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Review: Wars Across the World

The basic concept of Wars Across the World is to take a single set of game mechanics that can underpin a range of different scenario types across history, at varying command levels. The design justification being that the base mechanics only need to be learned once, so that the developers can offer a breadth of battles and campaigns that all follow the same underlying logic, and so can be played in succession without much difficulty.

I was rather sceptical that such a design could both be fun and plausible, but so far I’ve been pleasantly surprised with what has been created. A combination of modern gaming techniques and ease of accessibility make Wars across the World an impressive achievement, and an excellent addition to mobile war games overall.

Wars Across the World 1

The company behind this, STRATEGIAE, have managed to find the sweet spot for mobile gamers and very much captures you in the ‘just one more turn’ trap. Whether it was defending Berlin in the dying days of the Second World War, force marching down to London from York in 1066 or desperately trying to seize Sinai whilst holding off the Syrians in 1967, I always needed to keep clicking that button to see what happened next.

The success of this game isn’t down to a single contributing factor, there are a range of elements here that have just been done very well underpinned by a well thought out baseline.

Firstly, the game is incredibly easy to pick up and play. Within a minute or two of installation you are quickly in the front line of the action dragging units around, making political decisions and trying to get some sort of strategic plan together. Within ten minutes you are quickly wondering whether not bothering to read through the scenario notes is really an excuse that will go down well in the Fuhrer’s Bunker and perhaps you are just better off blaming everything on Steiner (Insert Downfall meme video-ED).

Wars Across the World 2

Every phase it’s very clear what you need to do as the game highlights units and warns you when you haven’t activated elements. Even better it highlights cards that you could play so you don’t need to wade through endless cards trying to figure out what you need to do. It is so well implemented it ought to be mandatory for every game to copy this style of in-game assistance. Mr. Clippy this is not.

The game is built around an area movement map with strict turn and phase orders, but the designers have not let themselves be restricted or influenced by any specific school of wargaming techniques or traditions. This game is a smorgasbord of mechanics and they come together beautifully. Yes, there were times I didn’t really know what was going on but because I was so immersed in the experience it didn’t detract from the game.

My biggest concern was that I couldn’t see how they could merge such wide ranging historical eras together, let alone combine that with options for grand strategic level and operational level player perspectives all into a single game.

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How they have overcome this is through incredible flexibility in their design tools. Units can be given any combat, movement and morale stats that fit the geographical region and the historical/ political situation. As a result not all scenarios are equal in quality, some of them are simply better designed than others. The base game on the iPad comes with a tutorial and a single mission but you are going to have to buy additional scenarios to justify getting this game in the first place.

Apart from the Berlin 1945 scenario ($2.99), the rest of the scenario IAPs are $1 each Everything I tried was worth the app purchase fee, and for this review I played Hasting 1066, Waterloo 1815. Tannenberg 1914, Normandy 1944, Berlin 1945 and Six Days 1967. I thought Berlin 1945 was the best of the bunch; an excellent scenario that had considerable depth compared to the other options, which probably explains the higher price. 

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I always approached each new scenario somewhat sceptically, doubting that the mechanics I had just been using could work on a totally different time frame I was now loading up. However I continually found that my doubts were unfounded and that it was actually really fascinating to see how different unit types worked in different era’s and situations.  It was genuinely interesting to compare how my tanks performed in Suez against how my cavalry performed in 1815 or in 1914 at Tannenberg.

There are nuances to combat which I found strange at first as there are restrictions on unit limits and leader requirements. However these restrictions are designed to abstractly reflect logistical limitations and can occasionally be broken with the right card. Relatively modern armies tended to suffer morale collapse less readily than historical armies but none of the scenarios felt like a grind and there was often a real decision to be made. Most importantly the end result is plausible more often than not.

The AI isn’t a genius but considering that I lost my first four games in a row suggests that the competency level is definitely a fun challenge. Certainly the AI rarely lacks compunction to act, which often kills computer war games for me in general.

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Wars Across the World also has an option for hotseat multiplayer and because it doesn’t take more than 1-2 hours (and I finished some in 30 minutes) to complete a scenario so you can easily sit down with a friend/ adversary and play a game or two over an evening or on a journey.

Everything you would want from a modern wargame is here; fog of war, morale, logistics, political considerations, supply, time pressures, interesting investment trade off’s. This is a far cry from many of the other wargames that we see with no real political context or pressures. War isn’t a logical, mechanical odds counting exercise, it’s a disorganized mess in which you simply attempt to act less badly than the people on the other team.

Wars Across the World captures that essence through the use of scenario specific cards. These cards cover a whole range of political and military factors and can be played at a strategic and tactical level during various phases of the game. Each set of cards is different for each side in each scenario and they provide a central part of the immersion that make this game good.

Wars Across the World 7

Most scenarios allow you to spend investment points on new units, replacements or cards. This creates interesting strategic dynamics and decision trade off’s.  Many of the political elements allow you to buy time in some way or alter the balance of the conflict in the longer term. Some of the political cards impact the opponent, creating unforeseen challenges and friction of war.

Current scenarios range from ancient warfare through to the 20th century and there are more being released. Excitingly there is the option for user created scenarios as well. Wars Across the World straddles a line between offering meaningful depth and decisions, without crossing too much into the territory of hardcore wargames that you might see grace the front page of our sister website. It’s a welcome site in an app store increasingly looking at free-to-play and casual audiences.

At the time of writing, Wars Across the World has the following IAPs, all of which unlock additional scenarios to play within the game:

  • Saratoga 1777 ($0.99)
  • Six Days 1967 ($0.99)
  • Tannenberg 1914 ($0.99)
  • Malaya 1941 ($0.99)
  • Waterloo 1815 ($0.99)
  • Bulge 1944 ($0.99)
  • Bull Run 1861 ($0.99)
  • Hastings 1066 ($0.99)
  • Berlin 1945 ($2.99)
  • Hamilkar 264 ($0.99)
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Put your interior design skills to the test in Animal Crossing: Pocket Camp

Put your interior design skills to the test in Animal Crossing: Pocket Camp

Happy Homeroom is now in session! The Animal Crossing: Pocket Camp mobile game just received a major free update that introduces Happy Homeroom, a newly added interior design mini-game where designers in the making can showcase their eye for creativity.

In Happy Homeroom classes, you use the furniture you have to practice your interior design skills. Your finished designs will be judged by Lottie and others, and if you pass Happy Homeroom classes, your HH Rank will increase, earning you items like the HH material and more. The HH materials can be used to make Golden Series furniture, which can be crafted after reaching Amateur Rank 1 in Happy Homeroom.

To access Happy Homeroom, you will need HH Vouchers, which replenish over time, and your Camp Manager Level must be level 6 or above.

Animal Crossing: Pocket Camp recently incorporated several other additions and features to the game that give campers even more to do, including the following:

  • New Local Produce – Grapes, lemons and lychees are the newest local fruit to be added to the game. While each player has a Local Produce tree in both their Lost Lure Creek and Breezy Hollow locations, they will need to make use of other players’ Market Boxes to obtain the other two regional fruit.
  • Blathers Treasure Trek – A new mini-game that involves rolling die on a map that resembles a board game. Treasure maps earned in this mini-game will reward bells or crafting materials. Special maps will even invite new animals to your campsite!
  • Pete’s Parcel Service – A new and handy way to level up your friendship with animals. By selecting this service, Pete will complete animals requests for you without you needing to visit their locations. What a nice pelican!

To see a new video highlighting all of Animal Crossing: Pocket Camp’s latest features and additions, including recently introduced animal friends, the cabin, and more, visit here.

If you haven’t played Animal Crossing: Pocket Camp in a while, now is a great time to jump back in with all of this newly added content! See what’s new by downloading the latest update and launching the game on your mobile device.

Learn more about the Animal Crossing: Pocket Camp game on the official site.

Game Rated:

In-Game Purchases

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Your adventure awaits in Season 8!

Your adventure awaits in Season 8!

Battle Royale
Season 8 has arrived and a monstrous volcano has appeared! Freed from the Ice King’s castle, the now-powerful Prisoner has brought fire and flame to Fortnite and its islands. Pirates, Ninjas and a ship load of new fighters will tussle over treasure, battle with Pirate Cannons and uncover legendary loot. For those daring enough to explore, the new Lazy Lagoon and Sunny Steps locations are just a jump away with the help of Volcanic Vents. There are tons of new areas to explore and secrets to uncover. This season, X marks the spot!

New to Season 8: Party Assist! Before a match, you can pick a Daily or Weekly challenge and get assistance from your friends to help you complete it! Team up with a friend to complete these new social challenges together.

A new season also means a brand new Battle Pass. Over 100 new exclusive rewards are ready for you to unlock, and it still costs the same 950 V-bucks. This season, you get the Blackheart and Hybrid progressive outfits instantly when you purchase the Battle Pass, both of which can level-up to unlock new styles.

For everyone that completed the 13 free Overtime Challenges during the Share the Love event, you can claim your free Season 8 Battle Pass at the Battle Pass tab or upgrade to a Battle Bundle at a discount.

Creative
Set up deadly traps or harrowing trials in your own adventure games using the new Jungle Temple Prefab and Pinball Bumpers, exclusive to Fortnite Creative.

If would like to download the game for free, please visit https://www.nintendo.com/games/detail/fortnite-switch.


Violence
Users Interact
In-Game Purchases

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Stardew Valley Releases on Android on March 14th

If you’re one of the many who’ve been eying iOS users with envy as they’ve been enjoying Farming Simulator/RPG Stardew Valley, you need not worry anymore – we now have a concrete release date for the game’s Android release.

Comes March 14th, 2019 Android users will be able to get stuck in as they try to rebuild their grandfather’s farm in a village in the middle of nowhere. Probably Wales.

[youtube https://www.youtube.com/watch?v=pHUqhYslji4?controls=0]

The Android version will cost the same as the iOS version ($7.99 / $7.99 / €8,99), and you can head on over to the Google Play store to pre-register right now. It will also come with the following improvements that the mobile version has enjoyed since launching on iOS:

  • Save at any time – even when you close the app!
  • Pinch-zoom functionality, allowing players to handily zoom in to track down your Junimos or zoom out to get a full view of your farm.
  • New control systems including virtual joystick and invisible joystick options, ‘action / attack’ button option, improved auto-attack and Joypad adjuster tool with complete customization of your onscreen controls.
  • Additional supported languages – Korean, Italian, French and Turkish (these will be patched into the iOS version of the game at a later date).

While ConcernedApe made the PC & Console version, the mobile version was developed by The Secret Police.

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Happy Pokémon Day!

Happy Pokémon Day!

Pokémon fans across the world are commemorating the launch of the very first Pokémon™ games, released in Japan on this day back in 1996.

Today we’re also celebrating the reveal of the newest generation of Pokémon games, Pokémon Sword and Pokémon Shield, coming to the Nintendo Switch system in late 2019. Explore the new region and—of course—meet the new starter Pokémon. Watch the video now.

That’s not all—we’ve also got lots of other exciting Pokémon news to share too!

Download a free demo
Return to where it all began in the Kanto region and experience a classic Pokémon journey in a whole new way with Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! Try the free demo today (the content of the demo version differs from the product version of these games).

Poké Ball™ Plus
Every great Pokémon Trainer needs a Poké Ball to catch and store their Pokémon. With Poké Ball™ Plus, you can bring your Pokémon adventure into the real world with an accessory that fits in the palm of your hand (sold separately). Learn more.

Catch a Shiny Meltan
A Shiny version of the Mythical Pokémon Meltan will appear in Pokémon GO for a limited time. Once obtained, this rare Pokémon can be transferred to the Pokémon: Let’s Go, Pikachu! game or the Pokémon: Let’s Go, Eevee! game.* Get the details.

Pokémon on Play Nintendo
Need something to keep the little ones busy? Play Nintendo has lots of great activities for the young Pokémon Trainer in your life. Check it out.

More great Pokémon games
Can’t get enough Pokémon? Check out our list of some of our favorite essential titles. Show me the games.

Time to step up to Nintendo Switch?
With the Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! games available, and Pokémon Sword and Pokémon Shield on the way, there’s no better time to be a Pokémon fan on Nintendo Switch! Learn more about Nintendo Switch.

*Persistent Internet, compatible smart device and Pokémon GO app required. Data charges may apply. The ability to receive Pokémon from the Pokémon GO app becomes available as you progress through the game.

Games Shown:

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New Pokémon adventures coming to Nintendo Switch in late 2019

New Pokémon adventures coming to Nintendo Switch in late 2019

During a Pokémon Direct presentation today, Tsunekazu Ishihara, president and CEO of The Pokémon Company, announced Pokémon Sword and Pokémon Shield, the newest additions to the main series of Pokémon role-playing video games. Developed by GAME FREAK inc., Pokémon Sword and Pokémon Shield will be launching late 2019 exclusively on the Nintendo Switch™ system.

The Pokémon Sword and Pokémon Shield games take place in the Galar region. Galar is an expansive region with diverse environments— an idyllic countryside, contemporary cities, thick forest, and craggy, snow-covered mountains. The people and the Pokémon who live there work together closely to develop the industries in the region. Fans will have the opportunity to visit various Gyms in the Galar region in their quest to become Champion. They will not be alone, since the newly discovered Pokémon they choose to be their first partner will be by their side.

Pokémon Sword and Pokémon Shield are the latest exciting adventures in the Pokémon video game journey that began twenty-three years ago on this day,” said Mr. Ishihara. “Since then, Trainers around the world have discovered new Pokémon, engaged in epic battles, and made countless memories along the way. We look forward to continuing this journey by exploring a stunning new region in the Pokémon universe when the games launch later this year on Nintendo Switch.”

The adventure begins in Pokémon Sword and Pokémon Shield when players choose one of three new Pokémon—Grookey, Scorbunny, or Sobble. Grookey, a Grass-type Chimp Pokémon, is mischievous and full of boundless curiosity. Bursting with energy, Scorbunny, a Fire-type Rabbit Pokémon, is always running about. The stealthy Sobble, a Water-type Water Lizard Pokémon, shoots out attacks as it hides itself in water.

For more information about Pokémon Sword and Pokémon Shield, please visit: www.Pokemon.com/SwordShield.

Games Shown:

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Review: Knights of the Card Table

Digital card games can be a tough genre to get into. If you haven’t been playing Hearthstone regularly, you may feel lost within the confines of its lore-rich world. And if you’re not willing to invest hours to practice, you may find yourself left out of the fun everyone else is having. Knights of the Card Table easily subverts these issues, combining the fun of dungeon crawling with quickfire card battles with plenty of unique layers to its gameplay. Wrapped up in a fun aesthetic and playful motif, it’s one of the best card battlers to hit mobile devices in some time – though it’s not without its unique frustrations.

Knights of the Card Table has you exploring various “dungeons” at the behest of a kooky dungeon master as a plucky young adventurer of your choice. You have a male player first, and the second unlockable character is a female you can swap to, if you so choose. Exploring dungeons and completing them is done solely via selecting a stage on a map, and then taking part in card battles that span several “floors”.

Knights 1

You’ll find that most decks are full of enemies, like spiders, beehives, and even jerky mailmen and bullies. Typically, five cards will be drawn from the deck and displayed to you (though sometimes some will remain unflipped, leaving them a mystery). When you clear one card out, another will appear. You’re in control here, however, of the card order you play in. So if you have three enemies on the play field followed by two restorative items, you can play the restorative items as needed, rather than having to wait to get to them.

Health Dranks will restore hearts (you start out with three), while Power Milk will give you a damage bonus. You’ll want to avoid the Poison, of course. Meanwhile, Spell Tomes like Fireball and Freeze can tear through enemy cards and give you an extra edge against them. In terms of power you’re facing off against, you can check the top left and right ratings on each card. The orange shape represents the enemy’s power, while the heart is their HP. Your dungeon explorer’s card shows this information as well.

Knights 2

One of the most useful game mechanics that requires you to think ahead a bit and strategize is the concept of card streaks. If you use three of the same card type in a row, you’ll get some pretty decent bonuses, buffs, or a selection of additional treasure. These card streaks largely rely on luck for you to trigger them, since you can’t see every card coming up in the deck, but when you can pull them off, they can do some staggering amounts of damage.

When you run out of hearts, you can opt to bring your character back to life by spending one of your “pops” to revive them, but after that it’s game over and you’ll have to start over. You’ll typically have plenty of pops to bring you back, but you don’t earn them as readily as gold,

Knights 3

Enemies don’t attack in a turn-based manner, either, unless you attack them first. You don’t even have to arrange the cards on the “table,” so to speak, in the order you want to play them. You can simply tap on the one you want to activate. This doesn’t apply anymore, however, when you run across “locked” cards that have a chain around them. This means you can’t swap them out with other cards or change position with them, and tapping them to move them ahead won’t work. You’ll have to get to them when they come up, which can be frustrating, but it does add a satisfying amount of challenge to the game.

As the game wears on, there are additional elements introduced as you rank up higher. There are trap cards, such as explosive dynamite, that you must tap and activate to get out of the way, because in order to continue on to the next dungeon floor you must complete the deck, whether you use all of the Health Dranks or Power Milks or have to succumb to dynamite damage.

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Unfortunately, sometimes that means each dungeon floor can become extremely repetitive. You might get four Health Dranks in a row, or perhaps you’ll get Power Milk over and over again, with four enemies right behind one another at the end. This leaves you with no health options, and no way to recover if you don’t happen to roll the dice that can knock out the enemies before you.

After you complete a dungeon, you can head out and purchase additional gear. You get gold pieces and pops as a reward for killing off enemies and stacking items you don’t need like Health Dranks, but some items need an inordinate amount of pops for you to purchase them. Considering you get only a handful when you complete dungeons, it can take quite a long time to unlock certain items. Gold takes a much shorter time to accrue, but you need gold and pops for many of the items on offer. This is one huge frustration. You get your first few weapons quickly, since they’re decently affordable, but you’ll find yourself playing for quite a while if you dare desire an additional character to play as. This will undoubtedly be a turnoff for players looking to try out some of the various personalities.

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That’s annoying, because Knights of the Card Table has a fun, silly Adventure Time vibe, and wouldn’t feel out of place in terms of its visuals on a channel like Nickelodeon or Cartoon Network. So not being able to see everything the game has to offer in a decent period of time feels like a slight to the player. With the game already costing $5, it would have made much more sense to ditch the semi-premium currency and opt for a fairer way to hand out new characters, weapons, and shields.

If you’re not looking to jump into any sort of difficult card battler with multiple novels’ worth of lore or want to try something without the need for learning an entire rulebook, Knights of the Card Table is a fantastic place to start. It’s light, humorous, and perfect for newcomers to the genre, especially with its quirky exterior, which will no doubt attract fans looking to explore. You can play with one hand, start and stop at your leisure, and collect a wide variety of kooky characters and accessories eventually, and it’s well worth settling in to play. Just don’t expect to unlock things left and right – it will undoubtedly take patience, but it will keep a smile on your face the entire time.

Note: This is a premium game on iOS, however the Android version is free-to-play and there are IAPs for the in-game currencies.  At the time of writing, current IAP options include:

  • Various ‘big’ bundles that come with varying combinations of new heroes, Ad removal, Gold and Pops (£9.49 – £10.99)
  • Gold-only bundles (£4.59-£8.99)
  • Pop-only Bundles (£4.59 – £37.99)
  • You can also watch ads for small amounts of Gold/Pops.