Posted on Leave a comment

Daily Deal – Disgaea PC / 魔界戦記ディスガイア PC, 65% Off

* Fixed various charged abilities not consistently being affected by cooldown reduction properly
* Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel; for example Vengeful Spirit’s Nether Swap cast on a target at the last tick of channeling a Town Portal scroll.
* Hero voice lines for picking up bounty runes no longer play in the first 30 seconds of game time.
* Fixed an uncommon client crash with Morphling’s Morph ability.
* Fixed a bug in the interaction of Lycan’s Howl and units with low max HP, which sometimes created uncontrollable and unkillable units.

Posted on Leave a comment

Endless Franchise Free Weekend, save 10 to 90%

Play Endless Space 2, Endless Legend, Dungeon of the Endless and Endless Space for FREE starting now through Monday at 10AM Pacific Time. Save 10 to 90% on all Endless Franchise titles too!*

If you already have Steam installed, you can click the following links to start playing now! Endless Space 2, Endless Legend, Dungeon of the Endless and Endless Space. If you don’t have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time




Posted on Leave a comment

Rome: Total War iPhone Requirements

Last we heard, Feral Interactive’s iPhone port of Rome: Total War was due before the end of summer. School summer holidays last until the start of September here in the UK, around mid-September in the US, so they have just over a month before they’re officially going to be late.

While there’s still no word on an exact release date, Feral have just sent out a tweet detailing what requirements your phone will need in order to be able to play the game.

So anything from an iPhone 5S up should be fine, and like most modern mobile games you’ll need iOS 11. Here’s a larger version of the image, just in case:

RTW iPhone

Rome: Total War for iPhone will be available from the App Store for $9.99/£9.99/€10.99. Users who have already purchased the game for iPad will be able to download it onto their iPhone at no extra cost, and transfer their save file.

Are you looking forward to finally being able to play Rome: Total War on your iPhone? Let us know in the comments!

Posted on Leave a comment

Review: Nightmarium

Before we delve into the Nightmarium, I should make it clear that this is a game that uses the Tabletopia game system. This means that all you are getting is a digital rendition of the game’s components, leaving the players themselves to interpret and enforce the rules. Furthermore, do not expect any AI opponents or online matches, as the only option is to play face to face with a player count of two to four.

Nightmarium is a small, easy to learn card game that only had a limited print run. Consequently, this digital version will be the only chance that many of us will have to play the game. The background story concerns the masters of the Order of Dreamers who have been studying the landscape of dreams for centuries. Even after all this time, one small, dark corner of the dream world subconscious remains off-limits. That place, as you may have guessed, is the Nightmarium, home to night terrors, bogeymen and monsters under the bed. Finally, the researchers have mastered the art of subduing these terrors and moulding them into creatures. The problem is that these creatures are hostile and volatile, often, fighting among themselves, simply disintegrating or escaping to run amok. Yet, despite their nature, these unstable creations do have a use since they offer the only means of reaching the Crystal of Panic.

Early game

An example of what the game looks like in the early stages.

As a player, you will take on the role of a dream researcher and compete against your opponents to be the first one to assemble five creatures.  The night terrors are made up of 108 individual cards, which are split into legs, torsos and heads. You can work on creating your five creatures simultaneously, but each has to be assembled in a strict order beginning with legs. Most cards can only be used for one body part, but some special cards can be used for two, or even three parts. Each night terror is loyal with one of four colour-coded legions of Horror – Necronauts, Insektoids, Homunculi, or Chimeridae. A creature can be made up from any mix of Night Terrors, but creating creatures from cards of the same legion will give you a distinct advantage.

At the start of the game each player is dealt a hand of five Night Terror cards and on a turn, they get to perform two actions. The most basic action is to draw a card.  A variation of this is to discard as many cards as you like and draw half that number back. There is also the option to play a card from your hand to start or continue constructing a creature. Creatures have to be built from the bottom up; starting with legs, followed by the torso and finishing with the head. As soon as a creature is complete any special abilities that are marked on the individual body parts will activate. These are applied in strict order, starting with the head and working downwards. If a special ability cannot be performed, then it and any other outstanding abilities are cancelled. If you have ensured that the creature is made from terrors of the same legion, then every opponent must discard one card of that legion from their hand. If they have no such card, then they face the larger penalty of having to discard two cards.

Late Game

Your late-game board may end up looking like this.

Special abilities are worth investigating a little closer as they form the core of the game and ensure that there is more to Nightmarium than a simple primary school matching game. The Weeper ability lets you draw two new cards, whilst the Mocker lets you play an extra card from your hand. The Herald skill is one of the strongest: it offers a combination of the previous two skills, allowing you to draw two cards and immediately use them to construct your creatures. The other skills are more interactive – the Executioner allows you to remove the head from an opponent’s creature and add it to your hand, the Scavenger ability lets you remove an opponent’s incomplete creature. Finally, the Devourer ability lets you discard the top card of any of your own creatures. Identifying how these skills complement each other is at the heart of the game. For instance, a completed creature with both Executioner and Scavenger abilities could first claim the head from an opponent’s creature, thus making it incomplete. Then the Scavenger skill can be used to send the unfortunate soul back to the discard pile.

Nightmarium is a straightforward game that can be learnt in five minutes and only takes about twenty minutes to play. The theme is refreshingly original, with the lovely creature illustrations adding to the game’s overall charm. However, there are frustratingly high levels of luck involved, which makes for a game best suited for families rather than seasoned gamers. In terms of actual gameplay, there is nothing here that hasn’t been seen many times before. However, Nightmarium’s rather ruthless player interaction and neat card combo opportunities make for a decent if unspectacular game.

What a mess

The horror! Not the monsters – just LOOK at the state of that board…

The simple rules and few moving parts mean that Nightmarium is a good choice for conversion to the Tabletopia system. Although, having to keep your cards hidden from the other players does mean that turns need to be taken in secret, so only one person can view the screen at any one time. Whenever I play I cannot help but feel that the game would be infinitely more enjoyable to play in its physical format; snatching an actual physical card from a rival is so much more satisfying. Tabletopia is an innovative way of playing tabletop games, but the fiddly interface, no-frills presentation and, most tellingly, lack of rules implementation means that it will only ever appeal to a limited market. The rest of us will happily stick with physical copies or enjoy the impressive range of fully featured board game apps that have added advantages like AI opponents and competitive online matches.

Posted on Leave a comment

Now Available on Steam – サガ スカーレット グレイス 緋色の野望

サガ スカーレット グレイス 緋色の野望 is Now Available on Steam!

「サガ」シリーズ最新作【サガ スカーレット グレイス 緋色の野望】がついにSteamに登場!!

「サガ」シリーズをプレイしたことがある人も、初めての人も、「サガ」の魅力が凝縮した最新版を是非プレイしてみてください!!

Posted on Leave a comment

Fire Emblem Heroes: Feh’s Summer Celebration

Fire Emblem Heroes: Feh’s Summer Celebration

It’s been one year and six months since the release of the Fire Emblem Heroes game. We’re throwing a Summer Celebration full of limited-time events to express our gratitude for your continued support!

1. Summer Celebration Log-In Bonuses
During this event, there will be two Log-In Bonus rounds in which you can collect a total of up to 40 Orbs!

  • Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 11:59 p.m. PT
  • Active: 8/16/18 at 12 a.m. PT to 8/29/18 at 11:59 p.m. PT

2. Summer Celebration Quests
Active: 8/2/18 at 12 a.m. PT to 8/29/18 at 11:59 p.m. PT

Defeat enemies with specific Hero types to earn up to 20 Orbs!

3. Daily Reward Maps
Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 12 a.m. PT

Reward Maps in two difficulties, Normal and Hard, for 10 days in a row. You can play these maps to earn up to 20 Orbs!

Note: Daily Reward Maps will be available for four days each .

4. Double EXP and SP
Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 11:59 p.m. PT

During this time, the EXP and SP you earn in battle will be doubled!

5. Tempest Trials+
Active: 8/14/18 at 12 a.m. PT to 8/23/18 at 11:59 p.m. PT

You can earn six of the Heroes who appeared in Tempest Trials during 2017!

6. Daily Summoning Focus Revivals
Active: 8/2/18 at 12 a.m. PT to 8/16/18 at 11:59 p.m. PT

We will be reviving one limited-time skill-related summoning focus per day. They’ll each be available for 24 hours only!

Also, Legendary Hero Summoning Event – Lucina: Glorious Archer is available until 8/6/18 at 11:59 p.m. 5-star Focus Heroes have an initial appearance rate of 8%! (What’s more, the appearance rate regular 5-star Heroes are set to 0%.) Plus, for new summoning events, the first time you summon, you won’t have to use Orbs!

We hope you continue to enjoy Fire Emblem Heroes this summer! If you’re new to the Fire Emblem Heroes game, learn more at the official site.


Fantasy Violence
Suggestive Themes
Partial Nudity
Digital Purchases

Posted on Leave a comment

Zynga’s mobile ‘forever franchises’ contribute to Q2 growth

Zynga has released a financial report for its seconded quarter ended June 30, showing that the company now generates 90 percent of its revenue from mobile games, due to strong performances from mobile versions of Words With Friends, Zynga Poker, and CSR2. 

The company reports overall revenues were $217 million in the second quarter, up from $209.2 million a year earlier. Bookings were $233.9 million, up 12 percent from $209.2 million a year earlier.

While the company experienced a net loss of $911,000, it was turned out to better than the original $15 million loss the company had projected.

Mobile revenue was up 7 percent year-over-year and mobile bookings were up 17 percent year-over-year, driven primarily by Zynga’s live services with a partial quarter of bookings contribution from acquiring the mobile studio Gram Games back in May

The report also shows that Facebook desktop web games are no longer the biggest component of the company, as it only generated 10 percent of revenue this past quarter, falling 16 percent from last year. 

Zynga also notes that it’s leaned on “forever franchises” to carry the numbers, with bookings from Words With Friends, Zynga Poker, and CSR2 up 49%, 21%, and 13%, respectively, on a year-over-year basis.

 Merge Dragons, the casual mobile game included in the Gram Games acquisition, could be a potential “forever game” as it boosted the company’s bookings forecast. 

Daily active users were down from 25 million to 23 million quarter-over-quarter, but up from 21 million year-over-year, likely due to changes on the Facebook platform and the removal of some older Zynga titles.

Looking toward the future, Zynga is forecasting third quarter revenues down 3% to $218 million, bookings up 16% to $248 million, and a net loss of $21 million.

Posted on Leave a comment

Weekly Jobs Roundup: Capcom, FoxNext, and more are hiring now!

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you’re a recruiter looking for talent, you can also post jobs here.

Location: Burnaby, British Columbia, Canada

Reporting to the studio’s Director of Product Development and partnering with one of Capcom’s other Technical Directors, a developer in this role will be responsible for the planning and execution of all technical deliverables throughout the project. Additionally, this dev will play a key role in determining the size and structure of the engineering team and be given the flexibility to determine and set engineering approaches and architecture across all project-specific areas.  As project needs dictate, this role also requires someone to act as the team’s technical representative with other groups including studio executive, other divisions within Capcom worldwide, middleware vendors, first parties and more.

Location: Playa Vista, California

FoxNext Games is looking for a motivated designer to join the Marvel Strike Force team. The ideal candidate has experience working with Unity or similar software to implement content for RPGs or strategy games and has an understanding of how game balance, controls, and aesthetics interact to create a compelling combat experience. Additionally, the candidate will be an avid player of RPGs, strategy, and action games across multiple platforms.

Location: Westminster, Colorado

Deck Nine Games is looking for experienced lighting artists to work directly with the art team on our next console game. The team is seeking an artist with experience with Unreal Engine 4 and proven industry experience in either films or games generating final lighting scenarios for both scenes and characters to work with its own cinematic artists to implement real-time lighting and implement established keyshot lighting throughout scenes. 

Location: San Mateo, California

Roblox is looking for an exceptional leader to help its team solve hard technical challenges unique to its dynamic ecosystem. The company is ideally looking for a developer skilled in C/C++ and with at least 5 years experience in a lead technical role. Expertise in game development skills like rendering, networking, and physics is a plus as well.