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Scythe: Digital Edition is out on iOS in Canada and the UK

Well, there’s a Friday treat for you. Scythe: Digital Edition is available to play right now if you have an iPhone and live in the UK or Canada. It’s a premium release and will set you back £8.99 on the iOS App Store.

The game’s availability looks limited to those countries for now, and there is no word on a Scythe: Digital Edition Android release date just yet. Chances are the mobile strategy game is in soft launch, but it could be going through a staged-release. Either way, we’ve reached out to Asmodee Digital for more information and will report back if we hear anything.

We first got word that Scythe: Digital Edition was coming our way back in February, with a beta for iOS happening soon after. On the bright side for Android fans, though, Asmodee does plan to launch Scythe: Digital Edition on Google Play, according to the game’s support page. While no date or time-frame is given, it does mean it’s hopefully a question of when and not if it’ll release – all things going well development-wise.

Scythe first launched as a board game in 2015 before coming to PC in 2018. The strategy game exists in an alternate timeline in the 1920s. The world has been torn apart by World War 2, and it’s your job to piece it back together by picking a faction and leading it to glory. Civilisation and technology have received a bit of an upgrade, though, as you’ll see with the various mechs that roam the lands.

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If you’d like to read more, our sister-site Strategy Gamer did a Scythe: Digital Edition review to mark its PC launch. If you’d like other mobile games to keep you busy in the meantime, we have a list of the best iOS and Android games to keep you occupied.

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Lack of Smart Delivery won’t prevent PS5 owners from playing Cyberpunk 2077

Anybody who picks up a copy of Cyberpunk 2077 on the PlayStation 4 will be granted a PlayStation 5 version when the next-gen console launches. 

CD Projekt Red confirmed the news on social media after announcing the game would be delayed until November 19.

We’ve known for some time that Xbox One owners would eventually receive a souped up version of the title for the Xbox Series X via Microsoft’s cross-generation Smart Delivery initiative, but until now it was unclear how any potential PlayStation 5 upgrade would be handled. 

Going into more detail on Twitter, the studio explained that “Cyberpunk 2077 will be backwards compatible with both next-gen consoles. Your PS4 copy of the game will work on PS5 on launch day. Anyone who buys the game on Xbox One will be able to play their copy on the Xbox Series X when the console launches.”

The Polish developer added that a free next-gen hardware upgrade that allows Cyberpunk to “take full advantage” of both consoles extra firepower will be released at a later date, but confirmed the game will run better on next-gen machines from day one. 

Sony has yet to announce a universal upgrade plan for titles that’ll be available on both the PlayStation 4 and PlayStation 5. Microsoft, by contrast, has shared plenty of details about its Smart Delivery program, which will also enable players to carry game progress from one console to another.

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Tonic Games Group is the new parent company of UK dev Mediatonic

Tonic Games Group has been announced as the new parent company of developers Mediatonic and Fortitude, and publishing label The Irregular Corporation. 

The company takes its name from the Fall Guys and Gears Pop! developer Mediatonic, and according to co-founder Dave Bailey will “support and maximize the potential pop every game and every person in our family of companies.”

As it stands, Tonic Games Group consists of 300 people based in five studios and two publishing offices around the world. It’s also partnered with third-party studios in 13 locations across its brand family. 

“With 2 billion people out there in the world playing games, we’re excited to build a sustainable, long-term foundation for our companies to be creative, try what hasn’t been tried before, and reach new audiences,” said Bailey. 

The news comes a few months after Mediatonic announced it would be opening a new UK studio in Leamington Spa to create over 60 new jobs.

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California court dismisses Magic Leap lawsuit against competitor Nreal

A California court has dismissed a lawsuit filed by Magic Leap against Chinese augmented reality company Nreal, according to a report from TechNode.

Magic Leap had accused Nreal, which was founded by its former employee Chi Xi, of stealing its technology to quickly create a competing product in the form of the Nreal Light augmented reality glasses.

“Whereas Nreal purported to develop its Nreal Light product in under two years, Magic Leap developed its technology after extensive investment of time (multiple years), money (hundreds of millions of dollars spent on research and development) and human resources (hundreds of engineers),” reads the lawsuit filed in June 2019

Now, almost a year later, the court has dismissed the lawsuit because Magic Leap failed to explain exactly how the alleged IP theft took place. 

Documents obtained by TechNode reveal the court granted Nreal’s motion to dismiss due to a lack of “factual support” for Magic Leap’s allegations. 

Nreal also claimed that Magic Leap’s accusation was “vague and unsubstantiated,” and that it was “filing lawsuits to slow down new entrants into the AR market.”

“From the beginning we’ve firmly stated that Magic Leap’s claims against Nreal are meritless,” added Nreal founder Xu Chi in a statement. “The fact that the court found that Magic Leap failed to state a single viable claim is telling.”

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StoneAge World launches globally on Android and iOS

The wait to play Netmarble’s anticipated MMORPG is finally over. StoneAge World, the caveman pet simulator, is out now on Android and iOS, with over 250 different animals and prehistoric beasties to befriend and tame. The launch also covers 172 countries, so no matter where you are, it’s pretty likely you can play.

For those that don’t know, StoneAge World casts you in the role of a trainer, a warrior who must protect the wild, prehistoric land of Tectonika using trained animals. You’ll have to collect and tame these beasts, from woolly mammoths to dinosaurs, which you can ride around, and use in turn-based combat against the invading threat of the machine civilisation. The combination of pet simulator and RPG is part of what makes the game unique:

“StoneAge World is a new blend of mobile game that combines pet-centric collection, which appeals to players of diverse generations, with a visually pleasing aesthetic that differentiates itself from other mobile MMORPGs,” explains Netmarble executive producer Joon Sung Chang. “We are thrilled to finally bring this game to the West and mobile players around the world.”

There is a trailer for the game on YouTube, as well as these fun little videos crafting creatures from the game in clay-art while talking about them:

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Netmarble is also celebrating the game’s launch with a variety of events and in-game rewards that we’ve listed below:

  • Catch Operation Event: (June 18 – July 2) Players can collect stamps from daily missions, with rewards obtained according to the accumulated number of stamps
  • Power Reward Event: Rewards will be earned when the player’s ‘Lineup Power’ level is reached as they strengthen Trainers and Pets
  • Level Reward Event: As players reach up from level 10 to 90, the greater rewards such as Stone, Shell, and Trainer’s Rope will be given to players
  • Moga Growth Event: (June 18 – July 1) Grow the Moga and earn diverse growth-related rewards
  • 15-day Check-in Reward Event: When players log into StoneAge World, they will receive gifts each time they check-in

Mo’ reading: the best mobile MMORPGs you can download

So if you fancy wrangling some pre-historic beasties, and getting in on the action you download StoneAge World on Google Play and the App Store.

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Get a job: Join Futureplay as a Senior Game Animator

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Helsinki, Finland

Futureplay is a five-year-old independent Finnish mobile game studio located in Helsinki. We’re a small, experienced, and committed group of just over 30 people working together to create several exciting new titles – as well as maintain our existing portfolio, which includes the Idle Empire series and Battlelands Royale. 

We’re now on the lookout for a Senior Game Animator to join our team and help us build on the top quality animations Futureplay is already known for.

We expect a minimum of 5 years of experience in creating animations for casual and/or mobile games. Our ideal candidate is a detail oriented, versatile artist who shows excellent drawing skills and can employ a variety of styles and techniques. You are able to visualize and communicate abstract concepts and have a strong interest in visual and interaction design. Eye for quality animation and special effects are skills you’ll need in your work, as well as creating, evolving and executing on your artistic vision. 

You will be one of the Futureplayers bringing our game characters, environments and interactions to life. This means that you know your way around character animation VFX and UI motion graphics. You are familiar with 2D animation tools, e.g. Spine, and 3D software, such as Blender. 

Previous experience in, or understanding what it takes to, work in a minimum hierarchy environment and the ability to independently manage your tasks and responsibilities are a must. Having an agile mindset and love for experimentation are needed. You should also have great team working skills combined with the ability to provide and receive candid feedback.

We offer:

  • True ownership and responsibility for the games you work on

  • Competitive salary and benefits, flexible working hours

  • Great, caring community working in an agile environment 

  • Strong focus on employee wellbeing

  • Space to grow and learn

  • Low hierarchy and support in learning to navigate within it
  • Work in Helsinki, one of the most relevant game development capitals in Europe

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Minecraft, King’s Quest, and more join the World Video Game Hall of Fame

Four games have been selected to join the likes of Microsoft Solitaire and Halo in the Strong Museum of Play’s World Video Game Hall of Fame, marking the honorary video game exhibit’s fifth set of inductees.

This time around, The Strong’s panel of experts has selected Bejeweled, Centipede, King’s Quest, and Minecraft from the list of 12 games nominated for consideration this year, a class that notably leans closer toward the more recent chapters of video game history thanks to Bejeweled (2001) and Minecraft (2009).

Set up in 2015, the World Video Game Hall of Fame aims to shine the spotlight on video games that have had a significant impact on the video game industry, popular culture, or society as a whole. To date, 28 games have been added to the Hall of Fame ranging from early influential games like The Legend of Zelda or Spacewar! to more modern creations like World of Warcraft. 

More on this year’s additions, and the entire lineup of influential games, can be found on the museum’s website
 

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Starting in July, iOS games will require gov’t approval to launch on China’s App Store

Apple is tightening up its App Store policies in China, namely requiring that any paid game or app on the store will require official government approval before it’ll show up on the mobile storefront starting in July.

GameLook (via PanDaily) reports that the shift marks an end to a series of loopholes that otherwise allowed developers to launch on the iOS App Store without seeking government approval.

It’s not a sudden policy change as Apple has been moving toward compliance since earlier in the year but the June 30 deadline for devs to provide Apple with proof of that approval is fast approaching.

Starting in July, any game that requires its players to pay upfront or during gameplay via in-app purchases will be required to go through that approval process and receive the greenlight from government regulators before Apple will approve it for launch on the App Store. Games that monetize through ad revenue look to be excluded from those tightening regulations on the App Store, at least for the time being. 

Mobile is a sizable platform in China, and with Apple now more closely adhering to China’s rules about game approvals developers that haven’t already started the lengthy screening process likely have some work ahead of them, even if their games meet the government’s strict content restrictions

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WebGLStudio Hands-On

Today we are looking at the game engine/framework combo WebGLStudio, an entirely browser based game engine with a complete visual editor.

Key features of WebGLStudio include:

  • A full 3D graphics engine (LiteScene.js) that supports multiple lights, shadowmaps, realtime reflections, custom materials, postFX, skinning, animation, and much more.
  • An easily extended, component-based system for controlling the rendering pipeline and interaction event hooks
  • An easy to use, what you see is what you get (WYSIWYG) editor that provides a single interface for all coding, graph compositing and timeline features.
  • A graph editor for controlling behaviours, shaders and post-processing effects, using LiteGraph.js.
  • Supports the LiteFileSystem.js, a virtual file system that allows drag-and-drop storage of resources on the web, with configurable quotas, users and shared folders.
  • Export and share your work by sending a single link.

The entire technology stack behind WebGLStudio is open source under the MIT license and available on GitHub.  You can learn more about WebGLStudio in the video below.

GameDev News