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Review: Holy Potatoes! A Spy Story?!

Having previously taken command of a spaceship in Holy Potatoes! We’re in Space?! and catered for the adventuring needs of fantasy heroes in Holy Potatoes! A Weapon Shop?! our valiant potatoes are back. In a title replete with the usual abundance of punctuation, our resourceful tubers have decided to now turn their hands to building their very own spy headquarters in Holy Potatoes! A Spy Story?!

Twins Ren and Rexa are on a mission to uncover the truth behind the mysterious disappearance of their parents by infiltrating the shady spy corporation that they feel is responsible. You oversee the twin’s enterprise; hiring spies, building facilities, decrypting files and designing the kind of gimmicky gizmos that would make Inspector Gadget green with envy.  A spy agency obviously needs spies, ideally, spies with silly names that are parodies of well-known figures. Your basic spy will fall into one of four different categories of expertise. Brainy analysts are excellent code-crackers, whilst fighters favour a more direct approach to problem solving. Charmers are your typical James Bond style smoothies and thieves rely on some good old-fashioned skulking around in the shadows. Spies also have special skills and four characteristics, which improve with experience and training. These are fighting, intelligence, stealth and charm. It doesn’t take a genius to work out which class of spy favours which characteristic. As your reputation increases, famous spies with their own unique skill sets may also offer their services to your agency.

Spy Story HQ 1

The fun really begins when you embark on a mission. These assignments require you to overcome various obstacles whilst taking care not to alert your target. Some missions will give you the choice of different paths and you can reduce the risk further by spending cash to carry out some preliminary reconnaissance. This will provide you with more information about the strengths and vulnerabilities of the challenges that lie ahead. For instance, you may discover that a solid security door is resilient to physical attack but vulnerable to hacking. Sometimes, an obstacle can remain stubbornly obtuse, forcing you take a lucky guess. Missions start off simple enough, an early one will have a spy sneaking into a bully’s bedroom and planting a spycam disguised as a bogey. This gives you an idea of the silly, off-the-wall storylines that you will encounter as the game progresses. When tackling a mission, the trick is to ensure that the agent you send is the best suited to deal with that particular set of obstacles, keeping detection levels low and reducing the risk of failure.

There are mission paths that will require a spy of a particular class; others require the use of additional gadgets. A spy can also take a vehicle on a mission which will allow them to carry even more gadgets, although don’t get too excited as your first mode of transport is a shopping trolley rather than an Aston Martin. Upon first sending a spy on a mission you will probably feel a little let down by the graphical representation of proceedings. A small window will open with tiny icons depicting the positions of your spy and any adversaries and obstacles. Your spy will make their way to the target, dealing with any problems along the way before reaching their goal. There are a few special missions that will require you to take a team of spies. To be successful your team should have a well-balanced range of abilities. These sections switch to real-time decision-making as you attempt to discover the weakness of your adversaries and defeat them before your energy bar hits zero. These intermissions are quite jarring, replacing the considered decision making of the rest of the game with a much more hit and miss approach.

Spy Story Team

When spies are not away on top-secret missions, sipping Martinis and seducing enemy agents, there are plenty of other less glamorous tasks that they can be assigned to. If you are going to stand a chance of completing the tougher missions then you will need to put your team through rigorous training regimes. A large range of different training facilities will become available as you play; you just need to have the funds and space to build them. Often, when you complete a mission you will find some form of encrypted digital media. Allocating a spy to the lab will let them unlock these secrets, maybe earning some cash or blueprints for new buildings. You can also allocate a team member to build or upgrade gadgets and vehicles. 

You don’t want your HQ to look like a building site, so building a few decorative features is also a good idea, not only do they look nice but they also earn some nice bonuses, especially if you discover the best combinations. Be careful though, because if you give a spy too many domestic duties rather than missions then they are likely to become disillusioned. You can try and cheer up a member of your team with a gift, but if a spy is particularly grumpy then it may be best to retire them – after all a cranky spy could turn out to be a treacherous one. 

Spy Story Narrative

In terms of playability, A Spy Story doesn’t stray too far from the template used in the previous two releases; the same cartoon-style graphics, crazy subplots, awful puns, popular culture references and catchy tunes. Thankfully, it also contains the same addictive and engrossing gameplay. Although it is very rewarding to oversee the development of your spies and HQ, the constantly ticking clock means that there will soon be 101 things clamouring for your attention.  It can become very intense and possibly a little too chaotic. A criticism that can also be levelled at all of the games in the series is that when the story missions get tough, progress stutters to a halt and you are forced to spend time grinding up levels which becomes a bit of a chore.

Despite the undeniable silliness the Holy Potatoes! games still offer a surprising amount of depth and challenge, this probably explains why the developers take an ‘if it ain’t broke, don’t fix it’ approach.  The problem is that veterans of the series may feel that the format is becoming a little over-familiar and apart from the new theme and story (which are both great) the game doesn’t really bring anything new to the party. If you love the series then you will be reassured to discover that A Spy Story is another high-quality entry in the series. If you enjoy management sims but haven’t played a Holy Potatoes game before then, don’t be put off by the silliness, just choose your favourite potato dish (space, fantasy or spies) and tuck in.

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Autodesk Release 3DS Max 2020

Autodesk have released the newest version of their popular 3D application, 3DS Max 2020.  This is an incremental release bringing new features such as an improved chamfer modifier, new and improved Open Shader Language (OSL) shaders and more.

3ds Max 2020 highlights include:

– Performance enhancements support more accurate playback in the Viewport Framerate, faster playback speeds with Validity Intervals, accelerated SetNormals MaxScript function, and more.

– New Create Animation Preview features enhance the user experience and enable faster local drive creation, AVI codec selection and unlimited capture resolution, among other capabilities.

Chamfer Modifier updates, including a Fixed Weight Chamfer, presets, inset feature, end point bias and added depth, facilitate efficient, predictable modeling.

– OSL Shader improvements like an enhanced viewport display of OSL maps, automatic conversion of OSL shaders to viewport shaders, Quicksilver Hardware Renderer support for OSL Maps, and new and extended OSL maps introduce greater rendering flexibility and customization.

– Enhanced Revit import functionality accelerates data imports and simplifies scene management and organization, delivering options to combine files by material more selectively, the ability to import older Revit files into 2020 without upgrading, more accurate conversion of imported IES lights, and other features.

– 3ds Max to Arnold (MaxToA) integration updates streamline workflows, offering the ability to export Export Points as Arnold point primitives, faster PFlow instance rendering, and distribution of the Python API to edit, write, and render .ass files without relying on kick only.

You can check out the new OSL features in this video and the new chamfer modifier in this video.

[youtube https://www.youtube.com/watch?v=4BH3nK114KA&w=853&h=480]

GameDev News


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GWENT The Witcher Card Game is coming to iOS later this year

By Joe Robinson 27 Mar 2019

Hey, I hear you like card games. How about another card game to go with your card game? It’s a strange one – at times the app market can feel a bit crowded when it comes to card games, especially multiplayer focused CCG/TCG games, and at the same time… not.

What I mean by that is, while plenty have tried to take Hearthstone’s crown (like many PC devs came for World of Warcraft’s before it), none have really succeeded, although ‘success’ is a relative term. Plenty have carved out a decent niche for themselves within the space, which is more than what you can say for many MMOs, so clearly there’s enough diversity and strong IPs to cater to people’s tastes.

Enter GWENT – card-game spin-off from a mini-game of the same name found within The Witcher 3. There’s probably a really interesting article to be done on mini-games – I spent just as much time playing Final Fantasy 8’s card mini-game, as well as Final Fantasy 10’s Blitzball, as I spent playing their respective ‘main’ games.

Gwent Mobile

GWENT then has a lot going for it, although its interesting that despite releasing in October last year on PC (Console version landed in December), there’s not been a lot of conversation around it. How well it’s doing compared to its contemporaries on the market is anyone’s guess, although doing a cursory google search reveals causes for concern.

Still, it must be doing well enough for CDProjecktRED to want to follow through with their pans to bring the game to mobile. We thought we’d have heard about this sooner, but then if it isn’t doing that well, you can hardly blame them from being reluctant to look at new platforms.

At the moment, all we know that it’s coming to iOS this year, although they specifically only reference smartphones, which is a bit odd. Details regarding an Android version are to be announced “at a later date”.

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Pre-Purchase Now – Rage 2

Rage 2 is Now Available for Pre-Purchase on Steam!

Pre-Purchase RAGE 2 to receive the exclusive Cult of the Death God mission, a wild ride that sends Walker after a cult of crazed mutants who have taken to worshipping the image of Nicholas Raine – the hero of the original RAGE. Survive the sewers and fight through hordes of mutants – including the massive and monstrous Abadon Warlock – to receive Raine’s legendary armor along with the fan-favorite Settler Pistol and the new Mutant Monster Truck.

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Free Week – Killing Floor 2 & Rising Storm 2: Vietnam 67%

In celebration of 2 major updates, play Killing Floor 2 and Rising Storm 2:Vietnam for FREE starting now through Monday April 1st at 10AM Pacific Time. You can also pickup both titles at 67% off the regular price!*

If you already have Steam installed, click here to install or play Killing Floor 2 or click here for Rising Storm 2: Vietnam. If you don’t have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time


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Now Available on Steam – Generation Zero

Generation Zero is Now Available on Steam!

Welcome to 1980’s Sweden. The local population has disappeared, and hostile machines roam the streets. Explore the open world to unravel the mystery, perfect your fighting strategies, and prepare to strike back. Play alone or together with up to three friends, as you discover ways to defeat the invaders. In Generation Zero, living is winning.

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Playdek are bring GMT’s Fort Sumter to iOS & Android

Pocket Tactics favourites Playdek seem to be recovering from whatever it was that was affecting them a year or so ago, when all was quiet and we were genuinely concerned for their future. Case in point: they’ve just announced another project as part of their long-standing strategic partnership with physical war game publisher GMT Games. 

We already knew they were working on a port of Labyrinth: War on Terror 2001 – ?, but today they’ve announced they’re also working on a digital port of Fort Sumter for PC & mobile devices. Fort Sumter is a fast-paced card driven game based around the historical events that led to the start of the American Civil War. It’s not a war game – there are no troops to command and the game doesn’t even technically cover the ACW itself.

Instead, it attempts to model the political struggle in the days and weeks leading up to the initial siege of the fort by the Confederate force (which kicked off the Civil War). It’s a card driven strategy game with very limited actions, and a lot of tough choices to make. You can read what our very own Matt Thrower thought of the physical game in his article over at Wargamer.com:

Your goal is to have more cubes than your opponent in all three spaces of the same aspect, earning you a point. But there are catches to keep the game interesting. Most notably, it penalises players for adding too many cubes too fast. Historically this models the way that taking up extreme positions both attracts and repels aspects of public opinion. But it’s also a clever route to game balance, like Twilight Struggle’s “Defcon” track.

Shuffling cubes among board spaces doesn’t sound like a historical game. And the first time you play, it’s unlikely to feel like one. You’ll read the cards, match some symbols on the board, and ride out the half-hour play time like a fanciful abstract. But you’ll have a good time, because like any good abstract, Fort Sumter is full of fun decisions.

We don’t really know anything more at this point – Playdek have confirmed it’s coming to PC, iOS & Android, but no word on timings yet. We’ll keep you updated as we find out more.