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Nintendo Switch bundle with $45 worth of Fortnite bonuses is now available!

Nintendo Switch bundle with $45 worth of Fortnite bonuses is now available!

A new Nintendo Switch bundle is now available in stores, and it offers the best value for fans of Fortnite. It’s the perfect way for newcomers (and super fans) to skydive into the world of Fortnite and play the console version of the global phenomenon anytime and anywhere.

Available at a suggested retail price of $299.99, the Nintendo Switch: Fortnite – Double Helix Bundle includes the Nintendo Switch system, the Fortnite game (which is free to download) and $45 worth of unique Fortnite goodies, including:

  • 1x unique Double Helix Outfit
  • 1x unique Telemetry Back Bling
  • 1x unique Pinpoint Pickaxe
  • 1x unique Rotor Glider
  • 1,000 V-Bucks (in-game Fortnite currency)

The 1,000 V-Bucks can be used to purchase other in-game items, and are enough to trade in for a newly released Season 6 Battle Pass, which will grant you access to even more cool in-game stuff like new outfits, new challenges and pets.

Nintendo Switch is the only platform that allows you to take the full console experience of Fortnite anywhere you go. The system is great for playing Fortnite with friends at parties, while commuting or even when at home on the TV. And with rewards that are unique to this bundle, there’s no better deal for the Fortnite and Nintendo fans in your life.


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Come join the party!

Come join the party!

Throw a party anytime, anywhere with the Super Mario Party™ game! Gather your friends and family and compete in the fan-favorite board game mode. There are over 80 brand-new minigames to test your skills in: from flipping steak to striking a pose, a variety of clever challenges are always just around the corner.

The fun doesn’t stop there though! Keep the party going with a 2 vs. 2 team mode* called Partner Party, pair up two Nintendo Switch™ systems to play games in Toad’s Rec Room**, and experience the series’ first online minigame mode, Online Mariothon***.

Features:

  • The original 4-player Mario Party series board game mode is back: choose where to move, which Dice Block to roll, and how to win the most Stars.
  • Work together to win! Compete as a team of two in the Partner Party mode*. This team edition of Mario Party features free movement and shared dice rolls.
  • Parties of one should check out the new single player mode, Challenge Road. Play through a series of minigames and complete specific tasks.
  • Go online! Test your skills in sets of five minigames with Mariothon and compete against players worldwide in Online Mariothon***.
  • Toad’s Rec Room lets you pair up two Nintendo Switch™ systems**, which you’ll lay side-by-side on a flat surface like a real tabletop game. Play a mini baseball game, battle tanks in custom arenas, or even see who can match the most bananas by repositioning the systems however you see fit.

If you would like to purchase the game, please visit https://supermarioparty.nintendo.com/.

Games, systems and some accessories sold separately.
*Additional accessories may be required for multiplayer mode.
**Additional games and systems required.
***Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. Learn more at https://www.nintendo.com/switch-online


Mild Cartoon Violence

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Video: Breaking the rules of game design

Not too long ago, it was common wisdom in some game-making circles that the strongest known correlation between player retention and game design is whether the game provides Autonomy (player choice) Competence (players feel capable) and Relatedness (players receive recognition).

At GDC 2012, Naughty Dog’s Kaitlyn Burnell took to the stage to question that wisdom and asks: when game designers learn to follow such rules, when is it right to break them?

She went on to explore games that break autonomy, competence and relatedness in powerful ways, from Valve’s Portal to Brenda Romero’s Mechanic is the Message board games, and analyze the value these games gain by breaking rules. These examples were then distilled into a design technique that lives at the intersection of ludology (game mechanics) and narrative, along with analysis of when to use and when not to use such techniques.

It was a great watch, so if you missed it back then don’t miss out on your opportunity to now watch Burnell’s talk for free over on the GDC YouTube channel

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa

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Get a job: Digital Extremes is looking for a Product Marketing Manager

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Costa Mesa, California

As Product Marketing Manager you will be responsible for the inbound and outbound marketing activities for our published games. Your master craftsmanship of messaging and positioning will drive innovative campaigns and business plans that grow these new games as a service and their brands. Your leadership and communication skills will allow you to seamlessly work with dev teams miles (and sometimes countries) away, creating developer driven marketing collateral that amplify their creations and delight their players.

RESPONSIBILITIES:

  • Work with the Director of Marketing to conceive, plan and execute marketing campaigns that establish strong and unique brands for our published games
  • Collaborate with external development teams to properly reflect their vision of their games in its marketing; learn these products inside-out technically and gameplay-wise to maximize promotional opportunities
  • Oversee the day-to-day project management and execution of marketing initiatives, tracking team tasks, resources, deliverables and deadlines
  • Manage, train, mentor a team of talented marketing coordinators to work with development, multimedia, PR, web development, and agencies to create marketing collateral that delights and engages each game’s unique audience
  • Develop, implement and manage marketing strategies that focus on user acquisition and retention; work closing with each developer’s internal Community Management team to ensure accuracy and alignment of marketing materials with the current state of the game
  • Assist with creative production of advertising and branding to develop communication and brand consistency across all user touch points; assist with copywriting/editing/positioning
  • Ensure marketing assets, web content, and community materials meet the caliber of brand expectations and strategic brand goals and are delivered on-time
  • Gather market data to measure effectiveness of marketing activities and report marketing progress and ROI to other departments/teams
  • Monitor key trends in the industry space and provide analysis as needed, i.e. analyze consumer research and business data to intelligently guide strategies and marketing investment
  • Estimate marketing budgets and accurately track, manage and report on costs
  • Work closely with 1st and 3rd party partners to encourage and maximize cooperative promotional opportunities

QUALIFICATIONS:

  • 2-4 years’ experience in a comparable Product Management role (marketing management, brand management or product management) in the games industry; 1-2 years in the Free-to-Play market required
  • Bachelor’s Degree in Business, Marketing or related field required, MBA preferred
  • Beyond compare organization and project management skills. Must have the ability to work on numerous tasks simultaneously in a fast-paced deadline-driven environment
  • Excellent communication (verbal and written) and interpersonal skills
  • Proven leadership skills of a marketing team of 3 or more staff
  • Strong understanding of marketing, promotions and pricing strategies, analysis and trends, product positioning, creative and media strategies, PR and promotional activity, all in the online realm
  • Quantitative, analytical and problem solving skills. Must be very comfortable with data analysis
  • Ability to leverage metrics and stats to make well-informed decisions, and reinforce marketing instincts with meticulous analysis and research;  ability to use  data to build business cases with a focus on ROI
  • Proficiency with MS Office Suite

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Michael Gallagher is stepping down as CEO of the ESA

Michael Gallagher is leaving his post as the CEO and president of the Entertainment Software Association after over a decade with the organization.

The ESA itself is a trade body that counts many of the major players in the United States game industry among its members, and host of the yearly E3 industry conference.

Gallagher has served as the CEO and president of the ESA for 11 years and will officially vacate the post at the end of October. Following that, current ESA senior vice president Stanley Pierre-Louis will serve as interim CEO while the organization begins its search for Gallagher’s official replacement. 

“Under Mike’s leadership, ESA has developed a strong reputation with policymakers for vigorously defending the industry during watershed moments, including the industry’s victory on First Amendment principles before the U.S. Supreme Court,” said ZeniMax CEO and ESA board of directors chairman Robert Altman in a press release. ”Mike was also instrumental in revitalizing E3 into the most prominent and important industry show produced today. We want to thank Mike for his many contributions and wish him well as he pursues new opportunities.”

Gallagher, whose prior roles include chief technology advisor for former US President George W. Bush and assistant secretary for commerce and information in the US Department of Commerce, has not publicly commented on what he has planned following his departure from the ESA. 

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Weekend Deal – Total War: Warhammer Franchise, 25% to 75% Off

We wanted to give you a heads up about some exciting language options coming to Steam.

Starting today, we are adding two new languages (Vietnamese and Latin American Spanish) to the list of 26 languages officially supported by Steam. This means the Steam desktop client, the Steam store, and the Steam Community, are all translated to make it easier for Vietnamese or Latin American Spanish speakers to interact with Steam, find games, and chat with friends. It also means that game developers can now provide translations of their game in those languages through Steam.

Why Vietnamese?

Vietnamese is the sole national language of the country Vietnam, but is also widely used in other countries, including the United States, Australia, and France. There are over 75 million Vietnamese speakers worldwide. In November of 2017, we added Steam support for the national currency of Vietnam, the Vietnamese Dong, along with a number of payment methods that make it easier for players in Vietnam to make purchases on Steam. While supporting payments methods and currencies is important for making Steam accessible to global audiences, we realized our mistake in not also supporting the national language too so that players can more easily find their way around Steam and be able to get games in their native language, when available.

Why Latin American Spanish?

In the past, Steam has only supported a single definition of Spanish-language. But our customers and game developers have been reminding us of the stylistic differences among Spanish spoken in different locales, and requested that Steam support that difference. As a result, we now have a definition of both Castilian (European) Spanish and Latin American (LatAm) Spanish, translating the Steam desktop client, store, and community into both variants of Spanish.

As a practical example, this is how we already treat Portuguese and Brazilian Portuguese, where customers can choose one, the other, or both for their language preferences, and game developers can indicate whichever variants their game supports.

Changing Your Language Preferences in Steam

Whether your native language is Vietnamese, Castilian Spanish, or any of the 26 other languages supported by Steam, you can specify your language preferences in the Steam desktop client by clicking “Steam>settings>interface”.

Additionally, you can specify more than one language within the Steam store to help you find more games available in languages you may speak. For example, you may want to run Steam in Vietnamese, but you also speak English and want to make sure you can find games that are available with English language audio. You can visit your store preferences to select multiple languages for games that you wish to discover in the Steam store.

FAQ for Game Developers

Language support can be pretty important for the enjoyment of games. If you are making a game on Steam, here are some questions we thought you might have and some answers. Of course if you have additional question, please let us know through the Steamworks contact form.

Q: What do I need to do if my game already supports Spanish?
A: If you want to add another language support option, you can provide Spanish support in both Castilian and Latin American varieties. If you don’t plan to add additional support, that’s OK: Steam will assume that your existing Spanish language content is Castilian and automatically provide that content to customers that have indicated either Castilian or Latin American Spanish. If your existing translation is actually Latin American Spanish, you can update your definition within Steamworks by visiting your app landing page and clicking “Edit Steamworks Settings” and selecting “Depots” from the “SteamPipe” drop-down.

For more information on translating your game into different languages, and a list of supported languages, please see https://partner.steamgames.com/doc/store/localization

Q: What if my game doesn’t support Spanish at all?
A: That’s okay, and you don’t need to make any changes. But just so you know: nearly 2 million of our 45 million daily active users view the store in Spanish, and platform revenue in Latin America increased 35% over the previous year… so now might be a good time to consider adding support!

Q: What’s the difference, anyway? Why does this matter?
A: There are some substantial differences in vocabulary and colloquial choices between these two varieties of Spanish. By supporting the difference on the Steam store and UI, we can make it more welcoming and easy to use. By supporting the difference in your game, you can provide the best possible experience to any customers who want to play your game in Spanish. Historically, customer improvements to localization and regional support have helped grow the overall pie of platform opportunity for developers, and we think this will be one more improvement for people who play and make PC games.

Q: Do I get any benefit if my game supports additional languages on Steam?
A: Definitely! In addition to making your game more accessible to more customers, language preference is one of the things the store takes into account when making recommendations. That means a customer is more likely to see your game in the store if it supports the language preferences the customer selected. For example, Vietnamese is the fifth most spoken language in the United States, at around 1.5 million speakers.

Q: Where can I learn more about adding language support?
A: We’re so glad you asked! The documentation here provides a rundown on localization, and some best practices and advice. https://partner.steamgames.com/doc/store/localization

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Pre-Purchase Now – Total War: WARHAMMER II – The Curse of the Vampire Coast, 10% off

Assault Spy / is Now Available on Steam!

Dash, evade, and smash your way to the truth as the corporate spy, Asaru; or the reckless CIA agent, Amelia! Uncover the dark secrets of the Negabot mega corporation as you save the company from a hostile takeover. Assault Spy is a stylish, fast paced, pure-action game with a dash of comedy.

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Civilization 6 on iOS is now universal, and 60% off!

“Aspyr, when will you be giving us Civilization 6 on our iPhone?”, said everyone, ever. Well, now the developers have followed through and you’ll be pleased to know that the iOS version of Civ 6 is finally iPhone compatible, making it a ‘universal’ game.

To recap, this means that if you already own Civ 6 on your iPad, you’ll be able to download it on your iPhone completely free of charge.

civ 6 ihone 1

If you never picked it up (particularly if you don’t own an iPad), then Aspyr also want to help you out. As you may remember, Civ 6 is actually “free”, in the sense that you can download the game at no cost and play out the first 60 turns of a game.

You then need to purchase an IAP to unlock the full experience and be able to use the DLC packs that have been released so far. Normally this retails for $59.99 but until October 16th, 2018, you can purchase that unlock at a 60% discount – so $23.99 USD.

This is the biggest discount on that IAP to date – although there have been regular 50% discounts since the game’s launch last year. If you’re playing chicken and waiting for a bigger discount, I doubt it’ll get much cheaper while Civ 6 is still in active development.

civ 6 iphone 2

If you’ve already played the free trial and are still unsure, you can read Nick’s review to find out more. He’ll also be dropping on thoughts on the iPhone version specifically in tomorrow’s Weekender update, so keep an eye out for that as well.

Remember, Civilization VI on iOS has the following minimum spec requirements: iOS 11 on an iPhone 7 or 7 Plus, iPhone 8 or 8 Plus, iPhone X, iPad Air 2, iPad 2017, or any iPad Pro.

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The Blue Bomber is back!

The Blue Bomber is back!

Grab your Mega Buster and get ready to slide into a new adventure with Mega Man 11!

In the newest evolution of the iconic series, Mega Man must battle fierce Robot Masters to save the day. Using a combination of hand-drawn and 3D visuals, the iconic series blends classic side-scrolling challenge with an impressive new look.

Features

  • Introducing the new Double Gear System! Using the Speed Gear, Mega Man can slow the flow of time, granting him an advantage in difficult situations. Additionally, the Power Gear overclocks the Mega Buster, releasing powerful rapid-fire and charged-up blasts.
  • Earn the top-spot in Challenge Mode! Rise up the leader boards by playing through score attack or with various rules.

With several new features and a variety of difficulty modes, this is the perfect opportunity to everyone to experience this legendary hero’s return – whether you’re playing Mega Man for the first time or re-visiting an old friend.

If you would like to purchase the game, please visit https://www.nintendo.com/games/detail/mega-man-11-switch.

Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. Learn more at https://www.nintendo.com/switch-online


Cartoon Violence