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Now Available on Steam – Black Survival: Eternal Return – 4th Alpha

Black Survival: Eternal Return – 4th Alpha is Now Available on Steam!

In this free Alpha test, you will fend for yourself and defeat other survivors in unique and exciting top-down Survival Battle Royale gameplay. Become your favorite character and outlast your opponents by combining your wits and strategy with searching and item crafting to become the ultimate survivor.

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HUMBLE Software Bundle: Filmmakers

Humble have just launched another bundle of interest to game developers, this one is the Humble Software Bundle: Filmmakers.  The star of the show here is HitFilm Pro, a non linear video editing and special effects software, but it also comes loaded with special effects, stock footage and other applications.  As with all bundles it is split into tiers, you buy a higher dollar value tier you get all of the tiers below it. 

The tiers for this bundle are:

1$ Tier

  • Smart REKT 3.1
  • ControlIt
  • Smoke Stock Footage
  • Debris & Impact Footage

16$ Tier

  • Action Pro
  • Particles
  • Cinematic LUTS v4
  • Modular Lower Third Kit – Corporate Styles
  • smartL3RD

30$ Tier

  • HitFilm Pro
  • Ignite Pro
  • Filmstro Pro – One Year Subscription
  • Fire Stock Footage
  • Explosion Stock Footage
  • Gun FX FX Pack
  • Muzzle Flash FX Pack
  • Energy FX Stock FX Pack
  • Electric FX FX Pack
  • Bullet Trails FX Pack
  • Impacts FX Pack
  • Blood & Gore FX Pack
  • Modular Lower Third Kit – Flat Style

As with all Humble Bundles you get to decide how your money is allocated, between Humble, the publisher, charity or if you so choose (and thanks a ton if you do!) to GFS using this link.  You can learn more about this bundle in the video below.

[youtube https://www.youtube.com/watch?v=aaUuW8Snh6c&w=853&h=480]

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Godot Game Tools–Mixamo To Blender Made Easy

Although it has a misleading name, Godot Game Tools is a very cool Blender addon that makes working with Mixamo animations in Blender 2.8x extremely easy.  This includes the ability to easily import and merge multiple animations from Mixamo, an otherwise frustrating task.  Features of Godot Game Tools include:

– Batch Animations Bake In A Single File

– Character Armature Clean and Fixes for Better Export

– Animations Testing

– Add Automatic Root Motion For Model Export

– Automated NLA Tracks Insertion

– Animation Rename

Godot Game Tools is available as a free download on itch.io.  See GGT in action, including how to install, in the video below.

[youtube https://www.youtube.com/watch?v=utXuYpyBRN4&w=853&h=480]

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Now Available on Steam – Vampire: The Masquerade – Coteries of New York, 10% off!

Vampire: The Masquerade – Coteries of New York is Now Available on Steam and is 10% off!*

Coteries of New York is a single-player narrative experience, set in a rich, fully licensed universe of Vampire: The Masquerade 5th Edition. It presents the struggle for power between two vampiric factions: Camarilla and Anarchs among the iconic buildings and night lights of Big Apple.

*Offer ends December 18 at 10AM Pacific Time

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Terraforming Mars Review

Currently in a steady orbit at number three in the BoardGameGeek rankings, Terraforming Mars has certainly made a big impression since its initial release in 2016. As the leaders of giant corporations, players must work together to make Mars habitable by raising the temperature, increasing the oxygen level, and creating oceans. Enhancing these global parameters is all very fine and dandy, but a global corporation wouldn’t be a global corporation without putting its interests first. With this in mind, players must also compete amongst themselves to gain the most recognition and enhance the reputation of their respective businesses. This is achieved by overseeing projects and developing the landscape until Mars is a nice and comfy place to live, with lashings of breathable air, a hospitable climate and plenty of new oceans to fill with plastic.

Terraforming Mars is played on a hexagonal map, which is an accurate representation of the Tharsis region of Mars. Terraforming involves replacing the barren regions with more fertile alternatives. The lower elevation areas are perfect for placing ocean tiles that provide bonuses to a corporation’s income. The equator has a more hospitable climate, great for greenery tiles which will add to the temperature and provide victory points. There is also the opportunity to build point yielding cities and other special tiles such as steel and titanium mines.

Terraforming Mars Game Map

In turn, players can execute a maximum of two actions or pass, as soon everyone passes that particular round, or generation as it is called, draws to a close. The standard project actions can be used by all players and allow you to spend MegaCredits to do such things as raise the planet’s temperature, build a city, place a terrain tile or sell unwanted cards for some ready cash. These standard actions may not be the most cost-effective, but they can still get you out of many a tight corner. A more efficient way of getting things done is to use a project card from your hand. Each one will cost MegaCredits and you may also need to meet one or more preconditions. For instance, the Artificial Lake project card costs 15 MegaCredits and allows you to place an ocean tile as long as the temperature is above -7°C.

Project cards are at the heart of Terraforming Mars, there are around 200 of them, ten of which will make up each player’s starting hand. Thankfully, these cards can be organised in various ways, which makes selecting which ones to play much easier. The way that the explanation text is sometimes cut off mid-sentence is not a great look, but a tap will bring up the text in full at the expense of the illustrations. Some cards have ongoing uses, like the one that introduces tardigrades and then allows you to regularly introduce extra microbes that will award victory points.

Terraforming Mars Action List

Most cards will have tag icons that have a thematic link, for instance, the Deep Well Heating card has both building and power tags. Our friendly little tardigrades have a microbe tag. This works well with the Decomposers card, which states that if you play a card with an animal, plant or microbe tag then you can add an extra microbe. Chaining together these card combos gives a real sense of satisfaction, especially since they make perfect sense thematically.

The resources that you produce and collect have various uses. Steel and titanium can be used to reduce the cost of playing cards, which are tagged with ‘building’ or ‘space’ icons respectively. Plants can be transformed into greenery tiles and electricity can be used to power certain production cards. Any unused electricity is converted into heat to raise the temperature of the planet. Every time that an action causes one of the global parameters to increase, the player concerned will add to their terraforming rating, a measure of their base victory points.

Terraforming Mars Cards

Victory points can also be earnt by claiming milestones and funding awards. There are five milestones available but only three can be claimed each game. For instance, the first player to have placed three greenery tiles can spend eight MegaCredits to gain the gardener milestone, not only proving their green-fingeredness but also grabbing five victory points. Awards work similarly in that a player will pay to fund one of the five awards. The key difference is that the victory point bonus isn’t awarded until the end of the game. Just because a player has paid for and is on course to claim the landlord award for having the most tiles in play isn’t a guarantee that the situation will not change before the game ends.

For me, the standout feature is the way that such a rich theme has been melded into Terraforming Mars’ balanced mechanics. It is clear that the designer has put a lot of thought and research into his game. Consider the knock-on effects of changes to the global parameters. Using oxygen to thicken the atmosphere will create greenhouse gasses that will raise the temperature. This increase in temperature will cause ice to melt creating water and eventually oceans. The mountains contain vital elements, plant life flourishes in the more temperate equatorial region and historic points of interest, such as the Viking lander site, gives bonus project cards.

Terraforming Mars Corporations

The graphics certainly evoke a feeling of sparse bleakness, you can zoom and scroll the map but don’t expect any fancy 3D flourishes, just a rather disconcerting ripple effect. It is certainly a case of function over form, but everything is smooth and responsive. The way that the player boards have been condensed works really well, allowing you to track ongoing effects and card tags with ease. A few issues have been resolved and improvements made in the recent update, including a fix for the protected habitats card.

Although the app works well, I still have some reservations. Terraforming Mars is a lengthy and involved game. The five-stage tutorial takes you through the rules in a logical and concise way, but the game takes a long time to play, especially if you make use of the more strategic and highly recommended card-drafting variant. The idea of committing such a large chunk of time to a local pass-and-play game isn’t great, especially when the save game option seems a bit hit and miss.

Terraforming Mars Cards Multiple

Online games can be set with a time-limit of between 30 minutes and 450 hours! Mercifully, the latest update has significantly improved the online experience with the introduction of notifications. How such a vital feature was missing from the initial release is baffling. That leaves the option to play solo. Firstly, do not expect any opposition from the lame AI; I beat all three levels on my first attempt. The dedicated solo mode is also disappointing, being just a straight race to fully terraform Mars within fourteen generations. The game is really screaming out for a fully featured solo campaign where goals are varied, and project cards limited.

The designers have done a terrific job of adapting a complex game to digital devices, but haven’t paid nearly enough attention to how digital gamers will actually want to play. I’m not convinced that long and involved games are a great fit for online play, even with the notifications issue fixed. There is just too much to remember and to keep track of between turns. With better AI and a substantial campaign, the digital version could have been an excellent solo experience. I would like to see more developers focus not just on producing an accurate digital conversion of a board game but also really exploiting the advantages offered by the digital format.

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This is the moment Jack Black discovered he’d become a free-to-play mobile whale

By Joe Robinson 11 Dec 2019

There’s something oddly fascinating and morbid about watching famous and/or rich people falter. Whatever deep-seated emotional trigger exists, it’s powered they current voyeuristic trend in popular culture, and we’re not totally immune to it here at Pocket Tactics.

Earlier today, a co-worker shared an episode of the Conan O’Brien Needs a Friend podcast. Episode 49 featuring Jack Black, released on December 9th to be precise. It’s a fairly typical celebrity interview for the most part. Conan asks questions, Jack Black is funny… it’s good listening if you like that kind of thing. Then comes the moment, at around the 37th minute, where Jack Black explains how he’s accidentally become a whale:

O’Brien: You’re quite the gamer, aren’t you?

Jack Black: I do enjoy gaming but I have to say, as of late, I’ve been all about my iPhone games which has ruined my console gaming. I used to be all about my Xbox and Playstation, and I still haven’t even conquered Red Dead Redemption Part 2, which I was anticipating for years.

Jack Black, a mobile gamer! The conversation shifts slightly to talk about Red Dead Redemption 2 and how much of a time-commitment it is, which is what drove Black to mobile games in the first place. O’Brien then asks him what he’s playing:

Jack Black: Right now it’s all about WGT Golf. It’s really embarrassing.

I had to look this up – WGT Golf seems to have been around since 2013, and is available on iOS and Android. As you can imagine, it’s a Gold game, and it’s Free-to-Play, as Black explains:

Jack Black: It’s a Golf game. It’s extremely satisfying and truth me told… expensive.

It’s horrifying – they figured me out, they know my brain and I have a bit of OCD. There’s a bunch of choices of clothing. And the clothing doesn’t just look rad – because I want my Avatar to look super sharp…

… but each piece of clothing has a value that helps your game. This one is going to help your short game, this one improves your accuracy, this one gives you more strength on your drive. To buy these little pieces of digital clothing, you either have to put in tons of hours of work, or you could just buy it and get it done.

I’m not going to tell you how much money I’ve spent on these clothes… because I don’t even know! It’s been so much money! It’s horrible.

After initially laughing, O’Brien then goes on to explain how he’d gone through a similar journey with Clash of Clans many years ago:

Conan O’Brien: I did this with Clash of Clans. My son was into Clash of Clans four years ago, and his friends were really into it too. And he got me into. I wanted to partake with my son, and be a part of his world. And yeah, you can spend all this time, slowley, making this tiny little catapult… or you can just buy the catapult.

And so I started doing that… and you don’t think that much about it because each [transaction] is so small. And then I started… I remember showing my son and his friends “Check out my Fortress.” and so he and his friends were like “Wow! Your dad has the cannon that shoots lava, and the special massive dinosaur birds!”

And then my son was like “You’re BUYING this stuff, aren’t you?” And Iwas like “yeah…” and then I think I checked a bill and I was like… oh my god!

It was bad. That was when I had to go cold turkey.

There you have it – even the rich & famous can succumb to the tricks of free-to-play gaming. At least they have the kind of money that can be wasted on such endeavours – many others who fall prey do not.

I do find it interesting what games pop-culture icons end up gravitating towards though – for all the talk of Fortnite, Merge Dragons or even Pokemon GO, who would have thought it’d be a random Golf game from 2013 that would grab Jack Black’s attention.

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Dawn of a New Age – Pocket Tactics is Hiring!

We’ve posted ‘We’re Hiring’ posts before, but this one’s a little different. Our Parent company, Network N, are looking for a new Editor and a Staff Writer to work on Pocket Tactics and take it forward into the glorious future we all know it deserves.

These positions will be located at Network N’s head office, which is in the city of Bath in the UK. No remote working arrangements will be considered:

  • Please go here for more information on the Editor role, including how to apply.
  • Please go here for more information on the Staff Writer role, including how to apply.

You have until January 8th to apply for either position. Good luck, and may the odds be ever in your favour!

Hang on, doesn’t Pocket Tactics already have an Editor?

It does? Where’s he been all this time!? But yes, this is an important point: once a new Editor has been hired, I shall be stepping down as Editor of Pocket Tactics.

Readers may or may not be aware of this, but I actually run three websites on behalf of Network N: Pocket Tactics (obviously), but also Wargamer and Strategy Gamer.

For Pocket Tactics to really be able to spread its wings, it now needs a dedicated editorial team. That means an Editor focused solely on mobile gaming, with a Staff Writer who has phones and tablets surgically implanted into their body.

So, what does this mean?

In the short term; nothing! It’s not like the new people are going to turn up tomorrow. You’re stuck with me until the new year, at least. There are some big, exciting plans for Pocket Tactics and you’ll hear more about those soon enough. In the meantime it’ll just be business as usual.

I’m incredibly proud of what I’ve managed to achieve here since taking over from Dave in 2016, and hopefully I’ve done right by you guys. But now it’s time for someone more focused to take this site to the Platinum leagues – could it be you? Why not apply and find out!

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Autodesk Maya 2020 Released

Autodesk have just released their annual update to Maya, Maya 2020.  Detailed release notes are currently unavailable so all we have to go off right now is the press release features:

Maya 2020 highlights include:

— Over 60 animation features and updates to the graph editor and time slider.

— Cached Playback: Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.

— Animation bookmarks: Mark, organize, and navigate through specific events in time and frame playback ranges.

— Arnold GPU: Access Arnold 6 for production rendering on the CPU and GPU.

— Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.

— Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.

— Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.

— Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.

While not currently updated, you will eventually be able to download a 30 day trial of Maya 2020 here.  Additionally Autodesk have released a short 4min feature video for Maya 2020 available here.  You can learn more about this release in the video below.

[youtube https://www.youtube.com/watch?v=hv45OPTnewg&w=853&h=480]

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Pacific Fire is now available on iOS

At the end of October we reviewed an indie mobile war game called Pacific Fire, where you can play through several scenarios that simulate parts (or all) of the Pacific theatre of World War 2. There are grand campaigns for both the Japanese and the American sides, for example, and as the player you must utilize land, air and sea assets in a WEGO turn-based format to capture victory points and scenario objectives.

It originally launched on Android only, but we’ve been keeping in touch with the developers at Wirraway Software regarding the iOS version. We are pleased to report that it’s now available to purchase on the App Store as well as a Universal app.

Pacific fire review

You should read our Pacific Fire review in full to get the full details, but here’s an excerpt:

You are given several scenarios to try your hand at, pushing air, land, and sea units between bases in order to complete your objectives for the scenario, generally on a strict turn limit of x amount of months. Notably, the game uses WEGO, a turn method that sees both sides make their moves simultaneously, then showing how the action played out at the beginning of the next turn. This format suits Pacific Fire wonderfully, as the Pacific theatre’s naval engagements were defined by the opposing fleets guessing the other’s position, attempting them to coax them into a decisive battle on their own terms.

We had a quick catch-up with the devs to ask what’s on the horizon for them – more support and content for Pacific Fire is coming, as well as a potential sequel that will use the same core mechanics, but focus on a different war. It’s good to see some fresh spaces in this space, as mobile war gaming has taken a bit of a down-turn in recent years.

If you do end up picking up Pacific Fire on iOS, let us know what you thought in the comments!

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Unreal Engine 4.24 Released

Unreal Engine 4.24 was just released by Epic Games, although the biggest new feature is actually outside of the engine.  Last month Epic Games announced they acquired Quixel and in this release you can now use your Epic credentials to download over 11K high quality textures completely free, as long as you use them in Unreal Engine.  You can either access the textures in Unreal Marketplace as packs, or using Quixel Bridge.  Another major feature of this release is that Unreal Studio has been folded into Unreal Engine, with that functionality, including Datasmith, available for free.

Details of the release from the Unreal blog:

There’s a host of new features and improvements across the board, with something for everyone. You can now create even more convincing interior and exterior scenes for games and visualization with new tools for nondestructively creating and editing open-world landscapes that adapt to other scene elements; gorgeous atmospheric skies; and Screen Space Global Illumination that scales across console and desktop platforms.

For those looking to create more believable characters, creatures, and virtual beings, we’re proud to offer a first look at our new strand-based hair and fur system that enables you to simulate and render hundreds of thousands of photoreal hairs at up to real time speeds.
Formerly part of Unreal Studio, Datasmith—the toolkit for converting entire scenes at high fidelity from 3ds Max, SketchUp Pro, Cinema 4D, and a host of CAD and BIM formats—is now available for free as part of 4.24 and all future versions of Unreal Engine going forward. Add to that new Visual Dataprep for streamlined, easy-to-use, automated data preparation, and getting data from any source real-time ready is faster and easier.

That’s not to mention the first-class USD support that enables modelers and layout artists to work in parallel; enhancements to multi-display rendering that make it much easier to use out of the box, even on existing projects; and a new task-based wizard to give you a better starting point when creating new projects.

You can learn a great deal more about this release in the complete release notes or keep watching the video below.

[youtube https://www.youtube.com/watch?v=GGW-TrnGgK8&w=853&h=480]

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