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After five years of waiting, Sixense will refund its VR controller Kickstarter backers

After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013.

With companies like HTC and Oculus developing its own motion controllers, it’s becoming more difficult for third-party console ventures to really take off in the VR market.

The decision to refund all backers came about because the company struggled to produce Stem for the mass-market. ​

Sixense deciding against moving on with the mass-market consumer hardware to focus on the enterprise and health market instead.

As reported by VentureBeat, the Sixense Kickstarter campaign raised $604,978 and CEO Amir Rubin says Sixense raised an additional $500,000 more through preorders.

The company reportedly shipped a small number of prototypes to large backers, but never shipped any production units of the Stem controllers.

After forming a joint venture with healthcare company Penumbra earlier this year to produce 6DoF technology for training applications like VR surgery and patient recovery, Sixense was able to generate enough capital to be able to offer full refunds to its 2,383 backers.

Sixense will pay the backers using a PayPal refund process, and are urged to respond to inquiries about their refunds by November 15.

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Call of Duty: Black Ops 4 introduces special in-game items to support veterans

Activision Blizzard announced a new in-game pack for Call of Duty: Black Ops 4 today to support the Call of Duty Endowment, an international effort aimed to help unemployed and underemployed veterans in the U.S. and U.K. find high-quality careers.

This event falls in line with other charity events publishers have campaigned in the past, with Blizzard most recently providing a limited-edition Pink Mercy skin where all proceeds went to the Breast Cancer Research Fund. 

The Call of Duty Endowment is a non-profit foundation started in 2009 by Activision Blizzard CEO Bobby Kotick, aiming to identify and fund the most effective employment-focused veteran-serving organizations.

Titled the salute pack, it retails for $4.99 USD and is available now in the in-game store and the Sony, Microsoft, and Battle.net online stores. It includes a special Call of Duty Endowment in-game tag, sticker, gesture, calling card, and emblem.

One hundred percent of proceeds will go directly to the Call of Duty Endowment’s mission statement to help veterans in the U.S. and U.K. secure meaningful, long-term careers when they leave military service.

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Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you’re a recruiter looking for talent, you can also post jobs here.

Location: Tokyo, Japan

Square Enix is looking for motivated and experienced artists, programmers, and technical artists to join its Research and Development department in its Advanced Technology Division. The department aims to bring together experts from the fields of rending, animation, physics, simulation, AI, networking, big data, VR, and sound to research state of the art game technology and contribute to multiple projects. 

Location: San Jose, California

Cold Iron is seeking an experienced Sr. World Builder to join us in creating a shooter set in the Alien universe for consoles and PC! Are you excellent at designing spaces that are as pleasing to look at as they are to play through? Do you revel in bridging the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.

Location: Pittsburg, Pennsylvania

Our game designers combine diverse perspectives from many fields such as entertainment, early childhood development, psychology, architecture, history, economics, anthropology, and much more. They take great pride in crafting experiences that delight and engage while ultimately achieving project goals. We are seeking an Experienced Game Designer with the capability to both 1) creatively engage teams and 2) establish and guide the vision for a wide variety of transformational and entertainment guest experiences.

Location: Boulder, Colorado

Working in a collaborative environment as part of a game team, you will work directly with the titles art director in setting the visual direction of environments.  This includes layout, lighting, and gameplay, on a new mobile game currently in development.  Working across disciplines on a well-known IP, you will be responsible for the 3D model, texture, and layout of environments, structures, and props. Your immediate contribution will be building various environments within the franchise world, meeting deadlines to hit launch dates. You’ll follow the established art direction working across disciplines as part of a focused and dedicated team to create game-ready assets, collaborating to layout, assemble and light gameplay spaces while ensuring performance and memory requirements of the game are met.  Our standards are high and you will maintain our high-quality bar while cultivating a positive team dynamic and mentoring junior artists on techniques and processes.

Location: Culver City, California

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day. As a critical anchor for our next project you’ll be crafting code for character interactions, NPC interactions, scripted sequences, combat, environmental interactions and much more. Help us build something satisfying and fluid while overcoming new and exciting challenges in gameplay.

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Steam surpasses 30 million domestic users in China

Steam has surpassed more than 30 million users in China according to Niko Partners analyst Daniel Ahmad.

This is a huge deal for Chinese developers when it comes to finding success not only internationally but domestically, since they now have access to a platform with 30 million domestic users.

Ahmad explains that the platform initially gained popularity thanks to Dota 2, but has grown due to more localized games, regional pricing, local payment methods, and through offering a variety of games normally banned/blocked in China.

It seems indie developers have benefited greatly so far, as The Scroll of Taiwu, a Chinese indie Wuxia game, has sold over 600,000 units on Steam.

“China’s State Council issued recommendations that will make it easier (and not as lengthy) for internet cafe’s and game companies to set up business in the country,” Ahmad pointed out on Twitter. “It’s a positive sign to see the promotion of new gaming entity creation amid a tough regulatory environment.” 

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Devs air grievances with Steam reviews, regional pricing, and dev support

The whole way Steam handles reviews is so brutal and backbreaking to developers.”

– One developer shares their concerns over how Steam reviews can go awry

Polygon has put together a detailed story on the current state of Steam, combining the opinions and experiences of 20 game developers to assess how the massive digital games platform is doing for developers in its current state.

The full story runs through issues with Steam’s review system, regional pricing, and overall developer support, making it an insightful read for game developers looking to compare and contrast their own experiences with the platform.

Some developers talk about how difficult it can be to get Steam to remove frivolous or downright malicious reviews, despite how crucial that coveted ‘Mostly Postive’ review rating can be for games on the platform. 

“I’ve flagged negative reviews where someone was saying they wouldn’t recommend the game because our online service had its own EULA,” one anonymous developer told Polygon. “I flag them. The ticket gets rejected. Then I mail my Steam rep with a list. The rep says ‘it’s your responsibility to maintain open communication and properly set expectations, and you won’t have a problem with negative reviews.’”

Others point to issues with Steam’s regional pricing system that automatically sets a price for a game in multiple regions at once, with many of those developers saying that Valve’s policy of recommending pricing strategies based on our experience” ends up putting games at deep discounts without their knowledge.

Most of the developers Polygon spoke to were unaware that the system even existed. Opinions vary between those that did: one developer recalled losing out on a publishing deal after discovering their game was selling at a discount in one region, while another notes that Valve’s style of regional pricing helped boost their worldwide sales. 

The full story on Polygon contains developer opinions on more of Steam’s offerings as well, including varying thoughts on if the 30 percent cut Steam takes out of every purchase is justified by the services the platform currently offers. 

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We’re talking to Sunless Skies writer James Chew at 3PM EDT

Sunless Skies is continuing its frightful journey through Early Access, and a couple weeks ago the developers at Failbetter Games released a new update on the way to the game’s launch in January. 

We’ve talked to the Failbetter devs a few times about how Early Access is going, but since Halloween is a spectacularly good time to play spooky-themed games, we figured we’d swing by and ask how development’s been going. With that in mind, we’re pleased to welcome Failbetter Games writer James Chew to the Gamasutra Twitch channel today at 3PM EDT as we stream Sunless Skies

Be sure to join us in Twitch chat and ask your questions for our friends at Failbetter. And while you’re at it, you can follow the Gamasutra Twitch channel for more developer interviews. 

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The Weekender: You Win or You Die Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got a ton of great sales this week as well as a couple nice new gaming options.

In case you missed it, we had a couple of cool new reviews drop as well, SEGA Pocket Club Manager, and the newly released Reigns: Game of Thrones (more info below). We also dropped a new list looking at the best games to play with two people, whether together or over the internet. 

Richard also revived his compendium of top free games for our android readers.

Out Now

Reigns: Game of Thrones (iOS Universal and Android) (Review)

Odds are good this game needs little introduction. Reigns invented a genre with its clever swipe to choose mechanics and compelling gameplay that has you play a monarch and balance the needs of four different groups under your rule. Piss any one of them off too much and it could all come toppling down. Much like HBO’s epic series Game of Thrones, based on George R.R. Martin’s A Song of Fire and Ice series, where more than one ruler has made choices that led to an unfortunate and untimely end.

The two are now combined with Reigns: Game of Thrones, where you can rule the uncomfortable Iron Throne as Cersei Lannister, Jon Snow, Daenerys Targaryen, Sansa Start, and others. You’ll need brains, wit, and cunning to be a player and not a piece in this game as you seek to balance complex relationships and get your way. The game explores all kinds of new scenarios by using Melisandre’s visions as the narrative device. Reigns: Game of Thrones also features a soundtrack by Ramin Djawadi, who does the music for the show as well. Check out our review for more on this one.

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A particularly warm fall sounds good right about now. If your fall is anything but warm as well you can at least pretend with Digidice’s latest game Indian Summer. It’s a follow up to Uwe Rosenberg’s Cottage Garden and the second game in the trilogy. This one is for more experienced players but still presents a calm and colorful experience where players help do fall’s work by filling the forest floor with colorful piles of leaves and earn points in so doing. You earn extra points for discovering animals and collecting berries, nuts, mushrooms, and feathers. The game offers single-player and online, asynchronous multiplayer. 

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Sales

Sentinels of the Multiverse (Review) (iOS Universal and Android): $.99 on iOS

The excellent hero-versus-villains card game Sentinels of the Multiverse is just a buck for the base game. 

Bardbarian (Review) (iOS Universal and Android): $1.99 on iOS

Real-time-strategy game Bardbarian features Brad the Bardbarian who gathers warriors to lead around defending his village from waves of tower-defense-like attacks.

Baldur’s Gate (Review) (iOS Universal and Android): $1.99

Overhaul games is moving it’s games through the sale cycle, this week it’s super old-school RPG Baldur’s Gate Enhanced Edition‘s turn, down from $9.99 to just two bucks.

Talisman: The Horus Heresy (Review) (iOS Universal and Android): $1.99

Also $1.99 this week is classic strategy wargame Talisman: Horus Heresy. It’s on sale now and again but this is the lowest it’s been since early this year.

Tsuro – The Game of the Path (Review) (iOS Universal and Android): $2.99 on iOS

Tsuro – The Game of the Path is a great tabletop to digital conversion. Your goal is to lay tiles to create as long of an unending path as possible across the game board and as measured in actual centimeters. You can play solo against the AI or online with up to 8 players.

Beholder (Review) (iOS Universal and Android): $2.99

If you’re ready to make some tough choices in a grim, dystopian future, now’s your chance. Beholder, a game where you run an apartment building and must spy on and rat out your unpatriotic neighbors or face the consequences of disloyalty, is also on sale.

The Quest Games

Classic role-playing game The Quest and the Islands of Ice and Fire expansion are both on sale. Check out our five-star review of The Quest and then get going with some old-school adventuring.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Review: Reigns: Game of Thrones

HBO’s sweeping Game of Thrones television adaptation has always been the weekly opportunity for many fans to take a seat and proselytize the best course of action for one of its many characters on course to take the Iron Throne to they friends as it plays out in real time.

Meanwhile, Nerial’s Reigns and Reigns: Her Majesty are consistently some of the most entertaining mobile experiences out there, inviting mere peasants on iOS and Android to try their hand at royal decision-making. It’s no surprise, then, that the two would be a match made in heaven. Reigns: Game of Thrones is not only the best iteration of Reigns  to date, but it also happens to be the best Game of Thrones video game adaptation, with an expansive set of storylines,

Reigns GameOfThrones Screen 13

For those unfamiliar with Reigns, it adopts a Tinder-like formula that only requires one real thing of players: swiping right or left. In the first two games, you took on the role of a fledgling king or queen and lived out many moons as royalty until you inevitably perished (which you do, quite a lot). Citizens, advisors, and strangers flock to you with favors, advice, and other tasks that require you to mull over decisions on, with a left swipe for no and a right swipe for yes.

Some may seem frivolous, but the ramifications of your choice can echo throughout later happenings. Some appear disastrous at first but may end up a boon for your kingdom. It’s simple enough to get the hang of, but you never quite feel as though you’re making the right decision in your heart of hearts. That’s the beauty of it, and perhaps what keeps you coming back for more.

Reigns GameOfThrones Screen 6

Luckily, the icons at the top of the play screen give you a tiny bit of insight as to which aspects of your rule will be affected by your decisions. So when you mull over whether you should prepare for battle to take the land of Meereen back as Queen Daenerys Targaryen, the first character unlocked in Reigns: Game of Thrones, you should check said icons.

You’ll see your standing with the Sept, or the religious segment of the Game of Thrones world, your military power, how to people view you, and your money reserves. Each decision will move a meter up or down so that the icons can become completely full or empty. Emptying is denoted by a red cast to each icon, while filling it is green.

The key here is to remember that neither filling the icons nor emptying them is vital to your success. In fact, if you fill them at all, you’re going to be headed for an ending, whether you’re poisoned, killed by a crowd of angry villagers, run into a particularly angry dragon, or fail to survive one of the most punishing seasons in the Game of Thrones world – winter, of course. You have to walk a fine line between catering to one group too much and another not enough, just like in real life, and Reigns‘ classic formula works miraculously here.

Reigns GameOfThrones Screen 4

It’s hard to tell when death might suddenly befall you, but it will, again and again. You just learn to deal with it and move on swiftly, and then come back at the game with a renewed sense of purpose. You’ll know which decisions to avoid next time, if you remember them, since the game always throws new challenges your way and randomizes situations, so you don’t get too complacent.

At its core, Reigns: Game of Thrones is, essentially, a re-skinned version of the classic Reigns formula with some new tricks up its sleeve. But thanks to a few changes Nerial opted for this time around, there are some intriguing alterations to its core design that give the game new life. For instance, the Red Priestess Melisandre acts as a catalyst for the rebirth of your characters time and time again. When one dies, you may unlock another. And then you may select which one you’d like to play as. Melisandre offers some brief hints about clues to look for when making decisions.

Reigns GameOfThrones Screen 7

You aren’t relegated only to Daenerys, though. There are eight playable characters and plenty of other personalities you’ll recognize in the game, including Arya, Jaime Lannister, Tyrion Lannister, Jon Snow, Sansa, and Cersei. Each come with their own unique sets of storylines and challenges to overcome, just like in the show, but there’s an overarching narrative too, which you’ll soon come to find out.

All of these elements come together to make a simple yet exciting and wholly addictive exercise in strategizing, decision-making, and general Game of Thrones nerdery. It’s every bit as engaging as the Telltale vision of the series, even more so in fact, and trumps the other poor game adaptations in ways that aren’t even fair. This is the best attempt any developer has made thus far when it comes to conceptualizing Westeros, its varied personalities, and the world’s political intrigue yet. And it all comes down to a Tinder-like swipe fest. But you know what? It sure is a fantastic one.

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Cast away the dark in DARK SOULS: REMASTERED

Cast away the dark in DARK SOULS: REMASTERED

Experience the critically acclaimed, genre-defining game DARK SOULS: REMASTERED. Revisit the ancient lords with enhanced details to the meticulous world. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC.

  • Deep and Dark Universe

Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design–full of hidden passages, dungeons and secret–and uncover its deeply rooted lore.

  • Each End is a New Beginning

Each playthrough surprises you with new challenges and unexpected facets of the game. Don’t bet on completing the game only once.

  • Gameplay Richness and Possibilities

Apply hundreds of unique combinations of weaponry, armor, magic, and crafting options to create your own playstyle and gaming experience.

  • Sense of Learning, Mastering, and Accomplishment

From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes.

  • The Way of the Multiplayer (up to 6 players with dedicated servers)

Online player capacity has been increased from 4 to 6 players, with password matchmaking available for the first time!

Whatever your motivations are to play online*—collaboration or confrontation, support or betrayal—you’ll find your true home among the nine covenants. Which allegiance will you choose?

Welcome back to the accursed land of the Undead.

If you would like to purchase the game, please visit https://www.nintendo.com/games/detail/dark-souls-remastered-switch.

*Nintendo Account required. Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play.


Blood and Gore
Partial Nudity
Violence

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Video: How Gauntlet paved the way for class-dependent multiplayer

People take Dungeons & Dragons-style class-based heroes for granted in their favorite games now, but Atari’s Gauntlet brought that staple multiplayer feature to arcades and consoles for the first time with its Warrior, Wizard, Valkyrie, and Elf.

In this GDC 2012 talk, Gauntlet creator Ed Logg, who also designed ground-breaking titles like Centipede and Asteroids, shares his thoughts on creating the game that popularized the phrase “Wizard needs food badly”.

He discusses how the game paved the way for the class-dependent multiplayer experiences that are a cornerstone for many popular titles today.

It was an insightful talk that’s still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.