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Now Available on Steam – Mega Man 11 / ロックマン11 運命の歯車!!

Mega Man 11 / ロックマン11 運命の歯車!! is Now Available on Steam!

Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man’s speed and power for a new twist to the satisfying gameplay the series is known for.

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Review: Stockpile

I must admit that a game based on the stock market doesn’t really float my shares. In fact, it sounds drier than a scrunched-up ball of The Financial Times tumbling through Death Valley. However, the original board game was very well received, so a digital version by those experienced guys at Digidiced is certainly something worth further investigation.

In Stockpile players are striving to become the richest stockbroker by dealing shares and manipulating the market to their advantage. Each round players will bid for stocks and action cards, sell shares and adjust the markets. In a standard game, players begin with a starting capital of $20,000 and a single share in one of the six different companies that make up the stock exchange. At the beginning of every round, some public information about one of the six companies will be revealed. In addition, each player receives some secret insider information. Both sets of information will show which of the companies will increase or decrease in stock value and announce any dividend payments.

Advanced Board Stockpile

Next up, each player is dealt two market cards. There are various card types that offer additional shares, trading fees or adjustments to stock value. Players take it in turns to place these cards into piles on the board, preparing them for auction. The only restrictions are that there can only be as many piles as there are players and that one action card must be placed face up and the other face down. Each stack has a bidding ladder that is marked out with values from 0 to 25 and players take it in turns to place or increase their bids. The auction finishes as soon as all players have bid on different stacks. They now claim the stack that they have bid on; paying the cost that may include additional trading fee cards that are often hidden in the stack by your crafty opponents. In the final stage of the round, players have the option to sell any of their shares for the current market value. The insider information that players received at the start of the round is now revealed and the markets are adjusted accordingly.

Company Details Stockpile

In the basic game, each of the six companies has the same standard track to record their value. Hit the bottom of the track and the company goes bankrupt, rendering all shares worthless. Reach the top of the track and the shares split, adding even more to their value. The advanced game introduces a more volatile trading environment by having tracks of different lengths. This means that some companies will have longer tracks leading to more stable values, whilst others have short tracks with the potential for wild swings from big profits to bankruptcy. There are also four different expansion modules that can be added to the game. The forecast dice make the market more unpredictable, whilst bonds offer a safe investment but tie up your money until the end of the game. Adding commodity trading and taxes to the stockpiles brings even more tension, whilst the investor cards give each player extra cash or a unique ability which they can use throughout the game.

Auction Screen Stockpile

At the time of writing there does appear to be a nasty intermittent bug that makes selecting and selling shares unresponsive. It’s a pretty major fault that should have been spotted before release, but I’m sure that we can rely on Digidiced to resolve this issue quickly. Other than that, the developers have done a decent job, but, as you can no doubt tell from the screenshots, the game does look rather boring. To be fair, there is little room for graphical flair when the whole game is basically just a spreadsheet. The music is also instantly forgettable and destined to be turned off at the first opportunity. Stockpile isn’t that difficult to grasp, and the tutorials teach the game in a clear humorous way. The screen layout is generally clear and comprehensive. However, it is a bit annoying that in the auction phase the stockpiles of cards are superimposed over the market table. This means that you have to keep switching screens. At the highest difficulty level the AI opponents provide a decent challenge but the game cries out for human interaction.  That leaves us with pass and play or online matches, both work well, although the secret information does mean that extra care needs to be taken when your opponents are sitting next to you.

Investorrs expansion Stockpile

Despite my reservations, I found Stockpile to be an interesting and cleverly designed game. The auction works really well; adding cards to the various stacks makes for some interesting choices and leads to a range of sneaky manoeuvrings. Since players only have one active bid at any one time, the auction can end abruptly, which leads to some delightfully tension filled wrangling. The cunning mix of public and private information promotes player interaction, with bluff and double bluff being essential tools of the trade. Things can get very ruthless, as players gang up to bring down successful companies, wiping out the value of their shares and leaving you cursing and regretting that you didn’t sell when you had the chance. At the end of the game you will earn a bonus for each company that you are the majority shareholder in, so sometimes it can be prudent to hang on to those shares rather than cashing them in. There is some nice variety with standard and advanced games and the expansion modules, all being provided in the package at no extra cost.

Unfortunately, Stockpile does such a great job of promoting player interaction that the digital version ends up falling somewhat short. The bluffing needs that eye to eye contact, the insider information demands smug and knowing smiles. What you are left with is a rather dry and mathematical game that although initially interesting, ends up feeling like it is missing an essential element.

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Nintendo throws a Super Mario Party with Lunchables this fall

Nintendo throws a Super Mario Party with Lunchables this fall

Nintendo is teaming up with Lunchables to add a little more fun to kids’ lunch breaks. Timed to kick off with the launch of the Super Mario Party game for the Nintendo Switch system on Oct. 5, the promotion adds imagery of the iconic characters from the game to select Lunchables packaging on store shelves across the U.S. Plus, Lunchables is giving fans the opportunity to win special Super Mario Party prize packs throughout the delicious promotion, which lasts through December.

“This partnership with Lunchables is another exciting way for us to expose even more people around the country to the world of Nintendo,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This program is a perfect opportunity to kick off the celebration of Super Mario Party by combining the game’s love for unpredictable fun with Lunchables’ love of letting kids make their own fun with their favorite foods.”

“We are excited to bring Lunchables and Nintendo – two iconic, kid-favorite brands – together with this promotion,” said Greg Guidotti, Head of Marketing for Oscar Mayer. “Lunchables is all about bringing mixed-up fun to lunchtime, making it a perfect fit with the endless multiplayer fun of Super Mario Party.”

Along with the on-pack promotion, each Super Mario Party branded Lunchables box will contain a unique code to give fans a chance to instantly win one of 500 Super Mario Party prize packs in an online sweepstakes*, making lunch an even more rewarding experience. By visiting http://www.Lunchables.com/MarioPartySweepstakes, fans of Nintendo and Lunchables can enter for a chance to win a Nintendo Switch system, the Super Mario Party game, an extra pair of Joy-Con controllers, a branded Nintendo Switch carrying case and My Nintendo points. Specially marked packages of Lunchables Fun Pack and Lunchables with 100% Juice are available on store shelves nationwide now through December – just in time for the holidays.

Super Mario Party is the newest game in the long-running Mario Party series – and the first on Nintendo Switch. In the game, the much-loved four-player board game mode is back with new features like character-specific Dice Blocks that add strategy to each roll. Players can compete in dozens of minigames that use the Joy-Con controllers in fun ways, as well as new ways to play like the cooperative River Survival mode. For the first time in series history, party-goers can play sets of minigames online with other players (Nintendo Switch Online membership is required and sold separately). And in the new Toad’s Rec Room mode, two players that each own Super Mario Party can pair their Nintendo Switch systems, lay them flat and participate in some mode-specific minigames that combine both screens in creative ways.

For more information about Super Mario Party, visit https://supermarioparty.nintendo.com. For more information about Lunchables, visit http://www.lunchables.com/.

*NO PURCHASE NECESSARY. MANY WILL ENTER, FEW WILL WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO RESIDENTS OF 50 U.S. (D.C.) 6 YEARS AND OLDER. VOID WHERE PROHIBITED. Ends 12/31/18. For Official Rules, alternate method of entry, prize descriptions and odds disclosure, visit Lunchables.com/MarioPartySweepstakes. Sponsor: Kraft Heinz Foods Company, 200 E Randolph, Chicago, IL 60601. Nintendo is not a sponsor, co-sponsor or administrator of this sweepstakes.

Game Shown:

Mild Cartoon Violence

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Nintendo Labo Creators Contest No.2: Winners Announced!

Nintendo Labo Creators Contest No.2: Winners Announced!

We’re happy to announce that the winning creations for Best Toy-Con Musical Instrument and Best Gaming Experience using Toy-Con Garage have now been selected.

Let’s take a look at the winning entries. The Grand Prize winner for Best Toy-Con Musical Instrument was kimobe, for the Pocket Floor Piano, a portable instrument that you can even hang on the wall.

And the Grand Prize winner for Best Gaming Experience using Toy-Con Garage was Chris, for the storybook-inspired “”PAPER MARIO & THE BATTLE FOR THE STAR HAMMER.””

Be sure to check out all the winning entries, including the runners-up in each category, on the Nintendo Labo Creators Contest Winners’ page.

Looking for more DIY projects? The Nintendo Labo: Vehicle Kit is now available! Make, play, and discover with a Toy-Con Car, Toy-Con Submarine, Toy-Con Plane, and more! Learn more on the official site.

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Review: One Hour One Life

Time is precious, but hardly more so than in One Hour One Life. The mobile multiplayer survival game features an intriguing concept at its core. Your in-game lifespan is exactly as the title implies: one hour long. With each minute that ticks away representing an hour of time that’s passed in the game world,

As you struggle to make sense of your existence in this austere, hand-drawn world, you’ll try your best to leave some sort of memory behind, whether it’s in the form of your old children who follow you or the eventual technical advancements that will eventually come to the game. It’s all about relying on your fellow man to carry you – and carrying you in turn, which really results in something special.

The game can only be played online, meaning that all interactions that you have with other players will echo throughout the game for the foreseeable future. Yes, there’s permadeath, and yes, you’re going to die over and over. That’s a fact – best to get used to it early on. Following the game’s lengthy tutorial, you’re born into the world with one important goal: Survive, as long as you possibly can. Of course, this all greatly depends on what kind of mother you’re born to, oddly enough. This is a game that, like life itself, calculates success largely based on the hand you’re dealt at birth.

OHOL Rev 1

It’s possible the mother you’re born to is a robust fighter looking for another strong child to add to her brood, or you could even find that your new mom doesn’t care about you at all, can’t get you food, or even protect you from predators. Luckily, you can grow quickly to sustain yourself, but without your mother’s help early on death is almost certainly assured. This kind of game mechanic makes for some extremely interesting beginnings, especially as it means you must rely heavily on other, real people to make any progress through the game.

You’re not a helpless baby for long, though. Given that you age a year a minute, if you can survive long enough you’ll grow to an age where you’re no longer a burden on your mother and family and learn to help around the village gathering food supplies or at the very least not acting as a burden on other players. Until you’re past your early childhood years, you can’t even communicate properly with others – you’re relegated to basic words and phrases until you’ve survived long enough to receive that “privilege,” which may end up being for the best.

OHOL 3

That’s the beauty of the game. You can act as you wish, whether it’s as a tyrant who destroys resources and steals food from other players, or you can play the role that was intended for you as you grow into an “elder” and find a place somewhere in the game where you can survive peacefully and act as a sort of beacon for others who make it as long as you do.

There’s a wide variety of crafting materials, and you’ll spend a lot of time tapping around to see exactly what you can create. The game’s environments are practically teeming with different things for you to use to make your own little life, including plants, animals, and organic materials practically begging you to create the basis for society with.

OHOL Rev 4

Ultimately, you’ll run into some difficult decisions during the game, and those are what make One Hour One Life such a harrowing title. It’s not dying of starvation in the middle of the woods or never surviving past your childhood. It’s having to decide, if you make it that far, whether your child should be wolf food or if you have enough resources to feed them and let them live to see old age (keeping in mind it’s another player). It’s having to figure out if you’re going to be patient enough to respect a village’s rules that were established long before you came around, or if you’re going to grief others and cause havoc during your entire time in-game.

The game itself is absolutely genius, with intriguing mechanics and survival elements that work together to make a functioning “society” full of real-life players, with those who are content to cause problems and others who just want to make it past their teens. Unfortunately, there are some particularly frustrating control elements when it comes to the touch controls, many of which have revolved around off-target taps and inaccurate swipes. Combining items with the crafting system can be a turnoff at first, because it simply feels like, at times, it isn’t working with you. Luckily, as you make additional attempts, it begins to feel a bit easier.

OHOL Rev 2

The game is actually based on a PC title by Jason Rohrer of the same name, and its mobile adaptation plays beautifully, just as mercilessly as the original, despite some touchy controls that could be worked out in a future update. Overall, however, it’s an intriguing social experiment disguised as a survival game that’ll really bring out some folks’ true colors.

If you’ve ever found yourself ruminating on the futility of life, this is certainly a game that’ll drive that point home even further. Prepare to have your spirits lifted in one minute, and then utterly destroyed in the next. Such is the nature of life.

Reviewer’s Note:  Following a lengthy amount of time spent playing OHOL for the review, I randomly became unable to access the game via servers on my iPhone X. The game was tested across multiple iOS devices, but I have since been unable to log into One Hour One Life, nor am I able to press the greyed-out “Start” button. I am continuing to pursue a way into the game and will likely be testing the game out on an Android device to discern what the problem could be. Since this doesn’t seem to be a widespread issue, we decided that it shouldn’t affect the review or the score for now.

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Enter for a chance to win a Nintendo Switch prize pack!

Enter for a chance to win a Nintendo Switch prize pack!

Are you a My Nintendo member? Do you like getting a chance to win free stuff? Well, the My Nintendo “Games with an Edge” Sweepstakes may be the thing for you!

One grand prize winner will receive:

  • Nintendo Switch™ system
  • Home cinema projector
  • 100-Inch portable projector screen
  • Download codes for Splatoon 2, Splatoon 2 Octo Expansion DLC, 2,500 V-Bucks for use in Fortnite (game not included), and Stardew Valley.

10 First Prize winners will each receive:

  • Nintendo Switch Pro controller
  • Download codes for Splatoon 2, Splatoon 2 Octo Expansion DLC, 2,500 V-Bucks for use in Fortnite (game not included), and Stardew Valley.

The sweepstakes runs from Monday, 9/24 at 11:00 a.m. till Monday, 10/15 at 10:59 a.m. To enter the sweepstakes, and to learn more about My Nintendo, please visit: https://www.nintendo.com/switch/games-with-an-edge/

Also, while you’re there, you can learn about a few action-packed games for the Nintendo Switch system and take a handy quiz to help you pick your next game purchase!

NO PURCHASE NECESSARY. Void where prohibited. Open to residents of the U.S. and Canada (excluding Quebec) who are a My Nintendo member and at least 13 years old. Promotion begins on 9/24/18 at 11:00 am PT and ends on 10/15/18 at 10:59 am PT for a chance to win. One (1) Grand Prize winner will receive: one (1) Nintendo Switch system, one (1) Home Cinema Projector for Gaming with Short Throw | HT2150ST, one (1) JaeilPLM 100-Inch 2-in-1 Portable Projector Screen, one (1) download code for Splatoon 2, one (1) download code for Splatoon 2: Octo Expansion DLC, one (1) download code for 2,500 V-Bucks for use in Fortnite (game not included) and one (1) download code for Stardew Valley (AVR $1,398.94). Ten (10) First Prize winners will each receive: one (1) Nintendo Switch Pro Controller, one (1) download code for Splatoon 2, one (1) download code for Splatoon 2: Octo Expansion DLC, one (1) download code for 2,500 V-Bucks for use in Fortnite (game not included) and one (1) download code for Stardew Valley (AVR $259.95 each). Total ARV $3,998.44. Winners will be selected at random from all eligible entries. Odds of winning a prize depend on number of eligible entries received. Details and restrictions apply; see Official Rules available at nintendo.com/switch/games-with-an-edge/sweepstakes-official-rules Sponsor: Nintendo of America Inc.

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Celebrate International Coffee Day with these caffeinated games

Celebrate International Coffee Day with these caffeinated games

Ah, coffee. Some say it’s a delicious drink made from roasted coffee beans. Others say it’s a mystical, unknowable power source. And, still, others don’t really say anything about it…until after they have it in the morning.

Regardless how you feel about coffee, we hope you have a wonderful International Coffee Day! Since coffee equals “caffeination” to many folks, here’s a selection of high energy games that may go well with a cup of joe.

Ultimate Chicken Horse
Super Meat Boy
Velocity 2X
Runner3
Overcooked 2
Rocket League
Sonic Mania
Super One More Jump
Just Shapes & Beats
Fast RMX
Celeste
Light Fall

Games Shown:

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Daily Deal – Diluvion, 75% Off

Fixed an issue that caused Morphling to gain incorrect levels of certain stolen abilities.

Post-Game Scoreboard:
– Added total time spent dead and total gold lost due to death to the scoreboard.
– Added the raw (pre-reduction) hero damage received and the overall hero damage reduction percentage to the scoreboard.
– Fixed a bug where wards that were bought and then sold back within the sell-back window would incorrectly appear in the Support Items section of the scoreboard.
– Fixed Lone Druid’s Spirit Bear scoreboard inventory positioning.
– Fixed a consumed Moon Shard showing the wrong night vision number in the scoreboard tooltip.

Alt-clicking an unlearned skill (or Ctrl-Alt clicking an already learned skill) now has the following behavior:
1. When you have available skill points will now alert allies with the skill being “Ready To Learn”
2. When you can earn it at the next level, it will alert to allies how much XP required for you to level up.
3. If you can’t learn it at the next level, it will alert with how many levels you will need before you can skill it up.

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The Weekender: Updates Galore Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ll lead off with not one, not two, not even three, but four updates to great games. We’ve also got the western release of a monster hunting game and a whole slew of sales. Read on.

Out Now & Updates

Meteorfall—The Demon update (iOS Universal and Android) (Review)

Let’s start with a free update to one of the best games of 2018: Meteorfall. The “Demon Update” is out now and is aimed at players who have bested the game with one or more classes. The update adds Demon mode, which confronts the player with a series of five increasingly difficult levels to tackle. Each level layers on additional challenges and culminates in a boss battle with a different demonic foe. The update also adds 20 new cards and two new events to the game. Two content updates since Meteorfall released early this year is great, but the developer isn’t done yet. There’s at least one more coming. The game is absolutely worth checking out if you’ve not done so yet.

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Iron Marines—The Borealis Update (iOS Universal and Android) (Review)

Another update…this time for space-based RTS Iron Marines. The Borealis update adds a new planet to discover and of course fight over. Borealis is a world of ice with ten new missions against a new alien foe and a powerful boss to take on. The update also introduces three new premium heroes: Blue Dragon, a starfighter pilot, Roy the alien gunslinger, and Sparas a seasoned pathfinder.

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Antihero —Dueling Docks update (iOS Universal and Android) (Review)

Yet another free update to a great game? Sounds good. Competitive turn-based board game Antihero has added a new area of the world to fight over, the dueling docks. This map takes place on the water and features a fight for the control of a pair of steamships.

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Vampire’s Fall Origins update (iOS Universal and Android)

The last update to mention this week is to a very recent game. Vampire’s Fall: Origins just came out a couple weeks ago and has already become one of my favorite mobile RPGs. Recent updates have added some nice features into a potion that’ll increase the frequency of random encounters for those looking to grind out gold and XP. There’s also a new respec option where you can completely reapply your skill points, which is great. For the PvP crowd hit points now scale to three times the amount when battling another player, which extends fights and allows for new tactics. Finally, the devs have included opt-in ads for those who want to show some support for the free game.

Monster Hunter Stories (iOS Universal and Android)

If you’re interested in the Monster Hunter games but would rather befriend the beasties you find CAPCOM has a game for you as well. Monster Hunter Stories flips the franchises usual script and has you looking to befriend the monsters you find and ride them across the world on an adventure or take them into battle against other players online. This is the apparently full-featured port of the Nintendo 3DS game. It’s been out for some time in Japan and is now being released in other markets.   

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Sales

Mini Metro (Review) (iOS Universal and Android): $1.99 on iOS

One of the better builders and puzzle-game options on mobile, Mini Metro, is on sale in the App Store for the cheapest it’s been in 9 months. I gave it four stars when the game came out and the developers have since added a bunch more cities and game modes.

Carrier Battles 4 Guadalcanal (Review) (iOS Universal): $5.99

Hex-and-counter naval wargame Carrier Battles 4 Guadalcanal focuses on WWII air battles in the South Pacific in 1942 and 1943. It gets frequent updates and is rarely on sale (it’s been over two years). If you’re into military simulation games and want to save a buck give it a glance.

Siege of Dragonspear (Review) (iOS Universal and Android): $3.99

The missing link Baldur’s Gate game, Siege of Dragonspear, takes place between Baldur’s Gate and Baldur’s Gate II. It features a 30-hour campaign that explores new regions of the Sword Coast, within the long running Dungeons & Dragons Forgotten Realms campaign setting. It’s normally $10 and is on sale for its lowest price yet.

Seen anything else you like? Played any of the above? Let us know in the comments! 

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The Best Puzzle Games on Android & iOS

There’s perhaps no genre synonymous with mobile platforms – especially iPhone or Android devices – than puzzle games. Low intensity inputs are good for a device with no buttons, and the pace of these games plays well with the low session time, start-and-stop nature of mobile gaming. Puzzle games also take so many unique forms nowadays that a top list in the genre can produce completely different looking games.

If you’re looking to test your literary skills, we’ve got a great collection of Word puzzle games as well!

As you’ll see below, we have our own menagerie of titles that we feel represent the best Puzzle games have to offer across iPhone, iPad and Android devices…

Evergarden (Review)

Developer: Flippfly
Platforms:
iOS Universal
Price:
 $4.99

EG Late Game

This recent release is an easy inclusion in our best-of collection not only for its accessible nature, but also because it requires a lot of careful thought and planning. It’s more of a high-score puzzler than anything else, but the floral theme and impressive nuances make for some entertaining sessions. Evergarden’s developers estimate that the game will take between four to eight hours to fully explore. After this, it is all about breaking into the global high score tables.

Consequently, it is more of a Tetris high score chaser rather than the type of puzzler where you have to pit your wits against increasingly difficult levels. Unlocking all of the game’s secrets does not require particularly high levels of skill, just the persistence to keep playing and adding to your gem collection.

Death Coming (Review)

Developer: SixJoy
Platforms:  iOSAndroid
Price: $1.99

Deathhea

Death Coming is a cute pixel game of Where’s Wally twisted in with Final Destination. It’s a murder simulator with the player taking the role of an omnipresent servant of Death. You are tasked with offing a certain number of people in a detailed pixel-art scene through manipulating the environment towards various horrible accidents and mayhem. The pixel artwork is awesome, reminiscent of a really great Kairosoft game. Everything is clear and distinct even at a distance, although the game is definitely better sized for tablets and larger phones. The characters are cute and expressive in their tiny little animations. It’s a shame the devs didn’t trust their core gameplay enough to avoid gumming it up with unnecessary frustrations.

Monument Valley (Review)

Developer: ustwo games
Platforms:  iOS, Android
Price: $3.99

PuzzlesMonV

Every intrepid fan of puzzles is intimately familiar with the eureka moment after which everything falls into place. With Monument Valley, these insights are found by rotating and manipulating the world and its unlikely, Escher-esque geometry. Visual insights coincide with mental ones. And what visual twists and turns there are! Paths bridge on towards infinite loops, curve around corners and angles which display cleanly on the tablet’s surface but will warp the mind. The challenges and spatial awareness necessary are minimal, yet the game never feels reductive or simplistic despite its pared-down nature.

Infinite West (Review)

Developer: APE-X GAmes
Platforms: iOSAndroid
Price: Free with IAPs

IW6

Infinite West is a puzzler that resembles more boardgame than match-3. It’s difficult to find which had a bigger influence on it, the sombre motif of the Ed Porter/Sergio Leone style western or Square Enix Montreal’s critically acclaimed GO series. What’s easy to see is that developers APE-X have a clear reverence of both and have done their best to highlight what makes both strong while adapting it to a unique vision. Achievement hunting and score chasing in Infinite West can throw you in that fervent, ‘just one more map’ loop because of the solid core concept, and the presence of IAPs is by no means a deal-breaker as you get given a modest amount of freebies anyway.

Lara Croft GO (Review)

Developer: Square Enix
Platforms:  iOS, Android
Price: $7.49, $4.99

PuzzlesLCG

Many a sterling series has seen its reputation dinged by weaker entries. In particular, the sophomore slump, that challenge to recapture what made the original great without slavish repetition. Every member of the GO series has its unique merits and mechanics, but Lara Croft GO stands as the series best. Hitman GO was plagued by odd turn-counter challenges which offer only derivative challenges and pad the playtime without expanding content; Deus Ex GO’s grand plan for daily challenges and community-generated puzzles largely fell flat, but Lara Croft GO along with its two expansions hit the sweet spot of challenge, presentation and pacing. Its focused treasure hunts will keep the best minds, most any mind, really, engaged. (There’s even a maddening hidden-object sidegame to unlock cosmetic goodies if either of those are your wont) Its solutions were exclusive and in many cases immune to the kind of brute-force, mindlessly-spam-moves approach to puzzling, and the whole adventure felt like just that.

The Witness

Developer: Thekla (iOS), NVIDIA (Android)
Platforms: iOS , Android
Price: $9.99, $13.60

the witness

The Witness is an excellent game to binge, forget, and then revisit. Its puzzles are sorted into wholly distinct environs (treehouses, greenhouses, forests, deserts, mountains, castles) with each of the regions introducing a unique mechanic. Powering on the panels by drawing glowing lines. The game is open world, with players free to wander around and be as enlightened or confounded as they like, and the ultimate nature of the island and its nameless visitor (Witness?) is left up for interpretation. Still, the puzzles are incredibly varied and numerous, and the island is a wonder to explore and idly consider just what in the world is going on.

Cosmic Express (Review)

Developer: Draknek Limited
Platforms: iOS, Android
Price: $4.99

cosmic express

Cute little aliens harumph and squidge themselves into unlikely spherical compartments as they commute to their destinations in outer space. In Cosmic Express, the puzzles are pickup-and-deliver, drawing train paths for a route that allows for no cross-overs or doubling-back. The game includes a ton of levels and gets surprisingly difficult (or rather: uncompromising, since difficulty is always a relative, judgmental term) sooner rather than later. Every level feels crystal clear in the post-solved hindsight; nothing is superfluous. Cosmic Express winds its way through the galaxy and wends its way into your heart.

Beglitched

Developer: Alec Thompson
Platforms:  iOS
Price: $3.99

beglitched

Beglitched is the story of the Glitch Witch’s sudden disappearance from a computer OS and the player character’s sudden quest to train and replace her. You’ll open ‘files’ to find items, other avatars and programs, and enemies. The game is split between overland mode, which utilizes a minesweeper-like method of divining connecting spaces, and the match-three battle mode. The tone is light and idiosyncratic, and the level design is inspired and gimmicky in a good way. Constraints, properly applied, stimulate creativity. (Or else we’d be without the phrase ‘thinking outside of the box’). Beglitched was released without much fanfare and then subsequently ported to mobile, where it shines even more because of its screen-within-a-screen schtick.

Mini Metro (Review)

Developer: Dinosaur Polo Club
Platforms:  iOS, Android
Price: $4.99

mini metro

Logistics makes the world go around. These often break down into math and logic puzzles, even to the point that we have fields dedicated to studying the topology of knots. But maybe none of this matters and you just need to get to work. Well, Mini Metro folds all of this and makes for an amusing, minimalistic puzzle about ordering and sequencing the right trains in the right time to complete the right route. So, programming motion to meet specific goals, and tinkering towards that end. Some puzzles rely unduly on shifts in perspective or tricks of the light to interpret what happens next; not so with Mini Metro. The needs and requirements of the puzzles are always clear, the demand is upfront: all the player has to supply is the way forward, that vital connection which will close the gap and make everything come together.

Developer: Loveshack
Platforms:  iOS, Android
Price: $4.99

framed 2

The search for the story is the story in Framed 2. Cleverly partitioning and recombining what made the original so great, the follow-up refines and refreshes the initial conceit. Comic book action meets stealth in a cheesy noirish setting. One could even say it…re-frames…what made the original great. Yes, it is probably the shortest and most easily exhausted member of this list but it still has a little extra panache that merits some special attention. There are games to play for months or years, trying to crack their mysteries or refine skills. Then there are those games to consume in an afternoon, letting the whole experience become a unified and unbroken memory. Framed 2 belongs to the latter category, a class of brief puzzlers definitely worth playing.

The Room Three (Review)

Developer: Fireproof Games
Platforms:  iOS, Android
Price: $3.99

the room 3

What can be said about The Room series that hasn’t been said before? Its excellent value and construction, or the heaps of critical awards? Not to mention the host of mistaken-identity jokes based on the so-bad-it-is-a-phenomenon film of the same name. Puzzle boxes are a unique tactile treat which shrink a world into a single object and then propel one to open it based on nothing more than curiosity and the hint that something might wait inside. The Room has digitized this experience as well as it could have been, all while making the experience portable and affordable and just a skosh mysterious.

What would your list of the best puzzle games look like? Let us know in the comments!