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Pre-Purchase Now – CODE VEIN

CODE VEIN is Now Available for Pre-Purchase on Steam!

In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.

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Now Available – FINAL FANTASY XIV: Shadowbringers

FINAL FANTASY XIV: Shadowbringers is Now Available on Steam!

Take part in the next saga of the critically acclaimed FINAL FANTASY® XIV Online with the next legendary expansion pack—SHADOWBRINGERS!

Explore breathtaking new environments, encounter exotic new races, master exciting new jobs, and fight alongside prominent characters with the new Trust system as you embark on a new journey as the Warrior of Darkness!

With over 16 million adventurers worldwide, join the next chapter and become what you must. Become the Warrior of Darkness!

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Unreal Engine Free Content For July

Every month Epic Games make several assets on their asset store free for that month and July is no exception.  You have to “buy” the content during the month of July, at which point it is yours forever.  In addition each month they release a few assets that are free forever.

The July free marketplace content consists of:

The following assets are permanently free:

Learn more on the Unreal Engine blog or by watching the video below.

[youtube https://www.youtube.com/watch?v=NVe57t5PLtQ&w=853&h=480]

GameDev News


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A Frugal Gamer’s Guide to Final Fantasy: Brave Exvius

By Jarrett Green 01 Jul 2019

E3 2019 may be quickly retreating into the distant past, but that doesn’t mean it’s not still on our minds. Specifically for me, I can’t stop thinking about Square Enix’s conference. The Final Fantasy 7 Remake demo was good, of course. But for me, I can’t get over that Final Fantasy Brave Exvius (iOS | Android) had such a significant chunk of time dedicated to it (and its eventual spin off) on a main stage presentation at the biggest American games conference.

Sure, it was maybe five minutes, but five minutes is a lot for a gacha game. The move was a winner for Square. Exvius was a trending search shortly after the presentation. 39 million people worldwide have downloaded it, and there was still room to attract new players. That’s saying something.

If you’ve come to this guide, I can only assume that you are one of those new players. Welcome to the wild world of Brave Exvius, full of pretty sprites and number crunching. It can be incredibly overwhelming to step into it (as any gacha game, really) and try to get your bearings.

There is plenty to learn about BE, but I want to focus on what I consider to be the most important thing in the game: money. More specifically, how to avoid spending any of it on this game.

FFBELAPIS

Earning Lapis

Lapis is the premier currency of Brave Exvius. With it, you can buy attempts at drawing the characters, slots in your various inventories, extra tries if you fail certain missions. Really, it’s the lifeblood of your progress in this game.

You’ll notice that it’s pretty expensive to buy outright. For one US dollar, you can get 120 lapis, which is about enough to buy 5 slots inventory for equipment and materials. For $4, you’ll get 500 lapis, which is enough for one character summon attempt. Lapis is a pretty expensive currency as far as gacha games go. You’ll pay out the nose for any significant amount of it. Good thing there are A LOT of ways to earn it for free.

FFBEWORLD

The easiest way to do this is through world quests. Besides having tons of references to main line Final Fantasy games, FFBE has its own original narrative that’s currently in its second season. If you’re just starting, that means that there is tons of latent lapis just waiting for you to scoop up. All you have to do is hit each location and battle through the scenarios.

Make extra sure that you are completing the missions each stage has. These can require you to kill a specific enemy in a certain time frame or cast a certain type of spell. These rewards seem small, but they add up quickly!

FFBEDAILY

Another task you should add to your routine is completing daily quests. Dailies are 5 (8 on weekends) macro objectives that reward you with Gil, energy, and, of course, lapis. When you complete all of the dailies, which could include tasks like doing a particular vortex quest a number of times for example, you are rewarded with 50 lapis. That’s 350 lapis a week. Not too shabby.

Another pretty simple way to gain some lapis is in the Arena. The Arena pits a team of your making against other people’s AI controlled teams. You battle up the rankings in order to win rewards at the end of each weekly arena period.

You don’t need to rank high to earn lapis, though. All you have to do is participate at least 5 times, and you will 40 lapis. You can do this once a day.

FFBEARENA

There’s a couple other ways to earn lapis that can sometimes be more difficult to do for new players. Firstly, there are plenty of Vortex quests that provide Lapis as a reward for some of the missions. These can be the limited time event quests or the more static special boss challenges that will also reward you with rare items. These can be tough for an unseasoned party, though.

You can gain lapis less reliably through Trophy Rewards which are meta objectives that can be achieved through just playing the game. These include casting a certain number of spells, or winning a certain amount of battles in the arena. This “certain amount” can sometimes be in the thousands, so take your time with it. You’ll be pretty well rewarded though – 500 lapis awaits you at the “gold” level trophy.

FFBESTEP

Spending Lapis

So you have this pile of beautiful blue money and need to know the best ways to spend it. We can help you there.

Step-Up Summons are widely considered the best overall bang for your buck when it comes to spending lapis on summoning characters. Step-ups are a gradually scaling banner that allows you to pull for specific high rank characters in waves. The first step up usually costs a lower amount of lapis, then it gets higher each step, with more opportunity for success as you go up. The bonuses you have to draw specific characters gives this a significant edge against just drawing on 10+1’s. This usually requires a pretty big lapis investment to go through all of the steps, though. So make sure there’s something you really want in them before committing. 

A good way to get a lot of value out of your lapis, especially for new players, is drawing from the ½ off Featured Summon pool. There’s a bonus to the chances of pulling whatever the featured units are that week, and it costs only 250 lapis instead of 500. The only time spending lapis on a single pull is worth it is for this daily draw.

FFBEHALF

You shouldn’t spend lapis to retry a battle. It costs 100 to do so, and even though you will return at full life, and full limit burst gauges, you could simply retry the battle for free. Energy is easy to wait for, and you’ll procure energy replenishing items in your day to day grind.

Speaking of energy, if you don’t want to wait it out, you can actually spend lapis to refill your energy bar. How you should go about doing this depends on your rank (which determines your maximum energy). A bundle of items exists that grants you a set of energy replenishment items. One is just 100 flat energy that is used immediately. You also get a pair of NRG Restore 10 potions, which restore 10 energy each. If you have less than 120 total energy, this is the right package for you, because if you can’t actually use the NRG potions right now, you can store them until you can. Once you get over 120 total energy, you’re better off spending that 100 lapis to fully replenish your current energy straight up.

FFBEBUNDLE

Buying other bundles with lapis can be a tricky proposition. Generally speaking, the ones even worth looking at are the bundles that feature Rare Summon Tickets. These provide one draw per ticket and are common rewards in Vortex quests. It’s difficult to place a hard value on a summon ticket, but seeing as a daily single draw from the ½ off Featured Summon Pool is 250 lapis, we can assume that each ticket is probably worth that too. Spending too much more than that on a ticket is practically being ripped off.

Follow these simple rules, internalize the habits, and you will be sitting on a hoard of Lapis in no time, without spending a single cent.

Anything else you want to know about Brave Exvius? Got any other tips you want to share with the community? Let us know in the comments!

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Dota 2 Update – June 28th 2019

Earlier today we disabled a loophole that allowed players to purchase two of the Weekend Bundle rather than just one. Enough people exploited this loophole that we have decided that, for the next 24 hours only, we will give a chance for players who did not exploit it to also buy up to two bundles total within the client directly.

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The Weekender: Absolutely Everything Edition

The amount of stuff I’ve had to pack into today’s update pretty much sums up our week in general. Between Harry Potter, the exploding Auto Chess craze plus all of the usual suspects, we’ve been kept very busy. Doesn’t look like Niantic’s Pokémon GO successor is taking off quite as much as many thought it would – we’ve got one or two more articles in the pipeline, but I think I’ll take a step back and evaluate after that.

Auto Chess now… you guys really seem to be enjoying that, and I’m glad because it fits our sensibilities a bit better. Might be a bit slower to the punch than other websites but expect to see more coverage on that over the next week or two as well. I’ve also switched a bunch of the guys over to review-work for the short term, just to make sure we’re keeping on top of that.

Meanwhile, in the world of mobile gaming…

Out Now

Tharsis (iPad) – Full Review Coming Soon!

Clearly, the only thing that could make a game about managing a spaceship on its way to Mars even better is if everything was going wrong from the start and your job was actually just to make the most of an increasingly dire situation. Choice Provisions know this, and now you can know it as well with this space-themed turn-based strategy game.

Using board-game inspired dice-mechanics, you can only do what your dice-rolls allow you to achieve in any given turn. It’s going to be difficult and there will be losses, but as long as you can make it to the Red Planet, I’m sure all those sacrifices won’t have been in vain. And hey, there’s always cannibalism, right?

[youtube https://www.youtube.com/watch?v=LvFNn4PZa4A?controls=0]

Void Tyrant (iOS Universal) – Full Review Coming Soon!

Oh look, another rogue-like deck-building game! To be fair, we’ve been waiting on this game since last year so it’s not like Armor Games are yet another mobile studio jumping on a popular trend. Unlike other recent releases in this niche, Void Tyrant bases its card mechanics on the principles of Blackjack and uses a ‘stick or twist’ system for its core gameplay.

This is a single-player experience with over 500 cards and three classes. You can play it completely free with ads, or, pay a single $5 IAP to unlock the ad-free version of the game.

[youtube https://www.youtube.com/watch?v=YIruq71Vrf8?controls=0]

Graveyard Keeper (iOS Universal & Android) – Full Review Coming Soon!

The only release this week of note on both platforms, Graveyard Keeper is a medieval management sim in a similar vein as Stardew Valley, except not really accurate at all and with a wonderfully macabre twist. You’re mainly running your own cemetery but can expand into other ventures as well and will probably need to find shortcuts in order to save money. I mean, those dead bodies aren’t being used anymore, right?

If you thought that Stardew Valley was a bit too serious and were up for something more bonkers/suited to your weirder tastes, this may be the alternative you never knew you needed. It also sports “proper” quests, crafting and a love story, so we’re told. Look out for our review either end of next week or start of the week after.

[youtube https://www.youtube.com/watch?v=oIPJreuWiuM?controls=0]

Also going to drop a quick note saying that Harry Potter: Wizards Unite has now been rolled out to more territories since its debut last week. TouchArcade has a really comprehensive list of known countries, in case you need to look yours up.

News You Can Use

This might become a regular addition, it might not… there’s just a fair few ‘news-y’ thing I haven’t gotten around to looking at this week, and instead of letting them drift away into oblivion might as well summarise them her:

New Games of Thrones game Beyond the Wall

This actually sounds quite neat, in the same way Ubisoft’s Elite Squad announcement from E3 seemed to kind of be touching on the strategy/RPG mobile space (although I’m telling you, auto-battlers is the way to go). Beyond the Wall puts you in charge of the Night’s Watch, manning one of the castles along the wall. You need to recruit (read ‘collect’) characters and form a ‘squad’ that you use in PvE battles beyond the wall, or in an as-yet undefined PvP mode. Pocket Gamer has a full interview if you want to read more about it, although we suspect this will be free-to-play. Pre-registration is open now via the official website.

[youtube https://www.youtube.com/watch?v=wsZtSD672ts?controls=0]

Meteorfall Sequel Krumit’s Tale

One of our favourite card/roguelike games Is getting a sequel! Meteorfall: Krumit’s Tale will we imagine be more of the same gameplay we know and love, but with new dungeons and new settings. It’s coming to Steam early access first, so we don’t know what the timetable for a mobile release is.

[youtube https://www.youtube.com/watch?v=baCJBZsYEYE?controls=0]

Battle Chasers: Nightwar Pre Order

Looks like we’re getting another decent turn-based RPG soon as well. Battle Chasers: Nightwar may not have the most inspiring name, but it’s earned a decent reputation for itself on consoles. Now it’s coming to mobile as a premium offering. It’s available for pre-order now on iOS, and pre-registration on Google Play.

[youtube https://www.youtube.com/watch?v=jtZ4IfqMUXc?controls=0]

Updates

Titan Quest (iOS Universal & Android) (Review)

Action-RPG Titan Quest has received an update this week. Additional localisation has been rolled out for Japanese, Chinese, Korean and then Ukrainian and Czech. For iOS users, full screen support for iPhone X or similar is now a thing, and some bugs with iOS 12 and up have also been fixed.

Star Traders: Frontiers (iOS Universal & Android) (Review)

Star Traders’ latest update hasn’t quite rolled out to both platforms yet, but it’s out on Android at least. As well as some additional AI updates to prepare it to use carriers, the team have also included some neat quality of life UI changes to help legal traders do their job more efficiently. There’s also some new outfits.

Auto Chess: Origin (iOS Universal & Android)

There’s been a big update rolled out to Auto Chess’ official mobile version. A new race called ‘God’ has been introduced, with two pieces – Mars and Zeus. There’s four new items and two new modes (at least one of which is only available Friday till Sunday). You can also create Custom Games which can help you train against bots (although there is a crash bug with that still). There’s also been a massive pass at optimising certain mechanics to make them less fiddly, especially around synergies and levelling up pieces.

There’s also been a minor update for Auto Chess’ chief rival, Dota Underlords which looks at bug fixing and the UI. Don’t forget to check out the tips guide we released at the start of the week!

Sales

And if the above wasn’t enough, there’s quite a few summers sales happening this week as well, especially in the world of board games. We’ll try and recap some of the more interesting ones:

  • The Holy Potatoes! games are currently enjoying a discount, so make sure you check them out if you haven’t already.
  • 2K have discounted both XCOM: Enemy Within and Civilization Revolution 2 to $1.99 on both iOS and Android. Absolute steal!
  • Acram digital have discounted a bunch of their digital board games on iOS and Android, including the DLC!
  • Same is true for Asmodee Digital on iOS and Android. A great day if you’re a digital board gamer.
  • The latest Kingdom Rush game, Kingdom Rush: Vengeance is currently discounted, as are all of Ironhide’s past games on iOS and Android.
  • Handelabra have discounted their titles on iOS and Android, including One Deck Dungeon.
  • Stardew Valley is on sale for only the second time since its release, on iOS and Android.
  • Last but certainly not least, The Warlock of Firetop Mountain is on sale for the first time since December.

Seen anything else you liked? Played any of the above/ Let us know in the comments.

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Unity Launch Unity Learn Premium

Back in April Unity launched Unity Learn, a completely free online learning portal for learning various aspects of using the Unity game engine.  Today they have announced Unity Premium, a paid expansion of Unity learn.  Unity Learn Premium costs 15$ a month, and is included in current Unity Pro subscriptions.  There is a 30 day free trial available.

Details of Unity Learn Premium from the Unity blog:

We believe that everyone should have access to high-quality, free learning resources for Unity, and we will continue to add to and maintain the free courses, projects, and tutorials on Unity Learn. More in-depth and advanced resources for serious hobbyists and professionals who want to specialize in an industry or get direct guidance will be available through Unity Learn Premium.

If you have a Unity Plus or Unity Pro license, you can access Unity Learn Premium for free with your current subscription. Just log in with your Unity ID and go to Unity Learn Premium to start learning!

Otherwise, you can try Unity Learn Premium for 30 days, free. After that, you can continue accessing all the great resources and interactive learning on Unity Learn Premium for $15 a month. 

In addition to content from Unity, Learn Premium also includes courses from partners such as Udemy and Pluralsight.  They are also offering bi-weekly online interactive sessions as well as Streaming Labs, quick start courses in a web hosted Unity Editor.

Check out the contents of Unity Premium in the video below.

[youtube https://www.youtube.com/watch?v=cvsFtTrdjfk&w=853&h=480]

GameDev News


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A Premium Gamer’s Take on Harry Potter: Wizard’s Unite

By Michael Coffer 27 Jun 2019

The Harry Potter universe has been gifted with a vast lore and sundry cast of characters. Its magical world is already half-ensconced in everyone’s hearts. So it comes as no surprise that such a beloved franchise would be reincarnated as a real-time, real-world global phenomenon in the form of Harry Potter: Wizards Unite. I’m plainly not among its intended audience, but despite this handicap, Wizards Unite already found itself a place in my daily life, which is a tough feat.

If you want some beginner tips to get you started in Wizards Unite, check out this guide!     

For the hardcore tactical crowd, real-world Harry Potter might seem at first blush to be a hard sell, yet the game is surprisingly nuanced (though not especially complicated). Basically its interlocking system of stats and ever-revolving timers mean that success pretty much requires a strategic mindset.

harry potter gameplay 1

I won’t list ad nauseum the tips and tricks to maximize your experience churn or battle effectiveness, but I will tell you that within days I felt a pure and relentless drive to gain those competitive advantages for myself. ‘Competitive’ is a relative term, of course, because in Harry Potter: Wizards Unite everything is co-operative, with the ultimate goal being to marshal each wizard’s powers to mitigate a Calamity. Retrieving ‘Foundables’ means snatching all those precious magical characters and items and rescuing them. So the while game’s co-op, though there’s plenty to do and brag about.

It has a tasteful take on timers. Namely, perhaps the most important resource of all, spell energy, does not replenish automatically. This choice seems gross, nasty, limiting, *superficially*, but the constraint is actually brilliant. It encourages thoughtful planning and means the urge to ‘always be playing’ is a little less omnipresent. You get energy from inns and occasionally other spots, so energy is regained by going out into the world. Once more unto the breach, as it were.

And these trips are quite economically packed into an ordinary day, honestly, which is another refreshing surprise. Yes, certain thresholds ought to be reached daily (*ahem daily quests*) to get the most bang for your time investment, but even in short bursts the game just flows. Though I will say that accurate spellcasting, in which the player should rapidly and precisely trace the on-screen glyph, does not go well with even a slow amble. Better spell-sketching does appear to mean marginally better experience rewards, so it’s generally worth doing well. 

Magical Realism      

wizards unite 4There are a million small quirks and tricks like these, and the fun part is that they can be discovered organically through play. A good game teaches you how to learn its systems, and Wizards Unite does this through more than overly-chummy, voice-acted tutorials. Its interface is clearly delineated into the overworld and resource management portions, for example. A few quality-of-life tips. First, you probably want power saver mode, because this one is a battery guzzler. Secondly, in the interest of conserving data roaming and bypassing asset loading hiccups, go under options and download everything on a fast network.      

The Wizard Challenges are kinda like raids or perhaps dungeons, and they are such fun because of how easy it is for friends to just pop in and assist matters. Right now, there is a class system, ‘Professions’ that very roughly breaks down into the Holy MMO Trinity of DPS-Tank-Support, which is nice. It’s not Naxxramas but it is interactive and free-wheeling.   

There are hints of a larger mystery and story afoot, and I can’t say when I’ll pierce the veil, for it looks like this is the endgame content for maxed accounts. Most games like this strive to make the present status quo all-important through laser-like focus on factions and territory struggles. Wizards Unite wants its players to excavate the past. In a personal sense of the pure nostalgia trip, in a gamer sense of finding every last Foundable, and most curiously, in a plot sense by retracing the lives and tragedies of some new characters who created the present Calamity. This is Cool Stuff™, and I can only hope that player’s actions will guide how future story installments unfold. 

Veritaserum with a Dash of Felix Felicis

Now, it isn’t all roses. Lest this writeup seem hyperbolic by setting a low bar, do keep in mind that this game is relentless. It follows certain evergreen rules of free-to-play. There is always something valuable to do, which in a way makes the monetisation feel less predatory, but the flipside means the whole contraption risks feeling like a magical fusion of a Skinner Box and hamster wheel. I will say that its sense of place and timing is quite gracile, and that the game is relatively low-variance. Its payouts and reward systems are fair, if only when compared to hideous cousins. And I can tell already this game has legs, so early adopters will be able to cruise through any later story or content expansions. To sum it up: the game is binge-worthy but it really isn’t binge-able.

So it’s fully intended to become part of your life, and on that front there’s naturally community, social media integration and cosmetic options. Wizards have customized wands, sure, but accessorized selfies? So be it. Still, any game that encourages meeting up with others and romping around town is going to encourage some fresh air and friendly faces, guaranteeing mild exercise of body and mind. And that’s why my impressions have been peppered with uplifting phrases and themes like ‘refreshing’ and ‘tasteful’. It’s so easy to be jaded and cynical when it comes to massive launches of blue-chip IP like this. But if you take it without preconceptions, on its own terms, the results behind this game will be gratifying. I urge one and all to try to see with fresh eyes and give it a shot.

And if Harry Potter isn’t your thing, there’s always the Minecraft one due later this year-ED.  

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The Best Mobile Games of 2019 (So Far)

Halfway through the year and there have already been plenty of top-notch games to savour. From classic board games to cunning real-time strategy, not forgetting insanity-inducing card games, a wheeler-dealer RPG and a groovy roguelike. No matter what your tastes, everyone should find something to tickle his or her fancy.

Admittedly, there hasn’t been much in the way of truly original content; with most of the best games being tabletop adaptations or PC conversions. However, when the games are this good it seems churlish to criticise, especially since they prove that in spite of the doomsayers the premier mobile game market is still alive and kicking.

Star Traders: Frontiers (Review)

Star Traders Frontiers Carriers

The ever-reliable Trese brothers turn their creative hands to the open world sci-fi RPG genre with terrific results. Although essentially a game of intergalactic commerce, Star Traders’ diversity allows for a range of differing approaches. Not happy with a methodical law-abiding approach? Then why not indulge in a  spot of smuggling or piracy? Perhaps you will decide to ditch trading altogether and take a military-focused approach or stick to the carefree life of a wandering adventurer. Initially intimidating, you will soon discover that the dynamic world of Star Traders is one that is well worth your investment.

Legends of Andor (Review)

Legends of Andor 2

All three of the board games on this list are at least five years old in terms of the physical version, proving that developers are prepared to look beyond the latest shiny new releases. This is definitely a good thing as there are plenty of classics just waiting to be discovered by a wider audience.

At first glance, Legends of Andor appears to be a hack and slash game, which simply involves rolling a fist full of dice and laying waste to hoards of monsters. Start playing, however, and you will soon realise that the game is actually much more puzzle-based than that. The most precious commodity is time, forcing you to carefully coordinate the actions of your band of heroes. The tight time limit means that each scenario more often than not climaxes in a tense showdown. There is a generous amount of content and it plays brilliantly solo. This may be a conversion of an older board game but its re-emergence on touchscreen makes perfect sense.

Evolution Board Game (Review)

Evolution Gameplay2

Evolution is a card game of survival in a constantly changing ecosystem where food is often scarce and predators are on the hunt for a tasty snack. Players develop different species in a struggle to be the most successful. The real fun starts when you begin to add extra traits to a species, maybe transforming a peace-loving herbivore into a slavering ball of fangs and teeth.  Charming presentation and a terrific single-player campaign ensure that Evolution simulates the struggle for existence in a fun and rewarding way without getting bogged down with too much detail.

Castles of Burgundy (Review)

castles of burgundy 2 Board Layout

The board game version of this settlement building game is a stone cold classic. Thankfully, the app does a superb job of recreating the experience, making it one of the best board-to-digital conversions available. The excellent interface means that players familiar with the board game will be able to jump in and play straight away. Although new players will have to invest a considerable amount of time going through the comprehensive tutorials, it is well worth the effort. Despite a reliance on rolling dice, the range of options means you never feel restricted by bad luck. Keep your plans fluid and make the most of your current rolls and before you know it you will be raising a glass to celebrate the most impressive estate in Burgundy.

Necrodancer: Amplified (Review)

Crypt1

A roguelike game in which Nocturna and her adversaries strut their stuff like John Travolta. Keep time with the catchy beats whilst committing murder on the dance floor to build up some impressive combos. This is the definitive version and includes all of the content from the original pocket edition alongside the additional Amplified expansion. Necrodancer is a brilliant mash-up, transforming the typical sedate pace of dungeon crawling into a mad frenzy as you shake it like a Polaroid picture.

Cultist Simulator (Review)

cultist simulator tips 2

Time to enter a world of despicable cults, unspeakable horrors and gibbering insanity. No, it’s not Christmas Day at your parents but the Lovecraftian setting for Cultist Simulator. You may be thrown into the thick of the action with little clue as to what is going on, but atmospheric narration creates a web of rich and involved stories. You will soon be establishing your very own cult, recruiting gullible followers and indulging in sanity-warping rituals. The clever card play mechanics are perfectly suited to touchscreen, making this one cult well worth signing up to.

Dungeon Warfare 2 (Review)

Dungeon Warfare 2 Review

If Cultist Simulator hasn’t sated your taste for the dark sidethen Dungeon Warfare 2 should be your next port of call. There is no doubt that there is something deeply satisfying about turning the tables on parties of greedy adventurers by laying traps to send them plummeting into bottomless pits or crushing them between moving walls. As the Dungeon Lord, you get to do all of this and much, much more. The theme works brilliantly and the sense of progression is extremely satisfying. The puzzle-like gameplay and robust physics engine ensure that Dungeon Warfare 2 adds some much-needed pep to the tower defence genre.

Shards of Infinity (Review)

Shards 3

Coming from the same stable as Pocket Tactics’ favourite Ascension, Shards of Infinity was always going to be worth a look. The design is tight and there is a lot more outright confrontation than in most other deck building games. This is because instead of competing for points, the aim is to reduce your opponent’s health to zero.

The big innovation is that through a mechanic known as mastery you can increase the power of your cards. Hell, build up enough mastery and you can summon the infinity shard for an instant win. With the potential for countless card combos, this is a game that can handle up to four players but really excels in a two-player face off.

What have been your favourite games of 2019 so far?