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Explore a massive new world in the clouds and collect powerful living weapons

Explore a massive new world in the clouds and collect powerful living weapons

Humanity’s last hope is in your hands. Join Rex, the powerful Pyra, and a diverse cast of misfits and heroes as they search for the fabled paradise of Elysium. As they search the world of Alrest, they’ll face a mysterious group called the Torna who have their own nefarious plans.

The Xenoblade Chronicles 2 game is a Japanese-style RPG with a deep combat system centered around living weapons called Blades. Blades are artificial beings with tremendous power–there are many different Blade designs to find so there’s always a new surprise around the corner.

Features:

  • Explore the massive titans, colossal beasts that roam the clouds. Entire civilizations live atop these titans and you will travel to diverse locations – from sprawling plains to lush forests. There is no rest in Alrest!
  • Collect Blades, powerful living weapons that bond with special individuals called Drivers. There are many Blades to find in Alrest (including special rare Blades) so keep your eyes open.
  • Master a deep combat system that includes powerful combos, attack chains, and special abilities called Arts.
  • Level up your character with new gear and abilities. Grow the bond between Blades and Drivers to access even more skills.
  • Purchase the Expansion Pass to gain access to special downloadable content throughout 2018. Content includes helpful items, new quests, a rare Blade, a challenge mode, and a brand-new story!

If you would like to purchase the digital version of the game or Expansion Pass, please visit https://xenobladechronicles2.nintendo.com

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Video: Fostering consequential play by setting up setbacks in your game

How do you make your game more meaningful?

At GDC 2014, Ubisoft’s Patrick Redding argued that for a game experience to be meaningful, players should suffer occasional setbacks – situations in which the game requires them to shift their immediate goal in order to continue and succeed.

In his talk, Redding (Far Cry 2, Splinter Cell Blacklist) explored the conditions that permit setbacks to develop systemically and examined several design strategies that encourage them without provoking players into reloading a saved game. He also looked at the unique challenge of fostering recoverable setbacks in stealth games, which at their best lets players play a tense cat-and-mouse game with a formidable AI; but which at their worst can degenerate into brittle guesswork with little room for experimentation or error.

It was a thorough talk from an expert in the field, and if you missed it back in 2014 you can now watch it completely free via the official GDC Vault YouTube channel!

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Left 4 Dead – Update

DOOM VFR is Now Available on Steam!

DOOM® VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Play as a cybernetic survivor who is activated by the UAC to fight the demon invasion, maintain order, and prevent catastrophic failure at the Mars facility.

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Now Available on Steam – Dominions 5 – Warriors of the Faith, 10% off!

Dominions 5 – Warriors of the Faith is Now Available on Steam and is 10% off!*

In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments.

Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

*Offer ends December 4 at 10AM Pacific Time

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Free Weekend – The Elder Scrolls® Online: Tamriel Unlimited™

Play The Elder Scrolls® Online: Tamriel Unlimited™ for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup The Elder Scrolls® Online: Tamriel Unlimited™ at 50% off the regular price!*

If you already have Steam installed, click here to install or play The Elder Scrolls® Online: Tamriel Unlimited™. If you don’t have Steam, you can download it here.

*Offer ends Thursday, December 4th at 10AM Pacific Time

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Take-Two president weighs in on loot boxes as ‘not gambling’

“The whole gambling regulator thing, we don’t view that thing as gambling. Our view is the same as the ESA statement, for the most part. So that’s going to play its course.”

– Karl Slatoff, president of Take-Two Interactive.

In the course of speaking about Take-Two Interactive’s business at Credit Suisse’s 21st Annual Technology, Media and Telecom Conference today, company president Karl Slatoff made it clear the company does not see “loot box” monetization schemes in games as gambling.

It’s not a hugely surprising statement given that it directly echoes one made last week by the Entertainment Software Association, the lobbying group which represents big game companies like Nintendo, Microsoft, and Take-Two.

However, it’s still a notable rebuff of public concerns voiced by government officials in the US, the UK, and Belgium about the dangers of predatory loot box schemes.

It also may help devs better understand the company’s evolving approach to the business of making games, given that Take-Two chief Strauss Zelnick recently told investors Take-Two plans to only release games with “recurrent consumer spending hooks” (read: microtransactions) going forward.

“In terms of the consumer noise you hear in the market right now, for me it’s really all about content. It’s about over-delivering on content,” said Slatoff. “You can’t force the consumer to do anything.”

Earlier today Kotaku published an interview with a teen who claims to have spent over $10,000 on in-game microtransactions over the past six years, driving him to seek professional help and publish an open letter warning game makers about the dangers unregulated microtransaction opportunities pose to some players.

“These transactions are not as innocent as they really appear to be,” the 19-year-old said. “They can lead you down a path.”

Devs curious to hear more from Slatoff about where Take-Two’s business is at these days, including his prediction that the entire game industry will eventually move beyond physical retail and be 100 percent digital, can do so via Credit Suisse.

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Smashing genres together for tasty results in Battle Chef Brigade

Trinket Studios’ Battle Chef Brigade is probably one of the more mechanically unusual games of 2017. It’s a side-scrolling brawler RPG  mixed with a match-3 game that’s centered around cooking competitions. So essentially, imagine if between rounds of Salt and Sanctuary you had to quickly play rounds of Bejeweled

That’s an insane combo to dream up, and as developer Tom Eastman told us over on the Gamasutra Twitch channel today, it didn’t happen overnight. We were lucky enough to talk with him about the game’s development process, which you can watch in its entirety up above. 

If you’re busy cooking up a storm as we speak, we’ve also taken the time to select a few key takeaways from our conversation down below. 

Battle Chef Brigade went through some very weird iterations

As our conversation with Eastman kicked off, he was kind enough to share some of the failed for Battle Chef Brigade from the early days of development.This included a chemistry-like cooking system that Eastman described as fun, but not filled with enough action for them (so someone else should make it).

In addition to the specifics of these prototypes (which Eastman said slowed down development), what’s interesting is that Trinket Studios had to throw out actual good ideas because its goal was to create an action-themed cooking game, not just a fun cooking game. 

It’s a rare case where ‘follow the fun’ didn’t get them what they wanted, and it would eventually take an abstraction of what ‘cooking’ means in order to produce Battle Chef Brigade. 

Narrative design that incorporates game language and systems

Games that try to tell interesting stories often face the problem that game mechanics are inhently weird, involving systems that, when spoken aloud, don’t fit into natural dialogue. 

That’s why it’s so interesting that the fantasy world of Battle Chef Brigade does its best to bake its game mechanics into regular dialogue. The premise of the world—that monsters grew so dangerous they had to be hunted and turned into food—is the first bit of information you learn about the game. Everything from specialty bowls to certain button commands has some place in conversation, and the colorful cast of characters do their best to treat these concepts as though they weren’t out of the ordinary. 

It turns out that, according to Eastman, this was a very deliberate effort on the part of the design team to communicate the many odd concepts that players have to pick up, because there’s so much that can slip through the cracks. He notes this wasn’t an entirely natural process, because it’s not easy to have judges proclaim the value of ‘the value of water,’ to tell players to focus on matching blue gems, but it ultimately became a useful worldbuilding tool and effective tutorializing method. 

The demise of Chicago’s larger developers has birthed a thriving local indie scene.

Turning away from the art of making games for a moment, we quizzed Eastman about what it’s like making games in Chicago. As it turns out, the prevalence of indie developers is due in part to the demise of EA Chicago, Midway, and Wideload Games, which was the local arm of Disney Interactive. 

This topic has been covered by sites like Kotaku, but it’s interesting to hear how the change from large companies to smaller ones has affected the talent coming out of the area. In particular, Eastman notes that his cohort Ben Perez sharpened his character design skills while working at Disney, which helped create the unique characters of Battle Chef Brigade. 

Given how often we at Gamasutra have to report on studio closures (it’s not fun), it’s satisfying to know that some good can come after bigger companies close up shop, and help create unique breeds of developers in specific geographical regions. 

For more developer interviews, editor roundtables, and gameplay commentary, be sure to follow the Gamasutra Twitch channel.

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Get games with Gold Points, just in time for the holidays!

Get games with Gold Points, just in time for the holidays!

This holiday season, My Nintendo users can now redeem Gold Points for some of the hottest indie games on Nintendo platforms. For a limited time, you can redeem points to download select Nintendo 3DS and Wii U titles from our talented independent developers. Users will receive a download code that is redeemed in Nintendo eShop. Get it with Gold Points!

Toki Tori 3D (Nintendo 3DS) 20 Gold Points
The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it’s a puzzle game at heart. To progress through the game, players will have to look and plan ahead carefully while using items such as the Telewarp, Freeze-o-Matic and InstantRock™. Additional tools are gradually introduced as the player progresses through the game’s 80+ levels covering five worlds.

Retro City Rampage: DX (Nintendo 3DS) 80 Gold Points
Rampage the open-world, steal cars and run missions — all while jumping on civilians for coins and outrunning the law with power-ups! This send-up to ’80s and ’90s video games and pop-culture includes both a full Story Mode of open-world adventure as well as an Arcade Mode for quick pick-up-and-play action. If that’s not enough, it also packs an interactive city full of shops, minigames, customizations, collectibles, special guest stars, and more.

Tengami (Wii U) 80 Gold Points
Tengami is an atmospheric adventure game set inside a Japanese pop-up book. Fold and slide the beautifully crafted paper world to solve puzzles and discover secrets. Discover the wonders of a folding world — go on a serene journey through Japan of ancient fairy tales brought to life through striking visuals, gameplay and haunting music. Experience dark forests, abandoned shrines and tranquil mountain waterfalls as you seek to uncover the secret behind the lone dying cherry tree.

XType Plus (Wii U) (Nintendo 3DS) 30 Gold Points
Take the pilot seat of the XType attack ship and defeat an ever growing enemy force in this uncompromising Shoot’em’Up. XType Plus combines classic arcade action with a modern look and feel. The procedurally generated boss battles always provide a new challenge. Each time you defeat a boss, the next one will come back even bigger and meaner. You have to evade hundreds of bullets, lasers and rockets while taking out the enemy part by part.

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Super Mario Cereal from Kellogg’s makes breakfast a playful experience

Super Mario Cereal from Kellogg’s makes breakfast a playful experience

With Super Mario™ Cereal, Nintendo and Kellogg’s® have teamed up to take fans on a breakfast odyssey that will continue long after the cereal box is empty. In addition to collectible Super Mario Odyssey™ box art, each Super Mario Cereal box functions as an amiibo™ accessory, making breakfast a more playful experience.

“This powered-up partnership with Kellogg’s is another exciting way for us to expand the Nintendo brand in unique and creative ways,” said Tom Prata, Nintendo of America’s Senior Vice President of Strategic Initiatives. “We are always looking for new opportunities to bring smiles to people of all ages, and this is a fun way to kick off the day.”

The limited-edition cereal box will begin hitting store shelves across the U.S. as early as Dec. 11. Those playing the Super Mario Odyssey game can tap the cereal box on the Nintendo Switch™ system, like you would an amiibo, to receive gold coins or a heart in the game. Even the cereal itself has a Super Mario twist, with colorful power-up marshmallows and a blast of mixed berry flavor in every box.

“We are thrilled to pack so much fun into one box of cereal,” said Brad Schwan, Senior Director of Morning Foods Marketing. “The package adds value and excitement for fans, with marshmallow shapes in the cereal inspired by Super Mario power-ups to tie the theme together.”

For more information about Kellogg’s, visit https://www.kelloggs.com.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

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Teen who spent $10k+ on microtransactions warns devs of the risk they pose

“The majority of the reason that I made my post was not really to slam EA or any of the companies that do this, but to share my story and to show that these transactions are not as innocent as they really appear to be. They can lead you down a path.”

– Reddit user Kensgold, speaking to Kotaku about why he published an open letter warning devs at EA and other companies about the dangers of unregulated microtransaction opportunities in games.

In the midst of the ongoing furor over how and if “loot box” systems should be implemented in games, Reddit user Kensgold posted an open letter earlier this month warning to both the Star Wars Battlefront II devs and the industry at large about how such systems can lead players into dark waters.

This seems deeply relevant to where the game industry is at this year, and today Kotaku published excerpts from a conversation they had with Kensgold, who claims to have spent over $10,000 on in-game microtransactions in the past six years.  

Kensgold reportedly showed receipts to Kotaku which back this claim up; what makes it especially striking is that he claims to have started spending money on in-game microtransactions when he was 13.

He’s now 19, and says he had to seek professional help in order to get a handle on his habit of spending hundreds of dollars a month on games like Kingdoms of Middle-earth, Smite, and Counter-Strike: Global Offensive, money he was earning working part-time while still in high school.

“I had to get up the nerve to ask for help. To get a therapist to lay it out for me, like ‘This is what you’re doing, this is how you can help yourself, here are the tools to help you,'” he said. “You don’t really expect it to help as much as it does.”

Kensgold says he now has to tell friends he can’t always play games with them, because those games might have microtransaction systems that he fears might lead him back down a bad path.

“For a while it was difficult to tell your friends that you can’t play with them just because of the way the game is implemented,” he said, noting that the tension has eased as time has passed.

You can read more from Kensgold in both his original Reddit post (in which he states “I am 19 and addicted to gambling”) and the story published today over on Kotaku.