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Video: How audio and movement were synced in Sunset Overdrive

In this GDC 2015 talk, Kristen Quebe and Bryan Higa discuss the customizable movement system created for Sunset Overdrive, and how an audio system was developed to match the many different kinds of movement in the game.

Quebe and Higa explain how they designed a modular limb based system that was extremely scalable, and go over a detailed footstep system that supported 9 behaviors across many material types, and supported six different shoe types as well.

They also share the importance of audio when trying to support feedback around player progression, how they kept audio performance in line, and how that looked up against last generation games.

It was informative talk that’s still definitely worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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Publishing platforms need policies around not-for-profit game devs


–  Glitch executive director Evva Kraikul speaking to Polygon about their not-for-profit ideology. 

Not-for-profit game developers creating games with the noble goal of taking earnings from their labor and using it to grow an organization and support its mission seems too good to be true– and to big publishing companies, it is. 

In an interview with Polygon, Glitch executive director Evva Kraikul discusses the hurdles that not-for-profit organizations face when negotiating with platform holders like Sony, Nintendo, Valve and Microsoft to publish their games. 

Glitch, a Minnesota-based not-for-profit, provides residencies, grants and support for emerging game developers. Publishing games that are produced from the organization however (and sticking to its not-for-profit ideal), has been a challenge. 

“Realizing that our [not-for-profit] situation was unique, we reached out to Sony first to ask questions while setting up a developer account,” Kraikul explains.

“After a bit of email run-around, we were told that they would only accept for-profit organizations as publishers and urged us to create a LLC, LLP, or Inc. We emailed to clarify but stopped receiving responses from their developer relations team shortly after.”

Kraikul went to seek a solution that would allow for not-for-profit publishing, but it’s been difficult. While other entertainment industries have developed policies in place for not-for-profits (legally defined as “501(c)(3)” organizations) the games industry doesn’t really have one.

“It definitely soured our experience when it came to setting up developer accounts on all the platforms,” Kraikul says. “If we didn’t see 501(c)(3) listed as an option then we figured it would also be an uphill battle similar to our experience with Sony.”

“Since it was so uncommon to even see publishing as a 501(c)(3) listed, we figured we could either try to change policies and practices amongst all platforms we’re targeting, or develop a solution that would include a for-profit arm within our organization.”

And the solution? Establish a benefit corporation as a subsidiary organization, which is a for-profit business driven by social impact missions. 

The interview was part of a longer discussion surrounding the challenges not-for-profits face in the industry, so be sure to read that over at Polygon. 

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GameMaker Studio 2 now offers Switch support in open beta

Newsbrief: YoYo Games has launched an open beta for its 2D game dev engine GameMaker Studio 2 that makes it possible to export games to the Nintendo Switch from within the engine itself.

Developers can check out the open beta for the GameMaker Studio 2 Nintendo Switch license edition on the YoYo Games site, but take note that enrollment also requires devs to sign up as a Nintendo Switch developer ahead of time. 

The beta still comes with a price tag as well and requires developers to either pick up a Nintendo Switch license for GameMaker Studio 2 for $799 a year or the all-encompassing GameMaker Studio 2 Ultimate license for $1,500 a year. The full release of the engine’s official Switch support is due out this September.

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Now Available on Steam – Overcooked! 2

Electronauts is Now Available on Steam and is 10% off!*

Immerse yourself in an interactive sonic environment where you build, drop, remix, and jam with your friends and top artists. Create songs, crush sets, and express yourself like never before. Electronauts sets the stage for you to DJ, perform, and make music magic in virtual reality.

*Offer ends August 14 at 10AM Pacific Time

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Fortnite Android Beta is live

Epic have just launched sign-ups for Fortnite on Android. Tim Sweeney made the announcement during Samsung Unpacked, and now you can go to the official website and drop your name (or more precisely, your email) into the hat.

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Seems like Samsung have some kind of semi-exclusive on the beta – initial invites will roll out to anyone sporting a Galaxy S7 or newer, Note 8/9 and Tab S3/S4. According to Pocket Gamer, owners of the Samsung Galaxy S9 or Galaxy Tab S4 will get access to a new outfit.

After Samsung’s turn today, invites will start being emailed out to other users provided you have one of these devices:

  • Google: Pixel / Pixel XL, Pixel 2 / Pixel 2 XL
  • Asus: ROG Phone, Zenfone 4 Pro, 5Z, V
  • Essential: PH-1
  • Huawei: Honor 10, Honor Play, Mate 10 / Pro, Mate RS, Nova 3, P20 / Pro, V10
  • LG: G5, G6, G7 ThinQ, V20, V30 / V30+
  • Nokia: 8
  • OnePlus: 5 / 5T, 6
  • Razer: Phone
  • Xiaomi: Blackshark, Mi 5 / 5S / 5S Plus, 6 / 6 Plus, Mi 8 / 8 Explorer / 8SE, Mi Mix, Mi Mix 2, Mi Mix 2S, Mi Note 2
  • ZTE: Axon 7 / 7s, Axon M, Nubia / Z17 / Z17s, Nubia Z11

The following devices are currently unsupported, but Epic are working on fixes:

  • HTC: 10, U Ultra, U11 / U11+, U12+
  • Lenovo: Moto Z / Z Droid, Moto Z2 Force
  • Sony: Xperia: XZ/ XZs, XZ1, XZ2

The final bit of advice Epic has regarding device compatibility is that provided your phone/tablet meets the following specs, the game might work anyway:

OS: 64 bit Android, 5.0 or higher
RAM: 3GB or higher
GPU: Adreno 530 or higher, Mali-G71 MP20, Mali-G72 MP12 or higher

Whether you’ll receive a beta invite if it’s not a supported device is another matter – you can always try. Signing up for the beta requires you to have an Epic Games account.

Remember because the devs are by-passing the Google Play Store, you will need to install the beta via an ‘Unknown Source’ install.

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Nomad Games bringing Quartermaster General to digital

By Joe Robinson 09 Aug 2018

Guys. GUYS. Nomad Games have snagged another excellent board-game license to port to digital platforms. The Quartermaster General series are fascinating ‘lite’ board wargames that use cards to fuel the action, and revolve around strategic decisions and operations.

Even more important is the concept of supply – all of your armies and navies have to be able to trace an unbroken line of supply through units back to either their home territory, or another space that’s become a valid supply point (these quite often get brought into the game via events).

Quartermaster General itself is a WW2 game, where up to six players split between the Axis and Allies. Each player will have their own dedicated deck of action cards to draw from – you can build/muster armies and navies, prepare response cards to react to enemy actions, or play a card from your own dedicated staple of historically themed and powerful events.

Other games in the QMG series include a WW1 version, and an upcoming release set during the Cold War – hopefully Nomad can adapt them as well at some point!

Nomad Games have been very sparse on details – other than offering up a general description of the game all we know is that it’s coming in 2019. We don’t officially know which platforms either, but plenty of their games end up on mobile so we’re reasonably confident this should do as well. It’d be a perfect fit for it.

We’ll bring you more news as it comes.

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Mega evolution and more revealed in latest Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! announcement

Mega evolution and more revealed in latest Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! announcement

The Pokémon Company International and Nintendo announced new details about Mega Evolution and much more in the highly anticipated Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! games, releasing later this year on the Nintendo Switch system. Both games are designed for players taking their first steps into the Pokémon video game world as well as longtime fans wanting a new way to play Pokémon.

Don’t Just Evolve—Mega Evolve
In Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, players will be able to Mega Evolve a Pokémon once per battle if they have a Key Stone and the Mega Stone corresponding to that specific Pokémon. Mega Evolution, known as “the Evolution that transcends Evolution,” momentarily unleashes the energy within a Pokémon and can only be accomplished when a strong bond exists between the Pokémon and its Trainer. The first three Pokémon that fans will be able to Mega Evolve during their adventure will be Venusaur, Charizard, and Blastoise.

Explore Iconic Kanto Region Location Vermilion City
Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will bring players to a variety of interesting locations in the Kanto region, including Vermilion City, where the luxury cruise liner the S.S. Anne docks once a year. In the Vermilion City Pokémon Gym, players can battle Gym Leader Lt. Surge, who is also known as the Lightning Lieutenant.

Here Comes Team Rocket!
Team Rocket, a nefarious organization set on using the world’s Pokémon in despicable plots to make money, is another example of the diverse cast of characters that players will encounter in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! This includes the most famous members of Team Rocket—Jessie, James, and Meowth!

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will release exclusively on Nintendo Switch on November 16, 2018. For more information, please visit https://pokemonletsgo.pokemon.com/en-us/.


Mild Cartoon Violence

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Nintendo Switch Online service coming in the second half of September

Nintendo Switch Online service coming in the second half of September

With the launch of Nintendo Switch Online in the second half of September, it’s a great time for Nintendo Switch fans to plan ahead for the new service.

Your Nintendo Switch Online membership will include:

  • Online play in compatible games, including Splatoon™ 2, ARMS™, Mario Kart™ 8 Deluxe, Mario Tennis™ Aces, and more.
  • Nintendo Entertainment System™ – Nintendo Switch Online – A selection of classic NES™ games with newly added online play.
  • Save Data Cloud Backup – Save your game data online for easy access*. This makes it easy to retrieve your game data if you lose your system or start using a new one.

Plus, you can enhance your online experience with features available through the smartphone app** and receive special offers. To learn more about Nintendo Switch Online, visit https://www.nintendo.com/switch/online-service.

Please note that Nintendo Switch owners won’t automatically become members when the service starts, so they will need to purchase an individual or family membership in order to avoid disruption of their online play in compatible games. For pricing information, and to pre-order a 3- or 12-month individual membership from select retailers so you can be ready to go once the service launches, visit https://www.nintendo.com/switch/online-service/pricing.

*Save Data Cloud backup compatibility varies per game
**Persistent internet and compatible smartphone or tablet required to use the Nintendo Switch Online app; data charges may apply.