrives on Nintendo Switch today. My Nintendo is celebrating the occasion with Sonic the Hedgehog rewards, including wallpapers, a Nintendo 3DS theme, and 50% discounts on some of Sonic’s greatest hits!  Redeem your points now and get set to go fast with Sonic on 11/7.


Games Rated:

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Video: 30 things to avoid when pitching your game to a publisher

Pitching your game to a potential publisher is tricky business. 

At GDC 2017, experienced game dev (and PlayStation expat) Brian Upton sought to make the process a little easier by efficiently running down a list of common mistakes devs make when they meet with publishers.

Upton has heard hundreds of game pitches during his career, and in his talk he described thirty annoying or counterproductive things that you should avoid if you want to make a great impression. He also shared some insight into how publishers evaluate the games that are pitched to them, what they care about and what they don’t, and what you can do to present your own game in the best possible light. 

It was a quick and very informative talk, especially if you’re at all concerned about performing well at your next pitch meeting. Now, you can watch Upton’s talk for free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas