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Unity Launch Game Growth Publishing Program

Unity have just launched a new interesting publishing program for indie game developers that have or are creating free to play mobile games. Essentially Unity are offering to fund the promotional costs of selected games and provide monetization, growth and ad placement support over the lifetime of the game. Of course this comes at a cost and that cost is a 50/50 revenue split, with a scenario described on the Unity blog:

We want to be clear about the terms up front so you can decide if Game Growth is the right program for you. Let’s break down the revenue sharing with an example:

1- An indie developer has a mobile game that makes $3,000/month. They apply to the Game Growth program. Unity spends $100,000/month to acquire new users to the game, retains those users with dedicated live operations support, and grows the game to $130,000/month in revenue.*

2- Unity would first recoup their $100,000 in monthly user acquisition costs, leaving $30,000 in monthly revenue. So the developer and Unity would share that $30,000 equally, giving $15,000 to the developer and $15,000 to Unity.*

*This model would continue throughout the partnership. We’re using this fictitious example to illustrate the revenue sharing model only. The exact investment/revenue amounts will not always be consistent month over month.

One major advantage to this approach over a traditional publisher agreement is you retain all control over your company and your games IP with minimal commitment requirements. If you are interested in applying you can do so in the Unity Dashboard.

In addition to the Unity Growth program, there is also an asset giveaway going on right now. You can get the POLYGON Prototype Pack for free using the code ‘SYNTYSALE2020’, available until October 20th. Additionally Synty assets are currently on sale for 50% off. Both of the above links contain an affiliate code that pays GFS a small commission if you buy anything. You can learn more about the new Unity publishing programming and the assets in the video below.

[youtube https://www.youtube.com/watch?v=9UjDd-bu5qg?feature=oembed&w=1500&h=844]
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Roblox Going Public

Roblox, the popular programmable sandbox video game, have just announced their intentions to go public, seeking an initial valuation of 8 Billion dollars. After their most recent round of venture capital, Roblox is currently valued at half that, with a 4B$ valuation.

Interestingly according to Reuters Roblox may go public in a very non-conventional way.

Roblox is weighing whether to go public through a traditional initial public offering or a direct listing, the sources said, cautioning that the plans are subject to market conditions.

The sources requested anonymity as the plans are private. Roblox declined to comment.

In a direct listing, no new shares are sold and underwriting banks do not weigh in on the pricing, unlike in an IPO.

By not selling new shares, companies do not dilute the ownership stakes of existing shareholders and the public listing allows current investors to sell shares easily.

Direct listings are relatively rare. Workplace software maker Asana Inc and data analytics company Palantir Technologies on Wednesday became only the third and fourth companies to go public on the New York Stock Exchange through a direct listing.

So why is this of interest to game developers? Game developers are making a lot of money on the Roblox “platform”, with 2020 earnings expected to reach about 1/4 Billion dollars according to MarketWatch:

Roblox announced in July that it had more than 150 million monthly active users on its platform, which topped the latest numbers from a similar game, “Minecraft.” Microsoft Corp.’s  Xbox division announced in May that 126 million people were playing that title each month.

Roblox also offers tools for developers and said in July that its developer community was on pace to earn $250 million in 2020, up from $110 million in 2019.

Games on the Roblox platform include “Adopt Me!,” a virtual-pet title that had over 10 billion plays as of late July, and “Piggy,” which launched in January and had nearly 5 billion visits in just over six months from its launch date.

If you are interested in learning more about Roblox’s developer program, the developer portal is available here. You can learn more about the Roblox IPO in the video below.

[youtube https://www.youtube.com/watch?v=9S9VV-NNmXc?feature=oembed&w=1500&h=844]
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Markiplier ditches YouTube to become a fantasy barkeeper

YouTube superstar Markiplier is set to enter the world of AFK Arena alongside his lovely dog, Chica. He’s taken up residence as the new barkeeper in the Noble Tavern, a sort of home away from home where you can summon heroes and have a break between adventures.

His likeness has been recreated in AFK Arena’s vibrant style, meaning he doesn’t look out of place among the other NPCs. He’s also lent his voice to the role, so you can expect to hear both words of wisdom and encouragement from the man himself. Plus, whenever you visit the Noble Tavern, he’ll be right there waiting to help you summon powerful allies to your team.

This is only the latest in a series of AFK Arena collaborations with major stars. Earlier this week, we covered the game’s ‘Cheat on your RPG’ ad campaign featuring Elijah Wood. The first of those TV spots sets up Wood’s secret love for AFK Arena and his rocky relationship with orc Uzgahk the Horrid. Yes, it’s all a bit wild.

Here you can see Markiplier and Chica in AFK Arena:

New characters arrive regularly in AFK Arena, but the Markiplier collab is something a little different. Recently, new recruitable heroes Zaphreal and Lucretia joined the fray, and there was even an AFK Arena Assassin’s Creed crossover not too long ago.

If you’re willing to risk losing dozens of hours of your time, you can grab AFK Arena now from over on the App Store or Google Play. Oh, and be sure to use code “BestRPG4BusyU” to net yourself 500K Gold and 500 Diamonds. We also keep an AFK Arena tier list and a regularly updated list of AFK Arena codes.

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Game Development in the Go Programming Language

Go is an open source programming language developed and supported by Google, by a who’s who of computer language designers. It is often used in large scale server projects at companies such as Google, Dropbox, Paypal, Twitch and Netflix. Today we are going to look at the game development frameworks and libraries available for making games using Go. We have previously created similar guides for languages such as C#, C++, Python, Lua, Codeless, Haxe and JavaScript.

2D Game Frameworks in Go:

Go Bindings:

3D Game Engines:

You can learn more about these frameworks and the Go programming language in the video below (or watch on Odysee).

[youtube https://www.youtube.com/watch?v=AwffASO9Ik8?feature=oembed&w=1500&h=844]
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Trick or Treat with Splatoon 2’s Splatoween event

The official Nintendo of America Twitter account has just revealed Splatoween 2020! A Splatfest tournament will take place in Splatoon 2 and pit Team Trick against Team Treat in an epic battle. Some super spooky outfits are also shown off in the Tweet letting players into the Halloween spirit before the event starts. More information on the costumes will be available via a news article on your Nintendo Switch later this month.

Team Treat won the original Splatoween Splatfest back in 2018 by a tiny margin, so loyal members of Team Trick are hoping to take their revenge this year. Nintendo also announced a Super Mario-themed Splatfest is happening in January, so Splatoween is a welcome challenge in the interim.

Whether you are new to Splatoween or a returning player, there will be plenty to enjoy. The event begins on October 30, 15:00 PT / 23:00 BST and ends November 1, 14:00 PT / 22:00 BST. Make sure you keep up with everything Nintendo by checking out our Nintendo Direct Mini updates!

Check out the reveal tweet below!

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NVIDIA RTX Voice Hands-On Review

In the age of COVID, with so many people working from home or in out of the ordinary scenarios, we may not necessarily have a ton of control over our environment. This means noise cancellation is perhaps more important than it has ever been. We are not immune to the effects and the audio quality of GFS videos have certainly suffered in the last few months. Enter RTX Voice.

If you are unaware, RTX Voice is a free plugin from NVIDIA that uses machine learning to filter out background noise. RTX Voice is described as:

NVIDIA RTX Voice is a new plugin that leverages NVIDIA RTX GPUs and their AI capabilities to remove distracting background noise from your broadcasts, voice chats, and remote video conferencing meetings. This allows users to “go live” or join a meeting without having to worry about unwanted sounds like loud keyboard typing or other ambient noise in noisy environments. RTX Voice also suppresses background noise from players in loud environments, making incoming audio easier to understand.

RTX Voice requires an RTX 2060 or higher and works with the vast majority of video capture applications including OBS Studio and Camtasia. The also offer RTX Voice support in their more comprehensive, but also free, Broadcast App.

We decided to put RTX Voice to the test in a simulated real world environment, using a Shure MV51 microphone and a Logitech Pro X headset (affiliate links). The tests were done with RTX Off and On with each device, as well as with background noise including typing and television. You can see (and hear!) the results in the video below (or watch on Odysee).

[youtube https://www.youtube.com/watch?v=Qqo6cfwySYY?feature=oembed&w=1500&h=844]
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PCUI — UI Framework Powering PlayCanvas Engine Open Sourced

Yesterday PCUI, an open source UI framework for creating game tools and other web applications, was open sourced. PCUI is named as such because it is the UI layer powering the battle tested PlayCanvas game engine. It provides over a dozen controls, as well as implementing logic such as the Observer pattern for making binding your UI to your data. PCUI is open source under the liberal MIT license with the source code available on GitHub.

Details from the PlayCanvas blog:

Today, PlayCanvas is launching PCUI: a new, open source front-end framework for the web.

PCUI is designed with tools developers in mind. It is particularly well suited to building viewer and editor applications, providing a rich set of beautiful and consistent controls. It already powers the PlayCanvas Editor – the world’s most powerful WebGL production tool.

Here you can see tree controls, panels, buttons, checkboxes, toolbars, menus and more. The Editor also relies on PCUI’s observer system, that makes it easy to synchronize the state of your application’s UI with that of the underlying data. Plus, it has a built-in support for history to make implementing redo/undo a breeze.

In addition to the PlayCanvas game engine, PCUI is used to power the PlayCanvas GLTF viewer project as well, a project which is open source and shows you a real-world example of using PCUI in a TypeScript application. PCUI is also extremely well documented with several examples available. If you are interested in learning more about PlayCanvas be sure to check out two part tutorial. You can learn more about the PCUI release in the video below.

[youtube https://www.youtube.com/watch?v=Hlmg5f40lbE?feature=oembed&w=1500&h=844]
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Game of the Girl online event round up

International Day of the Girl was created to fight for gender equality around the world, and raise awareness of the issues faced by girls everywhere. Women across the globe are continually striving for protection from discrimination on the streets, in the workplace, and within the gaming industry. The Game of the Girl online panel featured women who work in gaming telling their stories and discussing their experiences in the workplace.

Game of the Girl was hosted by comedian and games journalist, Ellie Gibson, Anita Wong from Indigo Pearl, Izzy Jagan from Square Enix, Jade King from Trusted Reviews, and Imogen Mellor from GamingBible. They discussed their treatment in the workplace, celebrated women in gaming, and gave some very useful tips for those of you looking to get into the industry.

A Game of the Girl 2020 Steam sale commenced today and includes discounted titles celebrating strong female protagonists. A percentage of the proceeds will go towards War Child UK, so be sure to check Steam for discounts of up to 80% on titles such as Gone Home, Heaven’s Vault, and Bury Me, My Love.

The Game of the Girl stream supported the War Child UK charity. War Child UK helps children in territories of war and takes action for girls being mistreated. They use many forms of media, including video games, to help girls learn to read and write after being in dangerous situations.

Aside from helping a fantastic cause, the presenters gave many tips for those of you looking to get into the game industry. The advice provided ranged from keeping up to date with video games by watching YouTube let’s play videos and having the confidence to apply for every job or internship you see! None of the members of the panel had a video game relevant university degree, but find having a degree is a valuable commodity to your portfolio.

Women have come a long way in the industry, and their representation in games has come leaps and bounds. From being shown as nothing more than love interests, to now taking the lead role in games and truly showing their worth. It’s amazing to see women supporting other women, “I’ll get the doorstop!” Izzy Jagan commented when asked how she has been holding the door open for other women during her time in the industry.

If you want to learn more, be sure to check out #RaiseTheGame. Raise the Game are fighting you equality within the video game industry, and have lots of tips to let you know how you can get involved.

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FlatRedBall Engine Review

FlatRedBall is an open source C# based game engine with development dating back to 2005. It was originally built to run on-top of Managed Direct X, then was ported to XNA and when XNA was depreciated, it was again ported to run on top of the MonoGame framework.

FlatRedBall provides a layer of APIs and tooling on top of MonoGame designed to simplify the process of creating 2D games. You can currently create games for Windows (and UWP), Android and iOS, with Mac and Linux targets currently a work in progress. The heart of the tooling is Glue, which “glues” together the various other tools, including plugins for tasks such as UI development as well as support for the Tiled 2D map editor.

FlatRedBall is open source with the source code available on GitHub under the flexible and permissive MIT open source license. You can check out FlatRedBall in action in the video below (or here on Odysee). If you are interested in learning more or encounter a problem, they have an active Discord server available here.

[youtube https://www.youtube.com/watch?v=X0ncHtmUk5Y?feature=oembed&w=1500&h=844]
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Lumberyard 1.26 Released

Amazon have just released a new version of their CryEngine derived game engine, Lumberyard. Lumberyard is free to use, with the source code available, so long as your multiplayer services are either self hosted or use Amazon technologies. The 1.26 release brings several new features, including several around quality of life and usability.

Key features of Lumberyard 1.26 include:

  • UI 2.0 with updates across the entire user interface
  • WhiteBox modelling tool improvements
  • Updates to dynamic terrain and landscape canvas
  • PhysX physics simulation now production ready
  • Improvements to Setup Assistant and Project Configurator
  • RAD Tools support for physics simulation telemetry
  • Updated and streamlined Viewport Interaction Model (needs to be enabled)
  • Improved documentation

You can learn a great deal more about the Lumberyard 1.26 release in the release notes or by watching the video below. A great deal of focus was also given to the documentation including a new Welcome Guide to get you up and running.

[youtube https://www.youtube.com/watch?v=oTu7TkD0ZZU?feature=oembed&w=1500&h=844]