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Crash is back! The Crash Bandicoot N. Sane Trilogy is now available

Crash is back! The Crash Bandicoot N. Sane Trilogy is now available

Play Crash Bandicoot™ anywhere!

Crash™ is enhanced, entranced and ready-to-dance with the N. Sane Trilogy game collection. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all: Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped. Relive all your favorite Crash moments in their fully-remastered graphical glory.

If you would like to purchase this game, please visit https://www.nintendo.com/games/detail/crash-bandicoot-n-sane-trilogy-switch.


Cartoon Violence
Comic Mischief

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Steam Intergalactic Summer Sale Day 8

The Steam Intergalactic Summer Sale continues! For the next seven days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

Stellaris – 60% off
Steep – 70% off
Dying Light – 67% off
ELEX – 50% off
Batman Franchise – Up to 75% off
Battle Chasers Nightwar – 50% off
Bioshock Franchise – Up to 75% off
Company of Heroes Franchise – Up to 75% off
and many more

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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Now Available on Steam – Next Up Hero, 25% off!

The Steam Intergalactic Summer Sale continues! For the next two days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

RUST – 75% off
Slime Rancher – 40% off
Batman: The Enemy Within – 40% off
Total War Franchise – Up to 75% off
ARK: Survival Evolved – 67% off
Serious Sam Franchise – Up to 90% off
Hyper Light Drifter – 60% off
and many more!

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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Fortnite Battle Royale: Tips & Tricks for Competing on Mobile

By Collin MacGregor 28 Jun 2018

Battle royale sensation Fortnite has parachuted onto mobile in all its glory. While it’s still only on iOS for the moment (Android version when?) the fact that this is the same game, pretty much feature-for-feature, on a phone is mind-boggling.

Whether you’re a victory royale veteran, or someone discovering Fortnite Battle Royale for the first time, playing on mobile is quite the unique experience. The smaller screen, reduced visuals and bespoke touch controls totally change the way you must play what is essentially a third-person shooter, and one that can get pretty intense.

If only someone could provide you with some essential Fortnite tips & tricks to help you to stay competitive on your mobile…

Controls refresher

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Limit your long-distance fighting

This partly comes down to the current Fortnite meta across all platforms, but even more so on mobile you shouldn’t really look to be fighting at range. Even on PC/console it isn’t ideal with the power of shotguns, poor accuracy of auto rifles, and the ease of movement.

Playing on another platform you probably have at least 18 inches of screen to look at, with all those high-quality pixels allowing you to spot every bit of movement. On mobile that real-estate could shrink to something like 4 inches with an iPhone SE. That movement becomes much more difficult to spot, meaning keeping track of opponents at a distance is near impossible. The touch controls also make it much harder to hit long distance shots without a scope.

This doesn’t mean you should avoid them like the plague. Instead, prioritise SMGs, LMGs, explosives, and shotguns over precision death dealers – especially when you are just landing. If you do want to use a rifle, make sure to crouch and use the aim zoom to improve your accuracy. Additionally, don’t bother with tactics such as shotgun weapon swapping until you get comfortable with the controls. The icons are quite small and it’s easy to mistap on the wrong gun.

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Be Aggressive

If you want to survive longer than a minute, you’ll need to start getting into firefights with other players. Typically, Fortnite’s building and plethora of ranged weapons allows users to stay back and pick off foes. However, since aiming on a mobile device is tricky the best option is force enemies to fight on your terms. Get in players faces when the bullets start flying and make them panic as you shoot them.

Moving is not nearly as fluid, so you can fluster you foes by destroying their cover and pressuring them with a hail of bullets. Weapons like C4, minigun, LMG, and even basic grenades are fantastic for forcing opponents out of position. Try to use the environment to break line of sight with your foes, especially if you can get the drop on them. Since rotating the camera can be a bit awkward, it’s not as common for someone to check behind them. Use this to your advantage and strike when they don’t have time to react.

Don’t be afraid to build

Building is key to success in Fortnite allowing you to travel across terrain quickly, get the drop on opponents and keep you safe when caught out. The touch controls on the mobile version are a little trickier than other versions since you have to move your hand away moving and/or shooting to select your building type, once you get some practise it becomes easier.

We have seen so many people on iOS only servers not build anything when they really should, and it almost always results in an early death. Assembling cover can be tricky at first, so accept that you may die in the early hours while learning the new control scheme. If you’re coming over from PC or console don’t expect to quickly assemble the elaborate structures. Swapping between materials and parts takes more time, so focus on constructing simple pieces of cover.

The basic three walls and a single ramp will offer decent protection and simultaneously give you a height advantage. Traps are also quite potent since navigating your character can be a bit awkward and it’s easy to accidentally stumble into one. Always practice your building because it can and will make the difference between a victory or the defeat screen. 

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Moving Will Be Awkward At First

As mentioned above, real estate on your screen is at a premium on mobile, as those big ol’ thumbs will take up a lot of room. The positioning of your digits usually means you won’t miss too much, but there is always a chance some loot or even an enemy, manages to go undetected thanks to being covered up. There’s also a chance that you’ll accidentally tap the jump or crouch button. Because of this, it’s absolutely vital that you keep your right thumb in the lower corner of the screen. You can still tap the screen and quickly access your weapons without the risk of hitting another icon.

Remember, double tapping the virtual joystick used to move around will keep your character running forward until you take back control. This frees up screen space to use for scouting the area, and you can still move around by changing your camera angle to turn. Of course, once a fight breaks out you’ll need to take back control right away: strafing, jumping and climbing all needs extra precision that simple running doesn’t.

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There may be visual clues, but still play with sound where possible

The most obvious new addition to the mobile version is visual indicators for footsteps, gunshots and chests, as well a direction indicator. It’s a wonderfully clear and obvious addition to the UI, and boy is it useful. Being able to know exactly the direction footsteps are coming from allows you to instantly target whoever is around the corner. It also allows you to plant those traps in places you know they will be.

That doesn’t mean sound isn’t useful though. It can help identify what specific weapon or weapon class is being shot, and other subtler clues that a simple UI tweak can’t provide. Obviously don’t be that person with sound coming out of the speakers in public, but in private/with headphones having sound will give an edge.

Do you have any tips or tricks of your own you want to share? Post them in the comments below!

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Review: Six Ages: Ride Like The Wind

Strategy and story have never been the happiest bedfellows. One benefits from obscurity, from twists and mysteries that propel you forward into the unknown. The other needs as much transparency as possible, so you can understand the effects of your actions and improve your plans. To service these requirements, stories have always had to emerge from strategy, not the other way around.

Six Ages: Ride like the Wind wants to set that straight. It wants to tell you a tale of gods and humans, of mysteries and the mundane while still taxing your tactics. It’s a bold goal and, while it doesn’t always work, the narratives that it weaves are unlike anything else in gaming. Except, perhaps, its predecessor. Almost 19 years in the making, this is the sequel to a very special game from 1999, King of Dragon Pass.

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What’s partly responsible for the success of both games is their bizarre setting, Glorantha. It’s a fantasy world like no other, developed in depth from academic theories of anthropology and cultural studies. You command a clan of horse-riding barbarians in the game, but your encounters are often bizarre beyond expectations. Dwarves of literal stone, dark-dwelling Trolls who judge others by their flavour, bubbling freaks of chaos and more besides. And each with their own extensive culture and mythology.

Set during Glorantha’s early ‘Storm Age’ of warring gods, your goal is to guide your clan to wealth and prosperity. Through a series of screens and menus, you must direct the work and wealth of your clan. There must be farmers for the fields, warriors to protect them or raid enemies, shrines to please the gods and diplomacy and trade with other clans. As the game progresses you will become engaged with the greater events of the age. But at the start, mere survival is challenging enough.

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On most screens you can ask your circle of clan elders for advice on what to do, although they often give conflicting opinions. You’ll choose to do something for that season: explore new lands, perhaps, or sacrifice to the spirits to learn lore. Sometimes the result is immediate, sometimes it may take several more seasons to resolve. 

Either way, it’s never quite clear why things work out the way they do. As you play, you’ll begin to intuit how things happen behind the scenes, but it’s a hard slog. And when you’re staring down disasters like a catastrophic raid or a demoralised clan, it’s frustrating not to know what choices will improve things. It does, however, result in a far more compelling narrative. One which encompasses failure as well as success, misery as well as triumph. There’s even a ‘Saga’ screen where you can view the ongoing tale of your barbarians in exquisite detail.

To flesh out this thin strategic skeleton, many seasons also see a random event. These help you learn more about Glorantha’s rich and detailed world as well as adding to the story. Mostly it’s a bunch of text and a series of options. Again, your elders will advise you if you want them. Again, intuition and your knowledge of the setting play a role but picking options can be a crapshoot.

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Sometimes an event takes you through a series of choices before resolving. Sometimes, it will set in motion a chain of further events that will take years to play out. If your lunatic trickster-shaman decides to kidnap a member of a rival clan, your reaction will impact relations with them for the whole game. Taking in refugees from a mysterious culture causes their presence to bubble up in events from time to time, impacting your clan in various ways.

This essentially is the template for the entire game. There’s a battle system, but it’s similarly driven by narrative rather than clear strategy. Even then, unexpected events like the sudden arrival of a group of allies can throw things off the rails. Everything catches the player between the rock of opaque mechanics and the hard place of wonderful storytelling. It’s a wonderful place to be, if you can stomach the spirals and corkscrews of the ride. 

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There’s no better illustration of this than Hero Quests. These are ritual re-enactments of myths from the time of the gods. It’s important for your religion to attempt one every few years, and the rewards can be colossal. But to succeed, you need to sacrifice to find the missing pieces of lore, and then literally, as a player, learn it. Your choices on the quest must be close to those of the god if you want the best benefits. 

Some strategy gamers will find this kind of forced immersion awful, others will lap it up. Fans of the original will already be familiar with it. They’ll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match.

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Now Available on Steam – Next Up Hero

The Steam Intergalactic Summer Sale continues! For the next eight days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

Assassin’s Creed Franchise – Up to 66% off
They Are Billions – 20% off
Hollow Knight – 34% off
Euro Truck Simulator 2 – 75% off
Counter-Strike: Global Offensive – 50% off
Romance of the Three Kingdoms XIII – 40% off
Watch_Dogs Franchise – 67% off
Age of Wonders Franchise – Up to 75% off
and many more

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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The YO-KAI WATCH series is back with two new co-op action games

The YO-KAI WATCH series is back with two new co-op action games

On Sept. 7, two new games in the YO-KAI WATCH series are coming to the Nintendo 3DS family of systems. And these new YO-KAI WATCH games are unlike anything the series has seen before!

In the YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad games, team up with up to three other friends either locally* or online to fight towering Big Bosses, using skills and powerful Soultimate Moves. While previous YO-KAI WATCH games focused on turn-based battles, YO-KAI WATCH BLASTERS drops you into real-time skirmishes in the first ever action-RPG for the series. During these battles, you directly control your Yo-kai as you strategize with different skills and equipment to defeat huge bosses. By taking on various fast-paced missions, you will embark on a journey to meet, befriend and battle more than 400 new and returning Yo-kai.

Training Yo-kai will also affect your team’s strength in battle. By training, you can create items and equipment to use on your personal Yo-kai team! By completing missions, more powerful and useful items can be earned.

Each of the two versions of the game contains different Yo-kai, missions and bosses. By trading between the two, you can collect all the Yo-kai! And by linking save data from the YO-KAI WATCH 2: Bony Spirits, YO-KAI WATCH 2: Fleshy Souls or YO-KAI WATCH 2: Psychic Specters games, you can get one of three special Yo-kai to take into battle.

To keep the action and content going, a free post-launch update to the game will add additional side stories, Yo-kai, bosses and missions.

YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad launch exclusively for the Nintendo 3DS family of systems on Sept. 7 at a suggested retail price of $39.99 each. Which version will you choose?


Comic Mischief
Fantasy Violence

*Additional games and systems are required for multiplayer mode and are sold separately.

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Steam Intergalactic Summer Sale Day 7

The Steam Intergalactic Summer Sale continues! For the next eight days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

Assassin’s Creed Franchise – Up to 66% off
They Are Billions – 20% off
Hollow Knight – 34% off
Euro Truck Simulator 2 – 75% off
Counter-Strike: Global Offensive – 50% off
Romance of the Three Kingdoms XIII – 40% off
Watch_Dogs Franchise – 67% off
Age of Wonders Franchise – Up to 75% off
and many more

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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Review: Cartoon Craft

A lot of people are probably trolling the app stores looking for a game just like Cartoon Craft–a mobile-focused simplified RTS with swords and monsters all built from gold and trees. Obviously, Cartoon Craft is a clone of Warcraft, with armies of orc and humans facing off in a fantasy world. The one thing Cartoon Craft does really well is to make the units super cute, like a high-school graph paper battle come to life. Everything else seems not quite finished.

It’s a standard humans-vs-orcs story, with zombies as a mutual antagonist that forces the two natural enemies to band together. Each mission has its own setup and slightly varying goal, but they all come down to surviving and killing the enemy forces.

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Like Warcraft, first you have to build a base, sending workers to gather gold and wood, building farms to increase your unit cap, and building a couple of production buildings to pump out soldiers.

There are only five units the humans can build: worker, swordsman, archer, catapult, and flyer. There’s not a lot of difference between the units beyond being able to make ranged attacks or not. There’s not even a basic rock-paper-scissors circle of effectiveness. The catapult is significantly stronger than any other unit, which makes it the core of your army once you build the requisite production buildings. The orc side has similar units, but a strong melee ogre unit instead of a catapult. Each side also has a turret tower, which comes in incredibly handy both as a ranged defensive structure and a simple wall to keep the hordes of zombies out. Strategic decisions basically boil down to finding the correct time to shift your production from development of your resources to building a massive army.

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There are a dozen missions you play in campaign mode, but there doesn’t appear to be any AI to speak of. There is certainly no global opponent AI. The missions are simply structured as automatic waves of enemies that must be fended off on a timer, and bases that have to be hunted down and razed. The enemies can be phenomenally dumb (to be fair, a lot of them are zombies) and will just let themselves be mowed down by your turrets and archers if there is a line of trees that keeps your forces protected. Your allies will also do nothing to protect themselves or build their forces.

Unit AI is also dumb. Worker units are particularly frustrating in how they cut trees. No matter what area of the forest you tap on, they will interpret it as an order to cut trees in general and beeline for the nearest tree to their position. This can be particularly problematic when the forests form part of the walls that protect you from enemy attack. They will also sometimes just stop cutting trees entirely, for reasons I could not decipher.

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Poor AI is just one sign of a game that needs a lot more time to bake before its ready for sale. I hit a major bug halfway through. Supposedly, my human forces were supposed to ally with the orcish forces to fight off a zombie attack, but the mission opened with the two groups slaughtering each other. Apparently, my mission is to protect the remaining empty orc structures? Then the game just froze.

There’s no multiplayer, which is a real shame. Against a human, the game mechanics might offer a few hours of entertainment. There’s no skirmish mode, but that’s understandable seeing as the AI probably does not actually know how to build a base or develop an army.

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The translation is painfully bad–so bad that I initially thought the writers were deliberately affecting caveman/ogre grammar to fit the theme. That’s not really very important since the story text is totally skippable and does nothing to impact the gameplay. Then I realized that there was a major typo on the title screen … in the title. (Unless the game was actually meant to be titled Catoon Craft?) It’s just another sign of how unpolished the game really is.

A cute, simple version of Warcraft for mobile isn’t a bad idea, but Cartoon Craft definitely isn’t it. There’s no meat to the game, and the lack of basic RTS features combined with the silly AI and bugs makes this one to avoid at any price.