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The Weekender: Civil War Edition

I’m still unnecessarily upset over the fact that Gundam Battle: Gunpla Warfare still isn’t available in the UK. I mean, gacha nonsense should all get in the sea, but if I’m actually willing to try one out for the greater good of mankind, the least it could do it be available in my region. Oh well, guess I’ll have to settle for Pokemon Masters instead whenever that comes out.

It’s been another list-heavy week this week, so apologies for that, although we did review Beholder 2 and learn that Company of Heroes is coming to iPad. Also, make sure you catch up on what games are still due to release this year. Next week is GamesCom so I’ll be out in Cologne – it may be I’ll need to do some more placeholder content mid-week but I’ll be able to work as normal by and large so if a review or feature does come in, I’ll still put it up.

Out Now

Orc’s Civil War (iPad) – Full Review In Progress

This game came out of nowhere – I have to tip my hat off to Touch Arcade’s round-up for this one as I’d honestly never heard of it until it was released. The game claims to be “the best” iPad RTS game, and it’s a claim I’m eager to put to the test.

It seems very much like a passion project made by a single person, and that person may not speak English as their first language. Still, the graphics aren’t too bad all things considered, and it seems to mix elements of RTS and Tower Defence, with some advanced unit behaviour mechanics thrown in there too. We’ll get a review out as soon as we can, since the price point is unusually high. There’s an official website you can check out too.

[youtube https://www.youtube.com/watch?v=47Xn47gRs5U?controls=0]

Spy Tactics (iOS & Android) – Full Review in Progress

This is the other game of note this week – while it’s listed as ‘free’ there’s actually an IAP to unlock the full game. Spy Tactics caught my eye as it reminds me of the GO titles that Square made, which were pretty excellent puzzle/tactics games. This one has a spy/cold war aesthetic which some may enjoy, and boasts over 40 levels with multiple routes to completion.

The trailer is from the PC version on Steam, although admittedly it doesn’t serve as the best advertisement. We’ll see what Michael thinks when he’s done with his review.

[youtube https://www.youtube.com/watch?v=YtIgO7c1JmM?controls=0]

That’s about it as far as interesting new games is concerned. I took the liberty of trying out Warhammer Combat Cards after it released this week. It’s… well, not really sure how to describe it. Utterly harmless, but also very skippable. It’s essentially a collect-em-all battle game using cards. Except they’re not really cards they’re just pictures of really nicely painted Warhammer 40K miniatures with some stats. You can have up to three on the board at once, and you fight it out. Winning battles gets you more cards, and if you get a dupe you can use it to upgrade a card… and the cycle continues. That’s it. That’s all you do.

There may be some tactical depth in terms of building your mini-deck and how different cards synergies together, but to be honest it feels like a subtle plug for the table-top game. Another RPG card battler released this week is Traitor’s Empire Card RPG. The graphics aren’t amazing, but it’s got a lot more to it and so might be more worthy of your time.

Updates & Other Junk

There’s been a few updates worth looking at this week:

Six Ages: Ride like the Wind received its first update since last November. It introduces a new interactive scene, some gameplay tweaks and fixes, and then improves compatibility for specific devices like the iPhone 4, and the large iPads.

Now that there are several major Auto Chess contenders on mobile, we’re finally starting to see some more creative updates and new modes. Chess Rush is the latest game to try something new with a new 4v4 mode called Squad Clash. It’s similar to the already introduced Co-op mode, just with more people. You can send your pieces to other people’s boards to help them out in their fights. Once Squad Clash has had some time to settle in, it will be put into a rotation with co-op mode where they will alternate.

Pokemon Masters’ impending release can be seen on the horizon, and there’s apparently going to be a lot of us that will be jumping on board when the collect-and-battle game gets its global roll-out. Recent news suggests 5 Million of us have pre-registered for the game across iOS and Android. That’s a lot of trainers.

[youtube https://www.youtube.com/watch?v=oIwGe83JUo8?controls=0]

While we’re sharing trainers, how about looking at some Commandos 2 HD footage? If you’ll remember, we posted up just after E3 about how Kalypso Media are doing remasters of both Commandos 2 and Praetorians, both of which are classic strategy games. While this is mainly a thing for PC audiences, Commandos 2 HD is also coming to iOS and Android. Kalypso recently shared some new gameplay footage (albeit, PC) which I thought you’d all be interested in.

[youtube https://www.youtube.com/watch?v=noBRYZGa7_o?controls=0]

Sales

There’s quite a few more sales this week than usual, so let’s run through them. Unless stated otherwise, assume both platforms:

  • Lost Portal CCG (iOS Only) is down to $0.99 for the first time this year.
  • Pocket City has also had its priced reduced for the first time this year on both platforms, but it has been cheaper.
  • Mystic Vale was only released in June, but it’s already been discounted by a couple of dollars on both platforms, probably to coincide with the release of some new DLC.
  • Clarusvictoria are doing a sale on their entire catalogue on both iOS and Android. You’ll remember them recently from Egypt: Old Kingdom.
  • Cosmic Express has had its price reduced for the first time this year, but it’s been cheaper.
  • If there are any Baseball fans out there, R.B.I. Baseball ‘19 is down to $3.99 on iOS and Android.
  • Last but certainly not least, Titan Quest HD is also reduced to just below half price.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Company of Heroes will be storming iPad like its Normandy Later This Year

By Joe Robinson 15 Aug 2019

Company of Heroes will live on forever as the most iconic tactical RTS in the history of strategy games. Not only is it one of the best WW2 strategy games, it’s one of the best games period. Probably.

Smartly evolving the rather old-school base-building idea into one that perfectly fits with realities of the Normandy campaign, it also brought with it a very versatile tactical interface where the lives of your units mattered, and exploiting the terrain was key to victory.

It’s a series that has few rivals, and now it’s coming to iPad thanks to those mad folks over at Feral Interactive. Queue trailer:

[youtube https://www.youtube.com/watch?v=x1TyiitIz38?controls=0]

These are the guys that’s brought over games like Tropico and Rome: Total War (along with both its expansions), so they should know a thing or two about porting over well-loved strategy franchises. Here’s what we know for certain:

  • It’s coming ‘This Fall’.
  • It will be a premium game with no IAPs.
  • It will be iPad only to start with.

This is par-the-course with how Feral have ported things in the past: iPad first, then iPhone and then if we’re lucky, an Android port will follow at some-point as well. The IAP thing is fine, but remember Company of Heroes did have two expansions, one of which added the British Army (which was always my favourite) so it’ll be interesting to see whether those are also in the works, and whether they’ll be released as stand-alones a la RTW’s Barbarian Invasion and Alexander add-ons.

Regardless, this is exciting news – only yesterday I was lamenting how the Nintendo Switch seemed to be stealing all of our decent strategy games, and now Feral swoop in to brighten our day. We’ll give you more info as we get it.

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Humble Audio Software By MAGIX Bundle

There is another Humble Bundle of interest to game developers.  The Humble Beat Goes On Bundle is a collection of audio production applications from MAGIX (a lot of which was previously Sony).  As with all Humble Bundles, it is organized into tiers.  Buy a higher dollar value tier and you get all of the tiers below it as well.

The tiers for this bundle are:

1$ Tier

  • Music Maker EDM Edition
  • Voucher Code for Producer Planet

13$ Tier

  • ACID Music Studio 10
  • MP3 Deluxe 19

25$ Tier

  • SOUND FORGE Pro 12
  • ACID Pro 8
  • ELECTRO TRAP

As with all Humble Bundles, you can decide how your money is allocated, between the publisher, Humble, charity or if you choose (and thanks if you do!) to support GFS.  Be VERY careful with this bundle however, much of the software featured has been in prior MAGIX Humble Bundles, although never in this exact combination.

Completely unrelated to game development, they also launched an awesome Warhammer: Dark Heresy PDF RPG bundle at the same time.  As a huge RPG fan, this one actually has me much more stoked! Winking smile

[youtube https://www.youtube.com/watch?v=SJPO8gqO1x8&w=853&h=480]

GameDev News


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Opinion: The Nintendo Switch is beating out mobile to some of our favourite strategy games

By Joe Robinson 14 Aug 2019

The Nintendo Switch represents an interesting question for an Editor like myself. It’s not a new question – Nintendo’s hand-held consoles have always kind of been a potential new area to look at for a website that focuses on ‘mobile’ gaming, even though I’d argue that ‘mobile’ has a more narrow definition than ‘handheld’. Still, it’s ‘close enough’ territory and a place where we could try to grow our audience if we felt the need.

In the past, we’ve been saved from having to address with this issue because the 3DS and the handhelds before it pretty much didn’t cater to the same people we did. Every now and then you’d get one decent game but generally what I’d consider ‘serious’ strategy games largely didn’t appear on the 3DS. Not enough to warrant dedicated coverage anyway.

nintendo switch firmware update 8.0

When the Nintendo Switch release in 2017 I still largely overlooked it on the same grounds as before (and also because it was being billed as a home console as much as a ‘handheld’ console), but in the past couple of years there’s been a steady trickle of games porting themselves over that you wouldn’t have seen before on the handhelds of old. Civilization 6, Bad North… even board games like Pandemic are making the crossover. We’ve been expecting a mobile port of Bad North since it was announced, it’s worth pointing out. In general I’m noticing a trend where Switch ports are now more likely than a mobile port.

It’s possible that the Switch, with it’s quasi-handheld status, is a more attractive proposition than even an iOS port. There’s a much narrower hardware set, and despite the wonders of modern tablet and phone technically the Switch is a more bespoke gaming machine, so I imagine development is easier. It’s a closed ecosystem like iOS, but it’s one where anyone who owns a switch is happy shelling out premium money for a copy of their chosen game. As a new game Fire Emblem: Three Houses is selling for £40-£50. Would an iOS user pay that if it suddenly turned up on iOS?

civilization vi ipad

Fairer examples would be to look at games like Civilization 6 and Bad North. 2K have stuck to their guns with regards pricing of Civ 6 on iOS, which is to their credit – I wonder how many people have bought the game at that price on Switch vs. iOS. Bad North is available $14.99 as a digital download from the Switch. It’s not unheard of for mobile games to cost this much but if Bad North’s mobile version ever does turn up it’ll be interesting to see what its price-point will be. Again, I can’t help but wonder at the different demographic attitudes towards pricing.

Our friends at Touch Arcade and Pocket Gamer have long embraced consistent Switch coverage, and I hope it’s served them well. I’m not against the concept myself, but I know it’d stretch our resources and a part of me still sees the value in being a website wholly dedicated to iOS and Android games. But I think we might start paying closer attention to the Switch.

[youtube https://www.youtube.com/watch?v=RqD6qJZlW90?controls=0]

Don’t expect any big changes overnight – for now I’ll leave the heavy lifting to our sister website Strategy Gamer. Everyone’s been talking about the new Fire Emblem lately, but I hadn’t fully appreciated the calibre of strategy games available on the Switch until I had one of my writers put together a list for us. Some, like Valkyria Chronicles 4, is probably a bit beyond the specs of your average tablet or phone, but there’s still plenty on this list that we also have on mobile (or we were expecting but hasn’t turned up yet.) Maybe we’ll experiment with some one-off features here on PT, but we’ve got our hands full keeping top of the mobile-first release schedule to worry about reviews.

What are your thoughts on the Switch, as a console on its own and as a potential rival for iOS/Android gaming?

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akeytsu Animation & Rigging Software

Today we are checking out akeytsu by Nukeygara.  This is a commercial 3D rigging and animation software providing a quick and simple workflow for setting up and animating characters.  Simply import your character in FBX format, create a rig or use the existing Unreal or Unity rigs then paint skin weights.  Once your character is configured, or if you imported an already rigged character, it is time to begin animating.  If you are used to Max, Maya or Blender’s animation workflow, you will find akeytsu’s approach to be much more streamlined.

It is available on a fully functioning 30 day trial available here.  There are perpetual and subscription based pricing options for both professional and indie (>100K revenue) studios, as well as education licenses available. 

Learn more and check out akeytsu in action in the video below.

[youtube https://www.youtube.com/watch?v=0spsyHhhfRg&w=853&h=480]

Art


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New DLC Available – Warhammer: Vermintide 2 – Winds of Magic

Warhammer: Vermintide 2 – Winds of Magic, all new content for Warhammer: Vermintide 2 is Now Available on Steam!

The first expansion for Warhammer: Vermintide 2 brings a brand new enemy faction and new challenges to the game. As a meteor crashes down in the Reikland, the Beastmen emerge from the depths of the Reikwald forest and rush to the epicenter to claim it as a Herdstone. It is up to the 5 heroes to stop them before a dreadful disaster strikes the Empire.

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Beholder 2 Review

Beholder 2 is nothing if not ambitious, even from the get-go. Its opening scene sets the stage for a cinematic tragedy that springs the plot into motion. Evan Redgrave, the distant son of a prominent Ministry official, comes to fill a post at the shadowy Ministry and discover the truth of his father’s legacy. To get to that grand, juicy finale, though, he has to move up the corporate ladder while paying rent and maintaining a patriotic facade. It’s a story-driven dystopian game about the soul-crushing drudgery of the daily grind and bureaucratic evils. So, yes, the black-and-white scheme here might look like a moral frame, too, and not just an aesthetic one. Beholder 2 is a marked improvement on its predecessor but its wonky control scheme and unpredictable tone make for a diminished experience.

The first game played out like Rear Window writ large, with more gadgets. It had a claustrophobic feeling, with constant surveillance of your neighbors being mandatory for pure survival. You had to try to feed your kids, satisfy your wife, grow close to the neighbors all while pleasing the State and its constant demands for intel. From a mechanics standpoint, the constant real-time clock made the game feel like a real bummer. Survival got in the way of story immersion. Well, the sequel has a totally new approach. First of all, ‘time’ is a discrete resource spent on tasks, so the game has become a management sim rather than a frantic click-fest.

Beholder 2 1

The other big change is the location and camera. Beholder 2 is now populated with scenes and people in serviceable 3D, though its 2.5D environment is still a matter of shuffling back and forth linearly. It uses some tricks of perspective and depth to make the building seem like one endless slab. To earn money and authority, you need to excel at both Evan’s day-job, listening to citizen concerns and filing the pertinent paperwork to refer them to the proper authorities, as well as the various sidequests and tricks used to generate authority. It’s technical enough to be thought-intensive, but the demands are all mundane and run the gamut from existential to trifling. Oh, and your work-buddies are rife with their own insecurities and weaknesses, which Beholder 2 encourages you to exploit for personal gain.

And there’s the rub. In a broken system where the framework for justice and truth have been systematically dismantled and replaced by the rules and needs of a central State and its eternal (literally?) Wise Ruler, any kind of moral compromises are just necessary. Put simply, the game is full of people just struggling to get by, keeping their heads down and their hands (relatively) clean. But our dear Evan is stirring the pot, and to do this he risks losing his head to upset the status quo and get to the truth of his father’s death. Beholder 2 mixes the grand classic sense of good-vs-evil moral absolutism with a pragmatic sense of survival.

Beholder 2 2

So it’s about boredom and the banality of evil. It constantly tempts the player to try to white-knight some situations and black-hat others, and this whiplash is only made possible because every player is holding out for the mythic ‘Good Ending,’ traditionally gated by the purest, nicest choices possible. Well, throw that ideology out the window, because Beholder 2 cares not a whit for precious conventions. It makes suffering and corruption feel boring and everyday because for those living under dire circumstances, the crisis at some point becomes everyday. 

This plays out in good dialogue and character writing. Our main character is a generic bland guy just trudging through life at the player’s command, but everyone else has a unique agenda and voice, and the writing reflects this. It’s satirical bent also comes out strongly. Tons of bizarre quirks are presented unblinkingly, yet the most ordinary folks get sneers and jokes at their expense. The tone is surreal and mis-matched at times. Just like with its predecessor, the plot advances through checkpoints and absolute stat requirements, so for all its feel of slow-paced corporate life, Evan is also breaking into safes left and right, and moving up as fast as possible. 

Beholder 2 3

The story is urgent and fast-paced, and the ‘campaign’ long enough to satisfy but brief enough to be intense. Just like with Beholder, there’s a constant source of stress. Do I have enough money? Did I do the right thing by that poor sap, or will the game punish me for misplaced compassion? Whelp, dear reader, Beholder 2 plays its cards close to its chest, but generally speaking if your stats are okay, you are okay, so extra skulduggery isn’t strictly necessary.  The quest chains, in particular, give enough direct guidance that failure is explicit. Usually there are multiple paths to success, though, so either role-play the decisions or suss out alternatives before committing to one.

There’s a lot of moving parts to Beholder 2, and in general they work pretty well. The basic movement system makes missing dialogue a tad too easy, though, and some decisions are punishing while remaining relatively opaque. (Cue player frustration and furore, like a lighter case of Pathologic 2). It blends the political with the personal without ever getting preachy or high-brow, and the gameplay is more refined, but Beholder 2 still has that brooding, claustrophobic atmosphere in common with the original. Case in point: you can get your coworkers executed as a purely careerist move.  While the game has a lot of good ideas and a much-improved execution of its predecessor’s spirit, it’s not quite a must-play. The humor is cagey and its satire often flat or unsubtle. Still a great game and experience, but Beholder 2 falls just short of compelling.

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Exporting From Blender 2.8 To Godot

With the release of Blender 2.8, there is a ton of interest in using Blender 2.8 with Godot.  The process of importing/exporting has always been one of the biggest challenges for game developers and the newest version of Blender 2.8 is no exception.  We already created a step by step tutorial on creating, texturing and animating a model in Blender 2.79 and successfully import it to Blender.  This video is slightly different, in that we are going to be looking at the options available to export from Blender 2.8. 

There are three primary options available, each with their advantages and disadvantages:

  • COLLADA
  • glTF
  • FBX

In this video we look at the process with each format when using Blender 2.8.  For this example we use the model Laiku freely available on Sketchfab, that is non-trivial, fully textured and simply animated.  Please also note that FBX import to Blender requires Godot 3.2 which is as of writing in development still.  If you don’t want to build Godot yourself, you can get nightly builds here.

[youtube https://www.youtube.com/watch?v=CSAl3vgxu4M&w=853&h=480]

Art Design