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Now Available on Steam – Mega Man 11 / ロックマン11 運命の歯車!!

Mega Man 11 / ロックマン11 運命の歯車!! is Now Available on Steam!

Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man’s speed and power for a new twist to the satisfying gameplay the series is known for.

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Review: Stockpile

I must admit that a game based on the stock market doesn’t really float my shares. In fact, it sounds drier than a scrunched-up ball of The Financial Times tumbling through Death Valley. However, the original board game was very well received, so a digital version by those experienced guys at Digidiced is certainly something worth further investigation.

In Stockpile players are striving to become the richest stockbroker by dealing shares and manipulating the market to their advantage. Each round players will bid for stocks and action cards, sell shares and adjust the markets. In a standard game, players begin with a starting capital of $20,000 and a single share in one of the six different companies that make up the stock exchange. At the beginning of every round, some public information about one of the six companies will be revealed. In addition, each player receives some secret insider information. Both sets of information will show which of the companies will increase or decrease in stock value and announce any dividend payments.

Advanced Board Stockpile

Next up, each player is dealt two market cards. There are various card types that offer additional shares, trading fees or adjustments to stock value. Players take it in turns to place these cards into piles on the board, preparing them for auction. The only restrictions are that there can only be as many piles as there are players and that one action card must be placed face up and the other face down. Each stack has a bidding ladder that is marked out with values from 0 to 25 and players take it in turns to place or increase their bids. The auction finishes as soon as all players have bid on different stacks. They now claim the stack that they have bid on; paying the cost that may include additional trading fee cards that are often hidden in the stack by your crafty opponents. In the final stage of the round, players have the option to sell any of their shares for the current market value. The insider information that players received at the start of the round is now revealed and the markets are adjusted accordingly.

Company Details Stockpile

In the basic game, each of the six companies has the same standard track to record their value. Hit the bottom of the track and the company goes bankrupt, rendering all shares worthless. Reach the top of the track and the shares split, adding even more to their value. The advanced game introduces a more volatile trading environment by having tracks of different lengths. This means that some companies will have longer tracks leading to more stable values, whilst others have short tracks with the potential for wild swings from big profits to bankruptcy. There are also four different expansion modules that can be added to the game. The forecast dice make the market more unpredictable, whilst bonds offer a safe investment but tie up your money until the end of the game. Adding commodity trading and taxes to the stockpiles brings even more tension, whilst the investor cards give each player extra cash or a unique ability which they can use throughout the game.

Auction Screen Stockpile

At the time of writing there does appear to be a nasty intermittent bug that makes selecting and selling shares unresponsive. It’s a pretty major fault that should have been spotted before release, but I’m sure that we can rely on Digidiced to resolve this issue quickly. Other than that, the developers have done a decent job, but, as you can no doubt tell from the screenshots, the game does look rather boring. To be fair, there is little room for graphical flair when the whole game is basically just a spreadsheet. The music is also instantly forgettable and destined to be turned off at the first opportunity. Stockpile isn’t that difficult to grasp, and the tutorials teach the game in a clear humorous way. The screen layout is generally clear and comprehensive. However, it is a bit annoying that in the auction phase the stockpiles of cards are superimposed over the market table. This means that you have to keep switching screens. At the highest difficulty level the AI opponents provide a decent challenge but the game cries out for human interaction.  That leaves us with pass and play or online matches, both work well, although the secret information does mean that extra care needs to be taken when your opponents are sitting next to you.

Investorrs expansion Stockpile

Despite my reservations, I found Stockpile to be an interesting and cleverly designed game. The auction works really well; adding cards to the various stacks makes for some interesting choices and leads to a range of sneaky manoeuvrings. Since players only have one active bid at any one time, the auction can end abruptly, which leads to some delightfully tension filled wrangling. The cunning mix of public and private information promotes player interaction, with bluff and double bluff being essential tools of the trade. Things can get very ruthless, as players gang up to bring down successful companies, wiping out the value of their shares and leaving you cursing and regretting that you didn’t sell when you had the chance. At the end of the game you will earn a bonus for each company that you are the majority shareholder in, so sometimes it can be prudent to hang on to those shares rather than cashing them in. There is some nice variety with standard and advanced games and the expansion modules, all being provided in the package at no extra cost.

Unfortunately, Stockpile does such a great job of promoting player interaction that the digital version ends up falling somewhat short. The bluffing needs that eye to eye contact, the insider information demands smug and knowing smiles. What you are left with is a rather dry and mathematical game that although initially interesting, ends up feeling like it is missing an essential element.

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Nintendo throws a Super Mario Party with Lunchables this fall

Nintendo throws a Super Mario Party with Lunchables this fall

Nintendo is teaming up with Lunchables to add a little more fun to kids’ lunch breaks. Timed to kick off with the launch of the Super Mario Party game for the Nintendo Switch system on Oct. 5, the promotion adds imagery of the iconic characters from the game to select Lunchables packaging on store shelves across the U.S. Plus, Lunchables is giving fans the opportunity to win special Super Mario Party prize packs throughout the delicious promotion, which lasts through December.

“This partnership with Lunchables is another exciting way for us to expose even more people around the country to the world of Nintendo,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This program is a perfect opportunity to kick off the celebration of Super Mario Party by combining the game’s love for unpredictable fun with Lunchables’ love of letting kids make their own fun with their favorite foods.”

“We are excited to bring Lunchables and Nintendo – two iconic, kid-favorite brands – together with this promotion,” said Greg Guidotti, Head of Marketing for Oscar Mayer. “Lunchables is all about bringing mixed-up fun to lunchtime, making it a perfect fit with the endless multiplayer fun of Super Mario Party.”

Along with the on-pack promotion, each Super Mario Party branded Lunchables box will contain a unique code to give fans a chance to instantly win one of 500 Super Mario Party prize packs in an online sweepstakes*, making lunch an even more rewarding experience. By visiting http://www.Lunchables.com/MarioPartySweepstakes, fans of Nintendo and Lunchables can enter for a chance to win a Nintendo Switch system, the Super Mario Party game, an extra pair of Joy-Con controllers, a branded Nintendo Switch carrying case and My Nintendo points. Specially marked packages of Lunchables Fun Pack and Lunchables with 100% Juice are available on store shelves nationwide now through December – just in time for the holidays.

Super Mario Party is the newest game in the long-running Mario Party series – and the first on Nintendo Switch. In the game, the much-loved four-player board game mode is back with new features like character-specific Dice Blocks that add strategy to each roll. Players can compete in dozens of minigames that use the Joy-Con controllers in fun ways, as well as new ways to play like the cooperative River Survival mode. For the first time in series history, party-goers can play sets of minigames online with other players (Nintendo Switch Online membership is required and sold separately). And in the new Toad’s Rec Room mode, two players that each own Super Mario Party can pair their Nintendo Switch systems, lay them flat and participate in some mode-specific minigames that combine both screens in creative ways.

For more information about Super Mario Party, visit https://supermarioparty.nintendo.com. For more information about Lunchables, visit http://www.lunchables.com/.

*NO PURCHASE NECESSARY. MANY WILL ENTER, FEW WILL WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO RESIDENTS OF 50 U.S. (D.C.) 6 YEARS AND OLDER. VOID WHERE PROHIBITED. Ends 12/31/18. For Official Rules, alternate method of entry, prize descriptions and odds disclosure, visit Lunchables.com/MarioPartySweepstakes. Sponsor: Kraft Heinz Foods Company, 200 E Randolph, Chicago, IL 60601. Nintendo is not a sponsor, co-sponsor or administrator of this sweepstakes.

Game Shown:

Mild Cartoon Violence

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Nintendo Labo Creators Contest No.2: Winners Announced!

Nintendo Labo Creators Contest No.2: Winners Announced!

We’re happy to announce that the winning creations for Best Toy-Con Musical Instrument and Best Gaming Experience using Toy-Con Garage have now been selected.

Let’s take a look at the winning entries. The Grand Prize winner for Best Toy-Con Musical Instrument was kimobe, for the Pocket Floor Piano, a portable instrument that you can even hang on the wall.

And the Grand Prize winner for Best Gaming Experience using Toy-Con Garage was Chris, for the storybook-inspired “”PAPER MARIO & THE BATTLE FOR THE STAR HAMMER.””

Be sure to check out all the winning entries, including the runners-up in each category, on the Nintendo Labo Creators Contest Winners’ page.

Looking for more DIY projects? The Nintendo Labo: Vehicle Kit is now available! Make, play, and discover with a Toy-Con Car, Toy-Con Submarine, Toy-Con Plane, and more! Learn more on the official site.

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Seattle police try new opt-in registry system to combat SWATting

This week Seattle’s police department is launching a new opt-in registry system aimed at making it harder for people to harass others by filing hoax emergency reports (aka “SWATting”) which might lead an armed response team to show up at an innocent person’s door.

This is a big deal because SWATting has caused a number of injuries and at least one death, not to mention countless needlessly stressful situations. If you’re a game dev in the Seattle area who likes to livestream, this seems like a program you might be interested in.

Even if you’re not, it’s a notable effort on the part of the Seattle P.D. that illustrates how law enforcement agencies can do more to stay informed about who they’re pointing their weapons at and why.

“The Seattle Police Department has received requests to create a registry where residents concerned about swatting can communicate those concerns to their local 911 Center,” reads an excerpt of the announcement. “Our challenge was to move forward and implement an improved business process while protecting the privacy of the community we serve. To our knowledge, no solution to this problem existed, so we engineered one.”

As Ars Technica points out, Seattle police already maintain an opt-in online registry for people to volunteer important information about themselves they want emergency services to know about (allergies or medical issues, for example). Now they’ve expanded that registry out (with the help of Smart911’s Rave Facility) to make room for submitting information law enforcement should know about specific locations — like your home or your studio, for example.

You can find more details, as well as detailed instructions for how to register your location as somewhere you think might get SWATted (the code is literally “SWATTING CONCERNS”), on the Seattle P.D.’s “How to Protect Yourself from SWATting” page.

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Video: Crafting the narrative of Reigns: Her Majesty

What makes a great queen?

That’s one of the tricky questions British indie Nerial tried to answer with Reigns: Her Majesty, the award-winning follow-up to the studio’s popular swipe-em-up kingdom management sim Reigns.

Much of Her Majesty‘s appeal lies in its craftily-written characters and scenes, so it’s nice that at GDC 2018 Her Majesty writer Leigh Alexander (a former Gamasutra editor) took to the stage to share her thoughts on how to write women in power well.

It was a short, packed presentation which offered curious devs a deep dive into both the technical realities (spreadsheets!) and creative challenges that come with writing a lighthearted game about the political tightrope that women in power must walk. If you missed seeing it live this year, don’t miss your chance to now watch Alexander’s talk for free via the GDC YouTube channel

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa.

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California’s net neutrality legislation met with DOJ lawsuit

California has enacted a law that offered what the state called “the strongest net neutrality protections in the nation,” but the Department of Justice is arguing that the state doesn’t have the right to regulate net neutrality.

California Governor Jerry Brown signed the bill into Law on Sunday, reports PCGamer, and the Department of Justice filed a lawsuit within a matter of hours.

On its own, the California net neutrality law bars internet service providers (ISPs) from limiting bandwidth for or outright blocking individual websites or media types, in addition to preventing those ISPs from charging additional fees for better speeds for different sites or applications. 

However, in a statement issued by the Department of Justice, Attorney General Jeff Sessions says that, under the Constitution, “states do not regulate interstate commerce—the federal government does. Once again the California legislature has enacted an extreme and illegal state law attempting to frustrate federal policy.”

In the same press release, FCC Chairman Ajit Pai (notably the man who spearheaded the repeal of nation-wide net neutrality protections earlier this year) said he was “pleased the Department of Justice has filed this suit” and calls the law illegal and anti-consumer.

“The law prohibits many free-data plans, which allow consumers to stream video, music, and the like exempt from any data limits,” continued Pai. “They have proven enormously popular in the marketplace, especially among lower-income Americans. But notwithstanding the consumer benefits, this state law bans them.”

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Review: One Hour One Life

Time is precious, but hardly more so than in One Hour One Life. The mobile multiplayer survival game features an intriguing concept at its core. Your in-game lifespan is exactly as the title implies: one hour long. With each minute that ticks away representing an hour of time that’s passed in the game world,

As you struggle to make sense of your existence in this austere, hand-drawn world, you’ll try your best to leave some sort of memory behind, whether it’s in the form of your old children who follow you or the eventual technical advancements that will eventually come to the game. It’s all about relying on your fellow man to carry you – and carrying you in turn, which really results in something special.

The game can only be played online, meaning that all interactions that you have with other players will echo throughout the game for the foreseeable future. Yes, there’s permadeath, and yes, you’re going to die over and over. That’s a fact – best to get used to it early on. Following the game’s lengthy tutorial, you’re born into the world with one important goal: Survive, as long as you possibly can. Of course, this all greatly depends on what kind of mother you’re born to, oddly enough. This is a game that, like life itself, calculates success largely based on the hand you’re dealt at birth.

OHOL Rev 1

It’s possible the mother you’re born to is a robust fighter looking for another strong child to add to her brood, or you could even find that your new mom doesn’t care about you at all, can’t get you food, or even protect you from predators. Luckily, you can grow quickly to sustain yourself, but without your mother’s help early on death is almost certainly assured. This kind of game mechanic makes for some extremely interesting beginnings, especially as it means you must rely heavily on other, real people to make any progress through the game.

You’re not a helpless baby for long, though. Given that you age a year a minute, if you can survive long enough you’ll grow to an age where you’re no longer a burden on your mother and family and learn to help around the village gathering food supplies or at the very least not acting as a burden on other players. Until you’re past your early childhood years, you can’t even communicate properly with others – you’re relegated to basic words and phrases until you’ve survived long enough to receive that “privilege,” which may end up being for the best.

OHOL 3

That’s the beauty of the game. You can act as you wish, whether it’s as a tyrant who destroys resources and steals food from other players, or you can play the role that was intended for you as you grow into an “elder” and find a place somewhere in the game where you can survive peacefully and act as a sort of beacon for others who make it as long as you do.

There’s a wide variety of crafting materials, and you’ll spend a lot of time tapping around to see exactly what you can create. The game’s environments are practically teeming with different things for you to use to make your own little life, including plants, animals, and organic materials practically begging you to create the basis for society with.

OHOL Rev 4

Ultimately, you’ll run into some difficult decisions during the game, and those are what make One Hour One Life such a harrowing title. It’s not dying of starvation in the middle of the woods or never surviving past your childhood. It’s having to decide, if you make it that far, whether your child should be wolf food or if you have enough resources to feed them and let them live to see old age (keeping in mind it’s another player). It’s having to figure out if you’re going to be patient enough to respect a village’s rules that were established long before you came around, or if you’re going to grief others and cause havoc during your entire time in-game.

The game itself is absolutely genius, with intriguing mechanics and survival elements that work together to make a functioning “society” full of real-life players, with those who are content to cause problems and others who just want to make it past their teens. Unfortunately, there are some particularly frustrating control elements when it comes to the touch controls, many of which have revolved around off-target taps and inaccurate swipes. Combining items with the crafting system can be a turnoff at first, because it simply feels like, at times, it isn’t working with you. Luckily, as you make additional attempts, it begins to feel a bit easier.

OHOL Rev 2

The game is actually based on a PC title by Jason Rohrer of the same name, and its mobile adaptation plays beautifully, just as mercilessly as the original, despite some touchy controls that could be worked out in a future update. Overall, however, it’s an intriguing social experiment disguised as a survival game that’ll really bring out some folks’ true colors.

If you’ve ever found yourself ruminating on the futility of life, this is certainly a game that’ll drive that point home even further. Prepare to have your spirits lifted in one minute, and then utterly destroyed in the next. Such is the nature of life.

Reviewer’s Note:  Following a lengthy amount of time spent playing OHOL for the review, I randomly became unable to access the game via servers on my iPhone X. The game was tested across multiple iOS devices, but I have since been unable to log into One Hour One Life, nor am I able to press the greyed-out “Start” button. I am continuing to pursue a way into the game and will likely be testing the game out on an Android device to discern what the problem could be. Since this doesn’t seem to be a widespread issue, we decided that it shouldn’t affect the review or the score for now.