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Review: Holedown

You’ve probably got an image of something like Holedown in your brain already. That brick-breaker sort of layout, with numbered blocks ominously floating above an empty void. Little white orbs get rapid fired out from a point at the lower edge, and ricochet madly off of the blocks. The blocks don’t break on contact, though. Instead, every tap of a ball subtracts a number, and when that number reaches zero, the block is finally slain.

If this sounds familiar, it means advertising works. On mobile versions of social media sites, you’ve probably seen a sponsored video of this colorful menagerie, punctuated with a “click here” or “download now” option. You may have even taken the plunge down the rabbit hole and sunk some time into it. You wouldn’t be alone, Ketchapp’s Ballz was quite the free-to-play success in 2017.

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There’s an amusing irony here. Ketchapp is a developer infamous for cloning the number puzzle game Threes! and releasing a free to play version of it called 2048 before Threes! could officially launch. This is among the best known examples of a trend in mobile games that isn’t going away. But where games are often cut out at the knees by imitators who create free to play copies with dubiously low production value and stuffed to the brim with ads, Martin Jonasson turns the formula around. In every single way, Holedown is the best version of this alt-brick breaker sub-genre.

Part of this is the concept. As some nameless, identity-less space explorer, you must drift to cosmic entities and mine them for their riches. From asteroids, to a sun, to an endless black hole, you must drill until you reach the core. Your tools are a clip full of smiley balls, that are rapid fired into the rocks below. The colorful rocks at the blocks you much break, which get increasingly harder to do as the numbers stretch into ridiculous amounts.

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Each turn, the blocks inch towards you, slowly encroaching on your safe zone. If it crosses that red line at the top, your drilling vessel crashes, and you lose. Literally turning Ballz on its head is its own form of poetry but adding a crawling death wall mechanic really brings a sense of urgency to every shot. Blocks come in various, Tetris-like shapes and sizes, and they’re oriented randomly as they move to crush you, so every run through the six unique stages is different.

You may surprise yourself with how much critical thinking you do during any given round of Holedown. At first, it becomes simply a game of ‘kill the closest block to you.’ But as the numbers get bigger, you have to get cleverer. You start aiming for foundation blocks, that if you zap will cause everything on top of them to collapse, as well. There are blocks that can never mover, and must be drilled the hard way, they start becoming priority. Target blocks start being shoved behind big buffer blocks, so you have to weigh your options. Do you just blast through this as fast as possible, upgrading your ball threshold with collectable crystals to get more bang for each buck? Or do you try to work the angles and start pinging balls off of the rounded edges of near blocks in hopes that you can bounce your way to the target.

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Once the wave of disgust hits you after you watch a string of balls haphazardly only hit your target once, and not the three or four times you’ve planned for, you come to realise that Holedown has drilled its way into your soul. It’s such a satisfying layer cake of simple, yet effective design choices. It only asks for such little space, input, and attention from you, and maximizes every moment of it. That’s what good mobile games are all about.

Another big factor is the look. It has a colorful, modernist simplicity that you can expect from the creator of twofold, inc. and rymdkapsel.  There’s a little alien worm thing in the bottom right cheering you on for some reason. It’s awkward and ultimately just for show, but it’s got good energy, so no one is really upset.

There are a few hitches in the system that can make some play experiences inconsistent. For example, the big green line that you aim with draws reliable path to where the first ball in your string will hit. With it, you can start to use some rudimentary geometry to figure out what sorts of bounces you’ll get after the initial one. As you begin to line the aiming string up close to some bricks, things may not be as they suggest. On more than one occasion, the line told me it would pass narrowly by a block, and instead would clip it, ruining the shot.

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Also, as the procedural generation of the rising blocks adds a sense of uniqueness to each game, it can get carried away. Sometimes, a level will spawn with a block that has an immense number on it, with no other blocks nearby. You’ll sometimes be left to wonder “how was I ever supposed to solve this?” This is especially true on later planets, where the biggest of blocks can be insane.

These are ultimately blips in a system that is impeccably well put together. Holedown is enjoying its time in the greater gaming spotlight, a rare achievement for a mobile game. It’s simple gameplay has an inescapable gravity. It’s charm beguiles you, and soon every train ride, bathroom trip, or lunch break has just enough time in it for block breaking. Don’t let the modest price tag scare you away from the ‘it’ mobile game of the summer.

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Three hot Nindie games available on Nintendo Switch starting TODAY!

Three hot Nindie games available on Nintendo Switch starting TODAY!

Nintendo of Europe has just released a video focusing on upcoming Nindie launches on the Nintendo Switch system. During the video, it was revealed that three new indie games are launching … today. Starting today, Bad North from Raw Fury, Morphies Law from Cosmoscope and Prison Architect: Nintendo Switch Edition from Double Eleven/Introversion Software are all available in Nintendo eShop on Nintendo Switch.

All of these games offer interesting takes on their respective genres, offering a little bit of something for everyone. Bad North combines real-time tactics and rougelite strategy as players defend against Viking invaders. Morphies Law is a team-based shooter where your size affects your abilities, but bigger isn’t always better! And in Prison Architect, you have to overcome the challenges of constructing and managing a maximum-security prison – not the typical focus of a simulation game.

To view the video in its entirety, visit https://youtu.be/qNUSrhEEvL0.

Nintendo Switch is full of creative indie games from talented Nindie developers – with more games coming to the system every week. To help keep up with all the recent Nindie news, here are some additional updates about indie games on the way, games that recently released and fun news about the world of independent game development you might have missed.

Recent Nindie News:

  • Indie publisher Devolver Digital has been launching multiple games on Nintendo Switch this summer – or as the hip kids are saying on social media, the #SummerofDevolver. To close out the summer, Broforce fist bumps its way to Nintendo Switch on Sept. 6, while The Messenger delivers its slick 8- and 16-bit action on Aug. 30.
  • People love Hollow Knight . And now people are about to get even more Hollow Knight! Hollow Knight – Godmaster, the upcoming free content pack that adds more bosses, music and quests, launches on Aug. 23. (The full game is required to access the DLC.)
  • You don’t need to roll a 20-side die to get the free update for Enter the Gungeon . You just have to download it! The currently available “Advanced Gungeons and Draguns” expansion adds hundreds of new rooms with dozens of new weapons, items, enemies and ammo types. (The full game is required to access the DLC.)
  • If your Nintendo Switch backlog is not already long enough, some recent notable indie launches on Nintendo Switch include Overcooked! 2 from Team17, Dead Cells from Motion Twin, Minit from Devolver Digital, Salt and Sanctuary from Ska Studios and Flipping Death from Zoink Games.

Nindie Extras:

For more information about all the great Nindies on or coming to Nintendo Switch, visit https://www.nintendo.com/games/nintendo-switch-nindies-hits.

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The Weekender: The Bear & the Maiden Fair Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got a few new games and content updates, including a great action option. This week’s sales feature a host of RPG options as well as a Civ VI price drop.

We’ve had a bunch of great content pop up on the website this week; refreshes of a couple of  key guides mark the start of a new season of updates. We‘ve got new ones in the pipelines, but we’re going to get more regular with updating older stuff as well. A good week for reviews too – from King and Assassins to Football Manager Touch 2018. We’ve also been trying to keep on top of important news, like Rome: Total War’s iPhone release date.

Out Now

Barbearian (iOS Universal) (Review)

The highlight of the week is action-RPG Barbearian. Combat is frenetic and features huge hits against massive hordes of enemies, loads of fun and effective special weapons, and challenging tactical choices. Check out my five-star review for more info on the game.

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Mars Power Industries (iOS Universal) – Full Review Coming Soon!

Mars Power Industries is a minimalist puzzle game, which means there’s no high scores, no time limits, no stars…just you and the puzzle. You goal is to build powers stations in a Martian colony such that power is supplied to all buildings. As you play a mystery is revealed through the game’s imagery. It’s a very chill game and would work nicely for more laid-back gaming sessions. 

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The Draugr (iOS Universal) – Full review coming soon!

The Draugr is a tabletop card game where reanimated dead with magical powers invade and seek to corrupt the town of Stjørdal with their foul influence. You play as a revenant hunter who has come to protect the town and slay the Draugr. To win you have to slay four of the six Draugr.

The game is played out over two phases. In the first phase the Draugr spread their corruption and in the second the hunter tracks and attempts to destroy them. The game plays pretty well and I like the simple yet attractive graphics. It does work much better if you understand the game going in. The rules are referenceable but there isn’t much of a tutorial.

Draugr

Updates

Pocket Run Pool (iOS Universal) (Review)

Zach Gage’s take on pool games, Pocket Run Pool, just got a nice content update. Two new payout tables and five new betting conditions have been added, which increases the options nicely. Pocket Run Pool is free with in-app-purchases to unlock certain features. It’s well worth a look.

Mini Metro (iOS Universal and Android) (Review)

Mini Metro is a great simulation/puzzle game where you must build a train system for a well-known metropolitan area and handle increasingly savage congestion. Several new features have been added since launch and now a new one is available: Challenge Mode. In it you pick an achievement challenge and attempt to build your metro under some additional constraints.

Sales

A Noble Circle (iOS Universal: $Free)

Amirali Rajan’s minimalist RPG/adventure A Noble Circle is surprisingly deep for a two-dimensional game. It’s also full of surprises and thought-provoking story. Oh, and its free right now, so there’s zero reason not to grab it!

Beholder (iOS Universal and Android: $1.99) (Android: Free)

If you’re ready to make some tough choices in a grim, dystopian future now’s your chance. Beholder, a game where you run an apartment building and must spy on and rat out your unpatriotic neighbors, is on sale for $1.99 (normally $5).

Jade Empire (Android) (iOS Universal: $4.99)

Aspyr Media has a nice sale going with its mobile RPG catalog. We’ll kick it off with Jade Empire, currently half off. It’s inspired by the myths and legends of ancient China and full of places to explore and plots to uncover.

Star Wars Knights of the Old Republic (iOS Universal and Android: $4.99)

Star Wars: Knights of the Old Republic is a little dated at this point but has long been enshrined as one of the best RPGs of all time. It’s also half off and worthy of inclusion in your mobile-game collection if you’re into Star Wars, RPGs, or nostalgia.

Civilization VI (Full game IAP) (iPad: $23.99)

The big-hitter of Aspyr’s lineup is also on sale. Normally $60, you can unlock the full Civ VI experience for your iPad for $24. The in-app content packs, normally $5 to $9, are also on sale for $2 to $3.  If you enjoy Civilization and want it on your iPad, this is a great deal, as the mobile port is really quite good.

Seen anything else you like? Played any of the above? Let us know in the comments!

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Diablo III Eternal Collection brings the acclaimed action RPG to Nintendo Switch!

Diablo III Eternal Collection brings the acclaimed action RPG to Nintendo Switch!

Later this year, the definitive version of Blizzard Entertainment’s Diablo® III will come to the Nintendo Switch™ system, including all the features and content from every expansion and update as well as exclusive bonus items!

The Eternal Collection is the definitive edition of the award-winning action RPG, and includes the original Diablo III, the critically-acclaimed Reaper of Souls® expansion, and the Rise of the Necromancer® pack. With seven powerful character classes, a five-act campaign that spans the lore-rich and demon-infested world of Sanctuary, and an endlessly replayable Adventure Mode, the Eternal Collection is the perfect all-in-one package to introduce newcomers to a lifetime of adventure.

Up to four players can also band together to engage in grand multiplayer crusades, whether they’re sharing a screen on a single Nintendo Switch, linking their consoles together wirelessly, or teaming up through the Nintendo Switch Online service*.

Exclusive content for the Nintendo Switch system includes bonus items like The Legend of Ganondorf cosmetic armor set, inspired by the iconic villain from The Legend of Zelda™ series.

To learn more about the game, please visit https://www.nintendo.com/games/detail/diablo-3-switch.

*Nintendo Account required. Online services and features of the Nintendo Switch system, including online gameplay, are free until the paid Nintendo Switch Online Service launches in the second half of September. Terms apply. Learn more at https://www.nintendo.com/switch-online.

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Daily Deal – ICEY, 40% Off

Save 40% on Farming Simulator 17 as part of this week’s Weekend Deal*!

Take on the role of a modern farmer in Farming Simulator 17! Explore farming possibilities in a new North American environment. Drive over 250 farming vehicles and equipment from over 75 manufacturers, including new brands such as Challenger, Fendt, Valtra or Massey Ferguson.

*Offer ends Monday at 10AM Pacific Time

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Weekend Deal – Farming Simulator 17, 40% Off

Save 40% on Farming Simulator 17 as part of this week’s Weekend Deal*!

Take on the role of a modern farmer in Farming Simulator 17! Explore farming possibilities in a new North American environment. Drive over 250 farming vehicles and equipment from over 75 manufacturers, including new brands such as Challenger, Fendt, Valtra or Massey Ferguson.

*Offer ends Monday at 10AM Pacific Time

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The Best Turn Based Strategy Games on Android, iPhone & iPad

By Michael Coffer 16 Aug 2018

Strategy does not believe in tomorrow, in the petty influence of mishaps or the crushing inevitability of time. No, ‘strategy’ is the art of the moment, of trying to achieve victory through nought but wits and wills. Preferably, it strategy believes in taking turns, although we understand real-time works too.

Not a strategy fan? We’ve got some great puzzle games you should check out.

Our latest codex will train and challenge even the most avowed enthusiasts with a maddening variety of scenarios and systems to learn and master. All platforms, playstyles (single- and multi-player), themes and scales of strategy, from the minute to the life-swallowing are represented.

Enjoy, and take your time digesting our top picks of the best turn-based games for Android, iPhone and iPad:

Six Ages: Ride Like the Wind (Review)

Publisher: A Sharp LLC
Platforms: iOS Universal
Price: $9.99

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Some strategy gamers will find Six Ages‘ blend of (sort of) forced immersion awful, where others will lap it up. Fans of King of Dragon Pass – which this serves as a spiritual sequel to – will already be familiar with it. They’ll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match. It wants to tell you a tale of gods and humans, of mysteries and the mundane while still taxing your tactics. It’s a bold goal and, while it doesn’t always work, the narratives that it weaves are unlike anything else in gaming.

Darkest Dungeon (Review)

Publisher: Red Hook Studios Inc.
Platforms:  iPad
Price: $4.99

darkest dungeon

With each passing year since its conception and release, Darkest Dungeon recedes into annals of history, into the collective memory of unspeakable legends. In other words: a horrid, demanding and sublimely satisfying little game is fast becoming an all-time classic. Some have balked at the fine-tuning numbers behind its challenges (e.g. pre-Radiant days, the initial Crimson Court balancing), but in general the game’s ‘give-no-quarter’ philosophy has won a die-hard following that keeps coming back for more punishment. With the next expansion The Color of Madness slated to arrive later this year, this is a game whose vicious, compelling cycle will continue for a long time.

Templar Battleforce Elite (Review)

Developer: Trese Brothers
Platforms:  iOS, Android
Price: $9.99

TBF TBS

Space marines versus xenomorphs, loosely derived from the Ur-horrors of Alien. Templar Battleforce owes some thematic debts to Warhammer and others, but its rapid-fire pacing and generous respect system are wonderful tools for experimentation and strategy. There’s some light characterization and world-building, sure, but in lieu of story one has to respect Templar Battleforce’s varied scenarios and equally creative squads allow divergent thinking. To a man with a hammer, everything is a nail, but to a commander with endlessly variable squads, the mutating threat can be met with an equally sundry…battleforce.

XCOM: Enemy Within (Review)

Publisher: 2K
Platforms:  iOS Universal, Android
Price: $9.99

xcom

XCOM: Enemy Unknown is still the golden standard for turn-based tactical gameplay, so let’s take a moment to revisit why. Squad-based, knife’s edge combat constantly challenges commander’s ability to scrape victory from defeat. Players make overworld and between-scenario decisions for which soldiers to train and tech to pursue, every bit as decisive as the individual commands given to the squad members in the heat of battle. The game has its hallmark AAA production lustre and mankind-on-the-brink storyline, and these conventions work in its favour. Keep your squad intact, do the mission, save the world, piece by piece. The Enemy Within expansion content makes this turn-based strategy game even better.

The Battle for Polytopia (Review)

Publisher: Midjiwan AB
Platforms:  iOS Universal, Android
Price: Free (additional Tribes as in-game DLC)

polytopia

Polytopia takes the crown for best Civ-lite. If this sounds like damning with faint praise, it’s quite the opposite. Because civilization-building builds its challenges and satisfactions with a grand scope and timeframe in mind, trying to miniaturize this genre experience can go pear-shaped in several ways. In Polytopia, the tribes are separated by a single tech (with some glaring exceptions), and the map has been foreshortened to a grid of 256 squares. Units and tech are the same for everyone, but the simplicity of this means a shorter list of decisive, vexing choices. There is no diplomacy system, but victory is determined by points and not necessarily conquest. The game’s blocky, loose artstyle and easy interface make it an easy game to learn and hard to put down. Only just recently did the support for online multiplayer finally make its debut, and it is this latest change that elevates this title to a must-try.

Invisible Inc. (Review)

Publisher: Klei Entertainment
Platforms: iPad
Price: $4.99

invisible inc

The future came and went, (Invisibly) and it has been cruel to all but a select few supranational, extraterritorial megacorps. Your ragtag bunch of spies and specialists will scour the globe for intel and supplies so they can make one final run, wipe their identities from the omni-vigilant database and live off the grid in peace. Each run escalates if the agents are detected by the guards, cameras or drones, yet the stealth aspect of the game is only one kind of risk calculation among many. The game’s AP and power systems mean that even successful runs can be tight, and sometimes making a clean escape is a failure if the team did not steal enough resources. The game’s generous learning curve belies an experience in which knowledge can lead to perfect play and challenge runs for pacifist or no-item wins at even the most fiendish difficulty.

The Banner Saga (Review)

Publisher: Versus Evil
Platforms: iOS Universal, Android
Price: $9.99

BS Best TBS List

The  Banner Saga is the first entry in a critically acclaimed trilogy about the story of a nomadic group travelling through an inhospitable landscape inspired by Norse mythology. The game’s storyline changes based on the player’s decisions, and its memorable, well-written characters give the unfolding game greater resonance and depth. Other perks include the hand-drawn aesthetic and excellent soundtrack, but honestly the battles themselves are the best part. We’re eagerly looking forward to when the recently released third entry makes its eventual journey to mobile.

Civilization VI (Review)

Publisher: Aspyr Media
Platforms: iOS Universal
Price: Free Limited Trial, $29.99 IAP for full game

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Civilization VI is a premium game at a premium, no-fuss price, albeit one that’s made many a mobile gamer flinch. Friendships have been shattered and lesser men driven mad by the game’s epic arcs starting with the cradle of civilisation and culminating in space travel and the digital age. Production, culture, warfare, science and diplomacy are all concerns when cultivating your civilisation. The original thrill of growing from a single city in misty, distant obscurity to a global force shaping the course of (simulated) human history really doesn’t boil down to a punchy recommendation. For those living under a rock, this is a game which actually merits those common adjectives bandied about to praise games: epic and awesome. For strategy gamers, Civilization 6 will consume all of the free hours of your life.

Publisher: Michael Brough
Platforms: iPad
Price: $3.99

Imbroglio
Imbroglio
sounds like a mess; it is in the name. But of all Michael Brough’s excellent, sparse designs, this one has the most player-driven customization and controlled random inputs. Here is ample proof that roguelikes can offer as much strategic challenge as the best of classics. Each character has their own ability and weakness, and the 4×4 grid on which the game unfolds is filled with tiles doubling as weapons. Swiping towards an enemy will activate that tile and fire its ability, with every slain enemy adding experience to the weapon responsible.

The goal of the game is to collect treasure, which upon collection heals the character and causes the walls of the grid to change configuration. Enemies spawn quicker and quicker as the turn count increases, so the whole affair is a race against time to level-up the sixteen tiles while staying healthy and collecting treasure at a steady pace. It is accessible but with a glut of weapons and characters to unlock and the final challenge to beat, it will reward sustained interest and focused strategic approaches.

What would your list of the best turn-based strategy games on mobile look like? Let us know in the comments!

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Review: Football Manager Touch 2018

August is a difficult time for football fans, what with the endless gossip pages to scrutinise, those deadline day live blogs to agonisingly refresh and the countless hours it takes to craft the perfect fantasy squad.

It’s also when many supporters come down with a strange disease known as wannabemanageritis. The main symptom is the trance-like involuntary repeating of the words ‘I could do better than {insert the surname of their club’s manager here}’ over and over again. It’s coupled with lots of tutting, and the condition can persist for nine months or so if left untreated.

The most effective cure is to switch on a PC and fire up Football Manager, the behemoth sports sim that gives players the chance to sit in the virtual hot-seat and run the club of their choice, proving they really are a Guardiola-like tactical genius or a wheeler-dealer of Redknapp proportions.

fmtouoch squad

But this remedy proves too complex and overwhelming for some people, with an injection of full-strength FM known to have the side-effect of making heads explode, but fortunately there is a slightly softer alternative which comes in tablet form for both iOS and Android.

Cue Football Manager Touch, which offers the same accuracy and depth minus some of the time-consuming micro-management that has resulted in the main game becoming so bloated and life-consuming. There have been yearly versions of it since 2015, when it was initially known as Football Manager Classic in reference to how it harks back to the good old days of the series (and Championship Manager before it) when the focus was on tactics and transfers.

fmtouch goal

Don’t be fooled though – being retro-inspired doesn’t make FM Touch simplistic. Far from it. If you do want something basic (and overly easy in my opinion) you need to try the third member of the squad, Football Manager Mobile, which is much more stripped back and faster to play.

No, FM Touch is still very much a monster of a game which, despite the instant result function that lets you see the scores without sitting through long matches, still has the power to suck up many hours of your life.

How far from being a lightweight casual game it is becomes immediately apparent after you complete the set-up phase of choosing which leagues you’ll have in the game and which club you’ll take charge of from the vast array of real-world options (you even get to, slightly bizarrely, decide what your Manager ‘character’ will look like).

fmtouch home

As you get comfortable behind your desk, figuratively speaking, you begin to explore some of the dozens, may hundreds, of pages of information contained within the game and you start to grasp the scale of the task ahead of you. Getting familiar with your playing squad and identifying improvements can turn into several hours’ work, with each player being rated on 36 separate attributes.

It should go without saying given how long-established this style of sports sim is, but it’s worth noting at this point that, in line with the main Football Manager game, FM Touch is based around spreadsheets and stats. The only action, so to speak, is watching a 3D representation of your team’s matches. The rest of the time the game is very much static, filled with menus, lists and charts. If that sounds ‘boring’ to you then 1) What are you doing here? and 2) You need to play a different type of footy game.

If you’re prepared to take a leap of faith and use your imagination to bring it alive and give it personality, this version is every bit as immersive and utterly absorbing as Football Manager has always been. There is never a shortage of things to do and decisions to make as you go through the day-to-day running of your club, dealing with contract negotiations, coach reports, training schedules and much more. You can delegate some duties to your virtual assistants but being a make-believe manager is still a big role – more involved and complex than many real-life jobs.

fmtouch tactics

A lot of your time is taken up with those two Ts – tactics and transfers. Winning matches doesn’t just happen by magic, unless you’re very lucky. It takes meticulous planning and analysing as you pick the best formation for your squad, then pick the best player for each position, then give those players detailed instructions for how you want them to play both individually and as a unit. FM Touch’s tactical options are extremely deep, giving you near-infinite possibilities for how to set your team up.

While small improvements to the game’s interface and navigation have been made in this edition which help to marginally enhance the overall experience, some of the screens are still slightly fiddly to use. You have to tap on some small precise areas to pull up the information you want without ending up on a page or pulling up a menu you didn’t want. Despite minor and occasional niggles like these, it’s still a tactician’s dream to have so much freedom to devise that perfect strategy – and of course it continues into the matches when you have to call upon all your shrewdness to achieve victory by switching formations, changing playing styles and making substitutions as needed.

fmtouoch squad2

Getting into the transfers area of the game is like diving down a rabbit hole from which you may never escape. It’s easy to lose all sense of time as you set your filters, send your scouts out and scope out the ideal additions to your squad from the game’s massive database. There’s a real buzz to be had from identifying the perfect target, having a bid accepted and then getting through tense talks before coming to a successful conclusion. A nice addition this time is getting a score out of 100 from your scouts on how suitable a signing each player might be, which makes it just that little bit easier to decide who to go for.

FM Touch is a magnificent game in many ways. One of the best things about it is being able to tuck into such a meaty slice of Football Manager anytime, anywhere whether on the daily commute or relaxing in the armchair of an evening. As a huge footy fan and long-time player of Championship/Football Manager, playing such a challenging and satisfying game is one of the very best things you can do on an iPad, or other tablet. So, why then, does this not deserve full marks?

fmtouch actions

Where the boys stop giving 110 per cent and where I feel as sick as a parrot at the end of the day Brian, is in how this version of Football Manager hasn’t changed much since its arrival in 2015. Now, like Ronaldo and Messi over the past few seasons, it’s had no equals so perhaps hasn’t needed to advance very far – but it means the complaints I had after the first edition still remain. The 3D match engine looks and works better, the tactics are a bit deeper, the game has more polish but there are still a couple of big omissions which I think stop this from going from Premier League regular to global superstar.

First is the near complete lack of any press or media work during the management journey. Sports Interactive boasts that FM Touch allows players to speed through seasons without “the pre-match build up and media fuss” – true, this makes the game quicker to play but it also sucks a lot of fun out of it. Crafting a media image and then using it to your advantage is a big part of a modern football manager’s job, like it or not, and its absence here makes the game feel less authentic.

fmtouch player

The other key thing missing is human interaction. There are very few ways to communicate with players and staff at your club, or with rival managers and players. There are no team talks, no cosy chats, no taunts. This, combined with the lack of press conferences and interviews, makes the whole thing a little too passive – like it’s all about the numbers and not the people. It’s like being locked away in your office with no contact with the outside world.

Adding these two wishes into the game would fatten up FM Touch and take away some of the reason for is existing in the first place separate to the main FM game, but they really need to be represented in some way when FM Touch 2019 comes along in November. Leaving them out yet again would be something of an own goal.

It’s another unchallenged trophy-winning season for Sports Interactive’s mini beast but I’m hoping for something just a bit more next time to stop this series getting stale.