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Defiance 2050 developer Trion Worlds lays off 15 staff

Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.

The round of layoffs notably falls just weeks after the studio launched its latest online game, the free-to-play title Defiance 2050.

In a statement provided to Gamasutra, Trion Worlds CEO Scott Hartsman confirmed that 15 developers have been affected by the decision. Hartsman noted specifically that the decision to terminate those positions was not a result of the performance of those devs or “of Trion Worlds as a whole” and instead was deemed a necessary step toward developing the studio’s upcoming projects. 

If you or someone you know has been affected by these layoffs, you can email Gamasutra to share your story confidentially.

“We’ve had to make the difficult decision to eliminate 15 positions throughout the company,” said Hartsman. “We are extremely grateful for those who have been impacted for their hard work and contributions to Trion Worlds, and will be offering each of them severance benefits and job placement assistance. This is not related to the performance of the individuals affected nor of Trion Worlds as a whole, but was necessary to enable us to develop the upcoming projects that we have planned in the best ways possible.”

Trion Worlds had recently picked up the assets of the defunct studio Gazillion Entertainment for an undisclosed sum, months after the Marvel Heroes dev had a falling out with Disney and shut down shortly after. In a comment at the time of that acquisition last month, Hartsman told VentureBeat that Trion wants “ourselves and other developers be able to make games and succeed and have sustainable life cycles. Crunch and burn and lay off is unhealthy. We have tried to do things about it and we want to be a good member of the gaming ecology. We keep trying to do things to help other developers.”

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The Weekender: Isle of Games Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got a bumper crop of new releases to review, including two of the better games so far this year, at least in my book. Let’s check them out.

Out Now

Teen Titans GO Figure (iOS Universal) – Full review coming soon!

The sequel to one of 2016’s best games, and one of the most successful premium games on the App Store, Teeny Titans Go – Teen Titans Go has arrived. It’s named Teen Titans Go Figure and, well, at least it’s a little less of a mouthful. It has the same overall gameplay as the original, you run around Jump City collecting figures, completing quests, and taking on all comers in real-time figurine battles. The battles remain fast, fun, and tactical and still hinge on bringing the right trio to each fight and swapping them in and out to use their special powers as the situation dictates. There’s plenty new as well with a new main story line, side quests, city layout, new figures and powers, and new tofu battle effects.

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Teen Titans GO Figure is a premium game but also offers in-app-purchases, which is also new. The IAPs are to buy rarer figures using real-life money rather than fake in-game money. There are also repaint tokens to change the look of figures and some other cosmetics. I’ve ignored these IAPs entirely and haven’t found any issues proceeding well into the game. You can still find plenty of figures at the various stores and put together a powerful cast of characters. 

Overall Teen Titans GO Figure keeps what is great about the original and adds enough new stuff to make it feel like a different game. If you enjoyed the original or like real-time battlers in general definitely pick this one up.

Motorsport Manager Mobile 3 (iOS Universal and Android) – Full review coming soon!

I know nearly nothing about motorsports. I know there are Formula 1 cars and stock cars and could probably tell you which is which if quizzed with some pictures. I went from this state of near ignorance to pondering pit-stop strategy differences between regular and endurance races within a couple hours of playing Motorsport Manager Mobile 3. It’s the third installment of what might be the best sports-management simulation franchises in the history of the tablet. Like its predecessors the game not only looks great but entertainingly covers every facet of managing a racing team from hiring engineers, mechanics, and drivers to building and buying vehicle parts, to managing sponsors and the team’s budget, to of course, the racing. So, if you’re into sports simulations, or sim games in general, Motorsport Manager Mobile 3 is well worth the purchase. Like me, you’ll be anxiously watching colored dots speed around the track in no time.

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Isle of Skye (iOS Universal & Android) – Full review coming soon!

Asmodee Digital’s latest tabletop to digital transformation, Isle of Skye, snuck onto Android earlier this week. Isle of Skye puts you at the head of one of five clans battling to rule over an island. To claim victory, you must develop your territory and trade resources wisely. The game features a single-player mode as well as asynchronous online multiplayer. We were caught a bit unawares with this one so no gameplay impressions this time around, but we’ve got Matt Skidmore on the case and should be able to bring you our full review next week. 

Lost Portal: Primeval Expansion (iOS Universal) (Review)

Premium solo CCG Lost Portal is one of my favorite iPhone games of all time and it just got its second batch of new content, the Primeval Expansion, which includes 40 new cards as well as a new town and four new dungeons in which to adventure. The game also got an update to the forge to help create cards you already own more easily, such as the dual-aeons which make multi-colored decks much easier to run. Another nice change is that card merchants return to a town, with their wares, to make them easier to track down later.  If you’re fan of Magic: The Gathering and Dungeons & Dragons and haven’t picked it up, I highly recommend Lost Portal. If you’ve already got the game and want even more awesome the Primeval Expansion is a great addition to the game. 

Hags Castle (iOS Universal and Android)

Hags Castle is a first-person, three-dimensional dungeon crawler where you play as the warrior champion of a wizard named Greypoo. Yes, Greypoo. This Greypoo fellow requires you to defeat the witch of Hags Castle, though first you have to power your way through the many, varied, and dangerous denizens of the castle. You move through the game step-by-step and turn 90 degrees at a time by pushing the large movement buttons, which is a little weird because I kept wanting to use the usual touch controls. When you find stuff to fight combat is real time and relatively basic. It’s mostly about timing strikes correctly and backing up to avoid attacks if desired. The game is interesting if not compelling and I do like that you can easily play one-handed. Something to play while you wait for The Elder Scrolls: Blades, perhaps?

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Reigns: Her Majesty – Free Expansion (iOS Universal and Android) (Review)

Long live the Queen! As long as you can live, anyway, in Reigns: Her Majesty. The popular and entertaining sequel to 2016’s genre creating title Reigns. Now, the queen has more of everything in the form of a big content update. This expansion has added 200 cards, 3 new characters, and unfortunately for her, 5 new ways to die. Reigns: Her Majesty is on sale for the first time for $1.99 to celebrate the new content. 

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Dereliction (iOS Universal) – Full review planned

Dereliction is a real-time, squad-based combat game where you control a team of space marines looking to reclaim an abandoned spaceship from alien creatures known as the Dross. Gameplay is tower-defense like and you’ll position your team and give high-level orders to best deal with waves on incoming Dross but don’t have direct control. You need to move your team, airlock by airlock, across the ship in order to secure it. Between fights you get to upgrade your marines and better equip them to deal with tougher and tougher foes. The UI is a bit rough around the edges, and positioning units exactly where you want them can be pretty finnicky, but the design is definitely interesting. I like the idea of building tactical advantages by controlling doors to filter foes through choke points and setting up crossfire to take Dross down quickly. I haven’t played enough to tell how deep Dereliction is but it’s worth a look for fans of real-time tactical combat games. 

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Sales 

Reigns (iOS Universal and Android): $1.99 (Review)

The original Reigns is also on sale, a rarity since its release a couple years ago, to celebrate new content for the queen. 

Space Grunts (iOS Universal and Android): $1.99 (Review)

If you want to feel like you’re playing an action game—complete with camera-shaking explosions—within the safe confines of turn-based tactics Space Grunts is for you. It’s a must-own for any roguelike fan and is currently half price. 

Beholder (iOS Universal): $1.99 (Review)

If you’re ready to make some tough choices in a grim, dystopian future, now’s your chance. Beholder, a game where you run an apartment building and must spy on and rat out your unpatriotic neighbors, is on sale for its lowest ever price (normally $5). 

Bardbarian (iOS Universal and Android): $1.99/$2.49 (Review)

Real-time-strategy game Bardbarian features Brad the Bardbarian who gathers warriors to lead around defending his village from waves of tower-defense-like attacks. 

Sunless Sea (iPad): $5.99 (Review)

Sunless Sea—Failbetter Game’s beautiful game of isolation, discover, and death—has also dropped to its lowest ever price, down from $10. It’s a weird game of life on the sea and full of things like sentient icebergs, mutiny, betrayal, and cannibalism. We gave it four stars and you should check out the review for more. 

Seen anything else you’ve liked? Played any of the above? Let us know in the comments!

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Review: Hardback

Hardback is a deckbuilding card game, which, if you’ve been living under a rock for the past ten years means that each player starts with a similar set of basic cards and gradually builds an individual deck by buying cards from a common pool. It makes the meta-game of buying cards for a collectable card game into the actual game on the table.

The twist with Hardback (and Paperback before it) is that cards are letters that can only be played as part of dictionary words. At first glance, screenshots might make it look like a word puzzler similar to Bookworm, but, of course, you shouldn’t judge a hardback by its preview images.

Hardback rev 1
Playing Hardback like a pure word game is a great way to get trounced. You can play endless nine-letter deep cuts from the OED for peanuts while your opponent scores a ten-point “OFF” combo four times in a row to win the game. Hardback is fundamentally a deckbuilding game where high scores are built around adding cards to your deck that interact well with one another. The big difference between Hardback and a deckbuilder like, say, Ascension, is that plays rely on combining cards into words, so it can be a bit harder to build a reliable point-generating system. As with most deckbuilders, there’s very little interaction with your opponents. The players share a pool of buyable cards and occasionally a card played by one player can be shared by others, but this doesn’t make a huge impact on the gameplay.

If you played the previous game Paperback, the first thing you’ll probably want to know is how Hardback plays differently from Fowers Games’ previous title. The biggest and probably most elegant change is that the use of wild cards has been totally replaced with the simple ability to flip any card in your hand into a wild but losing that card’s points. This gives you a lot more flexibility in building words, shifting the focus on the game from word-building to clever management of cards’ special abilities and their influence on other cards in your hand and deck. Scoring has also changed in a way that puts focus on the special abilities: instead of buying points your cards can generate two different kinds of currency, one for buying cards and one for winning the game. A final change is the ability to draw a limited number of additional cards from your deck that you must use in your play, which lets you build bigger and higher scoring words if you are clever enough.

Hardback rev 2
If you wished Paperback had more of a focus on building a deckbuilding-style ‘engine’ then Hardback is the game for you. On the other hand, if you are looking for a pure deckbuilder, you might find Hardback frustrating. Plays are not made of set groups of cards but can vary wildly based on the randomly-available cards, your own vocabulary, and the very limitations of the English language. The gameplay becomes a bit shaggy rather than purely tight like a classic deckbuilder.

Thematically, the game is a bit less on point than Paperback. Gone are the lurid pulp fiction covers, which were the most entertaining part of the graphic design for the previous game. Replacing them are varying font choices representing genres of books (Horror, Romance, etc.) that serve as ‘suits’ for matching card abilities. These can sometimes be hard to read and look to similar to one another–the font for the Horror-genre Y is very V-like for instance, and the style of the Adventure cards is a bit too close to the appearance of the generic cards you start with.

Hardback rev 3
The mobile adaptation is well-coded, with only a few annoyances. I hit one game-breaking bug where a zoomed-in card wouldn’t retreat back into the screen to let me play, but I could easily restore my autosave to get out of it. Some buttons were less-than-responsive and more than once I tried to hit confirm only to accidentally close the popup. It does not play very well on very small screens, because the cards have a lot of information that is presented with very tiny icons. There’s a lot of screen real estate unused, so I wish the designers could have been more economical with the GUI. However, it is certainly playable, and it’s easy to zoom in on individual cards, albeit with the occasional interface hiccup. The AI is acceptable, but a good player will quickly outpace it. Pass-and-play and online multiplayer will offer more challenge.

Basically, Hardback is what it advertises on the cover: it’s a combination of a deckbuilder and a word game. If either of those elements is a turn-off for you, or you aren’t interested in a game that dilutes the elements of one genre with another, then Hardback won’t be the game for you. But, if you like both, the combination is definitely fun and interesting, and this mobile adaptation is worth the price.

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Moleskine and Nintendo join forces to bring the 8-bit world of Super Mario to life on paper

Moleskine and Nintendo join forces to bring the 8-bit world of Super Mario to life on paper

Mario has delighted generations of fans for decades by embodying the spirit of a true hero who never gives up. Moleskine celebrates this iconic character with a new Limited Edition series of notebooks. The vibrant and colorful world of Super Mario has also been captured on paper in a whimsical video using hand-crafted drawings and stop-motion animation where pixels transform into a Mario made up of Moleskine notebooks. It’s a newstalgic mixture of contemporary technology and timeless paper.

It is somewhat fitting that Moleskine and Mario’s paths have crossed. Notebooks are where ideas are born, and Mario was born of an idea. Classic and simple story telling gave birth to one of the most successful and beloved characters in the history of video games. Mario continues to be one of the most popular characters despite the plethora of characters who have been introduced since he first came on the scene.

The collection is a nod to the original Super Mario Bros.™ video game. Two pocket-sized notebooks reproduce the physical elements of the game: the cartridge which showcases a replica of the original label and the nostalgic and instantly recognizable Game Boy™ with its simple and easy to use buttons and original imagery. The two larger notebooks capture the screens of the early gameplay: one with a sky-blue background and the other with a black background featuring controller details (the highlighted buttons are those that make Mario jump).

With lined pages, a ribbon bookmark and the signature silhouette with rounded corners, the Super Mario Limited Edition notebooks serve as gifts to others and to oneself, to fill with stories and ideas, inspired notions and silly thoughts, for Mario aficionados the world over.

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Play as Champion’s Tunic Link in Mario Kart 8 Deluxe today!

Play as Champion’s Tunic Link in Mario Kart 8 Deluxe today!

A new update to the Mario Kart™ 8 Deluxe game is available now! Race like a champion with the Master Cycle Zero and Champion’s Tunic Link from the Legend of Zelda™: Breath of the Wild game. This update also includes the Ancient Tires and the Paraglider parts.

Game Rated:

Comic Mischief

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Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you’re a recruiter looking for talent, you can also post jobs here.

Location: San Rafael, California

Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high-quality character animation for a game project using Maya and Telltale proprietary tool. The role tasks an animator with creating character animation for in-game cutscenes, maintain a defined animation style for characters within each project’s unique parameters, and balance quality with efficiency when working under tight deadlines. 

Location: Hamburg, Germany

The team at InnoGames is searching for a Software Developer who will implement features, improve workflow tools, and optimize the performance of its company´s founding project. Bring your knowledge of software engineering principles and pragmatic way of finding solutions to provide the best user experience for its players, working within the JavaScript and PHP codebase.

Location: Oslo, Norway

Funcom is seeking someone to create and coordinate marketing campaigns for a variety of different games and take them all the way from planning through hands-on execution. This dev will be instrumental in the development of exciting marketing campaigns aimed at both acquiring and retaining players and will work with the creative development of marketing strategies. The team is looking for someone who can come up with ideas and see them all the way through, from planning campaigns to coordinating placements and doing specific media buys. The right candidate must enjoy crunching numbers, and concepts such as CPA and CTR should have a firm place in his or her frontal lobe. 

Location: Pittsburgh, Pennsylvania

Schell Games is currently seeking a talented Lighting Artist to join its current team working on a large-scale interactive set of game scenes. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently and collaborate closely with the development team. The studio’s ideal candidate will be able to create visually compelling lighting and ambiances for both interior and exterior settings in an upcoming large-format attraction.  Working closely with the Art Director, environment leads, and concept artists, the candidate will be responsible for the production and implementation of lighting and ambiances that uphold the aesthetic vision of the game and maintain the highest level of consistency and quality possible.

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Niantic introduces three-strike policy for cheaters in Pokémon Go

Niantic has clarified its disciplinary policy for cheating in Pokémon Go with the introduction of a new three-strike policy which focuses on giving cheaters a chance to reform their ways before being permanently removed from the game.

Allowing cheaters a chance to reform before being removed seems to make sense, since it’s important for Niantic to retain an active player-base for Pokémon Go. If players are temporarily banned first, they may be more likely to change their ways if they don’t want to lose progress. 

As outlined in Niantic’s recent blog post, the three-strike policy defines cheating as any action that violates the Terms of Service and Trainer Guidelines.

This includes falsifying GPS locations and accessing Pokémon GO clients or backends in an unauthorized manner through the use of third party software. 

Niantic offers first time offenders an opportunity to reform after being issued a strike, which serves as a warning. The developer encourages players to take it seriously. 

“Everyone can make mistakes,” the blog writes. “That’s why we have created this policy to enable offenders to learn from their mistakes and change their ways.”If the first strike is ignored, a seven day probation period is introduced and grows longer from there with every transgression until the account becomes permanently banned. The full three-step process is listed here. 

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Bethesda’s growth makes it ‘less likely’ it’ll let external devs tackle its IP

Now that our company is so big, it’s always better to keep stuff internal … it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job.”

– Bethesda’s Todd Howard discusses Fallout: New Vegas with The Guardian

Bethesda has a number of notable game franchises in its portfolio and, while it has looked to external studios like Obsidian once before to create Fallout: New Vegas, it’s becoming more and more unlikely that Bethesda will do so in the future.

Speaking to The Guardian, Bethesda company director Todd Howard touched on how the studio’s growth has put it in a position where it likely won’t turn to other developers to develop games in its long-running series, though Howard did note that he’d “never say never.”

Another interesting tidbit from the full interview touches on another often asked community question regarding remasters of older Elder Scrolls and Fallout games. While 2011’s The Elder Scrolls V: Skyrim has received a remaster once already for its PlayStation 4, Xbox One, and Switch release, Howard says that older games are unlikely to get the same treatment, partially because their age is part of their charm.

“I’m happy that you can play Morrowind now on an Xbox One, as it’s backwards compatible,” said Howard. “I actually prefer that over remasters. I’d rather you play Morrowind the way it was … I think the age is part of its identity. For Skyrim Remastered, we had done some work on it but it was already pretty visually close. But for something like Morrowind, my personal preference is not to remaster it. We [also] get asked a lot to remaster [1997’s] Fallout 1, and I usually say, if you have a PC you can play Fallout the way it was. I think that’s how it should be.”