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The Weekender: Home Edition

It’s felt like a very busy week – plenty of news to write-up, and I’ve been experimenting with a wider range of topics and angles to see what happens as there’s not as much to review at the moment. Got a few more things in the pipeline for February, but expect a more conservative approach from me as we approach the beginning of March as the new team will likely be in place by then and I’ll need to facilitate a formal handover.

Meanwhile, in the world of mobile games…

New App Releases

Disgaea 1 (iOS & Android)

The Disgaea series is very well regarded as far as tactical JRPGs are concerned. Over-the-top, bonkers, but also featuring some quite clever twists on the genre that has even won fans amongst western audiences. If you like Final Fantasy Tactics but felt there wasn’t enough anime in it to make it pop, then this series is for you.

Luckily, you can now travel back in time to experience the birth of this series with the complete edition of the first game, now available on iOS and Android. Buyer beware though – NIS have taken a page out of Square’s book and are charging $32.99 for the game. Hopefully you save up that pocket money this month.

[youtube https://www.youtube.com/watch?v=BhEd3m4mI3A?controls=0]

Spelltower+ (iOS Universal)

I’m not even sure Pocket Tactics existed when this game was first released back in 2011, but we do have a lot of time for Zach Gage and his slightly off-kilter creations. This was a word-puzzle game, but one that involved tumbling towers of letters and modifiers and other unique elements not often seen in this genre.

If you never played this game the first time around, then now’s a great time to start with the ‘+’ edition, which is mainly about making it work better on modern devices (it has been nearly a decade, after all) but it does have 11 game modes to keep you occupied. It’s an ad-supported free-to-play game with a $5 unlock to remove them.

[youtube https://www.youtube.com/watch?v=hsWDr1qCPaQ]

Top free-to-play offerings that caught our eye:

  • Magic: Manastrike is a more traditional lane-based auto-battler that seems surprisingly tactical and obviously as that MtG sheen to it. Available on iOS and Android.
  • Might & Magic: Chess Royale – is meant to be some kind of bizarre hybrid of Auto Chess and Battle Royale. It looks bonkers, and we’ve got someone having a proper look at it as we speak. iOS & Android.
  • Dungeon Faster – the art-style reminds me of Meteorfall, and bills itself as a “fast-play” rogue-like card game. Offline mode and available on iOS and Android.

App News & Updates

We quite liked Grimvalor when we originally reviewed it, so we’re pleased to learn that the dev team are working on an update that not only localises the game into eight new languages, but also includes a New Game+ mode as well. They’re currently looking for Beta testers, and you can email them here if you want to take part. This news comes via the TouchArcade forums.

[youtube https://www.youtube.com/watch?v=eQ7t3UGMYBY?controls=0]

Arnold Rauers, fresh off the release of his newest Tinytouchtales creation Maze Machina, has just released a breakdown of how the first two weeks went. Some interesting insights to be gleaned here, including:

  • The game was developed in about a year with a three-man team doing part-time work.
  • Miracle Merchant, TTT’s last game, was released in August 2017 and the app store has changed a lot since then.
  • Maze Machina has brought a revenue of $14,000 in the first two weeks, 99% of it from iOS. This is compared to Miracle Merchant’s $40,000 in the same period (~35%)
  • The experience has led Rauers to the conclusion that he needs to fundamentally change the way he sells his games.

It paints a bit of a bleak picture for premium mobile games made by small developers, but we’re glad Mr. Rauers isn’t totally disillusioned by the experience. We’d hate to see him stop making great games.

While we’re talking about the business of making mobile games, PocketGamer.biz have posted an interesting breakdown of top app performers for the week January 12th – 18th. It breaks down the top ten apps by Downloads, Active Users and Consumer Spend, and it’s interesting to see which games are succeeding in which category. PUBG Mobile had the most people playing it, but the Honour of Kings player base spent the most money.

Book of Demons is a rather interesting desktop game that combines dungeon-crawling with deck-building, and it’s being brought to tablet after a year of delighting PC players. The developers are currently looking for beta testers for the Tablet Edition, if you’re interested in checking it out. Again, this news comes via the TouchArcade forums.

[youtube https://www.youtube.com/watch?v=cKm2YoRYnPQ?controls=0]

Last but not least, if you’re a fan of Pokemon and the Pokemon ecosystem, you might be excited to learn that Nintendo have announced the pricing and launch features for their planned Pokemon Home hub service that will in theory connect all of your Pokemon games together via the cloud. It will be coming to mobile and the Nintendo Switch, although some features will be unique to specific platforms.

There’s also a free and a ‘Premium Plan’ option, with that latter scaling from $2.99 a month up to $15.99 for the year. You can read more about it on the official website.

pokemon home

App Sales

It’s a bit of a dry week for app sales, although all of the Holy Potatoes! games are discounted again to their Christmas 2019 price of $1.99. This only on iOS sadly; what HP! games are on Android (which is not all of them) are still full price.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Game AI Pro 3 Now Available Free

Steve Rabin, the editor of book Game AI Pro 3 have just released the title completely for free on their website http://www.gameaipro.com/.  Due to details with their publisher the book rights remain those of CRC Press and cannot be redistributed or hosted anywhere else.  Additionally the book is split into multiple chapters, each available as individual PDF chapters, although merging multiple PDFs is a relatively simple task if preferred.

Links to each chapter:

Section 1: General Wisdom

1. The Illusion of Intelligence, Steve Rabin
2. Creating the Past, Present, and Future with Random Walks, John Manslow demo code
3. Logging Visualization in FINAL FANTASY XV, Matthew W. Johnson, Fabien Gravot, Shintaro Minamino, Ingimar Hólm Guðmundsson, Hendrik Skubch, and Youichiro Miyake
4. What You See Is Not What You Get: Player Perception of AI Opponents, Baylor Wetzel and Kyle Anderson
5. Six Factory System Tricks for Extensibility and Library Reuse, Kevin Dill
6. Debugging AI with Instant In-Game Scrubbing, David Young
7. But, It Worked on My Machine! How to Build Robust AI for Your Game, Sergio Ocio Barriales

Section 2: Architecture

8. Modular AI, Kevin Dill and Christopher Dragert
9. Overcoming Pitfalls in Behavior Tree Design, Anthony Francis
10. From Behavior to Animation: A Reactive AI Architecture for Networked First-Person Shooter Games, Sumeet Jakatdar
11. A Character Decision-Making System for FINAL FANTASY XV by Combining Behavior Trees and State Machines, Youichiro Miyake, Youji Shirakami, Kazuya Shimokawa, Kousuke Namiki, Tomoki Komatsu, Joudan Tatsuhiro, Prasert Prasertvithyakarn, and Takanori Yokoyama
12. A Reusable, Light-Weight Finite-State Machine, David “Rez” Graham
13. Choosing Effective Utility-Based Considerations, Mike Lewis
14. Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI, Nicolas A. Barriga, Marius Stanescu, and Michael Buro

Section 3: Movement and Pathfinding

15. Steering against Complex Vehicles in Assassin’s Creed Syndicate, Eric Martel
16. Predictive Animation Control Using Simulations and Fitted Models, Ingimar Hólm Guðmundsson, Hendrik Skubch, Fabien Gravot, and Youichiro Miyake
17. Fast Cars, Big City: The AI of Driver San Francisco, Chris Jenner and Sergio Ocio Barriales
18. A Unified Theory of Locomotion, Graham Pentheny
19. RVO and ORCA: How They Really Work, Ben Sunshine-Hill
20. Optimization for Smooth Paths, Mark Langerak demo code
21. 3D Flight Navigation Using Sparse Voxel Octrees, Daniel Brewer
22. Faster A* with Goal Bounding, Steve Rabin and Nathan R. Sturtevant
23. Faster Dijkstra Search on Uniform Cost Grids, Steve Rabin and Nathan R. Sturtevant

Section 4: Tactics and Strategy

24. Being Where It Counts: Telling Paragon Bots Where to Go, Mieszko Zieliński
25. Combat Outcome Prediction for Real-Time Strategy Games, Marius Stanescu, Nicolas A. Barriga, and Michael Buro
26. Guide to Effective Auto-Generated Spatial Queries, Eric Johnson
27. The Role of Time in Spatio-Temporal Reasoning: Three Examples from Tower Defense, Baylor Wetzel and Kyle Anderson
28. Pitfalls and Solutions When Using Monte-Carlo Tree Search for Strategy and Tactical Games, Gijs-Jan Roelofs
29. Petri Nets and AI Arbitration, Sergio Ocio Barriales
30. Hierarchical Portfolio Search in Prismata, David Churchill and Michael Buro

Section 6: Character Behavior

31. Behavior Decision System: Dragon Age Inquisition’s Utility Scoring Architecture, Sebastian Hanlon and Cody Watts
32. Paragon Bots: A Bag of Tricks, Mieszko Zieliński
33. Using Your Combat AI Accuracy to Balance Difficulty, Sergio Ocio Barriales
34. 1000 NPCs at 60 FPS, Robert Zubek
35. Ambient Interactions: Improving Believability by Leveraging Rule-Based AI, Hendrik Skubch
36. Stochastic Grammars: Not Just for Words!, Mike Lewis demo code
37. Simulating Character Knowledge Phenomena in Talk of the Town, James Ryan and Michael Mateas

Section 7: Odds and Ends

38. Procedural Level and Story Generation Using Tag-Based Content Selection, Jurie Horneman
39. Recommendation Systems in Games, Ben G. Weber
40. Vintage Random Number Generators, Éric Jacopin demo code
41. Leveraging Plausibility Orderings to Achieve Extremely Efficient Data Compression, Jeff Rollason
42. Building Custom Static Checkers Using Declarative Programming, Ian Horswill, Robert Zubek, and Matthew Viglione

On the same page you can also download first and second editions of the Game AI book series.  Awesome contribution from the editor and all the various others and such a huge wealth of knowledge being shared.

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Best iPad Games: 8 Games that excel on iOS (or Android) tablets

By Dick Page 30 Jan 2020

So you’ve bought yourself a tablet. Maybe it’s an iPad, maybe it’s a Galaxy or ZenPad. Maybe you’re a longtime mobile gamer and longtime PT reader who has chafed at the restrictions of your itty bitty phone screen (Maybe you’re called Richard-ED). Maybe you’ve just googled “best tablet games” and landed on our page.

Since the roll-out of ‘Universal’ after phones got bigger and sharper resolutions there haven’t really been as many tablet-exclusive games, but there are still quite a few amazing experiences that only unlock once you’ve upgraded to a larger screen. This article runs down a few of those games that are only for iPad or Android tablet owners, plus some that only really shine when played extra large.

What are the best iPad and Android Games?

  • Invisible, Inc.
  • Prison Architect
  • Darkest Dungeon
  • FTL
  • Sunless Sea
  • Civilization VI
  • Rome: Total War
  • The Banner Saga

Best Tablet Games | General Advice

To start with, board games are always better on a screen that’s closer in size to a tabletop. Tablets are great ways to play solo versions of your favorite table games against AI or play online when you can’t find any like-minded friends. You can even pass the tablet around in some titles, which can be a lot easier than setting up all those pieces yourself. App versions are also a great way to preview a game you may be interested in, since they typically cost about a tenth of what you’d pay for the whole box of cardboard.

Best Tablet Games

Invisible, Inc.

Indie masters Klei found a perfect fit when they brought the incredibly unique stealth tactics of Invisible, Inc to tablets. You’ve never played a tactics game quite like this before: a turn-based high-stakes Metal Gear Solid. Invisible, Inc. isn’t a game that you can half-ass, as each turn has the potential to devastate your team.

Careful choices regarding which guards and security systems to incapacitate are a must, and your team’s quickly dwindling resources will keep you on edge the whole mission. Those missions are procedurally-generated, by the way, to always be surprising.

[youtube https://www.youtube.com/watch?v=Rz80VkQn1xg]

Prison Architect

You couldn’t fit a sim as detailed as Prison Architect into a tiny phone. This game goes beyond mere cells and exercise yards to require the player to handle utilities, staffing, and more. Putting the screws on the player are disasters like riots and floods, and of course the ever-present budget difficulties. Who can serve justice when there’s the almighty dollar? The game is free-to-try in demo mode, to boot, so there’s really no excuse for missing this excellent sim. Available on iOS and Android.

[youtube https://www.youtube.com/watch?v=tdbQYZW9Upo?controls=0]

Darkest Dungeon

The gorgeous woodcut artwork of Darkest Dungeon would look like chickenscratch on a tiny phone, which is why this game is exclusive to tablets. In this game, you lead parties of graverobbers, plague doctors, highwaymen and others into challenging dungeons full of weird and deadly monsters. This detailed dungeon-crawler needs the extra screen real estate to present its complex systems.

While it can be frustrating that a lot of the information you need is hidden under tooltips that only pop up when long pressing interface elements (which can also lead to misclicks), overall, the exceptional tactical combat and unique party management of Darkest Dungeon, plus its unrelenting pitch-black humor make it a must have for RPG fans that own a tablet.

[youtube https://www.youtube.com/watch?v=h-mXN3akTPU?controls=0]

FTL

FTL: Faster Than Light underwent some pretty clever revisions to make its intense gameplay work on a touchscreen. It’s still one of the best games to have integrated roguish elements into other styles of gameplay. It’s only on tablets because its detailed strategies need room to breathe. Fire in the engine room? Open some doors to vent it to space! Pirate’s shields are too strong for your lasers? Take it out with a boarding party of rock people! Still one of the most challenging and most compelling experiences on any platform, if you’ve got a tablet FTL is one you can’t miss.

[youtube https://www.youtube.com/watch?v=P9oYEug0ffA]

Sunless Sea

For gamers looking for a little story, look no further than Sunless Sea. You may have enjoyed gamebooks like Sorcery and 80 Days on your phone, but Sunless Sea is so much more. It’s based on the weird fantasy of the browser game Fallen London, where horror and gothic whimsy go hand-in-hand. In addition to its exceptional writing and eerily well-developed setting you get a tricky roguish survival adventure where you have to balance your need for fuel, food and crew with an aching desire to discover what lies just beyond the horizon.

[youtube https://www.youtube.com/watch?v=QhIk2PqPU3o?controls=0]

Civilization VI

Now, Civilization VI isn’t exclusive to tablets, but would you really want to try to fit all of human history into a palm-sized screen? I thought not. Where other games get stripped-down mobile versions, Civ VI is the full-fat PC original minus only cosmetic flourishes. It is, of course, an amazing strategy game worthy of the storied lineage of Sid Meier’s Civilization and it plays great on your tablet. The base game is a bargain since the expansion packs have been released.

[youtube https://www.youtube.com/watch?v=N94YvcvbBXI?controls=0]

Rome: Total War

Another surprising PC port was the first Rome edition of Total War. Although an older entry in the series (released in 2004 on PC), Rome: Total War is considered by many to be the series’ high point. The tablet version not only adapted the game to touch controls, but updated the graphics. Want to see hundreds of tiny hoplites clash in epic real-time tactical battles? Rome has got that. Want to command a campaign that spans the Mediterranean? Hop in. Two expansions have only made this colossal game more titanic. Available on iOS and Android.

[youtube https://www.youtube.com/watch?v=DN9Hu0lTqY0]

The Banner Saga

For a more epic tale there’s the Banner Saga, a PC trilogy whose third act has yet to hit mobile, but whose first two installments pack enough tragedy and hard-won triumph to fill dozens of hours. In between tight turn-based tactical rounds, you’ll make hard choices to guide the survivors of a broken world. What’s more, the games’ astonishingly beautiful animation will make you nostalgic for the fantasies of the 50s — and just like a film, these games are best enjoyed on a big screen. Available on iOS and Android.

[youtube https://www.youtube.com/watch?v=FbIH0vS9AG4]

What games do you enjoy playing on Tablet over phones? Let us know in the comments!

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Black Desert Mobile gets its first new class – the Sorceress

By Joe Robinson 29 Jan 2020

Anyone who’s familiar with the PC version of Black Desert Online will be used to the development studio adding in new classes, whether they be brand new or new gender-specific options for existing class-types.

With a much smaller class-set on launch, Black Desert Mobile has all of that to look forward too, and the first new class since launch has just been added: Say hello to The Sorceress.

[youtube https://www.youtube.com/watch?v=6DrQPrrM8WA?controls=0]

You can make your character look like anything, of course, but the ‘default’ look for the new class looks oddly familiar… imagine if The Witcher’s Yennefer were done in Anime styling and wore less clothes, perhaps. For the header imagine I selected one of the less risque clothing options in the character creation menu.

The Sorceress is billed as an adaptable class, capable of both up-close and long ranged attacks. This can be summarized by two of her moves – the Shadow Kick, which does exactly what you think it does and the Dark Pulse, which is a ranged attack. As you can see from the video above she can do a bunch of other moves as well, depending on your style.

This new update also brings with it a new magical enhancement system as well. When your Black Spirit consumes items, it can generate magical residue which can be in turn used to buff weapons via the new system.

Of course, you know what the best thing about this new update is – I get to play the Flappy Bird game again.

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Godot 3.2 Released

After 10 months in development, Godot 3.2 has been released.  The release includes dozens of new features including C# support for Android and WebAssembly, glTF2.0 support, a new Android build system and a ton more.

The primary features of the Godot 3.2 release include:

This only represents the top level features, there were a ton of smaller changes and improvements, for a complete list of changes check out the complete changelog.  You can learn more about this release in the video below.

[youtube https://www.youtube.com/watch?v=WoVMAUJeqTU&w=853&h=480]

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It turns out a serious, real-life viral outbreak can be great for business if you’re Plague Inc.

By Joe Robinson 29 Jan 2020

Plague Inc. is a game that’s eight years old now, but like any medical problem worth its DNA it refuses to be eradicated. There’s a very serious health crisis going on in China right now as they struggle with an outbreak of Coronavirus (a large family of related viruses, like the common cold, as opposed to a single disease).

Meanwhile, the residents of the US, Japan, UK, Australia, Germany, Canada, France, Italy, China, Russia, South Korea, Netherlands, Singapore, Spain, and Sweden have all decided that the best way to cope with this is to go and buy Ndemic Creations’ plague simulator.

Plague Inc ios sales

The Plague Inc. app has rocketed back to the top of the iOS paid charts in these fifteen countries. I’d be surprised if it wasn’t doing similarly well on Android although the business model is a little different. There it’s free-to-play, with the option of paying for a ‘premium’ version that enables some quality of life features and you can also purchase various DLC bits.

There are so many people playing Plague Inc. at the moment across PC and mobile, that the studio’s official website was taken offline for a short spell (although it’s back online now). The company also put out an official statement, reminding people that this was a game and not an accurate scientific modelling tool:

We specifically designed the game to be realistic and informative, while not sensationalising serious real-world issues. This has been recognised by the CDC and other leading medical organisations around the world.

However, please remember that Plague Inc. is a game, not a scientific model and that the current coronavirus outbreak is a very real situation which is impacting a huge number of people. We would always recommend that players get their information directly from local and global health authorities.

Are you playing Plague Inc. again (or for the first time) at the moment? Let us know in the comments!

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Unity 2019.3 Released

Unity just released version 2019.3 containing several long awaited packages that are now ready for prime time.  The two programmable pipelines (HDRP and URP) are both considered verified at this point, as are a number of other key packages.

Highlights from the 2019.3 release include;

  • High Definition Render Pipeline now verified
  • Universal Render Pipeline now verified
  • Visual Effect Graph now verified
  • Update UI including new font, icons and better highDPI performance
  • Improved Package Manager including ability to install from git
  • New Asset Database system
  • New Input system
  • Incremental Garbage Collector now no longer experimental
  • DOTS GameObject converter in preview
  • Unity Live Link
  • Havok Physics for DOTS now available
  • Configurable Enter Play Mode optimizations

You can learn more about the features in this release on the Unity blog or by watching the video below.

[youtube https://www.youtube.com/watch?v=0x_7B7bCJq4&w=692&h=389]

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Pascal’s Wager Review

Pascal’s Wager may sound like a Gallic gambling game, but it is in fact an argument formulated by the French philosopher, Blaise Pascal. The crux of the argument suggests that we should hedge our bets by believing in God and abiding by his rules. Sure, we may have to spend our Sunday mornings sitting on uncomfortable pews in draughty churches. We may have to sacrifice some of life’s little luxuries and abstain from certain unwholesome practices. However, in return, there is the prospect of a pair of wings, a harp and eternal happiness. Then again you could just throw caution to the wind; live the life of a scoundrel and take the chance that you will not have to spend the afterlife stoking the fires of Hell.

You may well ask what has all this to do with mobile games? Well, enter Pascal’s Wager and lead character, Terrence who has been banished from the church for transgressions and is struggling with his theological doubt. Who is Terrence? Imagine tearing The Witcher’s Geralt of Rivia away from yet another round of Gwent and dumping him into an even bleaker and more hostile world, heavily influenced by Dark Souls and Bloodborne. Indeed, the elevator pitch for Pascal’s Wager must have been to replicate Dark Souls’ aesthetics and gameplay on mobile devices. Apple was suitably impressed, being quick to jump on the bandwagon and showcase the game on its latest devices.

Pascals Wager Chat

Talking of horse-drawn conveyances, Pascal’s Wager begins with a cutscene carriage ride. It may not cause the PS4 underneath your telly any sleepless nights, being a bit blurry and choppy (more VHS than UHD). However, for a platform that not that long ago saw controlling an ever-growing snake as the apex of mobile entertainment, it is mightily impressive. Obviously, you are not going to get the lavish detail and extra polish that a triple-A console release allows. Yet, for sheer bloody-minded ambition, the developer, TipsWorks, deserves admiration.

As already touched upon, our hero resembles someone cosplaying Geralt at a comic convention. Indeed, with a name like Terrence you would assume that he would be more at home sifting through stalls of limited edition Funko Pops rather than hacking and slashing his way through monster-ridden landscapes. It is a dark domain, both metaphorically and literally. The sun has long since crashed into the sea, causing a dark fog to enshroud the world. Only the mysterious colossi, who emit sparks of light can keep the fog at bay. But now even these glorified standard lamps are beginning to fail, and it is your job to find out why.

Pascals Wager Combat

The first few combat encounters serve to lure you into a false sense of security. Terrence uses a combination of fast slashes and powerful slices to dispatch a few blissfully unaware snail guys without so much as breaking into a sweat. However, any game inspired by the gothic action role-playing of Dark Souls, which is admired and loathed in equal measure for its unforgiving difficulty, needs to be tough. Thus, any hopes of a walk in the park are laid to rest as soon as you encounter the first boss. This is also the point at which you will also realise that the touch controls will simply not do. It is not enough to just master the art of stabbing and lunging; you will also need to perfect the parry and dodge, and all of this is just too much for touch controls to handle. Now is the time to dust down a trusty console controller and take advantage of Apple’s new pairing feature. Even with a controller, you are still likely to die numerous times, but you will at least stand a chance of working out each boss’s weaknesses. Each move has to be considered, as stamina is limited and mindlessly pummelling away will only get you killed. The game’s influences are obvious and with the right controller, combat works well. Taking down a boss that has been making mincemeat of you feels immensely rewarding.

Pascal’s Wager does try and introduce a few ideas of its own. Exploring such a harrowing world has an impact on Terrence’s reason. If he doesn’t restore his sanity with potions then his mental state can lapse into the abnormal or, worse still, lunatic. A neat touch is the way that Terrence perceives how the world changes as his sanity slips away. The skies redden, enemies become tougher to defeat and our hero’s abilities weaken. On the plus side, defeating enemies whilst non compos mentis will earn extra rewards.

Pascals Wager Gameplay

So far, I have only talked about Terrence, but other adventurers are encountered along the way. There are a total of four characters, each with their own combat styles and related skill trees. You can take two characters into battle and as soon as one is defeated, the other will enter the fray. This adds a welcome extra layer of strategy, as you try and work out which characters are best deployed against a particular boss.

In addition to the unsuitable touch controls the game does have a few other problems. The text translation can sometimes feel awkward and the camera is a bit twitchy. The voice acting is amdram, understandable when taking into account the game’s much lower budget. On the positive side, the music and sound is excellent, creating a wonderfully creepy and bleak atmosphere.

Pascals Wager Opening Scene

Pascal’s Wager replaces free-range roaming with small, self-contained areas. This is a blessing as navigating your way around the levels can become frustrating. The game requires quite a bit of backtracking and with no detailed map or compass, and few landmarks or signposts, travel can become confusing. The latest version includes a jar of ten jellyfish, which can be used to leave waypoints. Even so, a map of your immediate surroundings would really cut down on the frustration, especially since visiting shrines to restore health and save progress also causes defeated enemies to respawn.

There is a lot to admire in Pascal’s Wager, it offers 20 hours of challenging gameplay without resorting to in-app purchases. It shows ambition and scope and although it could be accused of borrowing too much from Dark Souls, it has at least captured the tone and core gameplay of its muse. I just wonder if there is really a market for this type of game on mobile devices. The game pretty much demands that you play with a controller, not the ideal set-up for playing on the bus. Even if you are going to play at home, the chances are that you already have a console where such games feel much more at home.

An Android version is due Q2 2020.