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Blizzard pulls devs off Heroes of the Storm and cuts eSports support

Today Blizzard announced plans to pull developers off of its free-to-play MOBA Heroes of the Storm and discontinue Heroes eSports events in a bid to position the game for “long-term sustainability.”

Notably, the company says it has no plans to bring back its two big Heroes eSports tournaments, the (collegiate level) Heroes of the Dorm and the Heroes Global Championship.  

The devs taken off Heroes are moving to other projects within the company. The game itself has been live since 2015, and in a recent chat with Gamasutra, two Heroes designers laid out their plans for balancing the game to keep it competitive.

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Video: Hacking into the combat AI of Watch Dogs 2

With any large-scale open-world game, there are challenges that come up in designing AI for a realistic, believable, and fluid combat experience.

In this GDC 2017 talk, Ubisoft’s Chae Dickie-Clark explains how the NPCs of Watch Dogs 2 efficiently process their environment to select cover and perform other dynamic behaviors thanks to an intricate AI system designed by the Ubisoft team.

It was an insightful talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa

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Free Weekend – THE KING OF FIGHTERS XIV STEAM EDITION

Play THE KING OF FIGHTERS XIV STEAM EDITION for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup THE KING OF FIGHTERS XIV at 75% off the regular price!*

If you already have Steam installed, click here to install or play THE KING OF FIGHTERS XIV STEAM EDITION. If you don’t have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time

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Rome: Total War launches on Android next week

Feral Interactive have finally revealed the release date for Rome: Total War’s Android port. Originally launching on iPads just over two years ago, Creative Assembly’s iconic strategy game was finally made universal earlier this year.

Now, our Android Brothers and Sisters can also get in on the action come next Wednesday, December 19th.

That’s the day after Tropico for iPad releases, incidentally. We’re not going to be doing a dedicated review of Rome: Total War, but we’ll update our existing one accordingly and probably push it to the front page as a reminder.

If you’re wondering whether or not your device can actually run RTW, here’s Feral’s official list of supported devices:

  • Google Pixel
  • Google Pixel XL
  • Google Pixel 2
  • Google Pixel 2 XL
  • Google Pixel 3
  • Google Pixel 3 XL
  • HTC U12+
  • Huawei Nexus 6P
  • Huawei Honor 8
  • Huawei Mate 10
  • Huawei Mate 20
  • LG V30+
  • Motorola Moto Z2 Force
  • Nokia 8
  • OnePlus 3T
  • OnePlus 5T
  • OnePlus 6T
  • Razer Phone
  • Samsung Galaxy S7
  • Samsung Galaxy Note8
  • Samsung Galaxy S8
  • Samsung Galaxy Note9
  • Samsung Galaxy S9
  • Samsung Galaxy Tab S4
  • Sony Xperia Z5 Dual
  • Sony Xperia XZ1
  • Sony Xperia XZ2 Compact
  • Xiaomi Mi 6

In addition, they had this to add:

If your device is updated to Android 7 or later, has 3GB of RAM, and uses one of the following chipsets:

  • Qualcomm Snapdragon 810
  • HiSilicon Kirin 950
  • Samsung Exynos 8890
  • MediaTek Helio P20

… It may be capable of running the game but will not meet the standard of performance, graphics or stability required for official support.

Are any of our android readers planning on picking this up next week? Let us know!

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Now Available on Steam – GRIS

The Steam Community has spoken, and we are proud to announce the finalists for The Steam Awards 2018 — but we still need your help choosing the winners!

Voting will open on December 20th, at the start of the 12th annual Steam Winter Sale. Vote in each of our 8 categories to share your top Steam games and developers from 2018 and obtain this year’s set of trading cards.

Voting closes January 3rd and winners will be announced early February 2019. Good luck to all of our nominees!

Nominees for Game of the Year

  • PLAYERUNKNOWN’S BATTLEGROUNDS
  • MONSTER HUNTER: WORLD
  • Kingdom Come: Deliverance
  • HITMAN™ 2
  • Assassin’s Creed Odyssey

Nominees for VR Game of the Year

  • The Elder Scrolls V: Skyrim VR
  • VRChat
  • Beat Saber
  • Fallout 4 VR
  • SUPERHOT VR

Nominees for Labor of Love

  • Dota 2
  • Grand Theft Auto V
  • No Man’s Sky
  • Path of Exile
  • Stardew Valley

Nominees for Best Environment

  • The Witcher® 3: Wild Hunt
  • Subnautica
  • Shadow of the Tomb Raider
  • Far Cry 5
  • DARK SOULS™ III

Nominees for Better with Friends

  • Counter-Strike: Global Offensive
  • Tom Clancy’s Rainbow Six® Siege
  • PAYDAY 2
  • Dead by Daylight
  • Overcooked! 2

Nominees for Best Alternate History

  • Wolfeinstein II: The New Colossus
  • Assassin’s Creed® Odyssey
  • Hearts of Iron IV
  • Sid Meier’s Civilization® VI
  • Fallout 4

Nominees for Most Fun with a Machine

  • Euro Truck Simulator 2
  • Rocket League
  • NieR:Automata
  • Factorio
  • Space Engineers

Nominees for Best Developer

  • CD PROJEKT RED
  • Ubisoft
  • Bethesda
  • Rockstar Games
  • Digital Extremes Ltd.
  • Square Enix
  • Capcom
  • Paradox Interactive
  • BANDAI NAMCO Entertainment
  • Klei

Notes on Best Developer category:

“Best Developer” proved to be a highly-contested category with a lot of close calls among the top nominees. As a result, we expanded the set of nominees to 10. In addition, we’ve excluded ourselves from this category. We appreciate the love you’ve shown us, but we want to honor the other awesome developers on Steam, so we have excluded Valve from the final tally.

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Vault: The living world of The Witcher 3: The Wild Hunt

In this GDC Europe 2016 session, CD Projekt Red’s Matthew Steinke explains how he developed a role-playing experience that would provide players with gameplay spanning the vast open world of The Witcher 3: The Wild Hunt.

Focusing on mechanics like the economy, loot, and character progression, Steinke goes through the challenge of creating an immersive, rewarding experience for players when they’re not engaging in the primary quest line.

It was an insightful talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa

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Detroit: Become Human has sold over 2M units worldwide

Quantic Dream announced earlier today that Detroit: Become Human has sold over 2 million copies worldwide on the PlayStation 4 since its launch back in May. 

This is big for Quantic Dream, who tweeted the news and thanked players for their support in reaching the milestone in just five months. 

In addition to exceeding 2 million copies sold, Detroit: Become Human has also become the fastest selling title for the studio to date as well, which is pretty impressive considering how long it took for previous games to reach a similar milestone. 

This is the third Sony exclusive title released by the Quantic Dream, with Heavy Rain launching for the PlayStation 3 back in 2010 and selling over 3 million copies by 2013.

Beyond: Two Souls followed in 2013, selling 2.8 million copies by 2018.

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Get a job: Colorado-based Jade Ember Studios is hiring a Level Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Boulder, Colorado

Are you the kind of person who sees a gameplay mechanic and immediately begins to imagine the space you would create to make it shine? Who labors over the challenge of teaching a player to master a concept without them even noticing? Who always wants to learn one more skill to take your designs up a notch? Do you find yourself unable to create a space without imagining the story of how it came to be just so?

We’re looking for a Level Designer with 1-3 years professional experience to join us at Jade Ember Studios in creating an original action/adventure 3D title in the metroidvania genre for PC and consoles.

As the level designer, you’ll:

  • Be responsible for outlining, planning, and documenting high-level design for levels, challenges, and gameplay sequences.
  • Rapidly iterate and test implementations of designs in-engine to create working game spaces.
  • Take prototype spaces from concept through to completion: blocking, testing, integrating events, interactives, and gameplay sequences, skinning environments with assets and materials, and final polish and performance tuning.
  • Be responsible for the realization of a cohesive gameplay experience that both provides interesting moment-to-moment challenges and exploration spaces while meeting the needs of the story, gameplay mechanics, and visuals as outlined by the project lead.
  • Proactively engage to brainstorm and develop level and gameplay designs, and provide constructive feedback along the way. This is a small team, and isn’t a place for you to sit back and wait for assignments. If you’re here, you want the challenge of forging the path forward yourself.
  • Engage in regular planning sessions to communicate and plan the upcoming work schedule to best match the needs of the game and our available resources. Careful process and an honest eye on our own work is paramount.

And above all else, you have a desire to add a positive, collaborative voice to a team where each role matters, while striving to grow and expand what you’re capable of on a daily basis.

Benefits

  • Competitive salary + PTO.
  • 4/10 flexible weekly office schedule.
  • Comprehensive medical + dental insurance.
  • Comfortable, quiet office space located just outside downtown Boulder, Colorado, right near the beautiful Rocky Mountains.

Required Skills

  • Ideally, our level designer is someone who:
  • Has 1-3 years professional experience in level design.
  • Excels at visual and environmental storytelling through placement of visuals, use of 3D space, and structure of pacing.
  • Is thoroughly familiar with Unity 3D development workflows.
  • Has a minimum of one shipped game in which primary responsibility was level design.
  • Understands how to creatively apply critique without deviating from vision, and how to give critique while remaining clear and motivating.
  • Has excellent written and verbal communication skills
  • Has excellent written and illustrated concept documentation skills. What matters isn’t how “pretty” it is, but how clearly it communicates your intent to the team. 
  • A love for story-centric action, RPG, adventure, and metroidvania games.

Bonus Skills

It’s a plus if you have some of these as well:

  • Unity C# scripting experience (particularly event/gameplay programming oriented).
  • Using Probuilder in Unity to create both prototype and final game levels.
  • 3D asset production skills using Blender, ZBrush, etc.
  • Degree or experience in art, design, or architecture.

Application Requirements

  • The more we can get to know you in your application, the better! To that end, please be sure to include a brief cover letter introducing yourself and outlining what you feel you could uniquely add to our team. 
  • In addition to your resume, a portfolio of your work via website, video, or PDF is required. In the case of work that was collaborative, please be sure that any displayed work clearly indicates what you were personally responsible for.
  • As we are based in Boulder, Colorado and this is not a remote work position, you will be required to relocate if you are not local. However, this is a pretty great place to live! And we’ll certainly do what we can to ease your relocation if that is necessary.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.