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Daily Deal – Little Nightmares, 60% Off

Underhollow changes;
* When defeated, heroes now drop the 3 highest net worth items they are carrying. The remaining items are converted and dropped as gold for their sale cost.
* Significantly increased the amount of experience awarded for player eliminations.
* Fixed invisible Roshan killing players.
* Adjusted difficulty of a few combat encounters.
* Added an initial stock time to dynamite of 60s.
* Fixed heart being purchasable via its recipe.
* Added localization.

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E3 2018: Command & Conquer: Rivals Announced

It’s not often that E3 throws up anything truly interesting on mobile, but you can always count on EA to do something in this space. This year, they announced a new 1v1 competitive real-time tactics mobile game in the form of Command & Conquer: Rivals.

Now, it IS a bit of a shame that a franchise with as storied a history as C&C’s now has to be used to give a new mobile game some legs, but if you look past that to what Rivals actually IS, there’s some potentially interesting dynamics at play. Here’s the official overview video that EA put out (don’t watch the EA conference segment, it’s awkward AF):

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The objective is ultimately to destroy the enemy’s base, but you do this by taking control of the missile silo in the centre of the map (although you can also attack directly). This is in turn achieved by owning at least 2/3 of the launch pads surrounding the silo. When you own the majority of the points, the Silo will tick up. If you lose control, the opposing team keeps your progress and when the Silo ticks up to completion, a missile will launch at whoever isn’t in control at the time. Rinse and repeat until your enemy’s base is destroyed.

Beyond this, you choose a faction, a commander (they all have different special abilities) and then six unit types you want to take into the field. This potential for variety means there’s going to be a meta to contend with, and how well EA balance’s it will determine how much potential the game will have. Tiberium does feature as the key resource, and both sides generate it at the same rate unless you deploy harvesters, but these can be attacked and destroyed.

Rivals shares a lot of key-points with another game we tried last year called Mini Guns. We ultimately didn’t end up reporting on it in any great detail as we weren’t 100% sure on the business model, but the core gameplay loop was actually pretty solid, and a lot of dun. The tactical problems presented by Rivals, and the constant jockeying of position over those control points could give rise to a genuinely fun strategy experience. You just have to look past the hallow shell that is now Command & Conquer.

Rivals1

If you are genuinely interested in giving Rivals a shot, you can pre-register on Google Play if you’re an Android user or go directly to the game’s website to pre-register as an iOS player. There will be a pre-alpha launching sometime soon, although only residents of the US and Canada will have a chance to be invited in.

Engadget has a hands-on preview that you can read that gives a bit more insight – it’s going to be free-to-play (unsurprising), with the micro-transactions revolving around the purchase of more diverse and powerful units”. Doesn’t sound promising but then you can earn those same units via grinding, according to the article. Mini-Guns did something similar but you bought ‘packs’, which had a couple of minis that could be of any rarity, so it wasn’t a direct money-unit transaction.

We’re not going to rule it out just yet, but the key things to pay attention to will be that business model and how they take it, and then the ultimate balancing of abilities and units so that there is a healthy and accessible competitive meta.

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Get a great deal on a Nintendo Switch system plus Memory Card

Get a great deal on a Nintendo Switch system plus Memory Card

For a limited time, get a Nintendo Switch™ system plus a SanDisk 128GB microSDXC Memory Card for $299.99 from Best Buy. You’ll get the gaming system that lets you play the games you want, wherever you are, however you like, and a memory card to store your games and data. Offer is valid on the Nintendo Switch system with Neon Blue and Neon Red Joy-Con™ controllers, or the Nintendo Switch system with Gray Joy-Con controllers. Each version includes the Nintendo Switch console and Nintendo Switch dock in black, left and right Joy-Con controllers, and extras like Joy-Con wrist straps, Joy-Con Grip, high speed HDMI™ cable, and Nintendo Switch AC adapter—everything you need to get started.

Don’t forget to check out great new games for Nintendo Switch, such as Sushi Striker™: The Way of Sushido, Hyrule Warriors: Definitive Edition, and Donkey Kong Country™: Tropical Freeze. Check your local Best Buy store for these and more games, or head to Nintendo eShop or Nintendo.com once you’ve set up your Nintendo Switch system to purchase and download games and demos digitally.

Games and systems sold separately. Nintendo Switch plus Memory Card offer valid at participating Best Buy stores from 6/10 – 6/16, or while supplies last. Please check your local Best Buy store for details and availability: https://www.bestbuy.com/site/promo/nintendo-switch-offer.

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Free Week – Quake Champions

7.17:
==

* Eul’s Scepter of Divinity: Bonus movement speed reduced from +40 to +30
* Moon Shard: Night vision increased from 300/150 (base/consumed) to 400/200
* Refresher: Recipe cost reduced from 1800 to 1700
* Talisman of Evasion: Evasion reduced from 20% to 15%
* Talisman of Evasion: Cost reduced from 1450 to 1400
* Solar Crest: Base evasion reduced from 20% to 15% (active application is still 20%)

* Abaddon: Level 10 Talent increased from +20% XP to +25%
* Abaddon: Level 15 Talent increased from +60 Mist Coil Heal/Damage to +75
* Abaddon: Level 15 Talent increased from +6 Armor to +8

* Alchemist: Chemical Rage now applies a basic dispel on cast

* Ancient Apparition: Level 10 Talent increased from +60 Gold/Min to +90

* Anti-Mage: Base damage increased by 2

* Bane: Base damage reduced by 2
* Bane: Brain Sap manacost increased from 70/100/130/160 to 90/115/140/165

* Beastmaster: Base armor reduced by 2

* Bristleback: Viscous Nasal Goo now has a -2 base armor reduction

* Clinkz: Base armor increased by 1
* Clinkz: Strafe dodge now works against non-player units
* Clinkz: Strafe attack speed increased from 80/140/200/260 to 110/160/210/260

* Clockwerk: Base damage reduced by 4

* Crystal Maiden: Crystal Nova cooldown reduced from 12/11/10/9 to 11/10/9/8
* Crystal Maiden: Level 15 Talent increased from +120 Gold/Min to +150

* Dark Willow: Bramble Maze cooldown reduced from 40/35/30/25 to 34/31/28/25
* Dark Willow: Level 10 Talent increased from +20 Damage to +30

* Death Prophet: Exorcism spirit spawn interval increased from 0.3 to 0.35

* Disruptor: Thunder Strike cooldown increased from 15/13/11/9 to 18/15/12/9

* Earthshaker: Echo Slam now has 100 Initial Damage

* Enchantress: Nature’s Attendants cooldown reduced from 45 to 35
* Enchantress: Enchant slow rescaled from 3/4/5/6 to 3.75/4.5/5.25/6

* Enigma: Demonic Conversion manacost reduced from 170 to 140/150/160/170
* Enigma: Demonic Conversion Eidolon HP regen increased from 0.25 to 4

* Gyrocopter: Level 15 Talent changed from +3 Flak Cannon Attacks to +0.5s Homing Missile Stun Duration
* Gyrocopter: Level 20 Talent reduced from +45 Movement Speed to +40

* Huskar: Level 25 Talent changed from 0 Inner Vitality Cooldown to Burning Spears Pure and Pierces Immunity
* Huskar: Level 25 Talent increased from +125 Attack Range to +150

* Invoker: Catacylsm max spread distance reduced from 220 to 200

* Io: Spirits damage reduced from 25/50/75/100 to 20/40/60/80
* Io: Tether movement speed reduced from 7/10/13/16 to 5/8/11/14%
* Io: Level 10 Talent reduced from +60 Damage to +45
* Io: Level 20 Talent reduced from +20 Health Regen to +15

* Juggernaut: Base armor increased by 1

* Keeper of the Light: Chakra Magic no longer has a 25/35/45/55 manacost

* Leshrac: Lightning Storm cast range reduced from 650/700/750/800 to 650

* Lich: Frost Blast attack slow increased from -20 to -30
* Lich: Frost Blast cooldown reduced from 8 to 7
* Lich: Level 10 Talent increased from +175 Health to +200

* Lycan: Feral Impulse damage reduced from 15/26/37/48% to 12/24/36/48%

* Magnus: Base strength increased by 1
* Magnus: Skewer slow increased from 2.5/2.75/3/3.25 to 3.25
* Magnus: Shockwave damage increased from 75/150/225/300 to 90/160/230/300

* Meepo: Base armor increased by 2

* Mirana: Level 25 Talent reduced from -80s Moonlight Shadow Cooldown to -75s

* Naga Siren: Song of the Siren manacost increased from 100/150/200 to 150/175/200

* Necrophos: Level 15 Talent increased from +16% Ghost Shroud Slow to +20%
* Necrophos: Level 25 Talent increased from -1.5s Death Pulse Cooldown to -2.5s
* Necrophos: Level 25 Talent increased from +0.6 heartstopper Aura to +0.8

* Night Stalker: Crippling Fear cooldown increased from 12 to 24/20/16/12
* Night Stalker: Void cooldown increased from 8 to 11/10/9/8

* Oracle: Fortune’s End is no longer disjointable
* Oracle: Level 15 Talent increased from +90 Gold/Min to +120

* Pangolier: Fixed Rolling Thunder having no effect on units like Primal Split Brewlings and Ancients neutrals (still doesn’t affect roshan)

* Phantom Assassin: Stifling Dagger slow rescaled from 1/2/3/4 seconds to 1.75/2.5/3.25/4
* Phantom Assassin: Level 20 Talent improved from Double Strike Stifling Dagger to Triple Strike Stifling Dagger

* Phoenix: Supernova stun duration from 1.5/2/2.5 to 2/2.5/3.0

* Puck: Waning Rift silence duration increased from 0.75/1.5/2.25/3 to 1.5/2/2.5/3

* Pudge: Level 10 Talent changed from +5 Armor to +30% XP
* Pudge: Level 15 Talent changed from +75 Damage to +12% Rot Slow

* Riki: Base armor increased by 1
* Riki: Base damage increased by 4

* Sand King: Base damage reduced by 3
* Sand King: Caustic Finale slow reduced from 21/24/27/30% to 15/20/25/30%

* Shadow Shaman: Base intelligence increased by 2
* Shadow Shaman: Hex manacost reduced from 110/140/170/200 to 70/110/150/190
* Shadow Shaman: Level 15 Talent increased from -4s Hex Cooldown to -5s
* Shadow Shaman: Level 25 Talent reduced from +60 Wards Attack Damage to +50

* Silencer: Arcane Curse penalty duration increased from 4 to 5 seconds

* Sniper: Assassinate cast range increased from 2000/2500/3000 to 3000
* Sniper: Level 10 Talent changed from +15% Cooldown Reduction to +25%

* Spectre: Level 15 Talent increased from -8s Spectral Dagger Cooldown to -10s

* Spirit Breaker: Greater Bash disable duration increased from 1/1.2/1.4/1.6 to 1.2/1.4/1.6/1.8
* Spirit Breaker: Nether Strike damage reduced from 150/250/350 to 150/200/250
* Spirit Breaker: Level 10 Talent increased from +400 Night Vision to +600

* Sven: Storm Hammer Manacost reduced from 140 to 110/120/130/140

* Terrorblade: Agility gain increased from 3.2 to 3.7

* Tiny: Base movement speed increased from 280 to 285
* Tiny: Tree Throw splash damage increased from 130% to 150%
* Tiny: Grow Status Resistance increased from 20/30/40% to 30/40/50%

* Ursa: Overpower duration increased from 15 to 20
* Ursa: Level 20 Talent changed from +1s Enrage Duration to +1.5s

* Winter Wyvern: Base Intelligence increased by 2

* Wraith King: Mortal Strike skeletons now have 30% Magic Resistance
* Wraith King: Level 15 Talent increased from +25 Skeletons Attack Damage to +35

* Zeus: Lightning Bolt manacost increased from 75/95/115/135 to 90/105/120/135

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Dota 2 Update – June 10th, 2018

7.17:
==

* Eul’s Scepter of Divinity: Bonus movement speed reduced from +40 to +30
* Moon Shard: Night vision increased from 300/150 (base/consumed) to 400/200
* Refresher: Recipe cost reduced from 1800 to 1700
* Talisman of Evasion: Evasion reduced from 20% to 15%
* Talisman of Evasion: Cost reduced from 1450 to 1400
* Solar Crest: Base evasion reduced from 20% to 15% (active application is still 20%)

* Abaddon: Level 10 Talent increased from +20% XP to +25%
* Abaddon: Level 15 Talent increased from +60 Mist Coil Heal/Damage to +75
* Abaddon: Level 15 Talent increased from +6 Armor to +8

* Alchemist: Chemical Rage now applies a basic dispel on cast

* Ancient Apparition: Level 10 Talent increased from +60 Gold/Min to +90

* Anti-Mage: Base damage increased by 2

* Bane: Base damage reduced by 2
* Bane: Brain Sap manacost increased from 70/100/130/160 to 90/115/140/165

* Beastmaster: Base armor reduced by 2

* Bristleback: Viscous Nasal Goo now has a -2 base armor reduction

* Clinkz: Base armor increased by 1
* Clinkz: Strafe dodge now works against non-player units
* Clinkz: Strafe attack speed increased from 80/140/200/260 to 110/160/210/260

* Clockwerk: Base damage reduced by 4

* Crystal Maiden: Crystal Nova cooldown reduced from 12/11/10/9 to 11/10/9/8
* Crystal Maiden: Level 15 Talent increased from +120 Gold/Min to +150

* Dark Willow: Bramble Maze cooldown reduced from 40/35/30/25 to 34/31/28/25
* Dark Willow: Level 10 Talent increased from +20 Damage to +30

* Death Prophet: Exorcism spirit spawn interval increased from 0.3 to 0.35

* Disruptor: Thunder Strike cooldown increased from 15/13/11/9 to 18/15/12/9

* Earthshaker: Echo Slam now has 100 Initial Damage

* Enchantress: Nature’s Attendants cooldown reduced from 45 to 35
* Enchantress: Enchant slow rescaled from 3/4/5/6 to 3.75/4.5/5.25/6

* Enigma: Demonic Conversion manacost reduced from 170 to 140/150/160/170
* Enigma: Demonic Conversion Eidolon HP regen increased from 0.25 to 4

* Gyrocopter: Level 15 Talent changed from +3 Flak Cannon Attacks to +0.5s Homing Missile Stun Duration
* Gyrocopter: Level 20 Talent reduced from +45 Movement Speed to +40

* Huskar: Level 25 Talent changed from 0 Inner Vitality Cooldown to Burning Spears Pure and Pierces Immunity
* Huskar: Level 25 Talent increased from +125 Attack Range to +150

* Invoker: Catacylsm max spread distance reduced from 220 to 200

* Io: Spirits damage reduced from 25/50/75/100 to 20/40/60/80
* Io: Tether movement speed reduced from 7/10/13/16 to 5/8/11/14%
* Io: Level 10 Talent reduced from +60 Damage to +45
* Io: Level 20 Talent reduced from +20 Health Regen to +15

* Juggernaut: Base armor increased by 1

* Keeper of the Light: Chakra Magic no longer has a 25/35/45/55 manacost

* Leshrac: Lightning Storm cast range reduced from 650/700/750/800 to 650

* Lich: Frost Blast attack slow increased from -20 to -30
* Lich: Frost Blast cooldown reduced from 8 to 7
* Lich: Level 10 Talent increased from +175 Health to +200

* Lycan: Feral Impulse damage reduced from 15/26/37/48% to 12/24/36/48%

* Magnus: Base strength increased by 1
* Magnus: Skewer slow increased from 2.5/2.75/3/3.25 to 3.25
* Magnus: Shockwave damage increased from 75/150/225/300 to 90/160/230/300

* Meepo: Base armor increased by 2

* Mirana: Level 25 Talent reduced from -80s Moonlight Shadow Cooldown to -75s

* Naga Siren: Song of the Siren manacost increased from 100/150/200 to 150/175/200

* Necrophos: Level 15 Talent increased from +16% Ghost Shroud Slow to +20%
* Necrophos: Level 25 Talent increased from -1.5s Death Pulse Cooldown to -2.5s
* Necrophos: Level 25 Talent increased from +0.6 heartstopper Aura to +0.8

* Night Stalker: Crippling Fear cooldown increased from 12 to 24/20/16/12
* Night Stalker: Void cooldown increased from 8 to 11/10/9/8

* Oracle: Fortune’s End is no longer disjointable
* Oracle: Level 15 Talent increased from +90 Gold/Min to +120

* Pangolier: Fixed Rolling Thunder having no effect on units like Primal Split Brewlings and Ancients neutrals (still doesn’t affect roshan)

* Phantom Assassin: Stifling Dagger slow rescaled from 1/2/3/4 seconds to 1.75/2.5/3.25/4
* Phantom Assassin: Level 20 Talent improved from Double Strike Stifling Dagger to Triple Strike Stifling Dagger

* Phoenix: Supernova stun duration from 1.5/2/2.5 to 2/2.5/3.0

* Puck: Waning Rift silence duration increased from 0.75/1.5/2.25/3 to 1.5/2/2.5/3

* Pudge: Level 10 Talent changed from +5 Armor to +30% XP
* Pudge: Level 15 Talent changed from +75 Damage to +12% Rot Slow

* Riki: Base armor increased by 1
* Riki: Base damage increased by 4

* Sand King: Base damage reduced by 3
* Sand King: Caustic Finale slow reduced from 21/24/27/30% to 15/20/25/30%

* Shadow Shaman: Base intelligence increased by 2
* Shadow Shaman: Hex manacost reduced from 110/140/170/200 to 70/110/150/190
* Shadow Shaman: Level 15 Talent increased from -4s Hex Cooldown to -5s
* Shadow Shaman: Level 25 Talent reduced from +60 Wards Attack Damage to +50

* Silencer: Arcane Curse penalty duration increased from 4 to 5 seconds

* Sniper: Assassinate cast range increased from 2000/2500/3000 to 3000
* Sniper: Level 10 Talent changed from +15% Cooldown Reduction to +25%

* Spectre: Level 15 Talent increased from -8s Spectral Dagger Cooldown to -10s

* Spirit Breaker: Greater Bash disable duration increased from 1/1.2/1.4/1.6 to 1.2/1.4/1.6/1.8
* Spirit Breaker: Nether Strike damage reduced from 150/250/350 to 150/200/250
* Spirit Breaker: Level 10 Talent increased from +400 Night Vision to +600

* Sven: Storm Hammer Manacost reduced from 140 to 110/120/130/140

* Terrorblade: Agility gain increased from 3.2 to 3.7

* Tiny: Base movement speed increased from 280 to 285
* Tiny: Tree Throw splash damage increased from 130% to 150%
* Tiny: Grow Status Resistance increased from 20/30/40% to 30/40/50%

* Ursa: Overpower duration increased from 15 to 20
* Ursa: Level 20 Talent changed from +1s Enrage Duration to +1.5s

* Winter Wyvern: Base Intelligence increased by 2

* Wraith King: Mortal Strike skeletons now have 30% Magic Resistance
* Wraith King: Level 15 Talent increased from +25 Skeletons Attack Damage to +35

* Zeus: Lightning Bolt manacost increased from 75/95/115/135 to  90/105/120/135

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Daily Deal – Hacknet, 75% Off

Underhollow changes;
* When defeated, heroes now drop the 3 highest net worth items they are carrying. The remaining items are converted and dropped as gold for their sale cost.
* Significantly increased the amount of experience awarded for player eliminations.
* Fixed invisible Roshan killing players.
* Adjusted difficulty of a few combat encounters.
* Added an initial stock time to dynamite of 60s.
* Fixed heart being purchasable via its recipe.
* Added localization.

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Dota 2 Update – June 8th, 2018

In the first 30 hours since recalibration, the matchmaker was overly sensitive on wins and losses and it resulted in players calibrating with bigger gains and losses than intended. We are processing all matches again and will be correcting the rank gains and losses throughout the day. Medals will be appear as undefined for a bit during this process.

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Six Ages (finally) comes to iOS June 28th

After nearly 19 years, we’re finally going to be getting that successor to King of Dragon Pass. A-Sharp’s Six Ages: Ride like the Wind has been on our radar for a while, but progress has been slow going up. Finally, we can see the light at the end of the tunnel.

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A press release that dropped last night informed us that Six Ages will be launching on iOS on 28th June for $9.99. Pre-orders will be available from June 21st.

Six Ages: Ride Like the Wind takes the elements that made KoDP unique (the mythic setting where you can visit the gods, multiple-choice decisions with consequences, advisors with personality, a generation-spanning story, story elements that recombine for replayability) and remixes them. Play is both simpler and richer (for example, you’ll get to make more decisions in combat), and the UI was designed with attention to mobile devices (the menu puts more information at your fingertips, and all artwork is high resolution).

Your device will need to have iOS 9 or later running, and A-sharp mentioned that the game is being developed for “other platforms”, which will materialise later in the year.

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The Weekender: Physics Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got a few games to check out, a whole bunch of sales, and a couple great updates heading into the weekend.

Out Now

7 Wonders: The Cities (iOS Universal and Android)

The digital adaptation of the 7 Wonders board game got its second expansion since release. The Cities expansion is $1.99 and introduces black cards, which represent city ruins, along with new leaders, 2 additional wonders, and 4 new guilds.

Space Leagues (iOS Universal) – Full review coming soon!

In Space Leagues you play as the General Manager of a team in a fantasy combat league. You hire players, set roles (tank, blaster, striker, and so on) and the roster, and watch your team win or lose in weekly combat. Your goal is to win and win a lot, thus climbing all the way up to the premier league. Your door is always open to your players, unfortunately, and they come to you with weekly drama. Your reaction could push them to a season-best game or make them utterly useless. It’s an interesting take on the sports simulation genre.

space leagues

Physics Box (iOS Universal)

More a sandbox builder than game, Physics Box lets you tinker with gravity, anti-gravity, thrust, and more. You can even build your own pinball game if so inclined.

Shuyan Saga (iOS Universal)

Shuyan Saga is a graphic novel and video game rolled into one. It’s set in a martial-arts infused fantasy universe and follows Shuyan, a princess with a passion for Kung Fu, as she defends her kingdom from the Guer horde. You follow the story, as you might read a graphic novel, with various pause points for you to make a decision or engage in combat. The art and music are both quite good and help set a good atmosphere for the tale. The story itself isn’t particularly original, but certainly akin to what you might find in a good comic. Combat is pretty simple, you pick high or low strikes and set up different combos, but there does seem to be some character progression and enemies seem to be scaling up. The individual books have been out for a while, but you can now unlock the full story for $3.99.

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Sales

Threes! (iOS Universal and Android): $2.99 on iOS

One of the most-popular mobile puzzle games, Threes!, is on sale for half off. Threes is one of the first games, and maybe the most successful, to use the slide to combine/grow mechanic. Check it out if you dig that type of game and don’t have it already.

D&D Lords of Waterdeep (iOS Universal and Android): $3.99 (Review)

Dungeons & Dragons based board game D&D Lords of Waterdeep is available for a solid discount on both the App and Google Play stores. You play as a masked Lord of the city and must out wrangle your opponents to recruit adventurers to complete quests and thus increase your political power.

Planescape: Torment (iOS Universal and Android): $5.99/$3.99 (Review)

Classic post-apocalyptic RPG Planescape Torment got this special “enhanced edition” about a year ago with remastered music, updated graphics, and a new user interface. It’s normally $10, but right now you can grab it for $6 on iOS and $4 on Android.

Antihero (iOS Universal and Android): $2.99 (Review)

Digital board game Antihero came out for mobile earlier this year and does a great job delivering engaging turn-based tactics in a Victorian style setting. It’s also on sale for the first time ever, other than the introductory price. You can grab it for 3 bucks, down from five.

Evoland 2 (iOS Universal): $3.99

Also on sale for the first time ever is video-game nostalgia simulator Evoland 2. RPG your way through video game history (again) for just $4.

2K Games Sale

2K Games most notable mobile games are on sale for a couple bucks off each.

Updates

Sir Questionnaire (iOS Universal and Android)

Brand new roguelike dungeon crawler Sir Questionnaire is getting an update sooner than expected due to the discovery of a rather nasty bug. It adds fire and water dragons and improved outfit options.

Minecraft (iOS Universal and Android)

Minecraft has added a bunch of new fish including pufferfish, tropical fish, cod and salmon. You can whip up a trident and go swimming and collect fish in your bucket. There are nine ocean biomes packed with kelp, icebergs, blue ice, coral, sea grass, sea pickles and more. Oh, and there are now swimming animations.

Seen anything else you liked? Played any of the above? Let us know in the comments! 

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Nintendo serves up the deliciously strategic Sushi Striker: The Way of Sushido

Nintendo serves up the deliciously strategic Sushi Striker: The Way of Sushido

You are the only one who can save the world’s sushi – by eating as much as you can! In the fast-paced action-puzzle-RPG Sushi Striker: The Way of Sushido – now available for both the Nintendo Switch system and the Nintendo 3DS family of systems – you must vanquish the evil Empire by devouring delicious sushi and hurling the empty plates at your opponents.

“This wonderfully clever game is sure to work up an appetite for fans of frenetic action-puzzle games,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With a simultaneous launch on Nintendo Switch and Nintendo 3DS, fans can enjoy a veritable buffet of sushi anytime, anywhere.”

In the game, you play as the orphaned hero and budding Sushi Striker, Musashi. As you journey through the massive collection of more than 150 stages, you will get to better know your hero and a colorful cast of other characters through fully animated voiced cutscenes.

Each battle consists of two opponents, who both have access to three conveyor belts of constantly changing sushi – along with a seventh shared belt in the middle. By linking (and eating) sushi plates of the same color, you create stacks that can then be hurled at your opponent. The fun, sushi-eating action is coupled with significant tactical depth. You’ll encounter divine beings called Sushi Sprites that provide special skills that you can chain together for powerful combos. One Sprite might turn all of your plates the same color for a certain time, for example, while another will turn sushi into sweets that restore HP. You can equip up to three different Sushi Sprites in battle, and there are more than 50 Sushi Sprites to befriend, many of which can evolve into more powerful forms.

In the Nintendo 3DS version*, the action is split between the two screens, with the ability to use the stylus to control the action. Touch controls can also be used while playing in Handheld mode on Nintendo Switch. Both versions also allow for local or online multiplayer.** Two players who each own the game and a Nintendo 3DS family system can battle each other locally, while two people can each use a single Joy-Con controller to compete on the same screen when playing on Nintendo Switch. They can also battle each other locally if they each have their own game and Nintendo Switch system.

Sushi Striker: The Way of Sushido is now available on Nintendo Switch and Nintendo 3DS at suggested retail prices of $49.99 and $39.99, respectively. A free demo of the game can currently be downloaded in Nintendo eShop on Nintendo Switch. For more information about Sushi Striker: The Way of Sushido, visit https://sushistriker.nintendo.com/.

Remember that Nintendo Switch and the Nintendo 3DS family of systems feature parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/ or https://www.nintendo.com/3ds/.

*The Nintendo 3DS version of the game is only playable in 2D.

**For the Nintendo Switch version, a Nintendo Switch Online membership will be required for online play when the paid service launches in September.


Mild Cartoon Violence
Mild Suggestive Themes