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Blog: Changes to the Google Play Store are putting thousands of indie devs at risk

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


The purpose of this blog post is to drive awareness about an unprecedented change in the play store visibility algorithm.

Starting with Thursday, June 21st, hundreds of small, independent Android game developers started observing a decrease in new daily installs across their games published on the Play store. At first, it looked like a normal fluctuation, that happens now and then. By Monday morning, most of them lost from 80% to 90% of new organic traffic. They are now all in the same boat, that is about to sink.

Here’s what devs are saying:

peanutbutterlabs “We have the same story. Overall accounts was at more than 80k downloads per day. Now it’s below 5k and still getting worse day by day. I If this stays we’ll all have to let go of our teams and shutdown our companies!”

Butterbean21 “We too, have been doing apps for almost 10 years now, and spoke to another developer who has been doing apps since around 2010, and we have NEVER in the history of google play, or any appstore, seen a significant drop like this. This is not a normal downtrend in organic installs – this is a significant drop, by over 80% in many of our top performing apps, and a very scary scenario.”

Jenzo83 “This is definitely no normal fluctuation. We’ve been in the store for 4 years now. And we’ve never seen drops of 80-90% on all games at the same time. Not even close to what is happening now!”

snoutup “I’m here to get emotional support. Looks like I got it easy with “only” 70% drop in downloads, but ad-revenue from Google Play releases was my main source of income, so things are not looking good now.”

llliorrr “We have more than 30 apps and it happened(80% drop) to 28 of them and we didn’t update most of them. The rest 2 almost doubled themselves. something happens to google play.”

Whether this is a glitch in the Play store visibility algorithm or a change made on purpose by Google is yet to be seen.

Google has not made any public announcement on this issue, nor has given a clear answer to any of us through their support department.

For all the fellow developers that are facing the same issue:

– A developer group has been established on Discord at:

https://discord.gg/5Hny2Xy

– There is a thread over Unity forums about this issue, as well:

https://forum.unity.com/threads/sudden-drop-in-number-of-daily-installs-on-google-play-store.537467/

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Steam Intergalactic Summer Sale Day 8

The Steam Intergalactic Summer Sale continues! For the next seven days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

Stellaris – 60% off
Steep – 70% off
Dying Light – 67% off
ELEX – 50% off
Batman Franchise – Up to 75% off
Battle Chasers Nightwar – 50% off
Bioshock Franchise – Up to 75% off
Company of Heroes Franchise – Up to 75% off
and many more

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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Now Available on Steam – Next Up Hero, 25% off!

The Steam Intergalactic Summer Sale continues! For the next two days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

RUST – 75% off
Slime Rancher – 40% off
Batman: The Enemy Within – 40% off
Total War Franchise – Up to 75% off
ARK: Survival Evolved – 67% off
Serious Sam Franchise – Up to 90% off
Hyper Light Drifter – 60% off
and many more!

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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Fortnite Battle Royale: Tips & Tricks for Competing on Mobile

By Collin MacGregor 28 Jun 2018

Battle royale sensation Fortnite has parachuted onto mobile in all its glory. While it’s still only on iOS for the moment (Android version when?) the fact that this is the same game, pretty much feature-for-feature, on a phone is mind-boggling.

Whether you’re a victory royale veteran, or someone discovering Fortnite Battle Royale for the first time, playing on mobile is quite the unique experience. The smaller screen, reduced visuals and bespoke touch controls totally change the way you must play what is essentially a third-person shooter, and one that can get pretty intense.

If only someone could provide you with some essential Fortnite tips & tricks to help you to stay competitive on your mobile…

Controls refresher

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Limit your long-distance fighting

This partly comes down to the current Fortnite meta across all platforms, but even more so on mobile you shouldn’t really look to be fighting at range. Even on PC/console it isn’t ideal with the power of shotguns, poor accuracy of auto rifles, and the ease of movement.

Playing on another platform you probably have at least 18 inches of screen to look at, with all those high-quality pixels allowing you to spot every bit of movement. On mobile that real-estate could shrink to something like 4 inches with an iPhone SE. That movement becomes much more difficult to spot, meaning keeping track of opponents at a distance is near impossible. The touch controls also make it much harder to hit long distance shots without a scope.

This doesn’t mean you should avoid them like the plague. Instead, prioritise SMGs, LMGs, explosives, and shotguns over precision death dealers – especially when you are just landing. If you do want to use a rifle, make sure to crouch and use the aim zoom to improve your accuracy. Additionally, don’t bother with tactics such as shotgun weapon swapping until you get comfortable with the controls. The icons are quite small and it’s easy to mistap on the wrong gun.

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Be Aggressive

If you want to survive longer than a minute, you’ll need to start getting into firefights with other players. Typically, Fortnite’s building and plethora of ranged weapons allows users to stay back and pick off foes. However, since aiming on a mobile device is tricky the best option is force enemies to fight on your terms. Get in players faces when the bullets start flying and make them panic as you shoot them.

Moving is not nearly as fluid, so you can fluster you foes by destroying their cover and pressuring them with a hail of bullets. Weapons like C4, minigun, LMG, and even basic grenades are fantastic for forcing opponents out of position. Try to use the environment to break line of sight with your foes, especially if you can get the drop on them. Since rotating the camera can be a bit awkward, it’s not as common for someone to check behind them. Use this to your advantage and strike when they don’t have time to react.

Don’t be afraid to build

Building is key to success in Fortnite allowing you to travel across terrain quickly, get the drop on opponents and keep you safe when caught out. The touch controls on the mobile version are a little trickier than other versions since you have to move your hand away moving and/or shooting to select your building type, once you get some practise it becomes easier.

We have seen so many people on iOS only servers not build anything when they really should, and it almost always results in an early death. Assembling cover can be tricky at first, so accept that you may die in the early hours while learning the new control scheme. If you’re coming over from PC or console don’t expect to quickly assemble the elaborate structures. Swapping between materials and parts takes more time, so focus on constructing simple pieces of cover.

The basic three walls and a single ramp will offer decent protection and simultaneously give you a height advantage. Traps are also quite potent since navigating your character can be a bit awkward and it’s easy to accidentally stumble into one. Always practice your building because it can and will make the difference between a victory or the defeat screen. 

Fortnitemobilebuild

Moving Will Be Awkward At First

As mentioned above, real estate on your screen is at a premium on mobile, as those big ol’ thumbs will take up a lot of room. The positioning of your digits usually means you won’t miss too much, but there is always a chance some loot or even an enemy, manages to go undetected thanks to being covered up. There’s also a chance that you’ll accidentally tap the jump or crouch button. Because of this, it’s absolutely vital that you keep your right thumb in the lower corner of the screen. You can still tap the screen and quickly access your weapons without the risk of hitting another icon.

Remember, double tapping the virtual joystick used to move around will keep your character running forward until you take back control. This frees up screen space to use for scouting the area, and you can still move around by changing your camera angle to turn. Of course, once a fight breaks out you’ll need to take back control right away: strafing, jumping and climbing all needs extra precision that simple running doesn’t.

FortniteSound

There may be visual clues, but still play with sound where possible

The most obvious new addition to the mobile version is visual indicators for footsteps, gunshots and chests, as well a direction indicator. It’s a wonderfully clear and obvious addition to the UI, and boy is it useful. Being able to know exactly the direction footsteps are coming from allows you to instantly target whoever is around the corner. It also allows you to plant those traps in places you know they will be.

That doesn’t mean sound isn’t useful though. It can help identify what specific weapon or weapon class is being shot, and other subtler clues that a simple UI tweak can’t provide. Obviously don’t be that person with sound coming out of the speakers in public, but in private/with headphones having sound will give an edge.

Do you have any tips or tricks of your own you want to share? Post them in the comments below!

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Review: Six Ages: Ride Like The Wind

Strategy and story have never been the happiest bedfellows. One benefits from obscurity, from twists and mysteries that propel you forward into the unknown. The other needs as much transparency as possible, so you can understand the effects of your actions and improve your plans. To service these requirements, stories have always had to emerge from strategy, not the other way around.

Six Ages: Ride like the Wind wants to set that straight. It wants to tell you a tale of gods and humans, of mysteries and the mundane while still taxing your tactics. It’s a bold goal and, while it doesn’t always work, the narratives that it weaves are unlike anything else in gaming. Except, perhaps, its predecessor. Almost 19 years in the making, this is the sequel to a very special game from 1999, King of Dragon Pass.

SixAgesRev4

What’s partly responsible for the success of both games is their bizarre setting, Glorantha. It’s a fantasy world like no other, developed in depth from academic theories of anthropology and cultural studies. You command a clan of horse-riding barbarians in the game, but your encounters are often bizarre beyond expectations. Dwarves of literal stone, dark-dwelling Trolls who judge others by their flavour, bubbling freaks of chaos and more besides. And each with their own extensive culture and mythology.

Set during Glorantha’s early ‘Storm Age’ of warring gods, your goal is to guide your clan to wealth and prosperity. Through a series of screens and menus, you must direct the work and wealth of your clan. There must be farmers for the fields, warriors to protect them or raid enemies, shrines to please the gods and diplomacy and trade with other clans. As the game progresses you will become engaged with the greater events of the age. But at the start, mere survival is challenging enough.

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On most screens you can ask your circle of clan elders for advice on what to do, although they often give conflicting opinions. You’ll choose to do something for that season: explore new lands, perhaps, or sacrifice to the spirits to learn lore. Sometimes the result is immediate, sometimes it may take several more seasons to resolve. 

Either way, it’s never quite clear why things work out the way they do. As you play, you’ll begin to intuit how things happen behind the scenes, but it’s a hard slog. And when you’re staring down disasters like a catastrophic raid or a demoralised clan, it’s frustrating not to know what choices will improve things. It does, however, result in a far more compelling narrative. One which encompasses failure as well as success, misery as well as triumph. There’s even a ‘Saga’ screen where you can view the ongoing tale of your barbarians in exquisite detail.

To flesh out this thin strategic skeleton, many seasons also see a random event. These help you learn more about Glorantha’s rich and detailed world as well as adding to the story. Mostly it’s a bunch of text and a series of options. Again, your elders will advise you if you want them. Again, intuition and your knowledge of the setting play a role but picking options can be a crapshoot.

SixAgesRev1

Sometimes an event takes you through a series of choices before resolving. Sometimes, it will set in motion a chain of further events that will take years to play out. If your lunatic trickster-shaman decides to kidnap a member of a rival clan, your reaction will impact relations with them for the whole game. Taking in refugees from a mysterious culture causes their presence to bubble up in events from time to time, impacting your clan in various ways.

This essentially is the template for the entire game. There’s a battle system, but it’s similarly driven by narrative rather than clear strategy. Even then, unexpected events like the sudden arrival of a group of allies can throw things off the rails. Everything catches the player between the rock of opaque mechanics and the hard place of wonderful storytelling. It’s a wonderful place to be, if you can stomach the spirals and corkscrews of the ride. 

SixAgesRev2

There’s no better illustration of this than Hero Quests. These are ritual re-enactments of myths from the time of the gods. It’s important for your religion to attempt one every few years, and the rewards can be colossal. But to succeed, you need to sacrifice to find the missing pieces of lore, and then literally, as a player, learn it. Your choices on the quest must be close to those of the god if you want the best benefits. 

Some strategy gamers will find this kind of forced immersion awful, others will lap it up. Fans of the original will already be familiar with it. They’ll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match.

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Now Available on Steam – Next Up Hero

The Steam Intergalactic Summer Sale continues! For the next eight days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

Assassin’s Creed Franchise – Up to 66% off
They Are Billions – 20% off
Hollow Knight – 34% off
Euro Truck Simulator 2 – 75% off
Counter-Strike: Global Offensive – 50% off
Romance of the Three Kingdoms XIII – 40% off
Watch_Dogs Franchise – 67% off
Age of Wonders Franchise – Up to 75% off
and many more

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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The YO-KAI WATCH series is back with two new co-op action games

The YO-KAI WATCH series is back with two new co-op action games

On Sept. 7, two new games in the YO-KAI WATCH series are coming to the Nintendo 3DS family of systems. And these new YO-KAI WATCH games are unlike anything the series has seen before!

In the YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad games, team up with up to three other friends either locally* or online to fight towering Big Bosses, using skills and powerful Soultimate Moves. While previous YO-KAI WATCH games focused on turn-based battles, YO-KAI WATCH BLASTERS drops you into real-time skirmishes in the first ever action-RPG for the series. During these battles, you directly control your Yo-kai as you strategize with different skills and equipment to defeat huge bosses. By taking on various fast-paced missions, you will embark on a journey to meet, befriend and battle more than 400 new and returning Yo-kai.

Training Yo-kai will also affect your team’s strength in battle. By training, you can create items and equipment to use on your personal Yo-kai team! By completing missions, more powerful and useful items can be earned.

Each of the two versions of the game contains different Yo-kai, missions and bosses. By trading between the two, you can collect all the Yo-kai! And by linking save data from the YO-KAI WATCH 2: Bony Spirits, YO-KAI WATCH 2: Fleshy Souls or YO-KAI WATCH 2: Psychic Specters games, you can get one of three special Yo-kai to take into battle.

To keep the action and content going, a free post-launch update to the game will add additional side stories, Yo-kai, bosses and missions.

YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad launch exclusively for the Nintendo 3DS family of systems on Sept. 7 at a suggested retail price of $39.99 each. Which version will you choose?


Comic Mischief
Fantasy Violence

*Additional games and systems are required for multiplayer mode and are sold separately.

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Corsair acquires streaming accessory company Elgato Gaming

Newsbrief: Elgato Gaming, a company widely known for creating hardware and accessories used for live streaming, has been acquired by the PC component manufacturer Corsair for an undisclosed sum. 

Corsair already angles much of its business toward serving the hardware needs of esports and video game communities, but the purchase of Elgato Gaming goes to show the company’s growing attention toward live streaming.

Elgato Gaming itself was once synonymous with streaming thanks to its early capture card tech and the company has since expanded to offer accessories like PC camera adapters, a collapsible green screen setup, and a customizable stream deck panel.

The deal covers Elgato’s game-specific business only, and the company’s other branch for connected home tech will remain independent under the name Eve Systems going forward. 

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Report: Snap looking to launch a game platform for Snapchat

Snap is reportedly looking to bolster the offerings of its messaging app Snapchat by introducing a full-fledged video game platform to the mobile chat app. 

While Snap itself declined to comment on the rumor, sources speaking to The Information say the coming platform will allow game developers to create games that can be played within Snapchat. Other platforms like Facebook Messenger have introduced in-app, social games to their chat tools in the past, so Snapchat’s rumored change isn’t that far fetched. 

The company notably already offers some augmented reality games, dubbed Snappables, that are housed alongside other Snapchat lenses in the app and can be controlled with touch, motion, or facial expressions. 

However, those Snappables are created internally by Snap. This time around, Snapchat’s rumored game platform, at least according to one of The Information’s sources, will allow external developers to create Snapchat games. That source notes that the company has reportedly already brought one unnamed game publisher on board for the project as well.