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November 2019 Free Unreal Engine Assets

Excellent news for Unreal Engine developers, we have another year of Unreal Asset Marketplace giveaways!  This consists of 5 assets free for the month (and yours forever if “purchased”) as well as 3 asset packs that are free forever.

This month’s content consist of:

Free For November

Free Forever

In addition to the giveaway, they are running an appreciate sale on Nov 5th and 6th, featuring assets from last years giveaways for 50% off.  If you are interested in learning more about these assets, be sure to check out the video below. 

[youtube https://www.youtube.com/watch?v=qCXjYVGximc&w=853&h=480]

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Bastion returns and is currently Free on iOS for a Limited Time

By Joe Robinson 05 Nov 2019

You may remember back in September we gave you the heads-up regarding Bastion, Supergiant Games’ popular action-RPG and one of 2012’s best mobile games. Due to the transfer of publishing rights from Warner Bros to Supergiant themselves, the original iOS version needed to be delisted. If you had it on your device at the time you can still play it, but if you don’t you won’t be able to access that version of the game or your save-game data anymore.

Fear not though, it’s already returned in a new version.

That nu Bastion is free-to-download where you get to play the beginning for free. A one-time unlock IAP is needed for the full game, but that is currently also free for a limited time – it will be $4.99 at full price. This new version comes with iCloud save support, Game Center achievements and new game plus, amongst other improvements.

[youtube https://www.youtube.com/watch?v=TptJHeWngJs?controls=0]

The only downside from switching over to this new version is that you can’t keep your save-game data. Supergiant published a full FAQ back when the news first broke about Bastion, if you still have questions, otherwise as mentioned the new listing is available to download at your leisure.

When was the last time you played Bastion? Do you plan on giving it another go? Answers on a postcard!

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Godot Code Of Conduct

The Godot open source game engine is growing at a massive rate.  To properly manage that growth and to set expectations of community behaviour, Godot have released a code of conduct.

From the Godot blog, details of why they created a code of conduct:

During the past five years of free and open source, collaborative development, we’ve been blessed with one of the best-behaved online communities that I have been in contact with. The vast majority of users on all our community platforms dearly care both for the Godot project itself, but also for all their fellow participants.

Yet there are occasional outliers, and to properly moderate an ever growing community (more than doubling in size each year) we need a written statement for the de facto guidelines that our moderation teams have applied until now. This will give users a clear overview of our expectations for positive and respectful behavior. Community moderators, who are also participants donating their free time to ensure a safe environment for all users, will therefore be able to back their decisions with common guidelines.

You can read the specifics of the new code of conduct here.  You can learn more about the change in the video below.  If you are interested in learning more about the Godot Engine be sure to check out our tutorial series or our complete 2D game in Godot tutorial.

[youtube https://www.youtube.com/watch?v=u-ErcdjaGEw&w=853&h=480]

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Hearthstone’s new Battlegrounds ‘Auto Chess’ mode looks like a lazy version of Hearthstone

By Joe Robinson 04 Nov 2019

Blizzcon this year may have been all about Diablo 4 and Overwatch 2, but there were some mobile-orientated news items to pay attention to. As we already reported at the weekend, Diablo: Immortals got a brief update, and they announced a new Hearthstone set as well called Descent of Dragons.

Blizzard ALSO announced their own take on the Auto Chess phenomenon: Hearthstone: Battlegrounds. Taking the Valve route by making it an extra mode within Hearthstone (a la Teamfight Tactics > League of Legends) as opposed to making it a stand-alone experience (a la DOTA Underlords), this new variant will pit eight players against each other in the familiar Auto Chess format. There’s 24 heroes, god knows how many ‘minion’ characters to recruit. Here’s a trailer to highlight what we know so far (which isn’t much):

[youtube https://www.youtube.com/watch?v=NuW_wDMXl64?controls=0]

Depending on how charitable you’re feeling, this is either a very creative way to both capitalise on a current trend AND provide new content for your existing playerbase, or it’s incredibly lazy. I mean watching the trailer gives off the impression that it’s essentially a regular game of Hearthstone that just plays itself, sans spell or other non-minion type cards. I imagine there might be some more tactical nuance to it (like in other Auto Chess games) but we won’t know until we get our hands on it.

If you’ve acquired the Descent of Dragons pre-purchase bundle, or are a BlizzCon or BlizzCon Virtual Ticket holder, you’ll be able to try out the new mode from tomorrow in an exclusive week-long early access period. The rest of us mere mortals will have to wait until November 12th, when the ‘Global’ beta period officially rolls out.

Since the Hearthstone client is available on PC, iOS and Android (Google Play + Amazon), the new Battlegrounds mode will be as well. However, since the beta isn’t going to be fully optimised only devices with more than 2GB of RAM will be able to try it out. As the mode is fleshed out, further optimisation work will try and bring older devices on board.

There is definitely room for experimentation in this space – a lot of Auto Chess games are kind of similar to each other right now. Again, whether this is ingenious or a “quick win” remains to be seen.

Will you be trying out Battlegrounds when it launches? Got any initial thoughts of your own? Let us know in the comments!

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TexGraph Procedural Texture Tool

TexGraph is a free procedural texture generation tool that runs on the Windows platform.  TexGraph is described as follows:

TexGraph is a procedural texture creation tool that let you create textures by connecting nodes in a graph. It is designed to be similar to other tools in the market but at the same time be very simple and easy to use and extent by users.

If you are a shader programmer you can create your own nodes or edit the existing ones. Check the github page https://github.com/galloscript/TexGraph-Public and the Programming Custom Nodes section of the user manual for more information.

TexGraph is available for download on Itch.io here.  While not open source, TexGraph is very easy to customize.  New nodes are simply GLSL scripts, while new models and HDR maps can easily be added to the project.

You can learn more about TexGraph and see it in action in the video below.  Another similar tool to TexGraph is the Godot based Material Maker project that you can learn more about here.

[youtube https://www.youtube.com/watch?v=P1YbshJYkBY&w=853&h=480]

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Blizzcon 2019 Diablo: Immortal Update tells us more about the game, but not a release date

By Joe Robinson 02 Nov 2019

Hey, remember that time when Blizzard announced Diablo: Immortal and everyone got super mad? Man, those were fun times. Although, given that it’s been a whole year since the game was revealed and even playable, you’d have thought we’d have heard something else by now.

Turns out Blizzard was just waiting for this year’s BlizzCon, although the mobile Diablo spin-off was not given centre stage. Instead, a development update video and blog post was pushed out later in the day, almost under-the-radar. The video shows off a couple of new areas, new legendary items and ‘Ultimate’ moves, amongst other things:

[youtube https://www.youtube.com/watch?v=jPdHe1tKlsY?controls=0]

The development blog post is more of the same, although it also provides some initial answers on things like micro-transactions and release windows. That is to say – there isn’t a release window, and they are aware of the existence of micro-transactions. To be honest, this bit is a classic ‘nothing’ answer which typically means they probably will be micro-transactions, they just haven’t decided how far they want to go and want to avoid pissing off fans in the mean-time.

Nick had some thoughts about what Diablo: Immortal needs to get right, and from our perspective nothing’s changed, although we’re not too worried about most of things on that list. The ARPG side of things already looks pretty fluid and satisfying, and everyone who’s actually gone hands on says it’s still fun to play, so it really comes down to the business model.

I think we’re at the stage now where Blizzard need to get this game out into the wider world – given that’s been playable at two successive BlizzCons means it’s most of the way there, and if they dally much longer what interest exists is quickly going to disappear. Mobile gamers are drowning in games competing for their time, and just because your Blizzard doesn’t mean you’re automatically going to rise to the top of pile.

We’ll keep you updated on more Diablo: Immortal news as we get it.

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Vulkan Unified Samples Repository

The Khronos Group have just released the Vulkan Unified Samples Repository, a single location for the best tutorials and code samples for learning and using the Vulkan API.

Details from the Khronos blog:

Today, The Khronos® Group releases the Vulkan ® Unified Samples Repository, a new central location where anyone can access Khronos-reviewed, high-quality Vulkan code samples in order to make development easier and more streamlined for all abilities. Khronos and its members, in collaboration with external contributors, created the Vulkan Unified Samples Project in response to user demand for more accessible resources and best practices for developing with Vulkan. Within Khronos, the Vulkan Working Group discovered that there were many useful and high-quality samples available already (both from members and external contributors), but they were not all in one central location. Additionally, there was no top-level review of all the samples for interoperability or compatibility. This new repository project was created to solve this challenge by putting resources in one place, ensuring samples are reviewed and maintained by Khronos. They are then organized into a central library available for developers of all abilities to use, learn from, and gain ideas.

The first group of samples includes a generous donation of performance-based samples and best practice documents from Khronos member, Arm.

The repository is hosted entirely on GitHub under the Apache 2.0 source license.  The code samples are located here.

You can learn more in the video below.

[youtube https://www.youtube.com/watch?v=McpET2clPS0&w=853&h=480]

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The Weekender: Spooky Sales Edition

I’m not really a huge fan of Halloween, mainly because in the evenings I don’t like to be bothered. After a long day my priorities are to eat dinner and relax on the couch, and not be answering the door every few minutes to give out sweets. We put out some anyway just in case anyone did come knocking, but it was a quiet year on our street so most of the box is still there.

In terms of the site this week we finally caught up on a review I’ve been meaning to have done (Xenowerkand had what will probably be the penultimate look at games are still due out this year. We also reviewed Bad Northwhich is excellent, if only really suitable for short bursts.

Meanwhile, in the world of mobile gaming…

New Mobile Games

GWENT: The Witcher Card Game (iOS)

There was a lot of buzz around GWENT when it first turned up. A hit mini-game within the very popular RPG The Witcher 3, it had all the hallmarks of an excellent stand-alone experience and, lo and behold, it appeared on PC and consoles in 2018. Not much has really been heard about it since then – it’s still going, and people still seem to enjoy it, and we’ve known a mobile version was on the horizon at some point.

After a recent beta period, that ‘some point’ is finally here, although only on iOS. GWENT is a very different game from the likes of Hearthstone and other challengers, although it’s still at its core a vaguely CCG looking card game. Michael is hard at work playing through the game for us now, and we’ll bring you our thoughts on it over the coming weeks. No word on an Android version yet I’m afraid, but we’ll keep you posted.

[youtube https://www.youtube.com/watch?v=XuW6EQmIfoM?controls=0]

The Quest – Basilisk’s Eye (iOS & Android)

The Quest is a bit of a PT staple so it’s good to see it’s still going. This is a new stand-alone expansion to the beautifully hand-drawn Adventure/RPG with new areas, new quests and new challenges. As with past expansions, you can purchase this as a stand-alone experience if you don’t own the base game, or enable the new content within your existing save.

If you’re doing it within the base game, go to Mithria harbor and talk to captain Hanty, then select “Basilisk’s Eye” as your travel destination. The devs recommend you be at least level 75 before taking on the new content.

The Quest expansion

Last but not least, A Case of Distrust caught our eye as something that might be worth looking at. It’s a narrative-based murder mystery experience, so not our usual fare, but it won a bunch of indie awards in 2017 and has developed a good reputation on PC and other platforms. It’s now finally on iOS.

[youtube https://www.youtube.com/watch?v=qPaSwKGiJcg]

App Updates, News & Pre-Orders

Tropico

Feral Interactive released a free update for their mobile adaptation of banana republic simulator Tropico this week. The ‘Absolute Power’ expansion has been made available at no extra cost, which consists of 10 new missions, each taking place on its own island. Don’t forget to check out our review.

[youtube https://www.youtube.com/watch?v=YmhwPB_ZqBk?controls=0]

Runescape Mobile

While ‘Oldschool Runescape’ is already available on mobile, that’s the old 2007 version of the game. If you wanted to play the currently running modern version. You’d have to play on a PC… until today! An Early Access build has released on Android, although despite being free-to-download, you can’t actually play it unless you’re a subscriber of the game on PC.

No word on an iOS version yet, or if the Early Access will open up to anyone else. I’ve dabbled in Runescape myself on PC, but because I’m a free-to-play user I’m not able to access the Android build.

[youtube https://www.youtube.com/watch?v=ThVgKqHZFe8?controls=0]

Mario Kart Tour Multiplayer

Mario Kart Tour has been out nearly a couple of months now, long enough to get a good measure of it. It’s a pretty good way of idling away some time if you’ve got nothing better to do, and the Mario Kart aesthetics make for some good nostalgia, but a true Mario Kart game it is not. One of the main reasons for this is the lack of true multiplayer.

We just heard today that a beta trial of a multiplayer mode will be rolling out in December. Unfortunately, it’s only going to roll out for the Gold Pass subscribers first. The Gold Pass costs $4.99 and unlocks the game’s 200cc mode and then various cosmetic goodies. That’s the same price as Apple Arcade, just so you know.

Minecraft

The iOS and Android versions of Minecraft were updated to Version 1.13 earlier this week, the first major patch since July. It’s another technical focuses one looking at fixing bugs and the like, but it also adds Foxes as a new animal, and the Character Creator, which allows you to further customise your avatar in lots of different ways (with even more ways available to purchase). There are few other little content drops as well.

Halloween App Sales

Fuuu- there are a lot of sales to process this week, so you may have to settle for a more general bulletin rather than our usual more specific alerts:

  • Necrodancer: AMPLIFIED is down to $2.99 (not cheapest price), and the original game is also discounted.
  • XCOM: Enemy Within is down it its cheapest price of $1.99 again on iOS and Android, as are a couple of other 2K games.
  • King of Dragon Pass is half price, making it its cheapest price in recent memory. Six Ages is still full price.
  • Handelabra’s One Deck Dungeon is down to $4.99 on iOS and Android. It was slightly cheaper in June.
  • All of Acram Digital’s games are discounted on iOS and Android.
  • Stardew Valley is down to $4.99. It was $3.99 in Dec ‘18 so it might go that cheap again this year, but it’s still a decent price.
  • A lot of Ironhide’s (Kingdom Rush, Iron Marines) games are going cheap this week on iOS and Android.
  • Asmodee Digital’s Mysterium, Potion Explosion and Zombicide: Tactics and Shotguns have all been discounted to a couple of dollars.
  • All of the Holy Potatoes! Games are discounted on iOS.
  • All of Clarus Victoria’s games (Egypt: Old Kingdom) are discounted on iOS and Android.
  • And quite a few more! Including Balur’s Gate II and the like.

If this is what it’s like for Halloween, the Black Friday and Christmas sales are going to be off-the-chain.

Seen anything else you like? Played any of the above? Let us know in the comments!

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Epic Unreal Giveaway Continues Another Year

Two great pieces of news for Unreal Engine developers today.  First off, Epic Games have announced they are continuing the monthly Unreal Engine asset giveaway that they have been running for the previous year.   This means on the first Tuesday of each month, you have the opportunity to “buy” 5+ assets from the Unreal Engine Marketplace for free.  Once “purchased” they are yours to keep forever.

The second news is that Unreal Engine are giving away $4 Million worth of assets from the game series Infinity Blade.  Details from the Unreal Engine blog:

In addition to renewing the program for another year, we’re celebrating this milestone with the release of five new asset packs from the award-winning Infinity Blade franchise, valued at $4 million in development investment. Along with seven previously released Infinity Blade packs, these free Infinity Blade assets are now available for use in Unreal Engine projects, for free, permanently.

Going forward, new featured free Marketplace content will be released on the first Tuesday of every month, and the catalog of permanently free assets will also continue to grow.

Lastly, mark your calendars for the Creator Appreciation Event, a special sale launching on Tuesday, November 5 in recognition of alumni who have contributed to the free content program in its first year.

It is not entirely clear if there will be free content on November the 5th, or if the Infinity Blade content is considered this months entry.  Regardless, stay tuned to GameFromScratch for ongoing coverage of Unreal Engine marketplace giveaways!  To learn more and see the new assets, check out the video below.

EDIT: In the official media release, it was clarified that there will in fact be a release on November 5th!

Epic Games today announced a year-long extension of featured free content via the Unreal Engine Marketplace, providing assets, tools, and plugins to accelerate the production of high-quality 3D games and experiences, at no cost to creators. New featured content will be released on the first Tuesday of every month beginning on November 5.

Stay tuned for ongoing coverage of the next year of UE4 content!

[youtube https://www.youtube.com/watch?v=VJzY_F-4SrM&w=853&h=480]

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Xenowerk Tactics Review

Swedish developers Pixelbite Games have a long and enviable history of producing high-quality premium games. Alongside a convoy of Reckless Racing games sit the impressive Space Marshals top-down tactical shooters and the original Xenowerk dual-stick blaster. Their latest release is an amalgamation of the latter two, with a pinch of XCOM thrown in for good measure.

In a plot that seems heavily inspired by John Carpenter’s The Thing, you take on the role of commander of an emergency response team that has been sent to the Arctic to investigate troubling reports from a secret lab that is owned by the Xenowerk Corporation. It soon becomes clear that mutated lifeforms are running amok, killing anyone unfortunate enough to cross their slimy path. In true disaster film-style, conflicting interests soon bubble to the surface.

The world may need saving, but Xenowerk is more intent on maximising profits and minimising bad publicity.

Xenowerk Tactics Main Map

Commencement of the game will see Joyce Grendel, your chief of staff, introducing you to base camp. Your new home may only be a cluster of grey, non-descript temporary structures, but it is essential to familiarise yourself with their various functions. You could drop off at the recruitment vehicle to enlist some new fodd- er, ‘heroes’. Your recruits will usually be billeted at the nearby barracks, excluding those unfortunate enough to be injured, who can be sent to the field hospital to recover. Those lucky souls who earn enough experience to be promoted can pop along to the spa for some extra-curricular activities.

The armoury is the place to go to equip your team with the latest gadgets. At the command centre, you can check your messages, which will include news updates, requests for assistance and new missions. Initially, there will not be many updates, but as the game progresses various individuals and organisations will be clamouring for your attention. You may consider going against your employers’ back to make some quick cash on the black market, or even leak some valuable data to more socially aware organisations.

After accepting a mission, you will need to load your squad and equipment into the awaiting helicopter. There are three basic classes of recruit; rangers, marines and scientists. Each character will have decks of cards, representing their skills, traits and equipment. A ranger can use his recon skill to pinpoint enemies, whilst scientists can scan for the locations of mission objectives. Marines tend to take a more direct approach, using frag grenades to cut through the enemy ranks. Before take-off, you have one last opportunity to purchase some extra equipment such as explosives, ropes and machetes, which may be needed to reach some mission objectives.

Xenowerk Tactics Equipment Cards

Your helicopter will land in a previously secured safe zone, from where you will have to continue on foot. On your way to your target, random encounters pop up, these could involve being ambushed by mutants or suffering a drop in morale as one of your operatives tells a really bad joke. Luckily, some characters will have traits that can negate a detrimental event, for instance, a natural leader can rally the party even after a particularly awful pun. Encounters are not always bad, you may unearth some vital data, or come across a short cut. The map is divided into regions with different threat levels, and all of the available missions will be displayed, alongside any essential equipment.

Mission locations are varied, ranging from jungles and swamps to laboratories and factories. Upon reaching your destination the view switches to a forced overhead 3D perspective, with the surroundings gradually revealing as you explore. Controls are really simple; you can select and drag an individual character to a location, or tap the screen to rally your squad to a particular point. As soon as the enemy comes within range your operatives will immediately open fire. Ammunition is unlimited, so combat is largely a case of finding a position from which you can take down the enemy before your squad gets overwhelmed. If the action becomes too manic you can invoke a tactical pause that will freeze the action, giving you time to gather your wits.

Xenowerk Tactics Mission Objective

Missions present an opportunity to earn cash, biological samples, research data and new prototype technology. All of which can be used to complete further missions and to update your base. Developing your base is, unfortunately, the most disappointing aspect of Xenowerks. Building development is rather straightforward and linear. Some buildings cannot be developed until others have reached a specified level, so you are never really able to branch out and experiment. The buildings themselves are visually unexciting and do not feel meaningful.

Thankfully, the rest of the graphics are much more atmospheric. They have a 1990’s sensibility, with an army of suitably H.R Giger-style slimy mutants stalking murky corridors, lit by the eerie glow of your team’s torches. You will encounter passageways decorated with trails of blood and dismembered bodies and rooms furnished with grotesquely organic mutant-spewing generators. Weapons are enjoyably powerful, with enemies exploding in a gooey mess of appendages. The music is also excellent, again paying homage to John Carpenter’s work. The tension is palpable and is further exacerbated by the fact that if you do not have the extra equipment required to give immediate medical care or evacuation, seriously injured squad members have to be left behind.

Xenowerk Tactics Encounter Event

Overall, Xenowerks Tactics is excellent, if battery guzzling fun. A single very reasonable upfront payment gets you the whole game, with no constant internet connection required. Battles are hectic and satisfying, although the almost arcade-like action may put off those who appreciate a more considered approach. The bleakness is lifted by some nice humorous moments, like when your squad begin arguing over pizza toppings. It may at times feel like a shoot-em-up, but there is still plenty to consider. Your chief strategy will involve securing strategic safe zones before venturing deeper into the infected area. This involves carefully managing your squad and time.

Knowing how far to push your guys and when to swap them out for weaker but healthier alternatives is key. Equipment is strictly limited by carrying capacity, so planning is necessary and may mean that you will not always be returning to HQ with all of your squad members present. Your operatives have a diverse range of individual traits, which certainly gives them character and makes losing a favourite operative a sad affair. The base building feels undeveloped and tacked on, but when the rest of the game is so entertaining, it is an issue that can be forgiven.