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Carcassonne is Dead, Long Live Carcassonne

Digital board game ports are a wonderful thing, but they can be at times confusing. As an inherently license’-based activity (with one or two exceptions), it can create weird situations like what happened with the digital adaptation of Carcassonne.

There in fact two different versions of Carcassonne you can buy on the market right now, one developed by The Coding Monkeys that’s only available on iOS, and then a slightly shinier version that came later developed by Asmodee Digital, which is only available on Steam and Android. That’s about to change come March 1st, 2020.

The Coding Monkeys Carcassonne

The Coding Monkeys announced over the weekend that their deal with the Carcassonne license holder, Hans im Glück, is coming to an end and won’t be renewed. Their version of the game will be removed from the App store come March, and you won’t be able to buy it again. Here’s what you need to bear in mind:

  • If you already own the game and it’s installed on your device, you’ll be able to play it beyond March 1st, 2020.
  • If you already own the game but it’s not installed, in theory you should still be able to download it regardless but this can be an inconsistent principle at times – best to put it on a device for safe keeping.
  • TCM have said they will keep their servers running for at least a year, so multiplayer will still work for a time. What happens after that will depend on whether the studio can afford to keep them running.
  • Even if they turn off the servers, as far as we know the game didn’t need to connect to an online server to play so solo/pass-and-play should still work.

iOS users need not fear that they’ll lose access to Carcassonne forever – Asmodee Digital’s own port will finally be coming to the Apple App Store come March. I imagine this is something they’ve been wanting ever since they made their own version of the game a couple of years ago.

asmodee digital carcassonne

The Coding Monkey’s version of the game is held in pretty high esteem and is a poster-child example of board game ports on mobile. Asmodee’s version is fine and is in 3D, giving it more appealing visuals, but i’d be hard-pressed to say it was the ‘better’ version. Still, it’s probably better to have a single, unified app for things like this.

As a final farewell, The Coding Monkeys are running a sale on their version of the game plus everything else they’ve made to date, so be sure to check it out.

What are your thoughts on this and the two versions of Carcassonne? Let us know in the comments!

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GotM.io–Free Godot Hosting

GotM.io (Game Of the Month) is a completely free hosting services for hosting and sharing your Godot developed game.  In just a few moments you can host your Godot developed game by simply uploading the PCK file.

First you need to be able to generate a PCK file, a process we just described in this tutorial.  With your generated PCK file, you simply have to register and account using your GitHub, Gmail or Twitter credentials and upload.  Gotm.io recently launched the Game Hosting Dashboard enabling you to configure your home page and manage installed games.

This is just the beginning of GotM.  According to their roadmap there are a number of great features coming down the road including statistics, leaderboards, commenting, achievements, remote play together and more.  Check out GotM.io in action, including how easy it is to make and publish a Godot title in the video below.

[youtube https://www.youtube.com/watch?v=pathScTBsk0&w=853&h=480]

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JetBrains Mono–A Font For Programmers

JetBrains, the makers of programmer tools such as IntelliJ, WebStorm, CLion and Rider, as well as the programming language Kotlin have been working on a font specifically designed for code.  JetBrains Mono is an open source font family consisting of 8 fonts specifically designed with reading and writing code in mind.

Details from the JetBrains blog:

For the most part of our day we, as developers, look at the code. And it is no wonder that we are always on the lookout for the best font to make looking at the text on the screen easier on our eyes. However, the logic in many popular fonts does not always take into account the difference between reading through code and reading a book. Our eyes move along code in a very different way, often having to move vertically as often as they do horizontally, which is opposed to reading a book where they slide along the text always in the same direction.

Therefore, while working on JetBrains Mono we focused, among other things, on the issues that can cause eye fatigue during long sessions of working with code. We have considered things like the size and shape of letters; the amount of space between them, a balance naturally engineered in monospace fonts; unnecessary details and unclear distinctions between symbols, such as I’s and l’s for example; and programming ligatures when developing our font.

Today, we proudly present JetBrains Mono – a new open-source typeface specifically made for developers. Check out what makes JetBrains Mono unique in the big family of monospaced fonts and try it in your favorite code editor. Have a look at JetBrains Mono, your eyes will thank you for it.

More details about Mono are available here.  It is the default font on all 2020 JetBrains IDEs and is available as an option in version 2019.3 and beyond of all JetBrain products.  If you use another IDE you can download the zip here.  Learn more about JetBrains Mono, including how to install and configure in Visual Studio Code in the video below.

[youtube https://www.youtube.com/watch?v=AyCZ0dVlz4A&w=853&h=480]

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The Weekender: Pascal’s Rage-r Edition

We’ve got a nice meaty update for you today. Couple of interesting new premium titles, as well as a few other other interesting movements in the free-to-play world. The industry is well and truly awake now, so expect more news, updates and releases coming down the pipeline over the coming weeks.

Meanwhile, in mobile gaming… 

Out Now

Maze Machina (iOS & Android)

As we noted last week, Arnold Rauers and TinyTouchTales have a new game, which was released earlier this week. Maze Machina follows similar veins to past works like Card Crawl or Card Thief, but there doesn’t appear to be the same kind of progression mechanics. Michael’s review will be with us ASAP, so keep an eye out for that.

[youtube https://www.youtube.com/watch?v=F14-tmgeRdQ]

Pascal’s Wager (iOS)

This game attempts to answer the question “What if we made Dark Souls for mobile?”. Gritty, difficult, action-RPG are just a few words you could use to describe it. Depending on how much it actually is like Dark Souls, I’m sure you could use more vulgar words as well. It’s a pretty reasonable price for a game of this visual fidelity, and early indications suggest it works quite well on iOS devices right now. We’ll add this to the review list and get back to you ASAP. Android users, don’t despair – a port is due later this year.

[youtube https://www.youtube.com/watch?v=4eQE6_N2u70?controls=0]

If you liked Call of Duty’s mobile incarnation, it might interest you to know that another popular FPS title has made the jump the mobile as well – Warface has never really been seen a ‘true’ competitor to COD and Battlefield, but it’s been doing the ‘F2P Shooter’ thing for while now (it was first released in 2013!) and still going strong. The mobile version is called Warface: Global Operations and is available on both iOS and Android, still Free-to-Play.

[youtube https://www.youtube.com/watch?v=dBeXn8tAXUA?controls=0]

Last but not least, Space Grunts 2 is now out on Android, if any of you have been waiting for the Google Play version.

App Updates & News

What would you get if you decided to merge 100-Player Battle Royale and Auto Chess? Well, according to Ubisoft, you’d get Might & Magic: Chess Royale, which is a new game coming at the end of the month. I’m personally quite a fan of Auto Chess games, although I’m not a big Battle Royale player (Fortnite is fun enough if you’ve got someone to play it with).

I don’t really understand how this can be a thing, but the press blurb claim matches won’t take longer than 10 minutes, so that addresses my main concern. We’ll find out more on January 30th.

might and magic chess royale

Narcos is a Netflix you may or may not have seen by now (not really my thing, but I know it’s fairly popular) following the family-friendly saga of the rise of the cocaine trade in Colombia in the late 80’s. It had a surprisingly decent (if tragically flawed) turn-based strategy spin-off game on PC and Console and now it’s getting a mobile spin-off in the form of… an Idle Clicker game. Yeah. Check out this bad boy.

You might also be excited to know that Playdek’s latest board game port, Labyrinth: The War on Terror, 2001 – ? will be entering early access on Steam at the end of February. No word on a mobile version yet but we know Playdek will want to bring it mobile eventually, so it’s good to see progress being made.

In terms of individual app updates, there’s a few:

  • Star Traders: Frontiers continues to be Best Traders.
  • Santorini got a minor update
  • Call of Duty: Mobile’s Third Season has started
  • DOTA Underlords got a new balance/tweak patch
  • Black Desert Mobile has got a new World Boss, as well as the Node War PvP mode we’ve spoken about before

App Sales

It appears to be another week where there’s nothing really to shout about in terms of sales, so I thought I’d take a moment to clarify how I go about populating this section.

Games go on sale all the time, but I tend to stick to the ones we’ve covered, or at least more obviously within our ball-park. Sometimes though you see the same games go on sale repeatedly, and they’re not always the best price. For example Klarus Victoria (Predynastic Egypt etc.) have all their games on sale again, but it’s the same price they always discount to.

Icewind Dale is also half price again, but that’s not the best price it’s been and there’s a couple others like this. We’ve covered all these games before and I do try to monitor whether a price is “good” price, as highly subjective as that concept it.

That being said, Beholder’s latest sale is the best price it’s ever been at $1.99, down from it’s previous typical sales price of $2.99. Maybe there are some of you who don’t own it yet who would like to, but again the older a game is the less relevant I feel it is at times in terms of discounts.

Seen anything else you like? Played any of the above? Let us know in the comments!

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Dota 2 Update – January 16th, 2020

– We’ve removed variability in the amount of MMR you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40.

– Instead of matches giving 25 MMR, solo games will now give 30 MMR and party games will now give 20 MMR. We have more confidence in the impact of a player on the game when they are solo compared to in a party, and thus we are willing to move a player’s MMR faster/slower depending on that.

– We have removed the Fast/Slow queue and replaced it with Ranked Roles and Ranked Classic. To play in Ranked Roles you need to earn Role Queue games by playing matches while selecting all roles–this is unchanged from before. Ranked Classic has replaced the Slow Queue, and it does not let you select roles. We are making this change because the slow/fast queue concept has not been successful in producing good quality games. The end result was slow queue waiting a little bit longer, and then forcing very bad quality matches on the entire player pool. We think it’s a fair requirement to enforce that if you want to have the advantage of playing a specific role, you have to contribute to the matchmaking system by sometimes playing other roles, or just queue role-less as in previous years.

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Free Weekend – Endless Franchise, save up to 75%

Play Endless Space 2, Endless Legend, and Dungeon of the Endless for FREE starting now through Monday at 10AM Pacific Time. Save up to 75% on all Endless Franchise titles too!*

If you already have Steam installed, you can click the following links to start playing now! Endless Space 2, and Endless Legend, Dungeon of the Endless. If you don’t have Steam, you can download it here.



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Vulkan 1.2 Released

The Khronos Group have just announced the release of Vulkan 1.2.  Containing 23 extensions, there are plenty of quality of life improvements for Vulkan developers in the 1.2 release including HLSL support, the new timeline sempaphore, a formal memory model and more.

Details of the Vulkan 1.2 release:

Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the release of the Vulkan® 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020.

Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Carefully selected API features are made optional to enable market-focused implementations. Many Vulkan 1.2 features were requested by developers to meet critical needs in their engines and applications, including: timeline semaphores for easily managed synchronization; a formal memory model to precisely define the semantics of synchronization and memory operations in different threads; descriptor indexing to enable reuse of descriptor layouts by multiple shaders; deeper support for shaders written in HLSL, and more.

All three major GPU providers support Vulkan 1.2 today, as well as Mesa drivers on AMD devices.  If you are a developer looking to learn Vulkan Resources Page on GitHub is perhaps the best place to get started.  If you want to learn more about Vulkan 1.2’s release be sure to check out the video below.

[youtube https://www.youtube.com/watch?v=U9m6QVPh1rA&w=853&h=480]

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