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Ready for a virtual summer vacation?

Ready for a virtual summer vacation?

Welcome to Kawawii Island, a paradise resort where friends and family can enjoy 50+ co-op and competitive activities. There are all sorts of exciting ways to explore the island, from horseback to buggies, snow mobiles to inline skates. And to add to the fun, up to 4 players* can enjoy visiting and discovering every corner of the island together!

Features

• Explore four huge paradise resorts: Marine, City, Snow, and Mountain on horseback, underwater, or a variety of other vehicles.

• New for the Nintendo Switch™ version: marine and mountain fishing with 30+ species of fish, 40+ types of animals to photograph, and find boxes filled with rewards dropped by a plane!

• Enjoy leisure activities like scuba diving and horseback riding, or try out skydiving, surfing, and skateboarding. Sports like skiing, beach volleyball, and tennis are also included.

• Play with up to 4 players on one system* or with local wireless play**.

• Share a Joy-Con™ controller with a friend for instant multiplayer fun.

• Customize your character with outfits and choose a dog companion from various breeds.

• Daily presents include new breeds of dogs or costumes.

• Daily challenges appear in sets of three across the island.

If you would like to purchase the digital version, please visit https://govacation.nintendo.com.


Mild Cartoon Violence

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CryEngine 5.5 Preview 5 Released

CryEngine 5.5 just got a step closer with today’s release of Preview 5.  Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes.  New features include a new lens flare effect and a screen fader post effect.Cry55

Highlights:

  • Updated to Wwise SDK v2017.2.6 build 6636.
  • Updated to Fmod Studio 1.10.06.
  • Updated Oculus spatializer plugin for Wwise 1.27.0.
  • New: View dist ratio for clip volumes.
  • New: Added feature light lens flare.
  • New: Screenfader post-process effect.
  • Fixed: Bug where m_fZoomDistanceSq would change during successive render passes and cause culling of attachments during skinning.
  • Fixed: Map load causes collider component settings to change.
  • Fixed: Crash when opening a certain Particle Effect.
  • Fixed: Missing WaterDDN in vertex-shader.
  • Fixed: Cubemap rendering.
  • Fixed: SVOGI in combination with forward tiled.
  • Fixed: Temporal AA jitters.
  • Fixed: Clip volumes for fog volumes
  • Fixed: Emitters not activating properly (muzzle flashes etc.).
  • Fixed: C# solution not being generated for non-C# projects in the Sandbox Editor (when the first C# file is added).
  • Fixed: Crash in obtaining help info in python module after VS 2017.7 compilation. Autocomplete data is generated by pythoneditor.generate_pythoneditor_autocomplete_files.
  • Fixed: .level.cryasset file is not generated after upgrading levels from .cry to .level.
  • Fixed: Not enough occlusion if offline voxelization for GI is used.

You can read more about the 5.5 Preview 5 release here

GameDev News


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Forza Motorsport 7 will not feature loot boxes

Turn 10 has announced that prize crates, Forza Motorsport 7’s version of loot boxes, will be removed from the game later this year. 

The removal of prize crates seems to be in response to complaints made by players who found them intrusive and unneccessary, rendering the microtransactions unpopular with its fan base. 

As detailed in a blog post, Turn 10 dev Alan Hartman discusses how removing the prize crates from all of Forza Motorsport 7’s systems was a complex process, which is why the change isn’t going to be immediate. 

As for right now, cars have been removed from prize crates and offer no competitive advantage.

Instead, they only contain cosmetic items like driver gear and badges, alongside mods that can be used to increase rewards in single-player.

Cars that were previously exclusive to prize crates have been unlocked and can be bought normally.

In addition to removing prize crates, Hartman announced that paid tokens (secondary currency purchased with real money) will not be featured Forza Motorsport 7 or Forza Horizon 4, both of which will release in October.

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iOS game collection aims to spotlight pre-mobile handheld games

The Strong museum, Rochester Institute of Technology, and Second Avenue Learning have teamed up to release an iOS minigame collection called The Original Mobile Games. The trio’s creation aims to highlight pre-smartphone games dating as far back as the late 1880s through playable recreations on iOS devices.

The project itself was created by RIT students and later bolstered by the production team at Second Avenue Learning. Right now, The Original Mobile Games features six early dexterity games like Pigs in Clover, Slippery Slabs, and Queen Mary now remade as playable iOS games.

The teams behind the game have plans to release more historical titles for the project as DLC in the future as well. Additionally, each current and upcoming game featured in the app is paired with a brief introduction to that game’s history and origins.

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An overlooked line of code led to slow performance for Warhammer Online

“Was it some flaw in the game’s holistic design? Many changes were made in an attempt to improve the game’s feel, and while they were often genuine improvements, none of them fixed the core issue.”

– Former designer at Mythic Entertainment Leah Miller speaking on overlooked keyboard errors. 

With all of the variables that go into game development, it’s likely that something will get overlooked. For programmers it’s usually a small typo which, if not corrected, can have interesting (yet detrimental) effects on how a game runs. 

In a recent interview with Waypoint, former game designer at Mythic Entertainment Leah Miller discusses the impact an unnoticed line of code had for the MMO RPG Warhammer Online: Age of Reckoning.

Shortly after launch, the studio received complaints from players saying the game felt sluggish and unresponsive — however, they couldn’t pinpoint anything specific. 

“The team overhauled combat to try to make it feel faster and searched for server inefficiencies that could be eliminated,” Miller explains. “Still, the feedback was vague enough that nobody could be certain of the exact cause.” 

Miller goes on to note that attempts to improve how the game felt were genuine, but ultimately none of them fixed the issue. A solution wouldn’t be found for six months. 

A new programmer discovered that something was wrong after digging around in Age of Reckoning’s code. The problem? Age of Reckoning’s code still included a line related to dial-up players for Mythic’s previous MMO RPG, Dark Age of Camelot.

“I believe the main function of this was bandwidth optimization, though it may also have been part of a system designed to make sure dialup players could still be competitive in PvP. ” she says.

“This delay was mostly invisible to Dark Age of Camelot players, since that game’s combat was custom-designed for the standard bandwidth and processing power of that era. Very few players had systems that could process data more quickly than it was being sent and received.”

Once the line was removed, the problem vanished and the game felt smooth again. But it may have come too late, as most of the game’s players had migrated back to World of Warcraft.

While the error may not have directly contributed to the Age of Reckoning’s difficulties, it certainly didn’t help. 

She was speaking as part of a longer interview around Warhammer Online: Age of Reckoning and how the error affected the game in the long run, so be sure to check it out over at Waypoint. 

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Review: Battleheart 2

Despite the fact that the original pick-up-and-play role-playing game Battleheart made its debut seven years ago, it’s hardly lost a lick of its charm. Unfortunately, follow-up Battleheart Legacy was bereft of much of the charm and pull of the first game, leaving players to tinker with Battleheart until Mika Mobile finally released a true sequel in Battleheart 2. Now that it’s available for iOS devices with an Android release to follow soon enough, it’s proven itself another formidable casual twist on classic RPG tropes that’s easy enough for even newcomers to enjoy.

Though the world of Battleheart 2 is rife with classic RPG classes such as mages and knights, it’s curiously bereft of any deep narrative. For that matter, it’s a fairly light application, launching quickly and offering a tutorial or a way for veterans to jump right into battle. The tutorial is the only way ahead of being thrust straight into battle to glean any sort of plot thread information, with a female ally relating that the “fair land” of Battleheart is “once again in turmoil.”

BH2 Rev 1

This sequel follows the assassination of the king that ruled over the realm from five years ago, which caused a bit of a shakeup in the kingdom. King Marcus apparently died without an heir, so the Capital has simply remained without a ruler the entire time. There are a dozen various noble houses currently vying to wear his crown, and while they’re all preoccupied with that, monsters and other creatures have invaded the countryside. While the useless Royal Guard sits by and does nothing, it’s up to you and a band of brave heroes to save the day and eliminate the advancing threats.

With that explained, it’s off to the races, so to speak. Battleheart 2‘s minimalistic menu lets you run off into battle, adjust your party, select gear and talents assigned to each character, or go online to enjoy some multiplayer matches. Available missions can be selected in any order from the map screen at your leisure. You can even choose to tackle a formidable boss fight whenever you think you can handle it instead of going in numerical order. Your first order of business, however, should be assembling four adventurers out of the dozen or so unlocked at the game’s start. You can choose from an interesting assortment, each with about a paragraph of unique backstory.

BH2 Rev 3

You can select a powerful Knight, a Cleric with the gift of healing, the Berserker with physical attack prowess, and even magicians like the Frost Mage, with various elemental magic that can deal devastating blows to the enemy at long range. Assembling a formidable party is what will ensure continued victories as you play through the game’s scattered missions, as you’ll need a healer or an equivalent, no doubt, and appropriate party members to provide for you in any situation. Foregoing any sort of healer isn’t a great idea, as you’ll soon find that all four party members are knocked out within a shockingly short amount of time. It’s up to you to continually change out targets that need healing, however, because party members often won’t simply swap over to the next fighter in dire need of a health boost.

It’s all part of the very important strategy you’ll need to employ as you take to the battlefield and control all four of your adventurers simultaneously. Using the game’s touch controls, you’ll complete a series of bite-sized battles where you fight off various waves of enemies. To control a character, you’ll simply tap on the one you want to control and drag it to an enemy or ally. You can also simply drag them to an empty spot on the map, and the character will head there in a hurry. Targeting allies with healing magic and buffs is simple, and the nature of the game means your actions will simply be repeated ad infinitum until the battle is over, or until you change something.

BH2 Rev 2

It’s a no-frills and intuitive system, though unfortunately sometimes your assignments don’t seem to take. For the most part, however, it’s painless to direct your characters. It can get a little frustrating when several enemies are clumped up onscreen and tangled up with allies, which can call for some strategic movement around the battlefield. Otherwise, since the game’s in 2D, it’s easy to change up the path of a character and get them to a more manoeuvrable space quickly. The situations in which you can’t, however, will often result in a few deaths that could easily have been prevented. Adding some sort of way to select characters beyond tapping on them would help make this less of an issue in the future, perhaps.

Each character also has abilities beyond their simplistic melee and primary attacks or buffs, and you can unlock additional skills as the game progresses. When you find the perfect combination of characters for your party, you’ll want to stick with them because of this system. Unfortunately, this leaves little reason to explore the other characters available at the onset when you find four heroes that work best for you, making for an adventure that will eventually devolve into a bit of banality.

BH2 Rev 4

There’s a good amount of automation happening in Battleheart 2, but there’s still plenty for you to orchestrate, meaning it’s not a game that wholly plays itself, like several others on the market. While it’s largely unchanged from the first game, it still delivers enough satisfying combat and great-looking environments to be worth buying into, especially if you’re jonesing for more of the same formula.

With that said, it’s the perfect way to kill some time while on your commute to work, waiting at the doctor’s office, or any time you want to jump into an RPG-flavored world without the lengthy introductions, lore setup, or being forced into character roles you don’t want at the onset. For RPG combat on your terms, Battleheart 2 delivers in spades.