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Unity 2020.1 Released

Hot on the heels of yesterdays announcement that Bolt for Unity is now free, today we have the release of Unity 2020.1.  There are several new features and improvements in this release including:

  • improvements to the package management system and package curation
  • new packages in preview including
    • Profile Analyzer
    • Kinematica
    • Cinemachine 2.6
  • 2D Physics improvements, including the 2D Physics Sample being updated.
  • UI improvements including focused inspector, prefab improvements and more
  • new verified packages including:
    • Cinemachine 2.5
    • Input System
  • camera stacking in the URP
  • lightmapper improvements
  • AR foundation SDK and platform support improvements
  • device simulator greater device support
  • other fixes, improvements and features

For more details be sure to check out the Unity blog or the much more in-depth Unity 2020.1 release notes.  Learn more about this release in the video below.

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Here’s the first gameplay for ’80s-themed sci-fi RTS Chaotic Era

Bobby has revealed the first gameplay footage for its new sci-fi strategy game, Chaotic Era. The game first appeared back in February with a teaser trailer that left many of us puzzled as to the true nature of the game, but enchanted nonetheless by its standout ’80s sci-fi-themed visuals. The newest trailer confirms that Chaotic Era is, indeed, a space-based RTS, and further details on Bobby’s website give a little more insight into the game:

“A lone evacuation ship hurtles out into the darkness of space, thousands of lightyears off course. Onboard are the only humans left alive, awoken from hibernation by a nearby world. They reactivate their AI navigation system—damaged, but functioning enough to perform its hard-coded directive: to protect, sustain, and expand civilization.”

It’s a pretty exciting setup, and hints at Chaotic Era’s true scale – as a huge real-time strategy game set within a procedurally-generated universe. You grow your fledgling civilisation into a galaxy-spanning interstellar empire, which is pretty exciting, as that scale might dwarf all but a few mobile strategy games.

You can watched the trailer for Chaotic Era below:

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You can find out more details about Chaotic Era on the Bobby website, including some posts about how ’80s sci-fi inspired the game’s UI, and where Chaotic Era’s influences come from. Either way, we’re very excited to see a cool-looking strategy game of this scale make it to mobile.

You can currently sign up for further info on the website as well. If you’re on the lookout for more empire-building games to play in the meantime, maybe give our best mobile strategy games list a whirl?

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Humble JavaScript Coding Bundle

There is a new Humble Bundle of interest to game developers, the Humble JavaScript Coding Bundle.  This bundle consists of JavaScript themed courses from Zenva,  many of which are themed around game development related topics.  Do be aware that many of the included courses have been included in prior Humble Bundles, so be sure to check your inventory before purchasing.  As with all Humble Bundles, this bundle is organized into tiers:

1$ Tier

  • Create Interactive Pages with JavaScript and the DOM API
  • Intro to RPG Development with Phaser
  • Bite-Sized Responsive Web Design
  • The Complete Beginner’s JavaScript Course
  • JavaScript Foundations

15$ Tier

  • Build an RPG Adventure in Phaser
  • Azure Deployment for Node.js Applications
  • AWS Deployment for Node.js Applications
  • Build JavaScript Applications with Vue.js
  • Node.js and Express for Beginners
  • Modern JavaScript – From ES6 to ES9
  • Craft Web Forms with React
  • Discover React for Web Applications

25$ Tier

  • Server-Side Rendered Webapps with Node.js, Expresss and MongoDB
  • Build a Tower Defense Game with Phaser 3
  • WebVR for Beginners – Build VR Websites with A-Frame
  • Chat and Player Enhancements for Phaser MMORPGs
  • Phaser Login System with Express API
  • Real-Time Server Communication with Socket.IO
  • Discover Developer Tools for JavaScript Apps
  • Web-Based Authentication UI for Express and Node.js
  • User Authentication with MongoDB and Express
  • Node.js For Beginners – Create Server Side Apps with JavaScript
  • JavaScript Game Development – Kontra.js
  • Intermediate React and Redux

If you purchase this bundle using this link, you can decide how your money is allocated, including (and thanks so much if you do!) to support GFS.  There is no video to go with this Bundle as we have covered similar bundles such as this one several times in the past.

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Unity Make Bolt Visual Scripting Solution Free

Unity acquired Bolt from Ludiq back in May of 2020 although no further announcements were made.  Today however that all changed when Unity announced that the Bolt visual scripting solution for the Unity game engine will now be free for all tiers of Unity, including the free or personal tiers.  Bolt is available immediately as a free download on the Unity Asset Store.

Details from the Unity blog:

Bolt visual scripting is now included in all Unity plans, at no additional cost.

We believe the world is a better place with more creators in it, and we know that visual scripting is a critical part of bringing ideas to life quickly in Unity.

Bolt is now available for download by all Unity users through the Unity Asset Store. Users who purchased Bolt after Unity made the acquisition announcement on May 4, 2020 will receive a refund in the amount of their purchase. We’ll be sending an email to those users within the next two weeks.

The next version of Bolt, Bolt 2, which will bring improvements in capability, scalability, performance, and ease of use is in development. When it arrives, Bolt 2 will also be included in all Unity plans at no additional cost. More information to come later this year.

We are committed to providing a great visual scripting experience for users for all types of projects, regardless of the architecture. Bolt is an acceleration of this mission towards providing that experience. We’re also working to refine our various node-based tools to improve the general user experience progressively, over time, across the Editor.

Again you can learn more about Bolt and download it here.  Learn more about the Bolt release in the video below.

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Unreal Fellowship Launched

Unreal Engine is increasingly being used for virtual production in TV and Film, perhaps most famously in recent productions such as the Mandalorian.  This move to real-time tools in VFX development is only going to become more common and to encourage growth, Epic Games have launched the Unreal Fellowship program.

The Unreal Fellowship is a 30-day intensive online workshop during which experienced industry professionals can learn Unreal Engine, master state-of-the-art virtual production tools, and develop the skills to build teams proficient in the emerging field of real-time production.

The Fellowship provides $10,000 in financial assistance to each participant to ensure they are able to dedicate ample time to complete the rigorous curriculum.
Top VFX veterans will be joined by guest speakers in hands-on sessions that teach Unreal Engine fundamentals, model ingestion, animation, mocap integration, lookdev, lighting setups, and cinematic storytelling.

With a strong focus on practical work, participants will learn real-time workflows through the production of animated content and other projects. Fellows will have direct access to trainers with weekly team mentor sessions, a weekly four-hour open lab, and a dedicated Slack channel with specific hours for help.

Applications for the Fellowship are open until Monday, July 27 at 11:59 PM EDT. A minimum of five years of experience in commercial film and television production, immersive entertainment or game development is required, along with the ability to commit to the Fellowship full-time from August 21 to September 21. Don’t miss out—there are only 50 spaces available!

The application form and further details are available here.  You can learn more about the fellowship in the video below.

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Popular RPG Summoners War now has a comic book spin-off

Com2uS has announced a team-up with Skybound comics to create a spin-off of Summoners War, its popular RPG. Summoners War: Legacy was revealed during a panel at the Skybound Xpo and acts as a prequel to the main game. Set 35 years before the climactic events of the original, Legacy explores new characters such as Abuus, Rai, and Tomas, delves further into the land Alea, and looks more closely at the fate of Durand’s parents. Legacy also represents an opportunity to expand the lore of the original, while also giving fans a new story experience.

“Summoners War is one of the world’s top mobile games thanks to its rabid fanbase, roaring esports community, and a rich in-game universe,” says John Nam, VP of Summoners War’s IP strategy department. “We’re expanding the IP into new frontiers by partnering with Skybound Entertainment on our first official comic book series, Summoners War: Legacy. Our friends at Skybound are a powerhouse of imagination and a perfect partner for helping Com2uS grow Summoners War in new directions.”

Summoners War: Legacy runs to around 40 pages, and you can pre-order it right now on the Skybound site.

If you want a look at the actual game, here’s a trailer for Summoner’s War:

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For those that don’t know, Summoner’s War is a fantasy RPG that sees you enter the Sky Arena and face off against a variety of monstrous foes. Summoner’s War is also one of the most popular games on mobile with over a 100 million players, and over a billion dollars in lifetime revenue.

If you want to play Summoner’s War for yourself, you can find it on Google Play and the App Store. If you’re looking for some similar games, be sure to check out our list of the best mobile RPGs!

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Dota 2 – Aghanim’s Labyrinth Update – July 20, 2020

Bug Fixes:
– Fixed being able to use abilities and items in the Rolling In Riches Bonus Room.
– Flight is now disabled upon entering Trap rooms.
– Fixed Voodoo Restoration’s Mana Cost upgrade increasing the mana cost.
– Fixed a case where players could die to Astral Step after The Shadow of Inai was defeated.
– Fixed players being able to die in the Aghanim victory sequence by dodging the invulnerability period with Eul’s Scepter.
– The Tusk Walrus Wallop upgrade can no longer move Rizzrick.
– Fixed Witch Doctor’s Death Ward being killable in some cases.
– Fixed Witch Doctor’s Max Health Voodoo Restoration talent affecting Aghanim with Hocus Pocus.
– Fixed a case where Aghanim could be instantly killed by Winter’s Curse.
– Fixed a server crash with Raisin Firesnaps.

Map Changes:
– Nav fixes for A Mind-Tingling Offer, Arrows Of The Moon, The Pugilist Pixies of Plague Wood, Manipulators of Time and Space, Mister Cleaver, The Soothing Sound of Sirens, They Speak in Spectral Tongues, Bogdugg the Bad-Bringer, The Fowl Feast, Al, the Chemist, My Rock Collection, Storegga The Ample, and Angry stuff with wings.

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acdsee Video Studio 3 Free

After a recommendation from the Gamefromscratch discord server, today we take a look at acdsee Video Studio 3 that is available for free until July 29th, if registered with a valid email address.  Acdsee Video Studio enables you to capture, edit and produce video in an easy to use way.

Acdsee Video Studio is described as:

With a simple, easy-to-master interface, powerful 64-bit performance, and high res results, ACDSee Video Studio 3 provides value-based video editing without the learning curve. Now featuring higher quality screen recording, support for still images, 3x faster recording save times, 4K rendering, a variety of creative filters, audio effects, flexible tracks that you can layer and blend, and much more, ACDSee Video Studio 3 is versatile content creation in one lean package.

Engaging your audience, students, employees, and customers has never been this painless. ACDSee Video Studio allows for the quick creation of accessible media content and takes the mystery out of distribution with easy sharing solutions.

It’s amazing to see just how much of a copy this program is to Camtasia Studio, as you can see in the video below.

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Tilekit

Tiletkit is a new tile based map editor available for Windows and Linux.  The key feature of Tilekit is a rules based pattern driven map editing, define your tiles and rules and the map editor takes care of the rest.

Features:

  • Unique pattern-based-rule autotiling system
  • Map export to JSON
  • Code-export of final ruleset to C or Lua
  • Basic object system for game-entity placement
  • Simple animated tile system

Tilekit is available on Itch.io, with a demo save restricted version available for download.  Tilekit has a $20 price tag.  You can learn more and see Tilekit in action in the video below.

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Tales of Crestoria’s monthly subscription costs $75

It’s no secret that mobile games occasionally have silly prices for gems and various other in-game items. We see single microtransactions go over the $100 mark pretty often, and there’s, quite frankly, very little micro about that sum. But Tales of Crestoria, Namco Bandai’s latest entry in the Tales franchise, is just adding to the silliness with its monthly subscription model.

Tales of Crestoria offers two different subscriptions, which it markets as ‘Reward Passes’, and these cost $7.99 and $38.99 respectively. The cheaper of the two provides you with eight days worth of 50 Gleamstones (the game’s equivalent of gems) and six of 100, which totals at 1,000. The more expensive offers 20 days of 250, which totals at 5,000.

Taken on their own, individual terms, these subscriptions provide you with four and 20 summons over their own periods respectively, and represent a saving of around 50-60% when compared to purchasing the Gleamstones directly. But it’s when you consider how much you can end up paying for both over a 30 day period that it starts to look a bit silly.

The first calculation is easy. If you purchase the cheapest twice, that’s a total of $15.98 over 28 days. The second is trickier, as you need to calculate it 1.5x to represent 30 days. That’s $58.49. Add the two together, and we get $74.47 for both subscriptions over a 30 day period. To be clear, this represents you logging in every single day for 30 days and grabbing the rewards, as the subscriptions either last 24 or 30 days respectively, but end early once you’ve collected the maximum number of daily rewards.

In other words, the total cost is hiding in plain sight. We find this a lot more distasteful than a $75 microtransaction (which also exists, by the way) as at least the latter is upfront. Besides, you can put any price tag you want on an item, it doesn’t mean that people are going to spend it.

But the deliberately obtuse nature of this system is that you’re giving the players the illusion that they’re spending a lot less. You may lack sympathy for the player that chooses to spend this, but the entire business model of mobile relies on this sort of shotgun spending. You hit a paywall and you reach for your wallet.

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Besides, subscriptions are usually designed to offer value. Take AFK Arena’s options, for example. For $5 you get 12 summons per month, while the $15 provides you with 47. Purchase both and you’re getting over 20 more summons than Tales of Crestoria’s $75 subscription for around a quarter of the cost. AFK Arena’s subscriptions also offer a $44 and $180 saving versus outright purchasing the gems, which is a considerably higher saving than Tales of Crestoria’s variants.