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Melmetal, Evolution of Mythical Pokémon Meltan, discovered!

Melmetal, Evolution of Mythical Pokémon Meltan, discovered!

The Pokémon Company International and Nintendo announced the discovery of a new Pokémon, Melmetal. Meltan, a Mythical Pokémon recently discovered in the world of Pokémon GO, evolves into Melmetal, making Meltan the first Mythical Pokémon known to be able to evolve.

Melmetal: Revived after 3,000 Years
Melmetal was worshiped in ancient times as a Pokémon with the power to create metal. Because of its Evolution from Meltan, its body has hardened and is now incredibly sturdy. Melmetal is made of liquid metal, and its flexible arms can be whipped forward to deliver a devastating punch. It can also execute a powerful, unique Steel-type physical move known as Double Iron Bash. By using the hex nut in its chest like an axle to spin its arms around, Melmetal can deal a double strike to its opponent. The weight of the heavy hex nuts on its arms combined with the spinning motion gives the Double Iron Bash move extraordinary power.

Name: Melmetal
Category: Hex Nut Pokémon
Height: 8’2″
Weight: 1,763.7 lbs.
Type: Steel

Evolving Meltan into Melmetal
The Evolution of the Mythical Pokémon Meltan into Melmetal can only occur in Pokémon GO and requires 400 Meltan Candies. Like Candies that can be collected for other Pokémon, players can obtain Meltan Candies by catching Meltan (after opening a Mystery Box) and sending them to Professor Willow or by walking around with Meltan selected as their Buddy Pokémon. Fans can also obtain Meltan Candies by sending that Pokémon from Pokémon GO to the Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! video games. Fans can have fun exploring the Kanto region with Melmetal once they bring it over from Pokémon GO to Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee!

To see the latest update on the Meltan research being conducted by Professor Oak and Professor Willow, please view this video: https://youtu.be/6ddxlXwEQ30.

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on November 16, 2018. For more information, please visit Pokemon.com/PokemonLetsGo.


Mild Cartoon Violence

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Fortnitemares is here! Darkness has risen.

Fortnitemares is here! Darkness has risen.

Fortnitemares 2018 is here and it features all manner of haunting happenings across Fortnite. During Fortnitemares, you’ll face off against Cube Monsters and experience Battle Royale in a whole new way. Wield new weapons to fight back against these creepy creatures, like the Six Shooter and Fiend Hunter Crossbow. Jump in on your Nintendo Switch and start playing!

The Fortnitemares event comes with its own set of free challenges each week. Complete each challenge set to unlock a new in-game cosmetic.

For this first week, you’ll have to:

  • Destroy Storm Monsters
  • Deal damage with Assault Rifles or Pistols to Storm Monsters
  • Visit a Corrupted Area in different matches
  • Dance at Different Halloween Objects

Come back every few days for a new set of challenges and new rewards! If you complete the final set of challenges, you’ll be rewarded with the spooky train glider!

If would like to download the game for free, please visit https://www.nintendo.com/games/detail/fortnite-switch.

Happy Haunting Fortnite Fans!


Violence
Users Interact
In-Game Purchases

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Video: How to design educational games for low income students

IDEO created the explorer lab (a multisensory mobile AR bus-meets-spaceship) in 9 months, which takes low income middle school students on a field trip to Mars and is custom-tailored to measurably activate interest in STEM.

But how did they go about designing the experience?

In this GDC 2018 talk, IDEO’s Peter Slattery and Kate Schnippering discuss specific methods for tackling educational objectives in games for reaching a wide range of students.

The two go over how to reach a wide range of students, from those who can barely read to those three grades above average, and explain how to design interaction modalities on new hardware/software platforms.

It’s an insightful talk that’s worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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Betting platform nabs license for cryptocurrency gambling on eSports

The live-betting esports platform Unikrn had its crypto-gambling license approved by the Isle of Man earlier today, paving the way for Unikrn users to legally gamble on competitive video games using crypto-currency.

As reported by VentureBeat, Unikrn was previously only licensed to provide real-money betting on esports in the U.K. and Australia, but now the company can handle crypto gambling in 20 regions through its in-house currency (the UnikoinGold token) or traditional currencies like the U.S. dollar.

The fact that Unikrn is now licensed by the Isle of Man (reputedly a rigorous licensor of online gambling operations) means Unkirn can allow gambling bets using crypto-based currency betting (which is currently legal in 41 U.S. states) for skill-based esports matches. 

This is a big deal for esports betting in America, since a federal law banning such gambling was lifted earlier this year, with the United States Supreme Court allowing state-by-state legalization instead. It’s worth noting that states still have to pass their own laws to legalize and regulate sports betting following the Supreme Court’s decision, with New Jersey most recently outlawing esports betting.

While Unikrn has played host to real-money wagering on video game tournaments since 2014, it’s taking advantage of the licensing announcement to roll out a bunch of new services (including the afore-mentioned crypto-currency system). In countries where sports betting is legal, Unikrn users will not only be able to make bets on major esports competitions, but will be able to bet money on themselves with skill-based bets.

Unikrn chief Rahul Sood seems intent on establishing a path for esports betting in American casinos, as Unikrn already has a venue at the MGM Grand Hotel & Casino in Las Vegas where users can wager on themselves in esports tournaments similar to poker.

A blog post written by Sood, which can be found here, goes into more detail about the license.

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EA Origin Access includes more indie games in its repertoire

Last week EA announced its new collection of games available to Origin Access subscribers for the month of October, which includes many indie games this time around.

Although the monthly subscription service has always included indie games, it’s great to see that EA is continuing to add different titles to its repertoire, perhaps signaling a desire to move away from including just EA games. 

This may be in response to the other monthly subscription services popping up and providing competition, with Discord being the latest company to offer a similar subscription service offering a large catalog of indie titles.

Games added this month include titles like Cosmic Star Heroine, Project Highrise and Opus Magnum. Compared to August, which saw a lot of EA titles like Madden NFL 19, The Sims 4, A Way Out, and Unravel Two, there’s a wider range of indie games being featured.

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The Best Party Games to play with Family & Friends

As much as we enjoy our serious mobile games here at Pocket Tactics, sometimes it’s nice to just unwind and have some fun with friends and family. Party games are a really entertaining and worthwhile genre of games and nothing’s better than meeting up, sharing a good meal, and capping off a hangout session via our mobiles.

Sometimes it’s hard to get a group of people together, but so long as there’s two of you, we’ve got another great list you might like. 

Easy to pick up, high-energy and socially demanding, but along with these requirements comes exhilaration, surprise and a guaranteed way to shake things up. The life of the party might just be lurking in the palm of your hand. Here’s our collection of the best games you can play with your friends, whether you’re using an iPhone, iPad or an android device.

Identity V

Developer: NetEase Games
Platforms:  iOS, Android
Price: Free

identity v

One hunter chases four innocents across a gothic manse while the would-be escapees struggle to find and solve puzzles. The asymmetry and creepy-cute aesthetic make for a thrilling and iconic experience. The devs are always experimenting with new play modes (like the 8v2 for starters) and the hunt-or-be-hunted setup is a timely mix of the survival- and battle-royale games so en vogue these days. Add in a splash of progression (skill trees, new and unusual characters, cosmetic unlocks) and you have a winner. 

Soul Knight

Developer: ChillyRoom
Platforms: iOS, Android
Price: Free

soul knight

Soul Knight is a pixelated top-down arcade shooter with a dash of roguelike elements thrown in for good measure. Technically it’s not primarily a multiplayer game, but the local multiplayer mode is so good it would be criminal not to give it a shout-out here. The weapons are unusual and distinctive, dreamt up with some real flair. It takes some real skill to pull off impressive moves, but the difficulty-satisfaction curve is pitched just right with this one. 

Mucho Party

Developer: GlobZ
Platforms: iTunes, Android
Price: Free (effectively a trial with limited games), $3.99 one-time IAP for full unlock.

mucho

Sample a sumptuous variety of mini-games with inspired and easily-digested twists with goofy facial reactions, and deft touch controls. Your player avatar has an oversized head with a handful of emote options which are customizable: just snap a few photos of your mug with exaggerated expressions and mild hilarity ensues. Yes, the new Mario Party is a classic return to form but Mucho Party is a really nice substitute available for the price of a song. A hidden gem.

Heads Up! 

Developer: Warner Bros.
Platforms: iOS, Android
Price: $0.99, Free (android). Optional IAP to unlock extra category modes.

heads up

Heads Up! Was a victim of its own success for a time. The game is dead simple: a word appears on screen and is held above the guesser’s head. This same guesser is assailed by clues from teammates until the guesser finds the right word or phrase . Cycling through words quickly to rack up a high score, switching up the guessing role amongst team members. Heads Up! has one simple advantage over every other game on this list: it doesn’t need a surface to work. Works just as great standing or crammed together in a vehicle. Anywhere with good sight lines is fair game for Heads Up! short of a hall of mirrors. It’s so good that it’s cliche, at risk of getting played to death and forgotten. In case you’ve never given it a chance with a bored group, do.

Spaceteam

Developer: Henry Smith
Platforms: iOS, Android
Price: Free

spaceteam

Masquerading as chaos and nonsense, Spaceteam never fails to gin up a riotous good time. Navigating the reaches of space takes technical know-how and precise coordination, and Spaceteam spoofs these facts of spacetime-travel by splitting up instructions from control panels. Someone knows which button to press, and where, but the orders and details are deliberately turned into techno-speak-gibberish. Jabbering, giddy gibbons sharing gibberish…in space. Seriously though, the game works wonders for those improvisational types who thrive on chaos and unprecedented social situations. Oh, and it allows for cross-platform play between Android and iOS.

Talisman: Digital Edition

Developer: Asmodee Digital
Platforms:  iOS, Android
Price: $3.99, $3.49. See here for an extensive DLC guide.

talisman2

Talisman is a wild time and a mess, digital or analogue, but it’s markedly tidier and every bit as much of a caper on the good old ‘pad. Collecting magic artefacts, spells and literal pieces of fate and destiny as the hour grows late. It’s a classic and epic game, but also well suited to casual meet-and-greets, too. Because each turn’s decisions are relatively simple and straightforward, players can banter, chow down or otherwise divert themselves without hampering the flow of the gameplay at all.

Psych!

Developer: Warner Bros.
Platforms: iOS, Android
Price: Free

psych

Creative word games can be risky prospects when entertaining guests, but they also give such sharp turns of phrase and sweet surprises. (Cue Balderdash, Apples to Apples, Cards Against Humanity) Anything that allows for write-in answers is a golden opportunity, and Psych! Is no exception, adding replayability and variety. After hearing the prompt, each player jots down a fake answer to add to the pool. Points are earned by either guessing the true answer, or duping others into picking yours. It’s clean, freeform and effortless excuse to mess around and let your imagination run wild with some friends.

Mysterium

Developer: Asmodee Digital
Platforms:  iOS, Android
Price: $3.99, $3.49

mysterium

Solve a murder mystery with a little ethereal help in Mysterium, where players will use richly illustrated images to try and winnow the guilty from the innocent. Just like in Clue, location, suspect and weapon will have to be grouped into the proper combinations. The mediums divine which of these combinations is valid, and then after successfully sleuthing, the group has to figure out which of the stories is the ghost’s own tragic ending. So a game that goes well ends where the ghost’s afterlife begun. It’s a fun gothic take on deduction, creative visual interpretation, and contention, sometimes downright quarrelsome co-operative goals.

Triple Agent

Developer: Tasty Rook
Platforms: iOS, Android
Price: Free

triple agent

Triple Agent is a mixture of chaos and order, of ineffective backstabs, liars giving useful tips and honest fools botching the naked truth. It’s a find-the-betrayer style party game, just like Mafia and Werewolf, but what sets it apart from its ilk, aside from a whip-smart app and panoply of extra optional win conditions, is the total miniaturisation of the experience. One device is passed around to dole out identities, clues and the final elimination vote. The group at the end of the chaotic play session collectively eliminates one person, and if they were a Good Guy the Bad Guys win and vice versa. Really fresh interface and game design take on an old standard.

Worms 4

Developer: Team17
Platforms:  iOS, Android
Price: $4.99

worms 4

Worms are good for the earth, enriching the soil and setting the fields for a rich harvest next season. Worms from Team 17, on the other hand, spend all their lives trading quips and aiming impractical and ultraviolent weapons at each other. Carpet bombs, napalm, the holy hand grenade, anything and everything is an instrument of death in Worms. The terrain is destructible too, and the only ‘loot crate’ drops are just in-game goodies and not a euphemism for scummy monetisation. This is a premier zany 2D shootout, decades old and no worse for wear.

What are your favourite party games? Let us know in the comments!

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Nintendo partners with Institute of Play to bring Nintendo Labo to schools across U.S.

Nintendo partners with Institute of Play to bring Nintendo Labo to schools across U.S.

Nintendo and the Institute of Play have teamed up to bring Nintendo Labo kits into elementary classrooms nationwide, combining the innovative play of Nintendo Labo with the basic principles of science, technology, engineering, art and mathematics (STEAM) to inspire kids and help make learning fun. Nintendo will provide Nintendo Labo: Variety Kits and Nintendo Switch systems to participating classrooms to reinforce skills such as communication, creativity and critical thinking. The program aims to reach approximately 2,000 students ages 8 to 11 during the 2018-2019 school year.

Nintendo Labo kits provide the tools to make DIY creations called Toy-Con, including a Fishing Rod, Piano and RC Car, among others; play games with these Toy-Con creations through a mix of physical and digital experiences; and discover how Nintendo Switch technology brings it all to life. Ever since the first two Nintendo Labo kits debuted in April, people of all ages have become amateur inventors using a mode included in the software called Toy-Con Garage. Toy-Con Garage introduces basic principles of programming, allowing anyone to use the tools and technology within each kit to develop their own imaginative creations, from fully-realized musical instruments to analog clocks and much more.

Helping to build curriculum for the program is the Institute of Play, which works as a trusted partner with teachers and schools in developing play-based learning experiences for students. This specialized nonprofit research and design organization has an interdisciplinary team of educators, researchers, game designers and school leaders, which makes it especially qualified for this Nintendo Labo program. Nintendo and the Institute of Play also share a mission of making people smile.

“We are always on the lookout for new tools and technologies that combine the best of learning with the spirit of play, and in Nintendo Labo we found an inspiring and innovative approach in both areas,” said Arana Shapiro, Co-Executive Director of the Institute of Play. “Teachers in the pilot program are already seeing the natural fit for Nintendo Labo in the classroom, and now we can bring that dynamic to schools across the country.”

The Institute of Play is currently conducting a pilot program with schools in the greater New York area. Nintendo and the Institute of Play will use these pilot classes to develop a Nintendo Labo Teacher Guide that will allow other educators to implement Nintendo Labo in the classroom to promote the development of skills such as creative problem solving and collaboration. The Nintendo Labo Teacher Guide will include sample lesson plans and learning modules dedicated to basic elements of STEAM and the Make, Play and Discover components of Nintendo Labo. The guide will be available for free later this fall to anyone who wants to incorporate Nintendo Labo into their classrooms or homes.

Once the pilot is complete, the program will expand to approximately 100 schools across the United States. Schools that wish to take part in the program can apply at http://instituteofplay.org/nintendolabo. Each participating school will be provided with Nintendo Switch systems and Nintendo Labo: Variety Kits, as well as the Nintendo Labo Teacher Guide. The in-classroom program will run through March 2019.

This program is part of a broader North American initiative to introduce Nintendo Labo in different educational settings. In Canada, Nintendo is partnering with Actua, Canada’s leading education-outreach organization for STEM topics, to inspire Canadian youth to be the innovators of tomorrow through digital literacy programs that offer hands-on experience with new and emerging technologies like Nintendo Switch and Nintendo Labo.

“The ingenuity of Nintendo Switch brings Nintendo Labo to life to provide a fun way for kids to explore basic STEAM topics together and be entertained while building a fundamental understanding of the technology behind them,” said Nintendo of America President and COO Reggie Fils-Aime. “We hope our programs in the United States and Canada encourage kids to explore, tinker, problem-solve and, in the process, get excited about design and technology – all while having fun.”

For more information about the Nintendo Labo program with the Institute of Play, visit https://labo.nintendo.com/classroom.

Games Shown: