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Daily Deal – Redout: Enhanced Edition, 80% Off

Today we’re unveiling lists of the top selling and top played games on Steam in 2018! Like last year, we’ve built five lists – Top Sellers, Top New Releases, Top Selling VR Titles, Top Early Access Grads, and Most Played Games.

Top Sellers

We started with the basics by looking at overall Top Sellers. This is a list of the games that earned the most revenue in 2018, which includes all different kinds of Steam revenue; game sales, in-game transactions, and DLC. The resulting list includes a mix of free-to-play and premium games.

Here’s the list of Top Selling Games of 2018!

Top New Releases

This page highlights the 150 top-selling games released in 2018, split out by their month of release. To build this list, we looked at a combination of first-week revenue and overall revenue in 2018 to create a list of games that had achieved a sizable level of commercial success, regardless of when during the year each title released.

We find it pretty interesting how much variation there is from month to month. For example, December is a busy month and a lot of activity to compete with, so it’s understandable that it might be a less desirable month to release in. But April only had 5 releases that made our list and July only had 6, whereas February was the busiest month with 22 popular releases.

Here’s the list of Top Selling New Releases of 2018!

Top Selling VR Titles

This year again saw over 1,000 new releases with Virtual Reality support, with almost all of those (over 900) being VR-only experiences. Top VR sellers included new releases such as Beat Saber, Blade & Sorcery, Budget Cuts, and The Elder Scrolls V: Skyrim VR, plus some of last-year’s top hits including Fallout 4 VR and Rick and Morty: Virtual Rick-ality. There were even some classics appearing in top for the third year in a row, such as RAW DATA and Arizona Sunshine.

Our list this year highlights the leading VR titles by sharing the 100 top selling VR titles of 2018, plus a new section on the page for the top 20 VR releases of 2018.

Here’s the list of Top Selling VR Titles of 2018!

Top Early Access Grads

This year’s batch of notable titles launching through Steam Early Access includes the hugely popular games Raft and SCUM, and the VR-only experience Beat Saber. Meanwhile many popular titles such as DayZ, The Forest, and RimWorld made their transition from Early Access to full release in 2018.

We wanted to recognize the games that have worked hard to build happy communities and make the transition from Early Access to full release this year. So, we’ve put together a list of the top 50 games that transitioned out of Early Access to full release during 2018, as measured by revenue earned during 2018 (during Early Access and after full release).

Here’s the list of Top Early Access Grads of 2018!

Most Played Games

The Most Played Games list contains games that had more than 15,000 simultaneous players at some point during the year. To fully recognize the games that have built a significant community and player base, we’ve excluded a number of games that only had short-term spikes in player count due to running giveaways.

Here’s the list of Most Played Games of 2018!

Notes:

We don’t disclose specific revenue for the lists, but top sellers are broken into four categories in order to give you an idea of how they placed:

Platinum: 1st – 12th Top Seller
Gold: 13th – 24th Top Seller
Silver: 25th – 40th Top Seller
Bronze: 41st – 100th Top Seller

Thanks for reading, and for another great year on Steam! We’re constantly surprised by the amazing new games that seem to come out of nowhere, delight their audiences and end up on these lists (and in our Steam libraries) by year-end.

Also, don’t forget to check out the Steam Winter Sale, on now through January 3rd. Many of the titles in the lists above are on great discounts, and these lists are a great way to see which games were resonating the most with players this year.

-The Steam Team

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The Weekender: Just Sales Edition

This may not come as a surprise, but not a lot of decent games have been released this week. I mean, there have been releases if you like that sort of thing, but from where I’m sitting there isn’t really anything worth specifically drawing attention too.

But I don’t want to leave you guys empty handed, so I’ve managed to pull together a few sales that are still going on.

Sales

Agricola (iOS Universal) $1.99

Even though Asmodee’s Winter Sale is technically over now, they’ve still got some deals lingering on the App store. Their version of Agricola is one and you can pick it up and the two-player version for a couple of dollars. Neither of these games have been lower than this, so it’s a good price.

For Android users, only the 2P version can be found on Google Play, but that’s also running at a discount.

Patchwork (iOS Universal & Android): $1.99

Another Asmodee game, this tile/pattern game is also going for a couple of bucks. It’s been cheaper, but that was way back in 2016.

Reiner Knizia’s High Society (iOS Universal): $0.99

Last but certainly not lease, one of Knizia’s many euro games is also going cheap – High Society is only a dollar. This is a card-based auction game where everyone starts with the same amount of money that they must spend on luxuries and items of recognition. The catch being the player who spends the most amount of money loses!

Pocket City (iOS Universal & Android)

This excellent city builder released last year is discounted on Android (not iOS, sorry), and well worth checking out if you’ve been looking to address that SimCity hole in your life.

That’s all we’ve got for you this week I’m afraid – content wise we’re kicking off next week with our guide to 2019’s big releases and what we’re looking forward too, and we’ll also be throwing up some filler reviews to pass the time while we wait for more games to come out. We’ve also taken your feedback from the GOTY voting form, and we’ll see what we can do to improve things in 2019.

Seen anything else you liked? Let us know in the comments!

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Star Control makers defend DMCA takedown against Star Control: Origins

Star Control designers Paul Reiche III and Robert Frederick Ford have defended their decision to issue a DMCA takedown against Star Control: Origins, which resulted in the title being pulled from sale earlier this week.

Origins developer Stardock has been engaged in a lengthy legal battle with Reiche and Ford over the trademarks and copyrights to the Star Control franchise, and criticized the duo for choosing to “bypass” the legal system “by issuing vague DMCA take-down notices to Steam and GOG.”

“We attempted to get a preliminary art injunction to prevent them from issuing more false DMCA take down notices. Unfortunately, the court ruled that it wasn’t the courts’ place to intervene in the area of DMCAs. Thus, here we are.” wrote Stardock on the Steam forums

“To my knowledge, never in the history of our industry has anyone attempted to use the DMCA system to take down a shipping game before. For those not familiar with copyright law, you cannot copyright ideas, individual or short phrases, concepts, mechanics, or game designs.” 

With Stardock having said its piece, Reiche and Ford have now shared their version of events, and reiterated their view that Star Control: Origins is “substantially similar” to their work on Star Control II

Starting from the top, the designers confirmed they agreed to refrain from serving new DMCA notices while a judge looked at an injunction filed by Stardock, but that after the studio’s motion was denied, they had every right to push forward with their DMCA takedown against Origins

“As you might guess, we are going to continue defending our copyrights against what we feel and contend in the lawsuit is infringement by Stardock, so we served new DMCA notices late last week,” commented Reiche and Ford.

“[Stardock CEO] Brad Wardell has said repeatedly ‘you can’t copyright a word’ which seems to mean that that if you break down creative work into its component parts, those component parts are too trivial to be protected.

“Of course that’s crazy. Copyright protects original literary and artistic works that are simply specific combination of words, or images, or other content.”

The pair also emphasized the importance of understanding what Stardock actually purchased when it acquired the ‘Star Control Franchise’ in Atari’s bankruptcy auction. Indeed, they claim Star Control only actually bought the registration to the trademark ‘Star Control,’ and the copyright to the original parts of Star Control 3.

“The bankruptcy paperwork was very specific that anything not listed was excluded. Not Star Control, Star Control II, the unreleased Star Control 4, packaging art — none of that was included in the auction,” they added. 

Getting to the nitty gritty, the duo also claim Stardock received a copy of their 1998 contract with Star Control 3 developer Accolade so it could understand the exact terms under which material had been licensed.

That contract apparently didn’t grant any additional property to Stardock, but the studio now claims it holds all of Accolade’s rights and has also applied for “tons of trademarks” on the names of aliens Riche and Ford invented in Star Control and Star Control II

What’s more, Reiche and Ford also assert that Star Control: Origins has copied certain gameplay and design elements from Star Control II, thus directly infringing upon their original work. 

“Besides the evidence of infringement identified in our most recent filings with the court, let’s compare the expression in a very limited part of the gameplay — interstellar travel. One would presume that Stardock would either make entirely new gameplay for Origins or base it upon the original parts of SC3,” they wrote, referencing the comparison table pictured below.

“It’s clear to us that Stardock chose to make Origins substantially similar to Star Control II instead of using the original material they purchased in Star Control 3. We don’t claim to have a copyright on all interstellar travel, but we do have a copyright on the specific way we expressed interstellar travel in Star Control II

“We see many such examples in Star Control: Origins where its expression is substantially similar to and/or derivative of our copyright-protected work, without our permission.”

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Jump start your New Year’s fitness goals with Fitness Boxing for Nintendo Switch

Jump start your New Year’s fitness goals with Fitness Boxing for Nintendo Switch

With the holiday season coming to an end, it’s time to grab your Joy-Con controllers and hop off the couch! The Fitness Boxing game on the Nintendo Switch system is now available, so you can treat yourself to a fun workout wherever you want! The game’s rhythm-based boxing exercises will help you accomplish those New Year’s fitness resolutions in no time.

Thanks to Nintendo Switch, Fitness Boxing is a new way to work out that fits anyone’s busy lifestyle. Since Nintendo Switch can be played at home on the TV or taken on the go, you can play Fitness Boxing anywhere you like, whether working out in the room while the baby is napping, in a hotel room on a business trip, in the kitchen while dinner cooks or in your room before bed. It’s easier and more convenient than hitting the gym and is the perfect way to jump into the boxing fitness trend.

The game offers personalized rhythmic workouts by letting you select different fitness goals, choose from a diverse group of trainers and make a personalized daily workout ranging from 10 minutes (short), to 30 minutes (mid), to 45 minutes (long). The software will track your progress with estimated approximate BMI and calories-burned information to help encourage healthy habits and keep you progressing to your goals.

Fitness Boxing gives users a new way to burn some calories while having fun,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “And thanks to the portable nature of Nintendo Switch, your workout goes wherever you do.”

Now you’ll be able to master your boxing basics while getting down to instrumental versions of 20 hit songs from popular artists. As you progress, you can earn more songs and more challenging training circuits.

With two Joy-Con controllers or two sets of Joy-Con (sold separately), you can share the experience with a friend or family member in two-player local play. You can choose to work out together, try to string together chains of moves or face off in a virtual boxing ring for some competitive fun. And with the power of Nintendo Switch, you can play anytime, anywhere.

Fitness Boxing is now available at a suggested retail price of $49.99. If you want to try before you buy (or box before you unbox), check out the free demo for the game. The demo features three days’ worth of workouts, giving you a taste of the exercise routines you can easily implement into your daily life.

For more information about Fitness Boxing, visit https://www.nintendo.com/games/detail/fitness-boxing-switch.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.


Mild Violence
Suggestive Themes

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Video: How composers can evoke powerful emotions through user research

In this GDC 2012 session, Bungie composers Brandi House and Marty O’Donnell discuss insights uncovered through user research about how people feel in response to music in games.

The duo describe the methods they used, and share the data they gathered using a variety of audio and video examples.

It was an insightful talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa

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Bethesda resolves copyright lawsuit against Westworld devs

Bethesda Softworks has resolved a lawsuit it brought against Behaviour Interactive and Warner Bros. last June for copyright infringement, breach of contract and unfair competition. 

Bethesda released a statement earlier today claiming it had reached an agreement with Behaviour, although no further information was given.

“Bethesda Softworks and Behaviour Interactive jointly announced today that the parties have amicably resolved the lawsuit Bethesda brought against Behaviour and others related to the Fallout Shelter and Westworld mobile games,” the statement reads.

This comes after Bethesda accused Warner Bros. and Behaviour back in June 2018 for copyright infringement, misappropriation of trade secrets, deceptive business practices, and unfair competition with the release of a Westworld mobile game. 

Bethesda took legal action after pointing out Westworld’s apparent similarities to Fallout Shelter, accusing the former of copying “the same or highly similar game design, art style, animations, features, and other gameplay elements” as Fallout Shelter.

Warner Bros. and Behaviour followed up with a statement shortly after the complaint was filed, saying that the accusations made against them were baseless.

Gamasutra has reached out to Bethesda for any additional comments, and this piece will be updated should one be received. 

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Weekend Deal – Terraria, 50% Off

Today we’re unveiling lists of the top selling and top played games on Steam in 2018! Like last year, we’ve built five lists – Top Sellers, Top New Releases, Top Selling VR Titles, Top Early Access Grads, and Most Played Games.

Top Sellers

We started with the basics by looking at overall Top Sellers. This is a list of the games that earned the most revenue in 2018, which includes all different kinds of Steam revenue; game sales, in-game transactions, and DLC. The resulting list includes a mix of free-to-play and premium games.

Here’s the list of Top Selling Games of 2018!

Top New Releases

This page highlights the 150 top-selling games released in 2018, split out by their month of release. To build this list, we looked at a combination of first-week revenue and overall revenue in 2018 to create a list of games that had achieved a sizable level of commercial success, regardless of when during the year each title released.

We find it pretty interesting how much variation there is from month to month. For example, December is a busy month and a lot of activity to compete with, so it’s understandable that it might be a less desirable month to release in. But April only had 5 releases that made our list and July only had 6, whereas February was the busiest month with 22 popular releases.

Here’s the list of Top Selling New Releases of 2018!

Top Selling VR Titles

This year again saw over 1,000 new releases with Virtual Reality support, with almost all of those (over 900) being VR-only experiences. Top VR sellers included new releases such as Beat Saber, Blade & Sorcery, Budget Cuts, and The Elder Scrolls V: Skyrim VR, plus some of last-year’s top hits including Fallout 4 VR and Rick and Morty: Virtual Rick-ality. There were even some classics appearing in top for the third year in a row, such as RAW DATA and Arizona Sunshine.

Our list this year highlights the leading VR titles by sharing the 100 top selling VR titles of 2018, plus a new section on the page for the top 20 VR releases of 2018.

Here’s the list of Top Selling VR Titles of 2018!

Top Early Access Grads

This year’s batch of notable titles launching through Steam Early Access includes the hugely popular games Raft and SCUM, and the VR-only experience Beat Saber. Meanwhile many popular titles such as DayZ, The Forest, and RimWorld made their transition from Early Access to full release in 2018.

We wanted to recognize the games that have worked hard to build happy communities and make the transition from Early Access to full release this year. So, we’ve put together a list of the top 50 games that transitioned out of Early Access to full release during 2018, as measured by revenue earned during 2018 (during Early Access and after full release).

Here’s the list of Top Early Access Grads of 2018!

Most Played Games

The Most Played Games list contains games that had more than 15,000 simultaneous players at some point during the year. To fully recognize the games that have built a significant community and player base, we’ve excluded a number of games that only had short-term spikes in player count due to running giveaways.

Here’s the list of Most Played Games of 2018!

Notes:

We don’t disclose specific revenue for the lists, but top sellers are broken into four categories in order to give you an idea of how they placed:

Platinum: 1st – 12th Top Seller
Gold: 13th – 24th Top Seller
Silver: 25th – 40th Top Seller
Bronze: 41st – 100th Top Seller

Thanks for reading, and for another great year on Steam! We’re constantly surprised by the amazing new games that seem to come out of nowhere, delight their audiences and end up on these lists (and in our Steam libraries) by year-end.

Also, don’t forget to check out the Steam Winter Sale, on now through January 3rd. Many of the titles in the lists above are on great discounts, and these lists are a great way to see which games were resonating the most with players this year.

-The Steam Team

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Twelve Games of Christmas

Ok, I’m going to level with you right away… there’s only three apps. Maybe four. I’m a sucker for a catchy title and I had made an endeavour to play more mobile games over the holiday period. It turns out I only managed to really dabble in a handful. I blame my wife.

Fun fact: The twelfth day of Christmas is January 6th, also known as the Feast of the Epiphany, Three Kings’ Day or, in very ancient texts, Joe’s Birthday.

Anyway, here’s a quick summary of the mobile games that kept me entertained over the holiday period.

Plague Inc. (iOS Universal and Android)

Probably the game I spent the most time with, I actually wasn’t planning on playing this at all except a friend of mine happened to be playing it when he came to visit between Christmas and New Year. He’d downloaded the free version and convinced two of my other friends to get it, which then prompted me to bust out my game that I’d bought a couple of years ago but hadn’t played in a while.

plague inc xmas 

I seemed to have lost what little progress I had made last time I played the game seriously, so I was back to starting from scratch with me friends. We had a good time going through the various plagues, swapping strategies and knowledge… I remembered more than I thought I would, so I raced through the early plagues, getting slowed and slightly stuck only on Nano Virus and Bio Weapon. To my shame, I had to look up a guide for Bio Weapon as I just couldn’t figure out where I was going wrong. It taught me some more secrets about infection strategies that I’ll try and use on my Brutal playthroughs.

It just shows how robust Plague Inc. is, to still be interesting and playable after all these years, but I think the flaws are starting to come through. They’ve done well with their more creative or special edition plagues, but a lot of the base plagues require the same patient strategy, which detracts from the experience over-all. Still, it was a good blast from the past, and despite our significant others getting extremely annoyed at us all sitting on our phones, it was an oddly social experience.

Ticket to Ride (iOS Universal and Android) (Review)

My wife plays a lot of mobile games. A lot more than me… the problem is, she’s cheap. Like, VERY cheap, so to my shame the only games she actually ends up playing are the F2P trash that remains a blight on this industry. 

offline strategy games head 3

She has an actual process – she will binge a free game as far as she can, conserving what free premium currency she has and spending it on the most optimum things, before the game finally overtakes her with its freemium nonsense, and then she moves on. She’s played everything form Farmville, to some game about Cats and Towns. Her most recent beau is some kind of Café running game.

I’ve finally, FINALLY managed to convince her to buy an actual, bona-fide mobile game. We play a lot of physical boardgames together as a couple. Since Asmodee Digital was recently running a winter sale, she ended up picking up Ticket to Ride. We have the Nordic physical game which she enjoys, but we’ve stuck with the base USA map that the main app comes with.

It’s been great and proved a great app to bust out when there’s nothing else to do – we’ve played it in the car as we were being taken to the sea-side, we did a big five-player pass-and-play session with our friends before the left, and we even played it together in our hotel room over Christmas, both huddled in the dark and whispering as our baby daughter slept in her cot nearby.

The potential of digital board games has always been a theoretical concept for me before now, but I think Ticket to Ride has us both hooked. We’re looking for more games with pass-and-play, and I’m personally keen to avoid any we’re already got the physical version of – perhaps games we’re interested in playing but not interesting in buying for real.

Final Fantasy Tactics: War of the Lions (iPhone|iPad & Android)

I was really excited when I saw this had gone on sale – £2.99 for a fully fledged Final Fantasy Tactics game on mobile seemed like a steal and a great game to draw out my latent mobile gamer potential. I had found memories of playing Final Fantasy Tactics Advance on my GBA, and I was very much looking forward to discovering that game again… 

Final Fantasty Tactics

… what I somehow failed to realise (do your research, folks) is that Final Fantasy Tactics: War of the Lions is not, in fact, Final Fantasy Tactics Advance. It’s a re-release of Final Fantasy Tactics, which is also not Final Fantasy Tactics Advance. Oops.

I tried not to be perturbed by this fact, but so far, I’m finding the game to be extremely clunky compared to the Advance version, so I haven’t played as much as I was planning too. Besides the basics of combat, the game doesn’t actually explain itself that well at all – I don’t know what all the choices and character options are in terms of customisations, jobs etc… I don’t know what the special abilities do half the time and rotating the map around is a real chore.

I’ve also found it’s not as friendly for drop in/drop out play as I can’t seem to save in the middle of a match, and also, an undo button would be super, super helpful, especially for movement. I’ll stick with it, but It’s not the game I’d hoped it would be so far.

Cat Lady (iOS Universal & Android)

Before my wife discovered Ticket to Ride, I tried introducing her to Cat Lady as I had it on my phone still from a previous Weekender update. She didn’t really take to it but it did lead to a conversation about other mobile board game conversions, and it wasn’t long after that she decided to dive into Ticket to Ride.

We’ve said this before – it’s a neat little card game with some tactically meaningful mechanics, but you have to really like cats for it to truly win you over. I’ll probably delete it the next time I think about it.

What games did you end up playing over the holiday period? Let us know in the comments!

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Games now account for over half of entire UK entertainment market

Video games now account for more than half of the entire UK entertainment market, according to a new report from the Entertainment Retailers Association (ERA). 

The UK games industry was worth £3.86 billion ($4.85 billion) in 2018, which is more than double the combined £3.67 billion ($4.62 billion) value of the country’s video and music industries. 

Although the games market is now the biggest in UK entertainment, year-over-year sales of physical console and PC titles actually fell by 2.8 percent, while digital sales increased by 12.5 percent. 

That upswing means digital sales generated 80.1 percent of the UK’s video game revenue in 2018, although a lot of the biggest selling titles — such as FIFA 19, Red Dead Redemption 2, and Black Ops 4 — still did well at retail.

Overall, the ERA believes games came out on top because of the “sheer scale” of the industry, and noted that the video game market has now more than doubled in value since 2007.

“The games industry has been incredibly effective in taking advantage of the potential of digital technology to offer new and compelling forms of entertainment,” commented ERA CEO, Kim Bayley. “Despite being the youngest of our three sectors, it is now by far the biggest.”

You can find out more by checking out the ERA’s full report right here. We’ve also taken the liberty of highlighting the UK’s best selling physical console games of 2018 below. 

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Blog: Four ways my video game habits changed in 2018

In 2018, I experienced one of my biggest shifts in video gaming behavior over the past decade. Overall, the industry is going through some interesting changes with the introduction of Epic and Discord’s game marketplaces, and an explosion of games available on Steam and new storefronts. Personally, it was a big change of me, because I moved in with my fiancée, got married, and overall had less time for my old gaming habits. Instead of playing mostly new games, I’ve played a mix of new and old games over the past year. Here are some of the trends in my gameplay habits that I noticed in 2018.


Wonka’s World of Candy (Zynga)

More Casual


I started working for Zynga in June, and shortly before then I started exploring mobile games such as Words with Friends 2. My commute also changed over the past year, and I have more time commuting on the train that I can now spend playing games. One of the genres that I’ve kept on my phone throughout the year is match-3 titles, including Crazy Cake Swap, Wonka’s World of Candy, and Candy Crush Friends Saga. This is the first year that I really got into mobile gaming, and I’ve even started playing some of these games outside of my commute.


Another trend in my gaming habits that I’ve noticed in the past year is playing games on easier modes. Since I have less time to play games, I want to get through games quicker, rather than constantly replaying sections of a game. I found myself setting the difficulty level on Wolfenstein II to easy mode, so that I could make progress through the game more quickly. I still enjoy challenge in games, but like the ability to take shortcuts to progress the story.



Descenders (RageSquid)

More Experimental


Procedural content generation (PCG) has already seen huge success with level generation in MineCraft, and weapon creation in Borderlands. But this year was the first time that I experienced a game using PCG for creating high-fidelity 3D levels. I started playing the Descenders game preview on Xbox One, and really enjoyed the feel of the generated levels. While the early game levels became repetitive after a bit, the later zones in the game added enough terrain configurations to keep the levels diverse and interesting.


I also tried out some new genres of games this year, including Gone Home. This game has been out for awhile, but I finally took the time to play it, after downloading it when it was offered through Xbox Live. I enjoyed the pace of the game and the focus on narrative, and it aligned well with my focus on more casual gameplay experiences.



Skulls of the Shogun: Bone-A-Fide Edition (17-BIT)

More Subscriptions


As mentioned with Gone Home, I’ve purchased fewer games directly over the past year and have taken advantage of more of the games available through Xbox Live and PS Plus. One of my favorites that I replayed this year was Skulls of the Shogun, where I played through the DLC content for the first time.


Over the past year, I’ve kept my number of gaming subscriptions steady, while decreasing my number of video streaming subscriptions. EA’s been exploring subscription services for a few years now with EA Access and Origin Access, and Xbox Game Pass is shaping up to be a great service as well.



Dark Souls: Remastered (From Software)

More Classics


I’ve also been replaying some of favorite games over the past year. Remastered editions, such as Dark Souls, provided a great nudge to encourage me to revisit these classic titles. Between remastered titles, Xbox backwards compatibility, and classic console releases, there’s several options for going back and enjoying older games. This is a trend in my gameplay habits I blogged about back in 2015, and it’s been great seeing more availability of classic titles.