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Pocket Tactics Presents: The Year in Strategy Games 2018

By Dick Page 28 Dec 2018

2018 wasn’t a great year for mobile strategy until the fall, when a whole cornucopia of real-time and turn-based games hit mobile shelves. What kept you alive through the lean months of spring and summer? Let’s take a look at how things shook out for real-time and turn-based strategy in 2018.

We saw several big names make it to mobile, with a few disappointments, but we also saw the return of some classics, and a lot of newcomers with some exciting new ideas.

Only One Big Name Avoided the Freemium Trap

2018 saw a few high-profile releases. Civilization VI made it to iPad late in 2017 and ended up with a Universal update by October. This was a real treat for serious strategy gamers: the latest iteration of the seminal 4X series adapted for a portable device. The iPad version lost some of the game’s graphical flourishes and voices for the opposing leaders, but otherwise Aspyr managed to squeeze the entire massive PC release into a tablet form. The October expansion to Universal brought the same genre-defining gameplay to smaller screens, with little sacrificed in the bargain.

civ 6 iphone

Several other big names hit stores late in the year but were marred by dependence on IAP for profit. The freemium Command & Conquer: Rivals was the biggest offender. The core strategy gameplay impressed Brandon in his review, being something of a combination between Clash Royale-style card-based gameplay and the classic C&C gathering resources/commanding troops cycle. Long-time fans of the series will be deeply disappointed by the game’s expensive unit cards, despite the promise of equally-matched players.

Likewise, the latest entry in the popular tower defence series Kingdom Rush, Vengeance drew its fair share of criticism for including many towers and over half of its hero roster as premium purchases, on top of the games’ initial cost. While I personally didn’t find these promoted in the game obnoxiously enough to be a deal breaker, for many others, IAP were a red line that put an end to this popular series.

Classics Return

2018 also saw the return of more classic games of yesteryear, successfully updated for today’s gamers. The biggest win was Chaos Reborn: Adventures, an updated version of X-COM creator Julian Gossop’s 1985 Sinclair Spectrum strategy game. True to its name, Chaos Reborn brought bad luck back to strategy, with a maddeningly fun system of spellcasting that has the player manipulating the chances of their spells going off without a hitch, or just going wild. Playing with others just adds to the unpredictability, since illusionary spells let you bluff your way to victory. It’s a throwback, but a welcome one.

SixAgesRevHead

We also got the sequel to unexpected mobile hit King of Dragon Pass, the narrative strategy/simulation game Six Ages: Ride Like the Wind. This game came from a time before genres were so rigidly defined, and merges choose-your-own-adventure storytelling with difficult simulation and strategy layer. The real star of the show is the setting: Glorantha, a bronze-age fantasy where survival means understanding the culture of your barbarian tribe, learning its myths, and avoiding antagonizing the ducks. Seriously, don’t mess with the ducks. Six Ages, like its predecessor, can be opaque. Failure can manifest like a thunderbolt, and the arcane rules of your religion may twist your head into knots. For players willing to stick with it, there’s nothing else that quite captures the idea of really being the leader of a people.

Finally, Squids Odyssey isn’t the oldest game on this list, being a sequel to a 2011 iOS game that was ported to Nintendo platforms and back. As a result, it’s really just a rerelease of two older games that no longer work on newer hardware. However, if you missed these the first time around, Odyssey is a good chance to experience a strategy game that’s a little different and tailor-made for touchscreens. You have to fling your squids around the map Angry Birds-style, but also handle different unit types and power-ups.

Strategy with a Twist

The return of the traditional, the well-worn, and the underrated gems was much appreciated, but the biggest trend in mobile strategy for 2018 was a casting off of genre tropes and a greater willingness among designers to try something weirder.

Euclidean Skies merged turn-based tactics with reality-bending Rubik’s Cube levels where the movement of the terrain became as important as the movement of your units. As much puzzle as tactics, this sequel to Euclidean Lands was akin to a spiritual experience for our reviewer Jarrett.

ES2

Element placed its real-time strategy on spheres where humans and robots vied for domination. Its strategy was highly abstract and regimented, almost like real-time chess bent around a tiny planetoid. Three levels of three unit types on three different terrains make for an elaborate system of rock-paper-scissors, with unit control limited to placing new stationary towers or setting satellites in orbit. The core goal of mining more element than your opponent forces the player to think on their feet and use different tactics than your average RTS.

On the surface, Farabel looked like one of those more traditional strategy games, even down to its archetypal orcs vs. humans plot. But Farabel did something no other game on this list could do: it started at the end, with a tale told in reverse that saw your general losing abilities with every level, thus increasing the challenge by forcing you to play more carefully. In addition to its time-traveling story, the game also let you reverse and play one unit’s turn again, doubling up its influence.

While increasing reliance on big franchise names and IAP might feel like a threat to core gaming on mobile, the platform’s ability to revive old genres and promote new ideas can give us hope for the future.

What were your mobile strategy highlights for 2018? Let us know in the comments!

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Pocket Tactics 2018 Boxing Day Guide

Happy Holidays! And welcome to Pocket Tactics’ annual Boxing Day Guide, where I endeavor to point you to some of this year’s greatest games to pick up with the gift cards Santa left you. Games are sorted by iOS non-sale price (Android prices vary but usually not by much), and I have tried to include quality titles at a variety of prices. Enjoy, and happy gaming!

Hexologic (iOS Universal and Android) is a quick and clever puzzle game that offers loads of challenging and fun levels for fans of Sudoku and anybody that doesn’t mind a little simple addition. It’s just the right amount of tactical thinking for a relaxing experience, and I’d recommend it to puzzle fans of any kind.

[youtube https://www.youtube.com/watch?v=yXPt9nEVqnI]

Rogue Hearts (iOS Universal and Android, REVIEW) didn’t get a very good review here at Pocket Tactics, but despite having some issues, I don’t think it’s a bad game — certainly not for a buck. It’s a turn-based, tactically-oriented RPG with good character-power progression.

Minesweeper Genius (iOS Universal and Android, REVIEW) is a new take on one of the oldest digital video games. The graphics are attractive, and the gameplay, while familiar, is spiced up by special mechanics. Minesweeper Genius a lot of fun, a great nostalgia trip, and a delightful puzzle game in its own right.

Startup Grave (iOS Universal) is a solitaire card game played with a deck of 48 monster cards. There are good and bad monsters, and the goal is to keep them balanced until you can play through the entire deck. It’s simple, fun, and it works well to kill a few minutes here and there.

Meteorfall (iOS Universal and Android, REVIEW) is not just one of the top games of the year, but also one of the best roguelike deckbuilders ever. It’s well-designed, attractive, and a ton of fun to play. Best of all, its vertical orientation and swipe-to-choose gameplay make it easy to play one handed.

[youtube https://www.youtube.com/watch?v=SkNRPOgWoWM]

Sir Questionnaire (iOS Universal and Android, REVIEW) is a roguelike dungeon crawler that takes place in fast-paced turns, each of which presents you with two options: fight a monster or flee, search a room or move on to the next. As you delve deeper, you level up, improve your skills, get new gear, and become a bigger badass.

[youtube https://www.youtube.com/watch?v=QcLg-VhwZz8]

Holedown (iOS Universal and Android, REVIEW) is an arcade-style ball shooter from the developer of rymdkapsel. You are a space-miner that must dig deep into asteroids, moons, planets, and more to find valuable gems. You mine by firing balls that ricochet and chip away at rocks,  allowing you to delve deeper and deeper. As you earn gems, you can unlock upgrades like more balls or a larger cargo hold, allowing you to grab even more precious stones. It’s a well executed clever design,  and it is rather hard to put down.

[youtube https://www.youtube.com/watch?v=a1oi3EDwbTE]

Motorsport Manager Mobile 3 (iOS Universal and Android, REVIEW) is the year’s best simulation game, and arguably the best motorsports game on mobile, as well. I know absolutely nothing about racing cars, but was quickly and thoroughly engrossed in my role as the chief of a racing team. The depth of the game is great, as you really do manage every aspect of the sport.

Pocket City (iOS Universal and Android, REVIEW) is the closest you can come to SimCity on a mobile device. The visuals are attractive and its touch controls intuitive. Gameplay is more casual and laid back than challenging, but will feel right for those looking for a relaxing gaming experience.

[youtube https://www.youtube.com/watch?v=fEwT-u1qvzI]

Teen Titans Go! Figure (iOS Universal and Android, REVIEW) is the sequel to one of 2016’s best games, and one of the most successful premium games on the App Store, Teeny Titans Go. It keeps what’s great about the original—you run around Jump City collecting figures, completing quests, and taking on opponents in real-time figurine battles—but adds a new main story line, side quests, city layout, new figures and powers, and new tofu battle effects. If you enjoyed the original or like real-time battlers in general definitely pick this one up.

[youtube https://www.youtube.com/watch?v=wxRtSyYKt8M]

Antihero (iOS Universal and Android, REVIEW) lets you build your own criminal empire in the seedy underbelly of a city meant to evoke Victorian London. It’s a turn-based game featuring a single-player campaign and online matches against other criminal masterminds, and it’s all about making your move for power through thievery, bribery, and outright assassination.

[youtube https://www.youtube.com/watch?v=n6ZYAlfOIRQ]

Card Quest (Android and iOS Universal, REVIEW) is graphically unpolished with some poor user-interface choices, and it’s easy to look at screenshots and dismiss it immediately — which would be a mistake. The game is indisputably a five-star title thanks to its remarkable game design,  which rewards smart tactical thinking and creates impressive depth.

[youtube https://www.youtube.com/watch?v=AZL8215c73o]

Fidel Dungeon Rescue (iOS Universal) is a clever pick-your-path puzzle/dungeon crawler featuring Fidel, a puppy protagonist. You must guide Fidel through grid-based levels, defeating monsters, grabbing gold, and ultimately getting to the exit intact.

[youtube https://www.youtube.com/watch?v=1rtV-xhZ0JY]

Grimvalor (iOS Universal, REVIEW) is an action-RPG-platformer inspired by Dark Souls, set in a gloomy fantasy world. It features fast-paced combat with plenty of jumping, dodging, rolling, and exploitation of your enemies attack patterns. It also includes plenty of dying, at least for me. It’s a fun game, looks great, and the controls are rock solid — if you’re good at these skill-intensive action-RPGs, you should definitely pick this one up.

[youtube https://www.youtube.com/watch?v=ja4MyxIDyG0]

Stardew Valley (iOS Universal, REVIEW) is a farming-simulation game where you step into the shoes of a disgruntled office worker who leaves their job in favor of restoring their deceased grandfather’s farm. There’s a ton to do, both on the farm and in terms of the town’s social scene, and the game is a big sandbox where you really can do whatever you desire.

[youtube https://www.youtube.com/watch?v=pHUqhYslji4]

Barbearian (iOS Universal, REVIEW) is a frenetic hack-and-slash fest against overwhelming hordes of foes. It’s about as real-time as it gets without requiring ninja-like reflexes to succeed, and it offers highly customizable controls and difficulty settings.

[youtube https://www.youtube.com/watch?v=jPTvKTP70MM]

Chaos Reborn: Adventures (iOS Universal and Android, REVIEW) is a tactical turn-based combat game from the creator of the original X-COM that plays a lot like CCG games Duelyst and Faeria, but in a premium pay-once-and-play-forever package. Combat is turn-based, tactical, and fun, and the game features a single-player campaign mode as well as online duels against another real-life human where you can choose live or asynchronous action.

[youtube https://www.youtube.com/watch?v=rfDb5qRqSqQ]

One Deck Dungeon (iPad  and Android, REVIEW) is my favorite tabletop-to-digital conversion of the year. Handelabra did a fantastic job capturing both the crunch and flavor of the game, and about the only thing better about the tabletop version is the tactile feel of rolling a handful of dice. One Deck Dungeon is ideal for fans of single-player games full of strategic depth and replay value.

[youtube https://www.youtube.com/watch?v=fHB6wWApQv0]

Six Ages: Ride Like the Wind (iOS Universal, REVIEW) is the spiritual successor to King of Dragon Pass, an iOS classic, and features the same mix of RPG, tribal management, turn-based tactics, and interactive fiction. There’s plenty of mythology, top-notch artwork, and meaningful choices.

[youtube https://www.youtube.com/watch?v=oXl7zCaRI9M]

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Xenko 3.1 Beta Released

Xenko 3.1 beta has just been released.   This is the first major point release since the Xenko project went open source this summer.  The primary focus of this beta is reorganizing Xenko to make it play nicely with the NuGet distribution system, although this refactoring has some very cool side effects.  Now you are able to use individual components of Xenko on their own.  For example, if you wanted to use the Xenko graphics library on it’s own, you can, independent of the rest of the Xenko game engine.  This release also moves towards Xenko using .NET standard.

Details of the release from the Xenko blog:

Xenko was always a big proponent of NuGet: since first version, Xenko was distributed as a NuGet package.

However, due to limitations (hello packages.config and project.json!), we were leveraging NuGet more as a distribution medium than proper NuGet packages: Xenko 3.0 is still a monolithic single package and it would not work out of the box when referenced from Visual Studio without using Xenko Launcher and Game Studio.

Xenko 3.0 paved the way by making Xenko compatible with the new project system (game projects were referencing Xenko using a PackageReference).

Today, Xenko 3.1 brings Xenko as a set of smaller NuGet package, each containing one assembly, with proper dependencies:

GitHub

As a result, it is now possible to create a game project that references only the packages you want. Here are a few examples of “core” packages:

  • Xenko.Engine: allows you to use core engine runtime (including its dependencies)
  • Xenko.Core.Assets.CompilerApp: compile assets at build time
  • Xenko.Core.Mathematics or Xenko.Graphics: yes, if you want to make a custom project only using Xenko mathematics or graphics API without the full Xenko engine, you can!
  • Xenko.Core.Assets, Xenko.Presentation or Xenko.Quantum: all those piece of tech being used to build Xenko tooling are also available for reuse in other projects. Nothing prevents you from generating assets on the fly too!

Then, various parts of the engine are distributed as optional packages:

  • Xenko.Physics
  • Xenko.Particles
  • Xenko.UI
  • Xenko.SpriteStudio
  • Xenko.Video

If you don’t reference those packages, they won’t be packaged with your game either. In many situations, it results in a smaller packaged game and improved startup time.

In addition to the above changes, you can take a look at the commit log on GitHub for other aspects that made it into the 3.1 release.

[youtube https://www.youtube.com/watch?v=2dWELSNkzUE&w=1280&h=720]

GameDev News


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Pocket Tactics Presents: The Year in Mobile Board Games 2018

By Matt Skidmore 24 Dec 2018

As 2018 draws to a close, it’s time for us to look back and reflect on another year in the land of mobile gaming. Specifically, we’re going to focus on board games – the past couple of years has seen a growing wave of ‘born digital’ and digital ports of board/card games, and these are proving a popular replacement for premium experiences as other genres seek their riches elsewhere.

Board games and card games are intertwined with the identity of Pocket Tactics’ readership, so we’d be remiss if we didn’t spend some time looking at how 2018 has treated one of our favourite genres…

A Slow Start

It was a real sluggish start to the year. In fact, it wasn’t until May that the first really impressive release blasted onto our screens. Among the Stars is a card drafting game that shares many similarities with the multi-award winning 7 Wonders. With engrossing gameplay, a neat spatial element and an interesting, if rather short campaign mode, this space station building game is well worth trying.

ATS4

June got off to a blazing start with the release of One Deck Dungeon; a game that manages to condense traditional pen and paper role playing games down to their very essence. Two heroes venture into the dungeon, overcoming the various challenges with just their wits and a fistful of virtual dice for company. Tackling the dungeon with a mix of different characters ensures longevity, with the only downside being the rather steep learning curve. Overall, an app that our reviewer concluded made the actual physical game obsolete.

Holiday in the Sun

July gave us the chance to jet off to Istanbul to indulge in some wheeler-dealing at the Grand Bazaar. The game turned out to be both captivating and intense, as the players raced from store to store, trying to collect enough rubies to claim victory. Istanbul can be a very tight game that feels quite ruthless, with a single ill-thought-out move costing you victory. However, the seamless interface alongside the tried and tested gameplay make this a winner.

IstanbulZoomedout

No summer holiday would be complete without a good book. Word game Hardback is the sequel to Paperback. It is a deck-building word game that takes its core ideas from the original game whilst adding a little more flexibility to help you build even more impressive words. It may be more of a matter of refinement rather than revolution, but for fans of word games, this is another bestseller.

All the Leaves are Brown

Moving into the autumn, and the chance to take a bracing ramble through a New England forest in Indian Summer. Uwe Rosenberg is one of the biggest names in board game design. Although Indian Summer is very much at the lighter end of his impressive canon, it makes for a great mobile game. The game shares the same tile-laying, grid-filling gameplay of both Patchwork and Cottage Garden, however this time, the action is geared towards more experienced players.

Indian SUmmer Header

With no points to worry about, this is a race to fill your board as quickly as possible. The result is that in spite of the mellow theme this game still manages to be both tense and captivating. It is my personal favourite board game conversion of the year and I eagerly await an announcement that the final part of the trilogy, Spring Meadow, will appear on touchscreen at some point next year. If you fancy even more autumnal exercise then recent release Morels is also worth foraging for. It may be a straightforward game of set collection, but the quirky illustrations and well-balanced gameplay make for a mouth-watering snack.

Hopes for the Future

Throughout 2018 the behemoth publisher Asmodee has continued to gobble up large chunks of the boardgame publishing market. Consequently, they also have an ever-growing presence in the digital arena. Asmodee has acquired and released a diverse array of apps, although their approach has been a scattergun one. Not all of the games selected for conversion have been a good fit for mobile. Love Letter springs to mind as an experience that sorely misses the face-to-face interplay between players.

Love Letter In Game

Personally, I would really love to see more games that make the effort to develop single player campaigns around the core boardgame rules. Let’s face it, we don’t always have the time or the patience to play asynchronous online games. Furthermore, the extended period of playing time takes away from the immediacy; the final outcome is an experience that hardly ever feels entirely satisfying. In the past, Galaxy Trucker did a brilliant job of building an engaging campaign around the basic rules and Splendor also added some very enjoyable single player challenges. This year, Among The Stars added a fun if rather short-lived campaign, which hinted at greater things but never really delivered. Of course, some games are already perfectly suited to the digital format. One Deck Dungeon, which is a quick playing solo game managed to make a seamless leap to digital formats.

An interesting trend has seen independent game developers recognising that boardgames can provide a rich source of ideas and inspiration. A game doesn’t have to be a straight conversion to succeed; indeed without the constraints of a cardboard counterpart, these games are free to be more adventurous and bolder in their design choices. Critical hits such as Antihero and Meteorfall show how the creation of born-digital games can scratch the boardgame itch in a way tailored to fit mobile formats.

On The Horizon

Having said all of that, there are still shelf-loads of boardgame’s poised to hit the mobile market. Let’s take quick looks at a few that have caught my eye.

Proving that Brexit isn’t the only long-running saga, we still wait with bated breath to see if Asmodee will finally confirm whether or not Scythe will finally be making its way to mobile. This 4X board game, set in an alternative 1920’s Europe, has earned loads of acclaim. Maybe Teresa May’s negotiations would be more fruitful if she strapped herself into a mech before heading off to Europe.

scythe pc

Another classic board game that we should be seeing soon is Castles of Burgundy. The game has you building settlements by manipulating a clever dice allocation system. A more recent classic that will have many players licking their lips is Terraforming Mars in which players compete to build settlements on the red planet. The snag is that the players must also improve the environmental conditions by raising the temperature, improving the atmosphere and creating oceans.

Fans of the deckbuilding card game Ascension will be pleased to see that Shards of Infinity is being ported to mobile devices. It may be from the same designers but this time there is much more direct confrontation, plus the ability to level up your cards.

Finally, one of the best apps of recent years, Through The Ages, should be getting a new expansion that throws even more leaders and wonders into the mix – Definitely looking forward to this one.

What have been your top moments in digital board gaming in 2018? Let us know in the comments!

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Now Available on Steam Early Access – ATLAS, 17% off!

ATLAS is Now Available on Steam Early Access and is 17% off!*

ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!

*Offer ends January 2nd at 10AM Pacific Time

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Out Now: Final Edition 2018

So, here we are – the final ‘Out Now’ of 2018. It’s been a surprisingly good week for releases, all things considered – Tropico and Rome: Total War‘s Android port being the highlights. Today also marks the final day of voting in our Reader’s Choice Game of the Year award – I’ll be closing the form later tonight, so make sure you have your say before it’s too late!

As far as the next couple of weeks go, we’re going to be operating a reduced content schedule until we’re back properly on January 2nd. We’ll be publishing articles on the following days:

  • Monday 24th
  • Wednesday 26th
  • Friday 28th
  • Monday 31st

We’ve got a couple of year in reviews, as well as Nick’s usual Boxing Day Gift Guide, and the results of the GOTY vote will go up on New Year’s Eve.

Meanwhile, in mobile gaming…

Out Now

Heroes of Flatlandia (iOS Universal & Android) – Full review coming soon!

We like to highlight things that haven potential in this column, and Heroes of Flatlandia on paper seems like it might fit the bill. A premium strategy game (such a rarity these days), this seems like a very modest, almost ‘lite’ turn-based tactics outing with some basic content for genre fans. Two races, 14 units and 4 heroes, the game also features hot-seat multiplayer and a “cunning AI”.

[youtube https://www.youtube.com/watch?v=JyIqjX7bX8A?controls=0]

Tropico (iPad) (Review)

There’s not much more to add that wasn’t covered in Brittany’s steller review, but suffice to say Tropico on iPad is a bit of a triumph. There are still some interface issues that come with management/city-builder games on this platform, but Feral have managed to port Tropico 3 intact and with all its charm. This is one premium experience you won’t want to miss out on.

[youtube https://www.youtube.com/watch?v=luosxBtxipQ?controls=0]

Rome: Total War (iOS Universal & Android) (Review)

Android users, rejoice! You can now purchase Feral Interactive’s other great strategy port, Rome: Total War, for your Google-powered device. Check out what Nick thought of the game back when it originally released. 

[youtube https://www.youtube.com/watch?v=Kh1Rf1uyQK0?controls=0]

Perudo (iOS Universal & Android) – Full review coming soon!

You remember that dice game the fish-pirates played on the Flying Dutchman in the second Pirates of the Caribbean movie? I never quite understood how that game worked. Now I might have a chance to learn, thanks to Asmodee stealth releasing a digital port of the game on mobile. Perudo, one of many games derived from the public domain game Liar’s Dice, looks exactly like that game in POTC. Amongst other things, It features pass-and-play multiplayer functionality for up to six people (as well as online), making it an excellent party game candidate.

[youtube https://www.youtube.com/watch?v=SLYy5oZ6VxQ?controls=0]

Sales

Where to begin! There’s quite a few sales going on, especially on iOS. We’re not able to give a complete sales breakdown this week sadly, but these are some of the highlights we’ve spotted that you may be interested in. Unfortunately, a lot of these deals seem iOS only for now – we’ve cross-checked a few, but if anyone spots any additional android deals, let us know!

  • ELOH
  • Kingdom Rush Frontiers
  • Kingdom Rush Origin
  • Motorsport Manager Mobile 3
  • Bastion
  • Lords of Waterdeep
  • Out There
  • Project Highrise
  • Crowntakers
  • Age of Rivals
  • Grimvalor  

There may be more, so make sure you keep an eye out if you’re looking to pick up some extra games for the holidays. If you’re someone who’s still not jumped onto Civilization VI on iOS, your frugal patience has been rewarded. From now until January 1st, the ‘Full Game Unlock’ IAP is now $14.99, making it as cheap what it is on PC currently (Steam Winter Sale). It’ such a good deal, I almost feel sorry for people who purchased it at the previous 50% discount entry point, or even full price! In addition to that, there’s a schedule for the scenario packs, which will rotate every 48 hours – the current ones, Vikings and Poland, are free, and the full schedule is as follows:

  • 12/20 – 12/22 Poland Civilization & Scenario Pack (Reg: $4.99)
  • 12/22 – 12/24 Vikings Scenario (Reg: $4.99)
  • 12/24 – 12/26 Australia Civilization & Scenario Pack (Reg: $4.99)
  • 12/26 – 12/28 Persia and Macedon Civilization & Scenario Pack (Reg: $8.99)
  • 12/28 – 12/30 Nubia Civilization & Scenario Pack (Reg: $4.99)
  • 12/30 – 1/1 Khmer and Indonesia Civilization & Scenario Pack (Reg: $8.99)

So you have until tomorrow to pick up those first two scenario packs if you don’t have them already.

That’s all we have time for this week – we hope everyone has a good holiday break, and The Weekender will return as normal on Friday, January 4th, 2019!

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Review: This is the Police

I’ve never been more completely and utterly done with a video game then I was by the end of Weappy’s This is the Police. It’s exhausting to watch a game with so much contempt for society and any attempt to do the right thing. Even our most jaded modern media allows for an acknowledgement of right and wrong, maybe even a few characters here and there to re-enforce it. The noir films that Police invokes with it’s smoky lounge jazz soundtrack and ‘complicated protagonist’ knows that the path towards right is always the goal. Even if your main character, in this case Police Chief Jack Boyd, doesn’t take the one of least resistance. It tirelessly feels dirty knowing Boyd doesn’t even want to attempt towards that direction at all.

Plenty of games put you in the shoes of bad guys who only want to do bad. Tommy Vercetti was unashamed about his one true goal, being the drug kingpin of 1980’s Vice City. But Grand Theft Auto didn’t pretend to offer you a choice in the matter, the player is Tommy, and you do what Tommy wants to do. After an investigation turns the Freeburg Police Department upside down, Jack Boyd is given 180 days to not make any waves, and coast his way to retirement – and a half a million dollar severance. Every single choice you make in his position is one that’s morally wrong, financially wrong, or both.

TITP1

They don’t have to be ‘right’ mind you. If Weappy wants to make Jack the ultimate screw up that can’t seem to get it right ever, that’s their prerogative. The problem becomes the way it poisons the very concept of choice.

Take, for example, the very first big choice you make in the game: deciding whether or not to fire all of your black police officers. A racist gang is threatening to assassinate all of Freeburg’s black civil servants in a few days time, and City Hall has decided that the best course of action is to fire them all for their own safety. Since that is a completely stupid request, I ignored it. The deadline comes around and nothing happens. The headlines of the local papers mention the gang, but there’s nothing the manifests for me to do, operationally. For all intents and purposes, it was a false alarm.

Which didn’t stop City Hall from being ‘disappointed with my efficiency’ and cutting my staff. I learned quickly that not doing what City Hall wants garners no tangible benefits, except that warm fuzzy feeling you get for standing up to The Man. The same lesson is learned often when the local mob bosses want to use the PD as their own personal militia. Resist if you want, but in the end, they always win.

TITP3

This cynical message is ‘the point’. The job is hard, life isn’t fair, etc. But abstaining from the shadier elements of political and criminal influence can turn playing this game into such an annoyance that I’d rather just turn it off, than decide to be a flunky. That could be the design philosophy here, but it feels more like a lazy interpretation of crime stories, than a good one on it’s own merit.

Also, the actual story of Jack’s final days as Police Chief feel entirely separate to the actual, day-to-day act of running the police force. In his private life, Jack is getting pictures of his butchered friend’s family being sent to him from the mob. His wife left him for a younger man. The Mayor has him under pressure. The ramifications of the character work happening in the comic book strip cinematics are almost non-existent anywhere else in the game. I never feel like Jack’s problems are mine. He’s popping pills and drinking his life away at a strip club. I’m micro managing police shifts.

TITP4

It should be said that, at a top level glance, the actual act of playing Police is interesting. You control the rosters of officers and detectives across two shifts, and send them out to spontaneous calls in the city. There’s no way to know who the best officers are to send out to particular calls outside of their “professionalism” number. Generally speaking, the higher the number, the higher the chance to succeed at solving the problem out in the field.

But this isn’t a very consistent system. Sometimes, you can send a high number officer to a call and it works well. Sometimes, the offender gets away. There’s no real transparency over how any of this works. This becomes a bigger problem when you need more officers for more dangerous situations. I’ve had days where on literally every call, an officer died. There was no explanation or way to know that this could be the outcome before hand. You just send them out and roll the dice.

TITP5

This only helps to exacerbate the need to rely on corruption to fill the gaps. Or at least it’s supposed to. Instead, it serves to make it feel as hopeless as the rest of the game. Amid the crimes that pop up will be special assignments to help some criminal elements, do some petty favors for locals, or be a police lackey for the Mayor. Sometimes they’ll reward you with cash, or maybe the deed will go a long way towards getting your next request for a raise approved. Or not. Everything feels so cloudy that you can’t help but feel just as disillusioned with this as everything else.

It at least looks good. The menus are clean, and the minimalist art matches the dour landscape of the writing and design. Technically the writing is fine, if not seemingly full of it’s own tropey cliches’. The voice acting is completely off, though. Jack Boyd, played by Duke Nukem’s John St. John, sounds way more like a tv announcer than a weary old cop. If Police should have lifted anything from their cop drama inspirations, it could have been the voice direction.

Instead, This is the Police just meanders in the swamp of dirty cop fiction. It gets wet and muddy, but doesn’t seem to even attempt to find any of the treasures that the better versions of these stories often do.

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Nintendo Power Podcast episode 12 available now!

Nintendo Power Podcast episode 12 available now!

What was the year’s most fun multiplayer game that secretly ruins friendships? What was the best Super Smash Bros. Ultimate moment? What was the best game of 2018? These questions keep our panel up at night. Host Chris Slate and guests Kit Ellis and Krysta Yang from Nintendo Minute need their rest, so we asked our trustworthy listeners to vote on the answers in this special year-end episode.

Nintendo Power Podcast is available on Apple Podcasts, YouTube, SoundCloud and Google Play Music and on the Nintendo Switch system in News.

We hope you enjoy the show!

–Your friends at Nintendo

Games Shown:

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Pre-purchase digital version of New Super Mario Bros. U Deluxe, earn double Gold Points!

Pre-purchase digital version of New Super Mario Bros. U Deluxe, earn double Gold Points!

Looking to strike (virtual) gold? For a limited time, you can earn up to 600 My Nintendo Gold points—twice the normal amount—when you pre-purchase the digital version of the New Super Mario Bros. U Deluxe game through Nintendo eShop or Nintendo.com (where available).

  • Receive a bonus of 300 My Nintendo Gold Points when you pre-purchase the digital version of the New Super Mario Bros. U Deluxe game through Nintendo eShop or Nintendo.com (where available).
  • Offer ends 1/10/2019 at 8:59 p.m. PST.
  • Gold Points are awarded based on the amount you pay (excluding tax and any points or discounts used) and have no cash value.
  • Bonus points will be issued on the game’s launch day, are earned based on the original list price of the game on Nintendo eShop, and will vary by country and currency.
  • A Nintendo Account is required to receive and redeem My Nintendo points. Terms apply: https://accounts.nintendo.com/term_point.

For more information, be sure to check out the My Nintendo website.


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