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Ubisoft Launch Game Creators Odyssey

Ubisoft, in partnership with Concordia University in Montreal and e-learning company Knowledge One, have launched Game Creators Odyssey.  It’s an online curriculum for schools to teach game development and design using best practices learned at Ubisoft.  The course is wrapped up in a game, that progresses as the student completes the course.

Details from the Concordia University press release:

Ubisoft and Concordia, through its online training provider KnowledgeOne, are partnering to offer the video game company’s expertise to university campuses around the world.

Designed as a video game, Game Creators’ Odyssey is an online course that takes students through the development process of video games. The course is based on Ubisoft’s know-how as one of the leaders of the gaming industry.

It offers a hands-on approach to game design that allows students to learn from a game developer’s perspective.

“At Concordia, we are always looking at ways to expand and improve learning,” says Concordia Interim President Graham Carr.

“Game Creators’ Odyssey is a great illustration of the innovation and creativity both Ubisoft and Concordia are known for.”

Some small details about the “game” aspect of GCO are also described:

Game Creators’ Odyssey takes students through the story of Nagato, a shinobi warrior-ninja in feudal Japan who’s on a quest to discover his true calling and craft his legacy.

The hero’s story evolves with the students’ own learning journey. Just like Nagato, students practice their skills and challenge their knowledge. They earn experience points allowing them to unlock further content and level-up in the leaderboard.

The course is available in both English and French and is ultimately being targeted at educational institutions.  You can learn more about Game Creator’s Odyssey at the website available here or learn more by watching the video below.

[youtube https://www.youtube.com/watch?v=wXvcM7D-QlY&w=853&h=480]

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Help, I’m Married to a Free-to-Play Gamer

I have a confession to make – I’m married to someone who likes free-to-play mobile games. I know, I know, shocking. Since taking over as custodian of Pocket Tactics I’ve started using my mobile for gaming more than I used to. Despite my traditional interests leaning towards PC and Console gaming, I’m now just as likely to fire up Star Trades: Frontiers or Rebel Inc. as I am to jump on Europa Universalis 4.

But I’ve always tried to steer away from the kind of Free-to-Play games that contribute to the negative perception that business model has, dabbling only in the more interesting freemium releases out of professional curiosity. Pokemon Masters has been kind of fun, for example. But games that want you to spend money? That gate your time via energy or a hundred different ways of stringing out a very basic gaming experience in the hope of enticing someone to spend? If I could I’d have banished all those kinds of games from my household and stood proud as a bastion of truth, justice and premium games on mobile.

Except my wife has other ideas and won’t listen to me.

She plays a lot of F2P games. You name it, my wife’s probably given it a go – Farmville, Cat Town, Candy Crush… list all of the games that represent your worst free-to-play nightmare and it’s basically my wife’s play-history. I could try to analyse why – she’s incredibly frugal and doesn’t spend money easily, and also these games are good for short bursts of activity or to idle away some time. Some of the ‘management’ ones allow her to set up production chains which I think she enjoys. It’s actually quite fascinating in its own way – refusing to spend even a single penny on these game means my wife has become a kind of zen master in maximising free premium currency and playing a game until it’s literally impossible to play any more without paying, at which point she finds a new beau.

merge dragons

My wife’s current favourite is Merge Dragons. I get the impression it’s kind of a big deal – you merge sets of things to make other things and merge those, and there are dragons that you help you do more things. The overall goal seems to be to keep merging so you can remove some fog from some place. It has millions of downloads and players, presumably because Fog is annoying and something we can all agree needs to get in the sea.

The developers of this game, backed by known F2P giant Zynga, have recently released a new version called Merge Magic. I was curious as to what someone who’s spent a lot of time in Merge Dragons – like my wife – would think of this new game.

“Because It’s basically the same, I already know what all the tricks are, what’s going to happen and what I need to do. There’s nothing new here. It’s basically the same as Merge Dragons.”

-Mrs. EditorJoe, September 2019

Ok then.

About half an hour into her play session with Magic, she had to stop playing because she ran out of energy and got locked out of the game, so she went back to Merge Dragons instead. Over the evening her initial impressions didn’t really change – apart from re-skinning everything and using a better graphical base-line, Merge Magic is as far as we can tell exactly the same as Merge Dragons, for better or worse.

[youtube https://www.youtube.com/watch?v=N8BtZK8sOwc?controls=0]

I went back to the press release I was sent to try and get a sense of what the developers wanted me to know, to see how they thought their new game stood apart from their old one:

  • Discover hundreds of fantastic objects to match, merge and interact with in over 80 challenges!
  • Unearth fairies, unicorns, minotaurs and never-before-seen hybrid creatures like Peacats (peacock and cat) and many more.
  • An evil curse has been placed on the garden: Fight off the fog and lift the curse to restore, and take back the creatures’ home!
  • Watch out for witches: On your puzzle journey, you may cross paths with evil witches, so beware!
  • Participate in frequent events and win advanced beings to take back to your garden.

I mean, it sounds exactly like Merge Dragons, only with Fairies and Magic although I will give it to them it’s a much prettier game. It makes me wonder what the business decisions behind something like this is – by all accounts Merge Dragons is a huge title, and an easily recognisable brand. It’s got a million-and-one copy cats, especially in the Google Play store. The time and money they’ve spent making this new, seemingly identical game could have been spent making more levels and content for Merge Dragons, surely?

Even my wife brought that up, as she merged another set of five eggs to hatch a dragon that could now go do a thing for her, although the next day I saw her playing Merge Magic again anyway. I think she’s now splitting her time up between the two so that when one gates her out, she can go do the other one for a bit. You know I got her to buy Death Coming once – she enjoyed it but there wasn’t much content for it so she just went back to her F2P library.

But there you go, straight from the expert in the field: Merge Magic is basically Merge Dragons. Except Magic.

You’re welcome.

Merge Magic is available on both iOS and Android.

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Mario Kart Tour – Controller Support & Custom Controls Guide

By Andrew Smith 26 Sep 2019

Mario Kart Tour is the latest in a recent spate of ‘big’ mobile games that seek to capture every mobile gamer’s time (and money), following in the wake of Harry Potter: Wizard’s Unite and Pokemon Masters. It won’t be the last either, but for now it’s here and I imagine you’ll want to make the most of it. It’s a ‘lite’ racing game and has lots of players competing against each other to try and get the top-score on a track to earn points, Grand Stars and Coins. 

Mario Kart Tour is ‘Free-to-Start’, the full meaning of which is unclear but one thing we do know is that there is a subscription pass you can buy, if you want.

While trying to beat your friends to the finish line, you might find that the touchscreen controls are a little bit tricky to get the hang of. If this is you, you’re not alone. In fact, a lot of players are wondering about Mario Kart Tour controller support and custom controls, and where there’s a question, Pocket Tactics has the answer.

Does Mario Kart Tour Offer Controller Support?

There are tons of questions surrounding Mario Kart Tour right now, including questions about controller support. If you’ve played the game for any amount of time, you’re likely aware that the controls are a little bit touchy. While the touchscreen controls may not be too tricky to get the hang of if you’re used to mobile gaming, it can be a steep learning curve for newcomers and might make their playing experience less than stellar.

Since console gamers are used to a controller and not touch controls, it only seems natural that questions about Mario Kart Tour controller support questions are arising. Unfortunately, unlike a lot of mobile games these days, there is no controller support for Mario Kart Tour. While it could come to the game in a future update, there is currently no support for controller play.

What Mario Kart Tour Custom Controls Should I Use?

Since there isn’t any Mario Kart Tour controller support, the second best alternative is custom controls. When you first launch the game you’re given one of two options as to how you want to control your kart – one where you swipe to drift, and another where you swipe to turn. Both have merits but this is not the be-all and end all of Mario Kart Tour controls options. It may sound complicated, but it’s actually just a matter of going into the settings and adjusting a few options to fine-tune your experience. There aren’t many custom control setup options in Mario Kart Tour, which keeps choices to a minimum.

MKT Custom Control Settings

Below is the custom control setup that I prefer to use in Mario Kart Tour. Of course, you can tweak the controls however you want, but this is the setup that we prefer.

Manual Drift: On
Smart Steering: On
Auto-Item: Off
Gyro Handling: On

As you can see, there are only four types of controls that players can adjust in the game. If you’re unfamiliar with them, Manual Drift is essentially the touch screen control which allow players to drift on turns, and one of the options you’re presnted with at the start. Gyro Handling allows players to steer their kart by tilting their device.

Smart Steering offers players a little bit of aid while driving and will help keep them on course. Finally, turning Auto-Item off will prevent a new item from replacing your current item when you run into a mystery box. On the other hand, leaving it enabled will allow you to get a new item every time you run into a mystery box, even if you already have one. This one is a matter of taste.

Perhaps the hardest Mario Kart Tour control to get used to is Manual Drift. It can be super touchy at times and it’s easy to find yourself going the wrong way on the course in a matter of seconds. This is why I prefer to have Gyro Handling enabled along with Manual Drift. With this setup, I am able to do the majority of my steering by simply tilting my phone. If I need to drift on a turn or want a speed boost, I’ll have the option of using Manual Drift. With this setup, Gyro Handling is my main control method while Manual Drift provides support when necessary.

To find the Mario Kart Tour custom control setup that best suits you, you’ll likely want to go into the game and try a few different setups for yourself. After a couple of races, you should know which setup suits you best.

Mario Kart Tour is available to play for free (to an extent) on both iOS and Android.

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Humble Artists Bundle Featuring Corel Painter 2019

Following hot on the heels of yesterday’s excellent Unity Humble Bundle, today we have the Humble Software Bundle: Painter – Create With Confidence bundle.  This one is a collection of tools for artists including the excellent natural media Corel Painter 2019.  As always the bundle is split into tiers.  Those tiers are:

1$ Tier

  • PhotoMirage
  • Corel Plugin – ParticleShop
  • Brush Pack – Animation

12$ Tier

  • Gravit Designer (Learn More)
  • PaintShop Pro 2020 Ultimate
  • Brush Pack – Superheroes

25$ Tier

  • Corel Painter 2019
  • Pinnacle Studio 23 Ultimate
  • Brush Pack – Manga
  • Brush Pack – Concept Design

As always you get to decide how your money is allocated when you purchase this bundle, split between the publisher, Humble, Charity and if you so choose (and thanks if you do!), GameFromScratch.  You can learn more about this bundle by watching the video below.

[youtube https://www.youtube.com/watch?v=7Qc5xPlXJyw&w=853&h=480]

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Mario Kart Tour is out now, and you’re not going to like what’s just been added to it

By Joe Robinson 25 Sep 2019

Despite being a well loved gaming brand and creators of both hardware and videogames of undeniable quality, Nintendo’s history on mobile has been… spotty, at best. I guess there’s a silver lining in the sense that, up until a few years ago, it was virtually non-existent.

Their work at licensing the Pokemon franchise is arguably the thing they’ve had most success with, as I think we can all agree Pokemon GO is a very creative use of both the license and of integrating real-life with the game reality. But then you come to things like Super Mario Run and Dr. Mario – great licenses that should be on mobile, but Nintendo’s decisions in how they’ve monetised these games definitely took the wind out of many people’s sails.

Mario Kart Tour released today on iOS and Android, and while we’ve known it was going to be free-to-play for a while, I imagine a lot of people were hoping it wouldn’t be too heavy handed. With the game only just out the gate that will remain to be seen – new racers and accessories at least will be a gacha-pull system a lot like Pokemon Masters, but it depends how easy it is to get the free currency to afford them. It costs 5 Rubies per ‘pull’, and you get 20 once you complete your first Cup. Drops of 5 Rubies are also available as log-on bonuses. The only other way I’ve encountered so far of getting them so far is paying for them, which costs this much:

mario kart tour rubies

Something else Nintendo have announced today though is a subscription based ‘Gold Pass’. For $4.99/£4.99 a month you can get “Gold Gifts” by racing in tours. Here is the example image they’ve used:

mario kart tour gold pass gifts

You also get special in-game gold coloured badges to collect, but more significantly, you can unlock the 200cc races. The game features 50cc, 100cc and 150cc, all of which we’re assuming can be accessed for free by putting in enough play time. If you want to access the highest racing tier however, looks like you’ll have to pay – and pay monthly at that.

The gacha stuff is understandable – Nintendo have to monetise this game somehow, but this subscription thing is both unexpected and a little disappointing. One thing that’s not always been clear before now though is what Nintendo mean when they’ve described the game as ‘Free-to-Start’. It’s not something I’ve dwelt upon until now, but this new subscription offering probably highlights where they want to go – you can start playing for free, but eventually to keep progressing you’ll have to pay money; one way or another.

I’m playing around with Mario Kart Tour as we speak, and we’ll have some more in-depth content like what we’ve done with Pokemon Masters as soon as we’ve dug a little deeper. So far I’m level 2 and have already unlocked 100cc races, so it’ll be interesting to see how soon you hit that ceiling that only the subscription can open.

What are your impressions of Mario Kart Tour so far? Let us know in the comments.

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Humble Unity Bundle 2019

This new Humble Bundle may be the single best value of any bundle yet, as long as you are a Unity developer that is.  The Unity Bundle 2019 is a collection of Unity assets, training materials and plugins from the Unity marketplace as well as a year subscription to Unity’s premium learning portal previously described here.

As always the bundle is broken into tiers.  You buy a higher value tier you get access to all the lower tiers.  This bundle consists of the following tiers:

1$

  • Easy Mobile Pro
  • Mtree Tree Creation
  • Snaps Prototype Asian Residential
  • Snaps Prototype Asian Residential HD

11$

  • Dynamic Bone
  • UMotion Pro Animation Editor
  • Doozy UI: Complete UI Management System
  • Snaps Prototype:Construction Site
  • Snaps Prototype:Construction Site HD

15$

  • 1 year Unity Learn Premium
  • PlayMaker
  • Aura 2 Volumetric Lighting & Fog
  • Snaps Prototype Buried Memories Volume 2:Serekh
  • Snaps Prototype Buried Memories Volume 2:Serekh HD
  • The Ultimate Guide to Game Development with Unity 2019

When you purchase the bundle you receive a number of keys to be registered on the Unity Store or Unity Learn, with the keys expiring in 1 year.  Don’t worry, once redeemed your purchase does not expire.  As with all Humble Bundles, you can decide how your money is split, between the publisher, Humble, charity or if you choose (and thanks if you do!) supporting GameFromScratch. 

[youtube https://www.youtube.com/watch?v=VVDLWUW0RQw&w=853&h=480]

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The Best Games of Apple Arcade

Apple’s long-standing reputation for innovation and all-around brilliance is offset by its missteps, like bend-gate or the 32-bit app purge. Happily, Apple Arcade is a return to form, and a point in favor for those who choose to associate the Apple brand with careful excellence. They’ve carefully curated a selection of premium-style mobile games and bundled the lot for an excellent price of 5 dinero monthly. Subscribers can play anything and everything to their heart’s content.

While these are our top picks, we’re compiling a master list of all Apple Arcade games, if you want to take a look.

Right now, there’s eighty-some odd games from pretty much every major genre, from action-RPGs to meditative je-nais-se-quoi art pieces. This is a quality catalog with no real weak members; a gamer could use a dartboard or divining rod to hazard their next play and not be disappointed. It will remind gamers why premium craftsmanship is worthwhile and hopefully change some market expectations for competitors.

While all are quite good, some of the games are exceptionally strong entries and without further ado, here they are:

Puzzles & Card Games

Card of Darkness

I’m calling it now, this is 2019’s best solitaire game to date, with Eliza’s minigame running second. It got some of the fun effects and progression at play just like in stuff like Card Thief while still retaining the whip-smart balance Zach Gage has delivered with previous titles. The happy-bouba-blob artstyle is very adult cartoon but suits the game perfectly, for both seem simple and are indeed ultra-accessible but belie a thoughtful, riotously colorful game. The enemy design in particular is just *chefs kiss*.

[youtube https://www.youtube.com/watch?v=rymHRU6HGgs?controls=0]

Grindstone

Capy hasn’t done a puzzler in ages, and this one is a surprisingly minimalist take. To ascend the Grindstone Mountain, your burly adventurer cuts through swathes of matching-colored foes, building up equipment as he climbs ever higher. The difficulty is stern but rewarding, with most later levels requiring some careful forethought. There’s very little actual grind necessary, only if you need to replenish resources wasted on failed attempts. Very pure and smooth fun.

[youtube https://www.youtube.com/watch?v=26UtmuqU37Q?controls=0]

Mini Motorways

Smoothing out traffic congestion has never been this soothing. Ironically, it’s an ideal game to play whilst commuting, spending the time stuck in your vehicle sputtering away on Mini Motorway’s intricate puzzles. Just as with Mini Metro, the game is more about building solutions than ‘finding’ them. It asks for a creative and constructive mindset when approaching its systems. Mundane but never plain.

[youtube https://www.youtube.com/watch?v=zb6bf14lAYw?controls=0]

Cardpocalypse

Cardpocalypse is another game-within-a-game whose premise leans heavily on teenage nostalgia and classic 80s nerd tropes. It’s got a lot more going on under the hood, though, and is a little less earnestly cheeseball than Guild of Dungeoneering was. The ever-mutating ruleset and cardlist are effortlessly cool, and do honestly gin up that giddy feeling of misspent youth. One more time with feeling.

[youtube https://www.youtube.com/watch?v=nbksWUULWoU?controls=0]

RPGS & Quests

Cat Quest II

For those who might think the title is a gag joke or a quick play for feline fan sympathies, nothing could be further from the truth. Cat Quest II is a robust full sequel to an equally competent original take. (This one now accommodates dog-lovers, too). The theme becomes just a tad cute, then is quickly expounded on to become a feline-fantasy world. Very endearing mix of twee and mock-serious worldbuilding. Mechanically quite solid, and rather challenging if the optional side-quests are avoided.

[youtube https://www.youtube.com/watch?v=Kp4NnLocNMI?controls=0]

Various Daylife

Various Daylife stands out from the other games on this list because it has a curious, free-to-play-like remnant. On the one hand, this is a true jRPG through-and-through with a wide cast of characters and wide-ranging scope. On the other, any time gallivanting with your party members is also split with professions and occupations, which provide slower, more passive kind of progress which is nonetheless enjoyable. Various Daylife, indeed.

[youtube https://www.youtube.com/watch?v=L9pWRjmwwL4?controls=0]

Oceanhorn 2: Knights of the Lost Realm

This action-RPG throws off serious Zelda vibes. It has some light puzzling and enemy encounters, and is surprisingly terse in its sign-posting and hint system. It is the largest game in terms of data on the Arcade, and, not coincidentally, one of the most gorgeous. Deep natural tones and sweeping vistas really do help drive home the free-form sense of adventure. Best with a controller.

[youtube https://www.youtube.com/watch?v=rLtFwvoV3u4?controls=0]

Strategy & Tactics

Spaceland

Spaceland has that soft-poly look that is becoming more common because it connotes ease. Xcom with rounded edges, literally and figuratively. This also makes the game its own beast, with a smaller set of tools to tackle admittedly more straightforward challenges. Not necessarily a starter, full enough to enjoy on its own but also an excellent springboard into other games of the type.

[youtube https://www.youtube.com/watch?v=F0E-AUwnvJ8?controls=0]

Overland

This is a procedurally-generated roguelike which has been on Pocket Tactics own best-upcoming list for quite a while, rightly so. Its debt to games like FTL and even Oregon Trail is clear, but it has stripped away any sci-fi or historical trappings to tell a straightforward story of dogged survival in post-Apocalyptic americana. It’s a weird, intense episodic game, best played in short bursts.

[youtube https://www.youtube.com/watch?v=FWvAzyeKrA0?controls=0]

Stories & Style

NeoCab

Good storytelling about the near-future, all unfolding from the (dis)comfort of the driver’s seat view. Economic precarity, the gig economy and the practical impossibility of making life work out make for a heady mix. Every fare has a story, and these stories and conflicts mingle with a necessary amount of techno-politico backdrop. Every twist and turn on the journey of NeoCab feels intimate and local. There are no easy morals or routes here, just an uncharted path.

[youtube https://www.youtube.com/watch?v=jzFKrqffkQg?controls=0]

Sayonara Wild Hearts

So stylish it hurts, this rhythm-it-up from Simogo really shines with a nice set of headphones and controller. (Sidenote: all arcade games support controllers, so avail yourself of any you’ve got around for the action/real-time titles). The power of dance and physical coordination defeats all, but this hand-wavy theming is perfectly executed. Pop music as eternal youth, irrepressible optimism. The original soundtrack is legitimately catchy as well, so that’s a bonus.

[youtube https://www.youtube.com/watch?v=F-RyxYcxSQ4?controls=0]

All of the above games are hardly an exhaustive list. I had to axe other contenders like Jenny LeClue, Exit the Gungeon and Tangle Tower. Not to mention any new games that will be added. This is such a golden opportunity one scarcely wonders how Apple could improve the Arcade. Maybe with an MMORPG or MOBA? Quite a few of the games are so good that people are (paradoxically) sorely missing the chance to purchase them individually, ‘forever’. But app purchases function more like licenses than ownership of a digital entity; they don’t grant any ability or right to resell or modify an app purchase.

In this way, the subscription model is really only a stone’s throw away from business as usual. Many of these titles are either already on other platforms or might be soon. For now, Apple Arcade has quality and variety, and manages to offer it with economy and only a smidge of exclusivity. This is a service that will move the needle.

What have been your favourite Apple Arcade games so far? Let us know in the comments!