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The world is in peril and only one super family can save it!

The world is in peril and only one super family can save it!

Experience the thrilling adventures of the Parr family in a LEGO video game world full of fun and humor as they conquer crime and family life through both Disney Pixar films The Incredibles and Incredibles 2.

LEGO Disney Pixar’s The Incredibles allows players to explore action-packed story levels and an epic hub world – including Municiberg, as they use their unique “Super” abilities to bring the city’s Super Villains to justice.

Features:

  • Team up with family and friends in 2 player co-op to assemble incredible LEGO builds!
  • Work together and combine the Parr family’s iconic abilities and unique powers. With Mr. Incredible’s unparalleled super strength, Elastigirl’s flexible transformations and the rest of the gang’s awe-inspiring gifts, teamwork has never been so much fun.
  • To rid the city of crime, complete action-packed side missions and defeat iconic Super Villains that control the city districts in an open-hub world.
  • Modify your character’s appearance and abilities using a customizer themed to Edna “E” Mode, the diminutive, but bombastic fashion designer of super hero outfits

If you would like to download this game for free, please visit https://www.nintendo.com/games/detail/lego-the-incredibles-switch.


Cartoon Violence
Crude Humor

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Dota 2 Update – June 14th, 2018

Underhollow changes;
* When defeated, heroes now drop the 3 highest net worth items they are carrying. The remaining items are converted and dropped as gold for their sale cost.
* Significantly increased the amount of experience awarded for player eliminations.
* Fixed invisible Roshan killing players.
* Adjusted difficulty of a few combat encounters.
* Added an initial stock time to dynamite of 60s.
* Fixed heart being purchasable via its recipe.
* Added localization.

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Nintendo boss says loot boxes have ‘gotten a bit of a bad rap’

Nintendo of America boss Reggie Fils-Amie has thrown his two cents into the loot box debate, and says the polarizing monetization model has “gotten a bit of a bad rap.”

Speaking to Bloomberg, Fils-Amie claims the model isn’t an inherently poor mechanic, but has simply been misused by some companies. 

“The game mechanic of buying something that you’re not sure what’s inside is as old as baseball cards,” he commented. 

“What we believe at Nintendo is that a gameplay mechanic that offers the consumer something to buy that they’re not sure what’s inside can be interesting as long as that’s not the only way you can get those items. 

“And that’s where some developers have made some mistakes. For us, its one of many mechanics we can use to drive on-going engagement in the game.”

Of course, there’ll likely be plenty of people who disagree with the Nintendo exec, particularly those who felt stung by the implementation of the model in titles like Star Wars Battlefront II, which sparked the great loot box debate when it launched back in 2017. 

Since then, officials and regulators from around the world have weighed in, with some even suggesting some forms of loot boxes should be prohibited or even banned outright.

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Unity updates ARKit plugin with improved features and new tools

Unity has published a blog detailing the new features included in the latest update to its Unity ARKit Plugin for ARKit 2.

The post will be of interest to augmented reality developers working on iOS, and talks through the addition and improvement of tools like ARWorldMap, which allows for both persistence of AR experiences along with shared multiplayer experiences, and object creation tool UnityObjectScanner. 

Other new additions include AREnvironmentProbeAnchor, a new kind of anchor that creates and updates a reflected environment map of the area around it based on the ARKit video frames and world tracking data, alongside face and eye tracking improvements. 

The full blog post details all the new additions, and explains how to best make use of them. You can check it out by clicking right here.

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Steam Link’s iOS app has been updated

Our eagle-eyed peers over at TouchArcade have spotted an update to the iOS version of Valve’s Steam Link App. While Apple prevented the app from releasing on iOS due to “business conflicts”, if you get invited to the TestFlight you can still try out a beta version of the streaming software.

This morning, the TestFlight was updated with a few UI tweaks and one key changes – you can no longer purchase games via the Steam Link app, although TouchArcade reports you can still buy certain things via Steam Wallet funds on the Marketplace.

TA Image

Image courtesy of TouchArcade

Hopefully this concession will be enough for Apple to greenlight the app so that iOS users can enjoy the novelty of their Steam library on their phone.

Remember if you’re an Android user, you can download the beta-version of the app right now and take it for a spin. Gadget Hacks has a great guide for getting your Steam Controller to work with your phone (it requires signing up to Steam’s beta and doing a firmware update), and the app analyses your network to see if you’re likely to get a good performance while using it. You can still purchase games via Steam Link on Android as well.

We plan to take the app for a spin ourselves soon, so we’ll report back our findings when we can.

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Sony issues evasive response to Fortnite cross-platform controversy

Sony has built up something of a reputation for being a spoilsport when it comes to cross-platform play, and the company has found itself at the center of another controversy after its reluctance to join the party started affecting players’ experiences on other platforms. 

Earlier this week Fortnite players directed their anger towards the Japanese console maker after being blocked from accessing the Switch version of the popular battle royale effort, seemingly because their account had already been associated with the PlayStation 4 version of the game. 

With fans understandably aggrieved, the company has issued a statement to the BBC, although there’s a good chance the evasive response could do more harm than good. 

“We’re always open to hearing what the PlayStation community is interested in to enhance their gaming experience,” said Sony, speaking to the BBC. “With more than 80 million monthly active users on PlayStation Network, we’ve built a huge community of gamers who can play together on Fortnite and all online titles.

“We also offer Fortnite cross-play support with PC, Mac, iOS, and Android devices, expanding the opportunity for Fortnite fans on PS4 to play with even more gamers on other platforms. We have nothing further to add beyond this at this point.”

You probably don’t need us to tell you that it’s a statement that succeeds in saying barely anything. Sony manages to avoid acknowledging the issue entirely, beyond suggesting its open to feedback from the PlayStation community, which doesn’t offer much hope to those eager to carry their progress over to the Switch.

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Celebrate E3 2018 with up to 50% off select digital games

Celebrate E3 2018 with up to 50% off select digital games

Super Smash Bros. is back! Celebrate E3 2018 by checking out select digital games that helped make some of your favorite fighters famous, as well as other great games.

Savings like these don’t happen every day, so don’t miss out! Offer ends June 21 at 8:59 a.m. PT. You can also shop the sale on Nintendo eShop on your device. And remember to stay up to date on all things Nintendo from E3 on the official site, e3.nintendo.com.

Remember that My Nintendo members can earn Gold Points on eligible digital purchases. Already have Gold Points? Redeem them toward purchases of Nintendo Switch games featured in this sale for additional savings! Visit my.nintendo.com for more details.

Shop the sale >

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Daily Deal – Tomorrow Corporation Collection – 55% Off

We’ve just launched an open beta for Creator Homepages, a new part of the Steam store designed to help players discover and connect with the developers and publishers behind their favorite games. With this feature, you can explore the full catalog of games created by the developers and publishers of games you enjoy and you can choose to follow those creators to be automatically notified when they release their next title.

How does it work?

Any developer or publisher on the platform can now set up a customized homepage to showcase their full catalog of titles and content. Once set up, these homepages can be found by clicking on the developer or publisher name from the store page of your favorite games.

Check out the official Creator Homepage Announcement Page, which includes a list of all the homepages so far. This will quickly become an overwhelming and unusable list as more developers create their homepages, so at the top of the page we’ve also specifically highlighted the developers and publishers behind games that you’ve recently played.

On these homepages, you’ll find standard lists of top-selling or new released titles from that developer or publisher.

You’ll also find collections that the developer or publisher has created to best highlight their portfolio of games and content available on Steam.

A studio might divide its games into collections by genre or franchise, or could choose to highlight their fan-favorite or top-selling games. A developer of only a single game might primarily dedicate their homepage to announcements of new projects.

Regardless of how each developer or publisher chooses to customize their homepage, you can easily follow them to be notified when they release their next title or post an announcement. Newly released titles from developers or publishers that you follow will show up at the top of your Steam homepage and we’ll send you an e-mail to let you know that they’ve released something new (as with other Steam e-mail notifications, you can opt out at any time by visiting your e-mail preferences page).

Creators can also set up unique URLs within Steam for easy reference to their homepage. You can see an example by following this customized URL for the Valve developer homepage: http://store.steampowered.com/dev/valve

Why Beta?

We’re pretty excited to get the core functionality into the hands of players and give developers the opportunity to set up their presence on Steam. While we haven’t worked out all of the smaller bugs or finished adding every feature we’d like to, we decided that the basic set of functionality is worth putting into the hands of players and creators. We still have a number of features that we are considering adding and there are still a few rough edges that need smoothing out, so opening this system up as a beta to players and developers will help us gather feedback and suggestions that inform the direction of those features.

Over the previous few weeks, we’ve worked with a number of developers and publishers on Steam to get their pages set up and help us work out as many of the bugs as we can. As a player, you’ll find that many of your favorite game makers probably already have a spiffy homepage created and customized. But there are still quite a few developers that have not yet had a chance to set up their pages and will do so during this open beta period.

Looking for more details?

Check out the official Creator Homepage Announcement Page.

For game developers, check out the Creator Homepages Steamworks documentation for more details and information on how the system works, the features that are included, and necessary permissions for game creators.

Reporting bugs and feedback

As always, we’ll keep an eye out for your feedback and suggestions as to what you’d like to see added or changed about this system.

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Analyst report: Xbox One install base at 39M as of March 2018

The Xbox One had a global install base of 39.1 million units as of March 31, 2018, according to market research outfit IHS Markit. 

That figure (highlighted by Wall Street Journal reporter Sarah Needleman) encompasses all versions of the system, including the supercharged Xbox One X and the slimmer Xbox One S. 

Microsoft has gained a reputation for being shy when it comes to sharing concrete sales figures, making IHS’ figures all the more notable. 

If accurate, they mean the Xbox One is someway behind the PlayStation 4, with IHS claiming Sony’s flagship system had an install base of 76.6 million as of March this year. 

Despite that apparent gulf, IHS analysts believe Microsoft’s renewed focus on first-party content at this year’s E3, where the company spotlighted a slew of exclusive titles and added five new studios to its in-house stable, will pay off in the long-term.

“It will take time to reap the rewards of this more expansion strategy,” commented IHS’ head of games research, Piers Harding-Rolls, “but it puts Microsoft on a much stronger footing.”