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New game releases.

Today’s Deal: Get Dirt Rally free for a limited time! Plus, get Dirt Rally 2.0 at 60% off.*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Every year Google sponsors the Summer of Code, a program that pays students to work on open source projects. This year’s GSoC is over and the results are being released. Earlier in the week the Godot game engine reported their results, yesterday Blender reported the results of the 7 projects undertaken in the 2019 summer of code.
The 2019 GSoC projects at Blender were:
More details about the entries are available of the Blender Developer blog or learn more by watching the video below.
[youtube https://www.youtube.com/watch?v=0Ohy4HENFps&w=853&h=480]

13 Sep 2019
Heart Machine’s Hyper Light Drifter is one of the best action adventure games you’ll play this side of A Link to the Past. It’s sombre and contemplative, and yet can be surprisingly uplifting and warm. It’s beautiful in both its moody and brooding backdrops and in it’s lush and vibrant locales alike. It’s available on basically anything that can play games, and it’s a pleasant experience everywhere you decide to check it out.
Well, *almost* everywhere.

Recently, the Special Edition of HLD was ported to mobile, and while I’d hoped it would make for the perfect place to start yet another run of this instant classic, the iOS port leaves so much to be desired.
The content is all there, of course. You’ll still be playing the wandering Drifter, as they battle a plague that has corrupted both the world and their well-being. Armed with a sword, a gun, and a trusty robot sidekick, you’ll climb the highest of heights and sink to the deepest depths in order to save what’s left.

The charming anti-dialogue is still just as enrapturing. All conversations with NPCs are had via pictograph, small slideshows depict the jist of what they’re trying to say to you, and outside of conversation, there are plenty of level design tricks that train you to examine every inch of a room you’re in for possible secrets. All that remains just as clever as it ever has been.
But the controls suffer greatly. Many action games that come to mobile – be they ported to or developed primarily for phones – tend to use the touch screen controller set up that HLD employs here to a wide range of successes and failures. A couple hours in, I still can’t rightly determine what side of the spectrum this control set is on.

When exploring areas and taking out small groups of enemies, things seem to be working well enough. The moving is done with a digital left stick that appears wherever you tap or hold on the left side of the screen, and it does it’s best to keep up with your rapidly changing angles or long drags in a single direction… but it’s responsiveness is dicey. All the action buttons – dashing, shooting, attacking – are on your right side, and these tend to respond well, but with so many actions for basically just one finger to be responsible for, you end up being a jumbly mess after a while.
It may seem a little nitpicky, but when combat heats up, this control solution can often make a tough fight feel near impossible. On a controller, these options were spread out as such to allow the sort of complicated sequences of actions you have to make in order to beat some bosses. Even some extra challenges, like the dash room in the main hub town, are frustrating feats. You really miss the shoulder buttons on mobile.

Hyper Light Drifter was never a cake walk. The struggle, though maybe not Dark Souls, was still part of the experience. This port’s struggle seems artificial, or at the very least, incidentally difficult. It sort of mars what I used to consider well balanced and designed encounters. To make matters worse, there’s no way to adjust or change the control scheme, further sending home the concept that you’re going to have to struggle with it as is if you want to play it in this format.
All that said, if you’ve never played Hyper Light Drifter, the mobile port may still be the best way to get into it. There’s an Easy Mode, which takes a lot of the combat pressure off of you. With less and weaker enemies on screen hitting, the mistakes you’ll inevitably make due to the control scheme will be forgiven far more often. It’s also the cheapest way to play it — at around $7 bucks, it’s well worth the cost to experience the visuals on a nice handheld, given how pretty their screens are these days. Be sure to grab a good pair of headphones, though; Disaterpiece’s score should not be missed. It’s easy to look down on mobile ports of action titles because of the inevitability of their tactile shortcomings, but when it comes to one of the best Zelda-like adventure games available today, consider meeting this one half way.

The Game Creators have just announced an excellent new perk for owners of AppGameKit Studio, their newly released 2D game engine with a full editor built on top of the AppGameKit SDK. Available as free DLC, AppGameKit Studio owners will now get the Mega Media Bundle free.
Details from the AppGameKit website:
This FREE DLC for AppGameKit STUDIO includes these AppGameKit Classic media libraries:
- 3D Asset Pack
- Community Template Games
- Games Pack 1
- Games Pack 2
- Giant Asset Pack 1
- Giant Asset Pack 2
3D Asset Pack
Includes over 250 low polygon 3D models, complete with diffuse, normal and specular textures, ready to drop into your project.
The assets are subdivided into eight categories, and provide an ideal starting point for your 3D game or appCommunity Template Games
A range of AppGameKit projects with full source code and media to help you learn how different game genres can be createdGames Pack 1
Over 20 AppGameKit game projects you can play, many of which come with full source codeGames Pack 2
Full project source code is included with all the seventeen games in this packGiant Asset Pack 1
A library of over 400 megs of 2D art assets are at your disposal. Includes platformer graphics, space genre art, explosion animations, UI art, vehicles and much moreGiant Asset Pack 2
Art for classic board games, pixel art, slots, icons, characters and more – over 350 megs of art assetsOwners of AppGameKit Studio can download the pack from TheGameCreators Order History Area and Steam users can just add the DLC to their library for FREE.
If you are interested in learning AppGameKit Studio be sure to check out our step by step tutorial available here or watch the video embedded below.
[youtube https://www.youtube.com/watch?v=tSQH-30a7Bg&w=853&h=480]

First, let’s dispense with genre. Telling Lies is a narrative game with a puzzling aspect. Though its creator insists the game isn’t voyeuristic, its whole spiel revolves around the player watching video footage collated from an intelligence archive. Although the central mechanic is not digging through dirty laundry, per se, it is nevertheless watching movies of people’s immediate and unfiltered lives. There is some perverse pleasure in breaking this taboo, in being a fly on the wall of someone’s life.
On the flipside, it provides an honest, unflinching look at their lives. Using all the raw footage, the player is meant to piece together a master account of the connections between four people and one final act, presumably extreme enough to merit all this surveillance. In pursuit of this final explanation, the game becomes a simple trawl across the videos to try to find every clip. Fortunately, the strength of the acting and individual scenes is compelling, even while the much-vaunted mystery falls a little flat. In a nutshell, play Telling Lies for the human element and scrambled story, not for the whodunnit.

Any conversation can be searched by its component dialogue, broken down into individual words. The very first keyword, ‘Love,’ springboards the scattershot search. To keep things from getting too easy, you can only see the first five results. This is the exact same method as used in Sam Barlow’s game, Her Story (review), and it’s no worse for wear from reuse. In a novel twist, many of the conversations in the videos are dialogues between characters, so the actor might be flirting or arguing with a silent second video component, which must be tracked down and mentally reconstructed to give a full picture. Splitting videos makes for a delightful exercise in conversational deduction and wit. Oh, and the ‘metadata’ of each video also includes date and time-stamps. Protip: use the rewind function to view the full video, start-to-finish. Those are all of the game’s technical tricks; the rest of its staying power comes from the story.
Said story is convoluted but not especially complex. The video clips cast a web that is finely woven, with clear connection and logical nodes. Piecing it together is disorienting, like being thrown into a whirlwind of memories, fights, inside jokes and backstory. Here’s a rough sketch of some of it. The wife back home is sometimes aggrieved, sometimes amorous, always tender to her daughter. A cam girl manages her clientele with expert discretion and finesse. A right mess of a man attends a poorly lit party and sways after a few. He’s coming on to a fellow activist, and she’d rather go home alone, thanks. These vignettes and many more besides function like brushstrokes building up the details of each person’s life and motivations. Suffice to say that all of the four central characters are under stress and laboring under some illusions. That’s about as generic a setup as it gets, so luckily Telling Lies has a strong, diverse cast of characters with competent actors bringing them to life.

The material they’re given to work with is stout. Three women whose lives are only connected by a man, his own life riddled with uncertain motivations and cutting half-truths. Most of the titular ‘lies’ involve omissions and incomplete accounts rather than outright untruths. Telling Lies is, true to its title, a perfect exercise in context and discretion. The player is wholly free and unfettered can experience every perspective without judgement or heavy-handed narration. Even while dealing with the heaviest of material, the game never veers into easy moralism. The most intense disputes unfold with their full intensity while the player sits mutely as a third party, though the player character’s identity is not a simple bystander. As more videos are accessed, the in-game laptop timer advances into the late hours of night and eventually the wee hours of morning. Reflections pass across the screen-within-a-screen. It’s a deliberately layered perspective, partially to justify the video-access gameplay through a story conceit.
The plot, such as it is, unfolds in a little over a year and has several huge events. National security, political activism, and ‘relationships’ make fodder for every kind of interaction. There are lullabies and come-hither crooners, fairytale tuck-ins and fairytale codenames. Because every player will view the archive in a unique order based on their search whims, the story is modular. Sometimes this means its emotional beats fall out of the usual rhythm, occasionally stealing thunder. If it were a less carefully constructed plot, or less interesting set of characters, the whole conceit would fall flat. Telling Lies mostly avoids this.

I’d talk details, for they are where the juicy bits are, but they are absolutely best experienced fresh. Suffice to say the game builds up its characters’ lives in the best way possible, including ordinary scenes as much as dramatic, emotional ones. Its tone is varied and generally well-considered. Unfortunately, each character’s appeal relies a little too much on their alluring status of strangers, like dimly scouting someone intriguing across a crowded room. Once they become a known factor, things start to look a little flat. The connections between them are shockingly direct and the final ‘gotcha’ is less satisfying than Her Story’s. This is largely quibbling: those who like getting inside the characters’ heads and stalking every last bit of a stranger’s life will take to Telling Lies like catnip.
By including a wide range of its character’s lives, Telling Lies mostly succeeds in telling a complete, compelling story connecting four disparate individuals. It coheres and tantalizes, but in its greater scope, becomes a little muddled in the final moments. That we’re witnesses a resurgence of FMV-style games is nothing short of a miracle, and Telling Lies remains an excellent addition. It falls short of perfection, but has all the hallmarks of a critical and commercial darling.


11 Sep 2019
Apple’s subscription service for iOS games, Apple Arcade, will go online later this month. Apple device users will be able to find the service in the App Store starting September 19. The service will cost $4.99 USD per month, with a one-month free trial available.
We first learned about Apple Arcade earlier this year, and it’s joining the likes of Google Stadia, Xbox Games Pass, and Ubisoft’s Uplay+ as a new way to pay for premium games. Apple Arcade will launch with access to 100 games, and Apple says more will follow shortly. Once you subscribe to Apple Arcade, you’ll be able to download and play the full catalogue, and they’ll work whether or not you’re online for as long as you remain subscribed.
Many of our initial questions and concerns about the Apple Arcade have yet to be specifically addressed by Apple, as it’s still unclear how this monetization model impacts developers, how Arcade exclusives are going to work, and what the basis is for the Arcade’s curation process. Is Apple making mobile games more accessible to more people, or creating another ‘walled garden’?
Time will tell on those fronts, but in the meantime, Apple has shared more of the exclusive games coming to Arcade:
We’ll be watching closely to see how mobile developers react to Apple Arcade, and to report on any great strategy games the service winds up offering.
There is a new Humble Bundle of interest to developers, the Humble Level Up Your Python Bundle. This one is an eclectic mix of Python related content including subscriptions to JetBrain’s PyCharm Python IDE, access to training courses, videos and books. As always Humble Bundles are organized into tiers, with each tier giving complete access to all the tiers below it. In this case however it is slightly different, in that subscription duration replace those from the lower tiers with a longer duration and are not cumulative.
Tiers of this bundle consist of:
1$ Tier
14$ Tier
20$ Tier
Please be aware that many of these items need to be redeemed before the end of 2019 or they will expire. As always with Humble you can choose how your money is allocated between the publisher, humble, charity or if you choose (and thanks if you do!) GFS. If you are interested in learning Python for Game Development, check out the following Python Game Engine resource.
[youtube https://www.youtube.com/watch?v=ZiX_wh6ENQ8&w=853&h=480]

GreedFall is Now Available on Steam!
Engage in a core roleplaying experience, and forge the destiny of a new world seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world – influence its course and shape your story.
Fanatical have just entered the book market with a number of eBook bundles on a variety of subjects including Blender, Unity, Unreal and C++ development. In the case of the Unreal and C++ books you can even buy individual books or smaller bundle packages to suit your needs. Additionally there are bundles on machine learning, security, blockchain, WordPress, command line and more.
The primary bundles of interest to game developers are:
The books in this bundle are from Packt Press, which can vary massively in quality. Several of the books have also been in prior Humble Bundles, so be sure to check your Humble library before making a purchase. All of the above links contain an affiliate code that helps support the channel if you use them to make a purchase (and thanks if you do!).
Learn more about the bundles in the video below.
[youtube https://www.youtube.com/watch?v=rQzGqV3xEUA&w=853&h=480]

Gears 5 is Now Available on Steam!
From one of gaming’s most acclaimed sagas, Gears is bigger than ever, with five thrilling modes and the deepest campaign yet. With all-out war descending, Kait Diaz breaks away to uncover her connection to the enemy and discovers the true danger to Sera – herself.