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Unreal Engine August Free Stuff

The first day of every month Epic Games make several assets available for free on the Unreal Engine marketplace.  Some of the assets are free forever, while others have to be “purchased” during the month, although once purchased they are yours forever.  August 2019 is no exception.  Let’s take a look at the free stuff for August announced on the Unreal Engine blog.

Free For August

Free Forever

Be sure to watch the video below for more details on this months free Unreal assets.

[youtube https://www.youtube.com/watch?v=ZxnX-ppGfUo&w=853&h=480]

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Humble 2D GameDev Bundle

Another Humble Bundle is running of interest to game developers, this one is the Humble 2D Game Dev bundle, a collection of 35+ sprite and graphic packs from Game Dev Market.  As always, Humble Bundles are organized into price tiers, where if  you buy a higher dollar tier, you get all tiers below that as well.

The tiers of this bundle include:

1$ Tier

  • Game Character Sprite 20
  • Game BG Platformer Tileset 01
  • 10 Game Backgrounds
  • Cute Animals Pack
  • Explosives Pack
  • Water and Fluids Tiles
  • Chests n’ Keys
  • Platformer Game Tile Set 13
  • 18 Amazing Sprite Effects for Your Game

15$ Tier

  • Soldiers Pack
  • Platformer Tile Set Game BG 12
  • Sprite Sheet Animation
  • 10 Game Vector Backgrounds
  • Animated Soldier 2
  • Platformer Game Tile Set 2
  • 32×32 Gameboy Pack 5
  • Cyberpunk Platformer Tileset
  • Cyberpunk Character Sprites Set
  • Platformer Assets Pack 3

25$ Tier

  • 10 Game Sprites Bundle Boys and Girls
  • Game Character Sprite 06
  • 2d Game Obstacles Sprites
  • Mega Projectile Pack
  • Ship Level Construction Kit
  • 2D Fantasy Character Pack
  • Mega Castle and Dungeon Pack
  • 100 Cartoon Characters for 2D Games
  • Platformer Game Tile Set 12
  • Characters Spritesheets 9
  • Six Animated Pirate Crew Characters
  • Folding Platforms
  • Skeleton Army
  • Goblins Game Character Sprites
  • Monsters Enemies 2D Game Sprite Set

If you buy using this link you can choose to support GFS (thanks if you do!) as well as deciding how your money is split between Humble, Charity and the publisher.  Of course, the license of the assets is super important as well, and it’s available here.

[youtube https://www.youtube.com/watch?v=dHMAVwAeXvs&w=853&h=480]

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Unity 2019.2 Released

The Unity game engine just got another stable version release, Unity 2019.2.   As always it is available for download right now using the Unity Hub.  Unity 2019.2 contains over 170 new features and enhancements including updates to the ProBuilder and PolyShape plugins, a new 2D lightweight renderer supporting dynamic 2D lights, ShaderGraph updates and much more.

In this release we got much more comprehensive release notes, split across several files.

Or you can watch the video below to learn more about this release.  If you want to experiment with the new lightweight 2D renderer and lighting options you can start by cloning this project that was used in the video.

[youtube https://www.youtube.com/watch?v=wUz-3EdtF44&w=853&h=480]

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Cinema 4D R21 New Details Pricing and Subscriptions

At SIGGRAPH 2019, Maxon announced details of the upcoming R21 release of their Cinema4D 3D DCC application.  The release isn’t actually coming until September of 2019 we have details of the upcoming new features.

In addition to new features, there were two major announcements, a change to a single version and a change in pricing.  First details on the new single SKU approach:

  • Only one version of Cinema 4D:
    • No more Prime / Visualize / Broadcast / Studio / BodyPaint editions. 
    • All functionality is in the one version, no separate editions anymore.
    • Demo and Educational versions are no longer separate downloads. 
    • Demo and Educational can be upgraded to a commercial version.

    With a single SKU, there is now also a single price tag, however there are now several subscription options, detailed here.

    Cinema4D pricing details

    Essentially you can now pay for Cinema4D via subscription which are cheaper when paid on an annual basis.  Additionally you can continue to purchase Cinema4D with a perpetual licence, but unfortunately it is 3x more money that the most affordable version available currently.  Learn more in the video below.

    [youtube https://www.youtube.com/watch?v=UUQFwkkyIjI&w=853&h=480]

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    Blender 2.80 Released

    After 4 years in development the biggest version of Blender ever has just been released, Blender 2.80!  Blender is a comprehensive open source and free 3D graphics application with 2D, 3D, sculpting, texturing, rendering and compositing support.  The 2.80 release brings massive new features to Blender including a complete UX redesign, a new real-time PBR viewport renderer EEVEE, 2D drawing and animation support and much more.

    A quick list of major new features include:

    • Completely redesigned user interface/experience
      • Pie Menus
      • Collections replacing layers
      • Redesigned tabs and toolbars
      • Adaptive interface based on resolution
    • Grease Pencil brings 2D support to Blender in a huge way
    • EEVEE real-time renderer
    • Cycles improvements
      • Hair shader
      • Cryptomatte
      • Random Walk Subsurface Scattering
      • Subdivision and Displacement
    • Multi object editing
    • Pixar OpenSubdiv Support
    • Improved COLLADA and glTF support
    • Much, much, much more

    Blender is available for download on all platforms at Blender.org.  You can check out more details of Blender 2.80 in the video below.

    [youtube https://www.youtube.com/watch?v=fnpttqFjF-4&w=853&h=480]

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    Raiders of the North Sea Review

    Raiders of the North Sea is the second game in a series of board games, collectively known as the North Sea trilogy. Whilst the first game focuses on building ships and the third one revolves around exploration, the middle game has a more bloodthirsty raiding and pillaging theme. Players take on the role of Viking warriors competing to gain the recognition of their chieftain. Not from building fancy boats or sending postcards from far-off lands but from plundering settlements for gold, iron and livestock.

    Raiders is a worker placement game, which has similar mechanics and complexity to Lords of Waterdeep. Turns are simple; players begin each round with a worker, which they place on any vacant village space. They then carry out the location’s action; a visit to the gatehouse, for example, allows the player to add two extra Viking cards to their hand. Next, the player removes a previously placed worker and also performs this action. Thus, each player will always have a worker in hand that can be brought into play during the following round.

    raiders 4

    The village houses eight different buildings and there are also three different colours of workers, which may influence the effect of each building. The workers that are coloured black for instance, will gather more silver when they visit the Silversmith. A Viking can be added to your crew by visiting the barracks and playing a crew card. Crew cards will have a military strength and a hire cost and two special actions. The forager, for example, may have zero military strength, but she only costs one silver to hire and she can provide you with extra provisions when you visit the mill. The avenger is a nasty piece of work, he has a strength of three and when killed or discarded, opponents are forced to lose crew members or silver. There is a nice variety of cards, all of which are strikingly illustrated using the same stunning artwork that featured in the original board game.

    Working in the village is all well and good, but you cannot leave your newly recruited Viking crew just sitting around braiding their beards and admiring each other’s tattoos. Eventually, you will want to scroll the map northwards to see all of those nice juicy settlements that are just waiting to be pillaged. There are four progressively tougher types of settlement; harbours, outposts, monasteries and fortresses. To raid a settlement, you must have a large enough crew, adequate provisions, a worker of the required colour and sometimes you will also need some gold. In addition to plunder, most settlements will also allow players to earn some bonus victory points by overwhelming any opposition. The attacker rolls combat dice and adds the military strength of their crew and if the total is high enough then extra victory points will be awarded. Players can further enhance their military strength by using plundered iron to craft extra armour at the village armoury.

    raiders 1

    Raiding isn’t without its risks and attacking a settlement that contains black Valkyries will result in the death of some of your crewmembers. This isn’t all bad as an honourable one-way trip to the afterlife is looked upon favourably by the gods and so presents another way of earning victory points. Some unfortunate fellows must have victim tattooed on their foreheads; the gravedigger, for instance, is a useless fighter but does earn gold when he meets his inevitable demise. After a raid, Vikings can use their ill-gotten gains at the village’s Longhouse to fulfil the chieftain’s requests for specific sets of goods.

    The digital version does a brilliant job of recreating the feel of the board game. The striking artwork has been stylishly reused, the illustrations of the different Vikings are especially brilliant. They are both imaginative and full of character, with more facial hair on display than at a craft beer festival. This version adds a few extra flourishes of its own, with some neat graphical animations, alongside incidental music and sound effects that are perfectly pitched to create atmosphere without ever becoming annoying.

    For me, the biggest disappointment is that at the moment there isn’t a pass and play mode, which means that local games are limited to battles against AI opponents. There is, however, a captivating ten-level solo campaign to work through. It never gets that taxing but does add new Viking cards and twists to the rules for you to contend with. There are also plenty of well thought out achievements to aim for. Completing these will increase your level, something that has no impact on the actual game but it is a little extra to aim for. Online options include both asynchronous and live games, with the possibility of adding extra AI opponents to make up the numbers.

    raiders 3

    For such a ruthless theme, the gameplay is rather forgiving. The option to not just place but also to remove workers significantly cuts down on the blocking tactics that play such a large part in many worker placement games. The dice rolling may put some players off but the range of possible results is small and the gamble is only for a few more victory points rather than outright failure. The multiuse Viking cards also serve to reduce frustration; if a card doesn’t fit in with the rest of your crew then you can always exchange them for an immediate benefit.

    Thankfully, all of this leniency doesn’t make the game any the less exciting or entertaining to play. It slips into a satisfying rhythm of building up your supplies and then raiding. The strict limit on the number of resources that a player can hold prevents stockpiling. The colour of the worker that you pick up may also impact on your raiding plans. The ever-present risk of death at the hands of a Valkyrie force some agonising decisions about when it is worth sacrificing a valuable crew member in return for plunder and Valkyrie points. All of these factors mean that whilst many worker placement games can begin to feel a little too linear and repetitive after a few games. Raiders manages to hold the feeling of monotony at bay by always presenting the player with interesting choices.

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    Through the Ages’ first expansion will be releasing on digital platforms first this September

    By Joe Robinson 30 Jul 2019

    The impact of digital ports on board games is something that I feel will take a few years to play out. It’s definitely becoming a bit of a gold-rush, with everyone and their mum getting a port these days, but whether these PC and Mobile adaptations will end up working in tandem or somehow replacing physical games is something worth keeping an eye one.

    Through the Ages is one of our favourite ios board games, but there are plenty more!

    One such potential effect is going to start emerging this September. Through the Ages is a critically acclaimed strategy board game where you lead and guide a civilization ‘through the ages’, recruiting leaders, mastering technology or military strategies and building wonders and marvels. It uses mechanics such card drafting and action points and is currently 3rd on Board Game Geek’s master ranking.

    It was first released in 2006, republished in a new edition in 2015 but hasn’t received a single expansion in all that time… until now! Czech Game Edition have just announced the first ever expansion for the game, titled ‘New Leaders & Wonders’.

    If the title is a bit bland, this next bit of news is anything but – the expansion is coming to the digital adaptation of the game first, on September 12th, 2019. A physical release will follow two months later on October 24th. The new expansion will include new cards in the form of leaders, wonders, and new military cards and buildings.

    [youtube https://www.youtube.com/watch?v=Ki97o4NtJoI?controls=0]

    While it’s great news to see that TtA is finally getting an expansion, it’s interesting the digital release is happening first, and so far in advance of the physical release. I could perhaps understand if It was a less well known game, but being so high on the BGG must denote some kind of success, so this is still an interesting move on behalf of CZE.

    Check out our review of the digital game if you haven’t already, and we’ll take a look at the new expansion when it lands in September.

    New Leaders & Wonders will be coming to PC, iOS and Android.

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    Lumberyard 1.20 Released

    Amazon have just released beta 1.20 of their Lumberyard game engine.  The release contains over 200 improvements, fixes and features with the biggest features being every day quality of life changes.  The lead two features are improved Asset Processor performance as well as performance improvements to the Event Bus system.

    Highlight features from the release notes:

    Asset Processor
    Event Bus (EBus) System

    EBus performance improvements have reduced the overhead of invoking functions through the EBus API by at least 20% in most cases. Using EBuses to send events between different game systems and components now performs closer to that of calling the event as a raw function call, thus reducing update time.

    Audio

    Audio has the following new features:

    • Wwise External Sources – You can now use the Wwise external audio source feature to specify a loose collection of audio files to be played back dynamically.

      Note

      The Wwise External Sources feature isn’t supported in Wwise LTX.

    • Audio System Component – You can now perform audio operations at a global scope (as opposed to entity scope).

    • Input Streaming Support – You can now stream data from a variety of input sources for playback by the audio system. For example, you can play back the audio stream from a video file.

    • Sound Duration – You can now obtain the duration of a sound at runtime by registering with the AudioTriggerNotificationBus function and overriding the ReportDurationInfo function.

    • Setting the Panning Mode – You can now use the Wwise SetPanningMode method to shift panning between speaker mode (60 degrees) and headphone mode (180 degrees).

    Animation Editor

    The Animation Editor has the following new feature:

    • Interrupting Transitions – You can now interrupt a transition that is in progress with another transition and smoothly blend into the new state. With this feature, you can quickly blend towards a new state without waiting for a transition to complete. A purple line shows the transition being interrupted. A green line shows the new transition in progress. The ability to interrupt a transition is useful when you want to rapidly interrupt a character attack with another attack, or interrupt a jump with a run forward motion.

    Mobile

    Mobile has the following new feature:

    PhysX

    The PhysX system has the following new features:

    • PhysX Force Region Component – You can use the PhysX Force Region component to specify a region to apply physical force to entities. The component applies force at each frame to any entity that is in the bounds of the region. For example, if an entity moves into the force region of a sphere, force is applied to the entity.

      For more information, see the PhysX Force Region component in the Amazon Lumberyard User Guide.

    • In Script Canvas, you can obtain the value of the net force exerted on an entity by using the On Calculate Net Force method of the PhysX Force Region Generation Notifications node. This callback is invoked when the force region calculates the net force exerted on an object.

    In somewhat belated news, Amazon also released Project N.E.M.O, a complete demo game showcasing how to use slices and script canvas.  This is the source of the game data in the video below.

    [youtube https://www.youtube.com/watch?v=F76LJCjvt5U&w=853&h=480]

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