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Weekend Deal – Bulletstorm: Full Clip Edition, 75% Off

Save 75% on Bulletstorm: Full Clip Edition as part of this week’s Weekend Deal*!

Step into the boots of Grayson Hunt after a crash landing on an abandoned resort planet forces him to make a hard choice: survival or revenge. An exiled member of the elite assassin group Dead Echo, Grayson’s blind desire for vengeance finds his crew stranded on Stygia where he can finally confront the commander behind his betrayal—or get his team off the planet alive.

*Offer ends Monday at 10AM Pacific Time

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The Castles of Burgundy is coming to digital in 2019

A digital edition of the excellent The Castles of Burgundy is currently in development and will be out next year. Digidiced, the studio behind mobile board game conversions of such gems as Le Havre: The Inland Port and Agricola, have announced that Castles of Burgundy is one of their next projects.

Berlin-based Digidiced is among the recipients of a new round of Medienboard Berlin-Brandenburg funding, and they’ll be getting €70,000 to support the computerized version of Castles of Burgundy, per Gamesmarket. That’s great news for fans of Stefan Feld’s modern strategy classic, as Digidiced has a stellar record when it comes to producing digital versions of eurogames.

While Digidiced hasn’t formally announced which platforms they’re supporting with The Castles of Burgundy, the studio’s games have generally been available on both iOS and Android devices, as well as through the Windows store.

Look for the digital version of The Castles of Burgundy in 2019.

Image credit: Board Game Geek

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Run your own global football tournament with FIFA World Cup

By Ian Boudreau 04 Jul 2018

There’s hardly a more tactical situation than the pitch during the “beautiful game,” and with the World Cup’s first knockout round on the books, we’re gearing up for some intense matches in Russia heading into the finals. FIFA Mobile has a World Cup expansion out now though, if you prefer to take some direct control over the on-screen action.

Yes, it’s a free-to-play app that’s stuffed with EA’s usual microtransactions, but it’s hard to argue that the mobile incarnation of FIFA isn’t fun. And let’s face it, it’s drop-dead gorgeous to boot. There’s just something extremely satisfying about a perfectly-swiped scoring kick, isn’t there?

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This is FIFA Mobile, so you get a good amount of command over your team’s lineup and player training. There’s a surprising amount of depth in the strategy layer, and it’s not hard to get into even for casual soccer – sorry, I mean, football fans. You will need a fully-qualified team that’s 65+ OVR to participate in the World Cup, however.

Find it on the iOS App Store or Google Play. The World Cup mode will be available until August 

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Steam Intergalactic Summer Sale Day 13

The Steam Intergalactic Summer Sale continues! For the next two days, take advantage of huge savings throughout our store on over ten thousand games. You can also help unlock free games by playing our Summer Saliens Game.

Today’s Featured Deals include:

RUST – 75% off
Slime Rancher – 40% off
Batman: The Enemy Within – 40% off
Total War Franchise – Up to 75% off
ARK: Survival Evolved – 67% off
Serious Sam Franchise – Up to 90% off
Hyper Light Drifter – 60% off
and many more!

Along with the sale is the Summer Saliens Game. Team up with other Saliens to fight The Duldrumz on different planets and free the abducted games. Gain XP as you battle, level up, unlock new abilities, and win cosmetic items to deck out your Salien. Plus, get Summer Sale Trading Cards just for playing.

Choose to battle on a planet that piques your interest and you’ll automatically be entered for a chance to win one of its rewards when it’s conquered. The longer your Salien spends on a planet the higher your chances of winning! The groups with the most tiles when a planet is taken will get to plant their flag as conquerors, undoubtedly gaining Saliverse-wide fame in the process.

The Steam Intergalactic Summer Sale will run until 10 AM Pacific, July 5th. Complete information can be found HERE.

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Touch Wood: Six Ages is a success so far, and a sequel seems likely

By Joe Robinson 03 Jul 2018

A Sharp’s Six Ages has a lot a riding on its shoulders: It’s a premium game, and the landscape for premium has changed a lot in the years since its predecessor King of Dragon Pass launched onto iOS. It also has to follow on from that iconic game – fans have been wanting a KoDP sequel for forever, so expectations were probably high.

It’s not an easy scenario to launch a mobile game in, but Six Ages: Ride like the Wind launched to our own critical acclaim last Thursday. How has it fared over it’s opening weekend? What surprises have cropped up? We spoke to David Dunham to find out.

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“Launching a game is a bit like opening a booster pack,” he told us:

Did you luck into the Black Lotus of a hit? The duplicate cards of the typical game that fades into obscurity? Maybe the foil card of a success? The analogy breaks down a bit because if you’re releasing a premium game in a free-to-play world, you get only one pack, ever.

Based on current sales data, Six Ages has so far sold at 96% the rate of King of Dragon Pass when that released on the App store in 2011. It’s probably not going to top many charts (apart from in Finland, apparently, where it’s #1), but it’s enough for David to consider it a success. “If this holds up for a month,” he stated, “we will be able to start work on the next game in the Six Ages series: Lights Going Out.”

David admitted to us that he was concerned over the fan reaction to Six Ages, given that it’s not a ‘true’ sequel to King of Dragon Pass and tried to break some new (if still familiar) ground.

I’m glad to report that players seem to like it just as much. App Store ratings are 4.9 stars and say things like “lives up to King of Dragon Pass in every way and more” and “a major improvement on King of Dragon Pass.” Hearing this makes the gamble of the last four years pay off and makes me and the team want to start working on the next game. 

In the meantime, you can expect a new update for the game sometime soon that will add new Adviser faces, fix bugs and introduce a new way to become infamous. Apparently, it involves behaving like a complete double-crossing weasel. Many thanks to David for taking the time to talk to us, and we wish him all the best!

Six Ages: Ride like the Wind is available now from the App Store.

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Armory Game Engine Patreon Problems

Right now if you go to the Armory game engine Patreon page you are great with:image

This engine was recently open sourced because it hit the Patreon goal of $1,600 a month.  Development seemed to be proceeding nicely and everything was going swimmingly well, until this happened.  Not only is this message displayed, it seems Patreons are being refunded, potentially every single contribution going back to day one.  The following appeared on the Armory forums:

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There are several other “me too” type comments in this thread.  There are no further details from Armory, Lubos the lead developer, nor Patreon.  I will update here if such an update occurs.  Hopefully the Armory engine is ok, I’m pretty excited by it.  In fact, I’ve done a full tutorial series!

EDIT – UPDATE, Lubos, the project creator just made the following tweet:

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GameDev News

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New Cocos Creator Tutorial Series

A brand new tutorial series just went live on devga.me (to join the existing Armory 3D series), the Cocos Creator Crash Course.

Cocos Creator Crash Course - Devga.me Tutorial Series

The series currently consists of the following tutorial parts:

Cocos Creator Tutorial Series homepage

There are a few more tutorial chapters in active development.  The existing content should already be enough to get you up and running using the Cocos Creator game engine!  There will also be at least one video tutorial covering basically everything covered by the text series.

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